#1
Sackbots alive and moving around underwater
Archive: 9 posts
I doubt I'm the first to discover this so apologies if it's a repost, but I just discovered this little trick and thought it was worth sharing... Sackbots with a anti-gravity tag on them, set to 100% dampening, can be placed under water. (This is old news.) This dampening normally prevents all movement, however dampening on sackbots is ignored by the attract-o tweaker, which still pulls them. (This was news to me.) And so, you can place a piece of invisible holo under water with an attract-o tweaker, and it will act as a gravity well for the submerged sackbot even though you have the 100% dampening tag on him. Depending on your initial conditions, this can make him swing back and forth or orbit around the attract-o tag. You could also move the tag to drag him along, but it's fairly finicky to get smooth. To make the motion look more like swimming, you might but a gyroscope on the sackbot that keeps him horizontal, but don't expect him to kick his arms and legs like real sackfolk. (You might animate the arms though for more "realism".) | 2012-03-02 23:14:00 Author: LittleBigDave ![]() Posts: 324 |
Everyone who wants sackbots swimming, please vote here to get attention from MM: https://getsatisfaction.com/littlebigplanet/topics/sackbot_immunities | 2012-03-16 04:21:00 Author: DizaumBR ![]() Posts: 78 |
you can also use moving jumppads, they'll clip into things including the boundaries. | 2012-03-20 05:04:00 Author: Unknown User ![]() |
Everyone who wants sackbots swimming, please vote here to get attention from MM: https://getsatisfaction.com/littlebigplanet/topics/sackbot_immunities You know there reason why water kills sackbots, because they would need to do whone new pereta AI elements for water | 2012-03-22 23:13:00 Author: Shadowriver ![]() Posts: 3991 |
Wow, this will be really useful! Sounds like it will be much easier to use than chrome glitched sackbots, too! You know there reason why water kills sackbots, because they would need to do whone new pereta AI elements for water Give Sackbots the ability to swim only when directly controlled by a controlinator, and make them sink like bricks otherwise. Simple as that. | 2012-03-28 22:27:00 Author: Blue Helmet ![]() Posts: 306 |
Wow, this will be really useful! Sounds like it will be much easier to use than chrome glitched sackbots, too! Give Sackbots the ability to swim only when directly controlled by a controlinator, and make them sink like bricks otherwise. Simple as that. I have a feeling it's -not- actually as "simple" as that ![]() ![]() | 2012-03-31 22:48:00 Author: MonarioBabii ![]() Posts: 128 |
however dampening on sackbots is ignored by the attract-o tweaker, which still pulls them. I'm sorry, "attract-o tweaker"? Are you talking about LBP Vita, or have I been away from LBP2 for too long? Because if I look up at the top, it says the thread is [LBP2] Tutorials. | 2012-03-31 22:59:00 Author: xero ![]() Posts: 2419 |
I'm sorry, "attract-o tweaker"? Are you talking about LBP Vita, or have I been away from LBP2 for too long? Because if I look up at the top, it says the thread is [LBP2] Tutorials. It's a new Gel-like material with some very interesting new properties. It also comes along with a tool/tweaker that allows you to give any material those properties. It -is- for LBP2, but I believe you need to get the Muppets DLC. | 2012-04-05 14:03:00 Author: MonarioBabii ![]() Posts: 128 |
http://lbp.me/v/f9t933 I know I'm late to this thread, but regardless, here ya go. My sackbot can't swim ultimately further into water, but though it's basic, it gets the job done. It can reach a good depth, and it collides with walls as opposed to all other swimming sackbots. Give it a try, tell me what you think. | 2013-03-29 19:37:00 Author: Bonnell7 ![]() Posts: 100 |
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