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Assassin's Creed III

Archive: 158 posts


Now with Ezio Auditore's story finally over we're ready for AC3! Ubisoft scheduled it for 30 October. They also said they'd reveal something during March 5th but this freshly leaked image tells us plenty about the setting of the game:

http://www.cinemablend.com/images/gallery/s40036/Assassin_s_Creed_3_Poster_13305770477414.jpg

The setting is obviously the American Revolution and apparently the protagonist is a native american, which will surely provide an interesting origin story.

Frankly I'm a little disappointed because I was rooting for a female character for a change, and a more obscure setting, like the Communist Revolution in Russia. But it's the first time in two years that I'm really excited about this series now that we're finally getting a new protagonist and time period.

Alrighty, let's spill some british tea into the ocean
2012-03-01 11:18:00

Author:
SnipySev
Posts: 2452


And just over 4 months after Assassins Creed 3 they'll put out the complete edition with some additional multiplayer stuff and an extra story chapter.2012-03-01 11:28:00

Author:
Rabid-Coot
Posts: 6728


Meh likey.
I hope the game will give the player the chance to climb envyronments and the such since my figuration of the late 1800 american architecture is made of 2, 3 stories tall buildings.
AND...cities like Firenze, Venezia, Roma, Costantinopolis have very narrow streets with building very close one to another, while (from Western movies culture reference and Rede Dead Redemption) there is much space between the buildings and the cities are on plain fields instead of hills.

So, I'm curious how everything will melt with the gameplay.
2012-03-01 11:36:00

Author:
OmegaSlayer
Posts: 5112


Yeah, it'd make more sense if it was set in an ancient city with huge stone buildings. Moscow, London, or Paris would've made a better fit gameplay-wise. Maybe they will change the map so that it's more about exploring and surviving the wild than free-running in huge cities but as you said that'd be more of an ancient Red Dead Redemption than a modern Assassin's Creed.
They'll have to work around many things to make the gameplay fit, including the fact that it'll be set in an age of guns instead of blades. It's a good chance to make things more challenging again, relying more on true stealth than sleeves filled with flashy gadgets. Relying more on stealthy precision kills that people only notice when we're already far away among the crowd instead of spectacular executions that get everybody's attention.

And it shows how dumb the templars are when every Assassin wears basically the same thing and always goes by unnoticed. You'd think they would train their soldiers to shoot the mysterious guy wearing a white costume with red highlights, a huge hood and loads of leather straps on sight.
2012-03-01 11:59:00

Author:
SnipySev
Posts: 2452


Hey, at least it's not Ezio anymore.2012-03-01 12:15:00

Author:
lark98-2
Posts: 116


Well I have previously said the AC franchise is my favourite new IP this gen and like all other fans I followed the rumors and speculation regarding the 3rd entry. This is setting has been long rumored so not much of a surprise but it was still cool reading it on Twitter and having a definite setting to talk about.

Omega brings up a very good point on architecture. The setting simply doesn't have the same kind density within it's cities/towns as previous games did. Combine this with the fact that it's a numbered installment of the franchise I think we can expect MAJOR additions to gameplay. Rome gave us a horse to use at our leisure, expect that to return in a big way. Cavalry is a big part of this setting and horses are very important in Native American culture. More combat options while on horseback are a given (throw tomahawk=cool), I'm just curious to see what else they can do. Maybe RDR style system where time slows allowing you to paint multiple targets ending in a symphony of death? Hmmm...

I think it's safe to say gunplay will be much more prominent. To what degree this affects combat remains to be seen. I think it's possible we will be allowed to dual wield combinations of weapons, the leaked pic is an obvious indicator. pistol+tomahawk, dual tomahawk, dual pistols, dagger + pistol etc. I think the biggest change though will come in the form of full scale battles with armies. Each AC game has made combat scenarios with fellow assassins more prominent. It started with the recruiting aspect in Brotherhood. This carried over to Revelations which also introduced (the somewhat lame) tower defense game. I think AC3 will have scenarios where we are the "general" and have to command an entire army. How exactly this will play out gameplay wise and what the interface will be is a good question. It could be really epic if done right.

AC3 is one of my most anticipated of 2012, I look forward to more concrete info.
2012-03-01 12:51:00

Author:
OCK
Posts: 1536


OCK, you raise a valid point, but now I'm even more confused. What you just described, does it really sound like an Assassin's Creed? It sounds more like a RDR set int the 18th century.

We all know how this series has been adding redundant gameplay elements to justify more entries (the city economics, the apprentice micro-management thing, now the tower defense game) but at its core it has always been about planning an assassination, killing a shady character with cold, calculated precision and escaping the crime scene before crap hits the fan (or escaping the consequences if the crap does hit the fan) and the way to get around is free-running in an ancient city full of history, culture and urban activity.

But now, we're talking about a game without the huge ancient cities and with war scenarios? Are we going to explore the wilderness instead of climbing and navigating through towers, cathedrals, rooftops and underground tombs, tunnels and crypts? Are we going to fight in a revolutionary battlefield instead of stalking and killing off assassination targets "cloak and dagger" style?

I'm both confused and intrigued about this possible new direction the series is headed. I want the new AC to evolve more than just "we've added 2 more gadgets and one more boring gameplay element" but I also want it to remain true to the spirit of the series.
2012-03-01 13:14:00

Author:
SnipySev
Posts: 2452


OCK, you raise a valid point, but now I'm even more confused. What you just described, does it really sound like an Assassin's Creed?

That's exactly it, I think this game will change a lot about the formula (which, quite frankly, WAS starting to feel just a touch stale) and probably upset a lot of fans. I can almost picture it now, game journalists praising the team at Ubi for making bold changes and saying the game feels fresh and is a triumph while fourms all over the net explode with butthurt fanboys decrying the game. I think it will still very much feel like Assassins Creed though, there will be no doubt that you are playing an AC game. Assassinating targets to advance the story will obviously remain the prime focus but as with the other AC games, in between all that you had a lot of all out fighting, no stealth and calculation involved. So my theories on gunplay etc would simply be a new form of the combat engine, in no way would this replace the traditional assassination elements.

Again I need to emphasize the horses and wide open landscapes. This ties into the war scenarios. Forests and caves could also provide different gameplay environments. Imagine an epic ambush scenario in a forest, setting up trip wires and various other traps. I don't think this will be something you can do at your leisure, I think these scenarios will be tied directly to story missions. Ultimately everything I have speculated could be completely wrong, guess we will have more info on Monday.
2012-03-01 14:00:00

Author:
OCK
Posts: 1536


If it will have lots of shooting expect cover mechanics.
Anyway, the new protagonist will be AGAIN the only dork dressed in white cape and no one will notice him between cowboys and secession soldiers
2012-03-01 14:08:00

Author:
OmegaSlayer
Posts: 5112


http://www.blogcdn.com/www.joystiq.com/media/2012/03/assassinscreed3delaware.jpg
Drip, drip, drip. The Assassin's Creed 3 (http://www.joystiq.com/tag/assassins-creed-3) leaks hinting the latest game is set during the American Revolution keep on coming. The latest droplet comes from Game Informer (since pulled), which appeared to be a banner ad for an upcoming hub. Those hubs are usually tied to cover reveals, so go ahead and take a wild stab at what next month's issue features.

Posted on NeoGaf (http://www.neogaf.com/forum/showpost.php?p=35612528&postcount=602), the image shows the recently revealed protagonist (http://www.joystiq.com/2012/02/29/rumor-assassins-creed-3-takes-place-during-american-revolution/) of Assassin's Creed 3 in the iconic painting of George Washington crossing the Delaware. The image looks quite legit. You know, as a piece of marketing, we doubt the actual painting (http://en.wikipedia.org/wiki/Washington_Crossing_the_Delaware) has been changed. Somebody's checked that, right?http://www.joystiq.com/2012/03/01/more-assassins-creed-3-leakage-this-time-from-game-informer/
2012-03-01 14:09:00

Author:
Rabid-Coot
Posts: 6728


Well, we'll see how it goes. There is still the slim possibility of this being a fake picture (or one made when they didn't know which time period they wanted to go with) but I doubt it. If it changes the essence of the game but for the better I'll just have to ignore the gameplay connections to the earlier titles.
The reason the formula has gotten stale isn't because it is obsolete, but just because they haven't truly evolved. As I said, they have just been adding futile gadgets and gameplay elements. If they truly put their mind to it, they could have an evolution like the one between AC1 and AC2.

A game were you explore the wild as a native american wouldn't be so bad... It could have RDR's hunting, MGS3's survival elements, etc. But I don't see that as Assassin's Creed. I was really hoping for a snowy Moscow set in 1910-1920, opressed by the Tsar regime and aching for revolution. We could be pals with Lenin.


http://www.cinemablend.com/images/sections/26430/Assassin_s_Creed__The_Fall_26430.jpg


http://images.wikia.com/assassinscreed/images/3/3a/Nikolai_Orelovpngee.png
(Nikolai Orelov, protagonist from the comic "Assassin's Creed: The Fall)

By the way, I remember reading that the Founding Fathers of the United States are Templars in Assassin's Creed lore and that George Washington acquired one Apple of Eden. So who will be the enemy, the British or the Americans?
2012-03-01 14:15:00

Author:
SnipySev
Posts: 2452


I was hoping that they'd finally ditch the (not very stealthy) assassins outfit. I don't know how someone could ever "blend in" wearing such ridiculous gear.

I hope the series introduces some actual proper stealth. You can't even crouch or lean up against a wall.... a staple of all stealth related games.
2012-03-01 14:45:00

Author:
Ali_Star
Posts: 4085


Well, look what I found:

http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s320x320/421353_10150594294428068_6119163067_9102680_186421 5996_n.jpg

I have no idea whatsoever if this is fake or not.

Update: Oh wait, yes it's real. (http://www.eurogamer.net/articles/2012-03-01-official-assassins-creed-3-box-art-confirms-american-revolution-setting)

So yeah, American Revolution, fighting brits with tomahawks in a battlefield instead of carefully planning assassinations. Wohoo.
2012-03-01 17:33:00

Author:
SnipySev
Posts: 2452


Leaked pictures from Game Informer:


http://i635.photobucket.com/albums/uu78/SnipySev/600x-1.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/600x-2.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/600x-3.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/600x-4.jpg


A tomahawk with a blade in the shape of the Assassin Order's symbol. Subtle.
The flag and the protagonist pouncing on a redcoat soldier leaves no doubt as to which country AC3 is going to be marketed toward.
2012-03-01 18:08:00

Author:
SnipySev
Posts: 2452


I was really hoping for an Assassin's Creed game set in Elizabethan London. I just think that would be a more suitable setting for the usual gameplay of this series, rather than the battles of the American Revolution which, in my opinion anyway, don't particularly suit the tone of the series. But we'll see. 2012-03-01 18:44:00

Author:
Plasmavore
Posts: 1913


Yeah, there was a talk about it being set in Victorian times and having Jack the Ripper as a character but I guess that was just some rumor.2012-03-01 18:49:00

Author:
SnipySev
Posts: 2452


Yeah, there was a talk about it being set in Victorian times and having Jack the Ripper as a character but I guess that was just some rumor.

There's probably some truth in it, I'd imagine that they would have atleast done concept work on several significant parts of history before deciding on this one.
2012-03-01 18:57:00

Author:
Rabid-Coot
Posts: 6728


I saw this and was about to post a thread, then I found I was 13 hours late.

Went on Facebook, late there too.

Also, this might be the first Assassin's Creed I'll ever get, looks cool!
2012-03-02 01:18:00

Author:
warlord_evil
Posts: 4193


Seems like a stretch, but I have some faith and brand loyalty. I will probably buy it regardless as it my favorite franchise. It seems there are some slight misconceptions as to the environment of 17th century New England, the backdrop for the revolutionary war. I see the word RDR a few times here and there, you can throw that image away right now. RDR takes place on the border of Mexico and what I believe is Texas (correct me if I am wrong) in or around the year 1910, a very long way away time and distance wise. Places like Boston in the 17th century should probably prove to be a sufficient environment for killing and conspiracy, as it was just as crowded and disgusting as most cities and towns on earth at the time. The architecture of the time wont provide the same massive towers of Constantinople, but a quick search could show you that an environment like Boston could be a great setting for the assassins to make their american debut. It's an interesting leap from the Mediterranean, which makes it all the more interesting. I'll be keeping my eye on this one as it unfolds.2012-03-02 02:02:00

Author:
Littlebigdude805
Posts: 1924


MEH!
AC 2 was the best AC to date and the only game that the white cloak ever made sense in was AC1 because it looked like the scholars.
My major concern with this game is how the city will be. If they make a map that is mostly like how Rome's map was with a lot of open areas, I will be highly dissapointed.
2012-03-02 02:20:00

Author:
Snrm
Posts: 6419


Assassins Creed 4: ON SPACE.

...yeah, there's no longer assassinations or whatnot, you're just on spaceships shooting stuff.
2012-03-02 04:48:00

Author:
Silverleon
Posts: 6707


So, this is set in the American Revolution. I wonder how it ends....2012-03-02 14:35:00

Author:
CyberSora
Posts: 5551


The flag and the protagonist pouncing on a redcoat soldier leaves no doubt as to which country AC3 is going to be marketed toward.

Do you want to side with the people fighting for freedom , or do you want to side with the people who barged in and slept in your homes without your permission, ate your food, banned you from having groups and meetings without permission, closed down Boston Harbor, and killed five civilians?

Though I will say it's quite odd that what could be a Native American man is fighting a British soldier due to a lot of Native Americans siding with the British.
2012-03-02 15:40:00

Author:
Testudini
Posts: 3262


I expect we'll see allies and enemies on both sides of the conflict.2012-03-02 15:50:00

Author:
Rabid-Coot
Posts: 6728


http://i.imgur.com/zfRML.jpg
http://i.imgur.com/XswPc.jpg
http://i.imgur.com/Wwfnk.jpg
http://i.imgur.com/01J2Q.jpg
http://i.imgur.com/Liea9.jpg
2012-03-02 17:17:00

Author:
Rabid-Coot
Posts: 6728


http://images2.wikia.nocookie.net/__cb20120302175530/assassinscreed/images/2/2a/ACIII-GI_(5).jpg
http://images1.wikia.nocookie.net/__cb20120302175529/assassinscreed/images/5/54/ACIII-GI_(3).jpg
http://images1.wikia.nocookie.net/__cb20120302175532/assassinscreed/images/a/ae/ACIII-GI_(10).jpg
2012-03-02 19:14:00

Author:
TNSv
Posts: 302


I know it's wayyy before the revolution, but I just had a sudden thought at some mentions of Boston that a side-quest involving the Salem Witch Trials in an Assassin's Creed game would be so awesome. XD2012-03-02 20:51:00

Author:
Plasmavore
Posts: 1913


-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-***-doo). He has an English father and Native American mother.
-More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-Character details:
-George Washington: Interacting with Washington is one of the core relationships of the game.
-Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
-Charles Lee: His role is a mystery.
-The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
-"It's not just going to a historical building now; it's going to a historical event."
-Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-The overall story is still centered around the Assassins versus the Templars and Connor's journey.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
-The French and Native Americans will also feature in the game, as was probably really obvious.
-The modern day stuff relates to that location in New York at the end of Revelations.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-The Frontier also includes colonial settlements like Lexington and Concord and Connor's Mohawk village.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new GUI known as Animus 3.0.
-There's a new Animus database written by Shaun Hastings, who makes snarky comments about the British perspective of the war.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.

via http://www.neogaf.com/forum/showthread.php?t=465195
2012-03-02 22:00:00

Author:
Rabid-Coot
Posts: 6728


AC3 details


http://www.youtube.com/watch?v=jYj7T9eEQ4U
2012-03-02 22:28:00

Author:
Testudini
Posts: 3262


A lot of the same details posted above in a more coherent piece:


And the Assassin's Creed III leaks just keep on coming. This time, a veritable treasure trove of details from the upcoming Game Informer cover story have leaked, revealing new info about the game's protagonist, setting, and gameplay changes. We've pulled all the spiciest details and thrown together a lengthy rundown of everything you can expect from Ubisoft Montreal's next blockbuster.

Set in New England between 1753 and 1783, Assassin's Creed III tells the story of Connor, a half-English, half-Mohawk warrior who finds himself torn between two worlds. Unlike Ezio and Altair, whose quests were motivated by revenge and a sense of duty, Connor joins up with the Assassins for far loftier reasons. Growing up as a Native American in the age of colonialism, Connor witnessed the impact that tyranny and injustice can have on the lives of innocent people, and so he finds himself attracted to the Assassin's revolutionary cause.

But Connor is a departure from previous protagonists in more than just his motivations. His movements have been designed to look more predatory, and he sulks around low to the ground in manner more befitting his upbringing as a tracker and frontiersman. While he wears the trademark hidden blade, his arsenal also includes weapons more befitting his upbringing, including a bow and arrow and a tomahawk.

Likewise, the game's setting has been carefully designed with Connor's background in mind. The bread and butter of the Assassin's Creed franchise has always been its historically accurate cities. To that end, Assassin's Creed III offers up meticulous recreations of colonial Boston and New York, but the most notable change to the game's setting comes not in the cities, but in an increased focus on natural environments. Sprawling between the two cities is a massive stretch of wilderness known as the Frontier, an area that, by itself, is more than 1.5 times the size of the entireity of Brotherhood's Rome.

Of course, size alone doesn't amount to anything, but the Frontier will also play a far more significant role in gameplay than the relatively empty countryside of previous Assassin's Creed titles. In fact, it's home to a full third of the game's missions, and Ubisoft has gone to great lengths to ensure that the franchise's trademark freerunning gameplay will carry over smoothly into the wilds. Connor will be able to swing between branches, whip around tree trunks, and scale cliffs with the same fluidity he uses to naviagates cities.

On top of that, every last inch of the game's world has been crafted to feel more realistic and dynamic. City inhabitants now have a full range of behaviors designed to make the experience more immersive. Merchants will notice you from across the square and approach to hock their wares. Dogs will lurk in alleyways, snffing about for scraps. The Frontier, for its part, will feature a living ecosystem of animals, including rabbits, deer, elk, and bears. Stumble onto a dead body, and you might find yourself attacked by a bear who thinks you're making a play for his kill. Hunting the wildlife will allow you to harvest pelts and other resources that you can then take to traders in the cities.

In addition, environment have been designed to change as the story progresses. You might revisit the site of an old battle to find abandoned encampments littering the field. As the seasons pass, you'll see the cities and wilderness in the heat of summer, the rain of spring, and the frigid snows of winter, and these variations will have a noticeable impact on gameplay. Enemies stumble as they march through heavy drifts, offering you a chance to close the distance even quicker. Lakes and rivers freeze during the deepest parts of winter, opening up new pathways and areas to explore.

Combat has also undergone a serious overhaul in Assassin's Creed III. Thanks to the significantly upgraded Anvil engine, you'll now be able to participate in period-accurate battles featuring thousands of soldiers, dodging cannonballs and bullets as you make your way across the battlefield in pursuit of your target, but even the most commonplace fights have been redesigned to feel more cinematic and fluid. Gone is the old manual lock-on system, as the game will now target enemies automatically, allowing you to deftly move between multiple foes. In an attempt to place you on the offensive more often, the block and counter buttons have been combined into one, and you'll now be able to perform double counters to take out multiple attackers in one fell swoop. All of this is captued by a new dynamic combat camera that zooms in and out to provide the best angle on the action.

Don't feel like finishing the fight? Just leg it out of there. The team has gone to great lengths to ensure that moving in and out of combat is as fluid as possible. As a result, you'll now be able to take out well-guarded targets much more swiftly, moving from kill to chase to kill, rather than taking extended stops along the way to clear out the next batch of soldiers.

Even the series' strongest aspect, its freerunning gameplay, has seen a few upgrades and changes. Now, moving objects will be fully integrated as platforms, meaning you can leap onto the top of a passing carriage just as readily as a market stall or rooftop. In addition, you'll automatically dodge any objects that get in your way while sprinting, which should remove the annoyance of having your daring escape stopped by a lightpost.

Most of the series' gameplay features will be returning, though some have been made smarter and more streamlined. As best we can tell, dedicated platforming segements in the vein of Brotherhood's lairs, and equipment upgrades will be returning essentially unchanged. The synchronization system also returns, but this time, the team has made some important changes to make the feature more accessible. Mid-mission checkpoints will now prevent you from replaying large chunks of the mission, and you'll be offered significant rewards once you've achieved full synchronization in a particular segment. The economic system is back, as are properties, but they'll now have a more narrative-driven focus, rather than just allowing you to walk into town and buy up whatever you'd like.

Others features be undergoing more drastic alterations. Noteriety will be back, but the entire system has been reimagined from the ground up to ensure that players aren't penalized for exploring riskier areas. Hireable factions, like the thieves and mercenaries of prior games, have been completely removed, but the team says the core concept is being expressed in a feature that's a "radical departure" for the series. Building a brotherhood of Assassins seems to have suffered a similar fate. The old system doesn't fit into the game's plot, but Ubisoft promises a new feature that offers similar rewards. Thankfully, there's one feature that won't be returning at all: the oft-criticized tower-defense gameplay of Revelations.

Of course, Assassin's Creed is always at its best when it's indulging the conspiracy theorist in all of us, and a story set during the American Revolution should provide plenty of fuel for clever historical twists. The bulk of the game's plot is still under wraps, but Ubisoft has confirmed that we can expect to experience plenty of famous events — like the Great Fire of New York and the Battle of Valley Forge — and encounter plenty of iconic historical figures, including George Washington and Benjamin Franklin.

Even with the finer points of the plot shrouded in mystery, it's clear that Ubisoft is spending a great deal of time ensuring the experience is as immersive and accurate as possible. The game features a whopping 2.5 hours of cutscenes, each of which has created with the latest in motion capture and facial capture technology. Authenticity is key here as well, as they've hired Native American actors and recorded whole scenes of dialogue in the actual Mohawk language.

Any way you look at it, Assassin's Creed III marks a big step forward for the franchise. Ubisoft has had a dedicated team working on the game since developement wrapped on Assassin's Creed II almost three years ago. As a result, they've been able to take some huge chances with the game, offering bold new features and dramatic changes to the franchise. We'll see how they pay off when Assassin's Creed III releases for the PC, PS3, and Xbox 360 on October 30.

http://www.gameranx.com/updates/id/5379/article/new-assassin-s-creed-iii-details-leak-reveal-protagonist-setting-and-gameplay-changes/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+gameranx+%28Gameranx%29
2012-03-02 22:48:00

Author:
OCK
Posts: 1536


New batch of images, some of them artwork and some may even be gameplay:


http://i635.photobucket.com/albums/uu78/SnipySev/ac12.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac11.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac10.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac9.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac8.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac7.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac6.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac5.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac4.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac3.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac2.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac1.jpg


Can't be sure though, as they always make some highly detailed CGI trailer before showing us actual gameplay.



Do you want to side with the people fighting for freedom , or do you want to side with the people who barged in and slept in your homes without your permission, ate your food, banned you from having groups and meetings without permission, closed down Boston Harbor, and killed five civilians?

Though I will say it's quite odd that what could be a Native American man is fighting a British soldier due to a lot of Native Americans siding with the British.

Hey I'm talking about marketing, not the side of the protagonist in the game. I know that the british were the opressors. That doesn't make the revolutionaries the good guys or something, seeing as they were the same people that opressed native americans before (and even after) the revolution.
2012-03-03 08:08:00

Author:
SnipySev
Posts: 2452


Glad to see they mixed the native blood with English origins
Otherwise the DNA line wouldn't have made sense
The Arabic/Italian bloodline totally makes sense because it's the same as my family, so it's really possible.
(Ottoman soldiers deployed in Sardinia, they became bandits, converted to Cattholicism and help free Sardinia from Ottoman empire)
2012-03-03 08:50:00

Author:
OmegaSlayer
Posts: 5112


About that, Ubisoft said Ezio isn't Alta?r's descendant:


http://www.youtube.com/watch?v=iRECzx4NxmI

They're not related, but their bloodlines converged into Desmond's. I'm assuming Connor isn't a descendant from them either.
It would make more sense if they were all in the same bloodline tough. It's a hell of a coincidence that 3 legendary Assassins from 3 distinct world regions, just share the same descendants. It requires less suspension of disbelief if you think of it as a huge Assassin family whose descendants got scattered all over the world. Besides, how the hell did Ezio see the "ghost" of Alta?r's actions in Masyaf if the two aren't related?
2012-03-03 09:29:00

Author:
SnipySev
Posts: 2452


I think the dev was on LSD and didn't knew what he was saying.
Because "converging bloodlines" means being family related, even if not closely.

It's pure nonsense like a stupid Italian politician that once said "parallel lines overlapping"
2012-03-03 10:19:00

Author:
OmegaSlayer
Posts: 5112


What he means is that one of Alta?r's and one of Ezio's descendants got kids and thus created the bloodline Desmond belongs to. They have the same descendant but they're not related by blood.

It's like my great-great-great-great-granddaughter marrying your great-great-great-great-grandson and having a child. We'd have a common descendant but that wouldn't make us related.

More pictures:

http://i635.photobucket.com/albums/uu78/SnipySev/ac13.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac14.jpg

http://i635.photobucket.com/albums/uu78/SnipySev/ac15.jpg
2012-03-03 11:48:00

Author:
SnipySev
Posts: 2452


What he means is that one of Alta?r's and one of Ezio's descendants got kids and thus created the bloodline Desmond belongs to. They have the same descendant but they're not related by blood.

It's like my great-great-great-great-granddaughter marrying your great-great-great-great-grandson and having a child. We'd have a common descendant but that wouldn't make us related.

And what the luck, even if not related Ezio's father was an assassin...
2012-03-03 12:11:00

Author:
OmegaSlayer
Posts: 5112


http://i635.photobucket.com/albums/uu78/SnipySev/ac6.jpg

We have guns and he doesn't!

Better stab him.
2012-03-04 08:09:00

Author:
CyberSora
Posts: 5551


We have guns and he doesn't!

Better stab him.

That guy in the back seems to disagree. I wonder if he is going to cause the endgame.
2012-03-04 08:12:00

Author:
Merc
Posts: 2135


We have guns and he doesn't!

Better stab him.

Isn't this in a time period when guns were single shot and slow to reload?
2012-03-04 08:18:00

Author:
Rabid-Coot
Posts: 6728


That guy in the back seems to disagree. I wonder if he is going to cause the endgame?

Oh no, we can't have that, because how will Ubisoft release another AC sequel?


Isn't this in a time period when guns were single shot and slow to reload?

Well, if we're taking everything into consideration then:

• why are the bayonets on top of the barrel and not under it?
• he's holding the tomahawk awkwardly; if he was going to throw it, he would have had the blade point in the opposite direction.
• his arm is not in a good position to even block the rifle.
• he's got a bow and arrow with him, so he's most likely siding with the Indians, so why would Indians have tools of steel and clothes like that; if they decided to use more "modernized" weapons, why not use a rifle?

We can go on with the assumptions, but I think we can all reach an agreement that not everything was thought out in this game, so let nitpicks be nitpicks and nothing more.
2012-03-04 08:49:00

Author:
CyberSora
Posts: 5551


Seeing as the assassins still wear an outfit that's stands out like hell but in a snowy environment, I think it's right to assume not everything is really thought out. That knife seems too thin and short to be a weapon you'd use in open combat. And that tomahawk's design isn't very low-profile either. The symbol the blade represents just gives away he's an assassin and the hollow area must make it more fragile and prone to get stuck on other objects.

But none of these nitpicks are as ridiculous as the fact that in previous games Ezio could drive a halberd's blade through a chestplate to fully impale a heavily armored soldier, and then take it out again. With a goddarned halberd! Piercing heavy armor with a spear or pike would be believable, but with a halberd it's just ridiculous.

But then again, we're playing a series of games where the protagonist jumps from hundreds of meters high and lands safely on a bale of hay. Some suspension of disbelief is required
2012-03-04 10:40:00

Author:
SnipySev
Posts: 2452


Oh no, we can't have that, because how will Ubisoft release another AC sequel?



Well, if we're taking everything into consideration then:

• why are the bayonets on top of the barrel and not under it?
• he's holding the tomahawk awkwardly; if he was going to throw it, he would have had the blade point in the opposite direction.
• his arm is not in a good position to even block the rifle.
• he's got a bow and arrow with him, so he's most likely siding with the Indians, so why would Indians have tools of steel and clothes like that; if they decided to use more "modernized" weapons, why not use a rifle?

We can go on with the assumptions, but I think we can all reach an agreement that not everything was thought out in this game, so let nitpicks be nitpicks and nothing more.

MWAHAHAH you want me to believe you're an Assassin now and you know how to handle the Assassin's Tomahawk
2012-03-04 11:15:00

Author:
OmegaSlayer
Posts: 5112


I don't think he's using the tomahawk to block the rifle. It looks like he's using it to shove the rifle upwards, thus breaching the soldier's defense and stab him with the little knife.

See, I'm an assassin too
2012-03-04 11:58:00

Author:
SnipySev
Posts: 2452


http://www.youtube.com/watch?v=i4G8Wo6UCx4


http://www.youtube.com/watch?v=hjuVSfKynDw


http://www.youtube.com/watch?v=12czhb86UXA


http://www.youtube.com/watch?v=E-Cm9L1HksI

Incredible
2012-03-04 12:44:00

Author:
Boomy
Posts: 3701


I don't think he's using the tomahawk to block the rifle. It looks like he's using it to shove the rifle upwards, thus breaching the soldier's defense and stab him with the little knife.

See, I'm an assassin too

Sorry, I can only master my nose picking
(doing it at the moment using the left pinky , like a BOSS! )
2012-03-04 18:23:00

Author:
OmegaSlayer
Posts: 5112


I'm not sure if anyone said this already, but I believe George Washington will be in this game. I read that on IGN. 2012-03-04 18:53:00

Author:
Blackbeltnick95
Posts: 129


Yup, it's been confirmed that he and Connor will have a close relationship. But in which sense nobody knows, since it's already been established that the guy's a templar.2012-03-04 19:03:00

Author:
SnipySev
Posts: 2452


MWAHAHAH you want me to believe you're an Assassin now and you know how to handle the Assassin's Tomahawk

I know how not to hold a tomahawk, and the guy's arm position looks like he's picking up the rifle, so he's not really blocking it properly. Besides, this is the American Revolution: we all know Britain wins, so why bother fighting?
2012-03-04 19:23:00

Author:
CyberSora
Posts: 5551


Yup, it's been confirmed that he and Connor will have a close relationship. But in which sense nobody knows, since it's already been established that the guy's a templar.

Wait... The new character's name is Connor? And George Washington is a templar?
2012-03-04 19:40:00

Author:
Blackbeltnick95
Posts: 129


Nothing is true everything is permitted*

*except for straying too far from the standard Assassins clothing design, we take or brand recognition very seriously.
2012-03-04 20:45:00

Author:
Rabid-Coot
Posts: 6728


Wait... The new character's name is Connor? And George Washington is a templar?

Yup. Dude, there's a list full of details posted a few pages back. And yes, in Assassin's Creed lore the founding fathers are Templars. Washington even got his hands on one of the apples of eden. Which is pretty confusing, because we're clearly fighting the brits. So both the english and the founders of the US are enemies. Which doesn't make much sense. There will clearly be some plot twists.
2012-03-04 21:07:00

Author:
SnipySev
Posts: 2452


I believe that the first trailer for ACIII is coming out tomorrow!2012-03-04 21:17:00

Author:
Blackbeltnick95
Posts: 129


I believe that the first trailer for ACIII is coming out tomorrow!

What's your (credible) source for this?
2012-03-04 21:41:00

Author:
Merc
Posts: 2135


What's your (credible) source for this?

IGN says that they are going to analyze the first ACIII trailer tomorrow at 8:30 am PST. It is the first article you see them displaying on the IGN homepage.
2012-03-04 21:48:00

Author:
Blackbeltnick95
Posts: 129


I believe that the first trailer for ACIII is coming out tomorrow!

Theres a stabbing at the end.
2012-03-04 21:51:00

Author:
Rabid-Coot
Posts: 6728


Theres a stabbing at the end.

Most likely lol. Here is the big question though... With what??? lol
2012-03-04 21:53:00

Author:
Blackbeltnick95
Posts: 129


Most likely lol. Here is the big question though... With what??? lol

A blade of some sort, preferably sharp.
2012-03-05 01:34:00

Author:
CyberSora
Posts: 5551


Shanking someone with an american flag proudly standing on their lifeless body while an epic stream of fireworks goes off?

HECK YEAH!
2012-03-05 04:22:00

Author:
grayspence
Posts: 1990


Some how I get this feeling, call me crazy, that if Connor was fighting for the British we wouldn't see quite as many terrible, groan inducing, ignorant posts. Please have some respect for others. Btw, where was all this nit-picking on the other games? Some of you are quiet a lot more transparent than you might think.That aside, it seems some might have forgotten a key detail. This is a game, it is not realistic or accurate, it is made for the enjoyment of the player and not for historical accuracy or realism.

I love to see people speculate and share ideas about the things they take interest in, but to come solely to nit-pick and laugh at it isn't fair to people who take a genuine interest in the game. Don't get me wrong, I too have some worries about this next installment. It's one of my favorite franchises and as we know this is the beginning of another story arc. With that said, I am very excited to see how this unfolds before us, but to criticize it at this point doesn't feel appropriate as there just isn't enough for me to make a fair statement. Great job collecting all this content though guys, it makes it easier to stay up to date.
2012-03-05 05:05:00

Author:
Littlebigdude805
Posts: 1924


Of course there were nitpicks about the other games. If you were my neighbor you'd have heard me yelling "Aw crap, not you again" when Ezio was revealed as the protagonist of Revelations. And Brotherhood got me worried that they'd focus too much on the multiplayer, which is simply unnecessary in a game like this.

Tell me though, where exactly in this thread is anyone being disrespected?
2012-03-05 15:08:00

Author:
SnipySev
Posts: 2452


I feel disrespected as soon as I enter the forum actually...2012-03-05 15:56:00

Author:
OmegaSlayer
Posts: 5112


http://www.youtube.com/watch?v=i4G8Wo6UCx4


http://www.youtube.com/watch?v=hjuVSfKynDw


http://www.youtube.com/watch?v=12czhb86UXA


http://www.youtube.com/watch?v=E-Cm9L1HksI

Incredible
This doesn't deserve to get lost
2012-03-05 15:59:00

Author:
Boomy
Posts: 3701


A bit of an off-topic but yeah, Bollywood's awesome (http://www.youtube.com/watch?v=yysbbPStfWw).

By the way, I'd be great having a Grappling hook as a gadget. Not only to ascend faster but also to use it in combat, "Get over here" Scorpion style.
2012-03-05 16:04:00

Author:
SnipySev
Posts: 2452


Debut trailer


http://www.youtube.com/watch?v=CptGo6asqWw&feature=youtube_gdata_player
2012-03-05 17:27:00

Author:
OCK
Posts: 1536


Fantastic. I think this is CGI, but if the tree climbing mechanic will look like that in the finished product, it'll be great.

It also looks like they're giving the hidden blade less protagonism this time in favor of the tomahawk.
2012-03-05 17:39:00

Author:
SnipySev
Posts: 2452


Aw... what happened to Bremen's comment?2012-03-05 17:54:00

Author:
CyberSora
Posts: 5551


Aw... what happened to Bremen's comment?

Either he deleted it himself or it was moderated. Y'know, because of the f-word.
2012-03-05 17:59:00

Author:
SnipySev
Posts: 2452


Aw... what happened to Bremen's comment?

Modded.

Wonder how much you actually get to participate in the battles, like if you get to fight or you're just there on a mission to assassinate certain people..
2012-03-05 18:02:00

Author:
Bremnen
Posts: 1800


That's the speech Washington made in the battle of Long Island, right?2012-03-05 18:15:00

Author:
SnipySev
Posts: 2452


Modded.

Can you give me a link to it? Didn't have the chance to see.

Also, you'd think that mods wouldn't care about things like that when this thread is about an M-rated game based around the principles of assassinating and mutilating the enemy: if anything, the whole "keep it family friendly" rule was pretty much thrown out the window the minute we made a thread for such a game.
2012-03-05 22:52:00

Author:
CyberSora
Posts: 5551


Can you give me a link to it? Didn't have the chance to see.

Also, you'd think that mods wouldn't care about things like that when this thread is about an M-rated game based around the principles of assassinating and mutilating the enemy: if anything, the whole "keep it family friendly" rule was pretty much thrown out the window the minute we made a thread for such a game.

Sent it to you in pm.

ikr? Usually when you put it in spoilers they dont care
2012-03-05 23:24:00

Author:
Bremnen
Posts: 1800


Wow! After seeing all those screenshots and reading all the details about ACIII, I literally just wet my pants.

No seriously, there is actually pee dribbling down my leg. It feels quite warm and pleasant too.
2012-03-06 00:39:00

Author:
Ungreth
Posts: 2130


Worst AC trailer in the latest 3 years.
Doesn't show anything in game and CGI is worse than the CGI for Revelations.

That's only the impression on the trailer.
I quite like the news about gameplay that have leaked.
But I want to see the game in action.
2012-03-06 06:54:00

Author:
OmegaSlayer
Posts: 5112


http://www.thesixthaxis.com/2012/03/06/assassins-creed-iii-has-co-op/


Microsoft have posted a page for Assassin?s Creed III on the Xbox Marketplace which reveals the game is to have a co-op mode. The page lists the following ?online features?:


Online multiplayer: 2 ? 8
Online co-op: 2 ? 4
Content downloads
Voice chat
2012-03-06 09:30:00

Author:
Rabid-Coot
Posts: 6728


Worst AC trailer in the latest 3 years.
Doesn't show anything in game and CGI is worse than the CGI for Revelations.

That's only the impression on the trailer.
I quite like the news about gameplay that have leaked.
But I want to see the game in action.

Ubisoft says the trailer was done with the new engine. (http://www.eurogamer.pt/articles/2012-03-05-trailer-assassins-creed-3-criado-com-motor-de-jogo)
I'm still doubting them, though. The faces of the soldiers in the battlefield seemed too "Uncanny Valley" to be actual engine visuals.
2012-03-06 10:11:00

Author:
SnipySev
Posts: 2452


Debut trailer


http://www.youtube.com/watch?v=CptGo6asqWw&feature=youtube_gdata_player

I like the Bollywood videos better. Is that a bad thing?
2012-03-06 14:07:00

Author:
CyberSora
Posts: 5551


I like the Bollywood videos better. Is that a bad thing?

No. Those Bollywood videos were amazing. Someone quote them again, for every single page, every single time. They will not be lost on my watch.

They really should rename that to a teaser trailer. We saw nothing that we already didn't know.
2012-03-06 20:37:00

Author:
Whalio Cappuccino
Posts: 5250


Am I the only one who actually really liked that trailer?2012-03-06 20:40:00

Author:
Merc
Posts: 2135


Am I the only one who actually really liked that trailer?

What did you see in the trailer that made you EXTREMELY excited for the game. I wanted to see some gameplay.
2012-03-06 23:04:00

Author:
Whalio Cappuccino
Posts: 5250


Am I the only one who actually really liked that trailer?

No; I like it too. In fact, I loved all 4 of them!




http://www.youtube.com/watch?v=i4G8Wo6UCx4


http://www.youtube.com/watch?v=hjuVSfKynDw


http://www.youtube.com/watch?v=12czhb86UXA


http://www.youtube.com/watch?v=E-Cm9L1HksI

Incredible

Incredible indeed. <3
2012-03-07 00:12:00

Author:
CyberSora
Posts: 5551


No. Those Bollywood videos were amazing. Someone quote them again, for every single page, every single time. They will not be lost on my watch.


No; I like it too. In fact, I loved all 4 of them!

Well done Cyber, well done.
2012-03-07 09:25:00

Author:
Whalio Cappuccino
Posts: 5250


I've been replaying AC2 to recall how great it was, when the series last felt fresh and the gameplay wasn't weighed down by bloated useless crap. After seeing Ezio's 50 year story dragged out in 3 games, it's weird to play with the young version. It makes us realize how much the series really needed new blood. I think it's exciting that we'll have a new protagonist to get to know. And hopefully an origin story as convoluted as AC2.2012-03-08 20:17:00

Author:
SnipySev
Posts: 2452


Well, now that both Alta?r and Ezio's epic stories have ended*, I'm looking forward to the new guy's story. Especially since there's not many stories with protagonists like Connor. His heritage and the war he's in the middle of will make for some interesting story dynamics, since the Mohawks fought with the British. From the images we've seen, though, Connor seems to interact with both sides of the conflict (including Templar/future president Washington as well as British general Charles Lee).

I can imagine at least a couple of scenarios that would fit with Ubisoft's goal of "morally grey all around". Maybe Connor might have to deal with colonialists with a manifest destiny attitude towards native tribes. Or maybe a British character who helps him get into a secure area to "re-distribute" some food and supplies to a needy population. I dunno. It's fun to guess sometimes, right? XD

On another note, one thing I think that we can predict with some certainty is an AC3 costume for LBP. They didn't do AC1, but they've done both AC2 and Revelations DLC, so it wouldn't surprise me if we'll get a Ratohnhak?:ton/Connor costume (sometime in November, obviously). Not exactly a stellar addition to the game, but the costume pieces could help make interesting Sackbot characters in future levels

*Alta?r's death was more depressing than Ezio's, if you ask me
2012-03-11 15:05:00

Author:
claptonfann
Posts: 228


They have to get rid of an issue that has plagued the series since AC2: it's just too darn easy. AC1 wasn't the hardest of games, AC2 was just easy, AC: Brotherhood was super easy, Revelations was a frickin' walk in the park. Why? Too many weapons. The protagonist carries an inhuman amount of crap, to the point of redundancy.

Sword or hammer. Dagger. Hidden blades. Poisoned blade. Poisoned dart. Throwing knives. Pistol. Crossbow. Bombs. Assassin sidekicks and their rain of arrows. Even fists are a viable weapon, as they allow you to steal weapons or shove people off high ledges like a badass.

This arsenal is just too bloated. All the tactics and ammo conservation are pointless, and it takes the challenge out of things. In AC2 you had to plan stuff because everything was meant for specific situations. The pistol was 100% effective but was slow locking on, loud and drew everyone's attention to you. The knives were fast but only fatal against poorly armored dudes. Stuff like that, everything had a defined purpose. After AC2 they added new weapons to justify a new title, but they all had redundant purposes and the devs didn't think how this would make gameplay so much easier and trivial.

For example, why should I bother with knives when crossbows are silent and don't draw attention, have a long range, reload pretty quickly and are fatal for almost all of the enemy types? Why should I bother with getting close to an enemy to poison him when I can just throw a dart or poison bomb and have the same fricking effect?

If AC3 will have as much weapons as Brohood and Revelations, they must implement an inventory system. Limited slots or space, having to choose which weapons and items you want to take with you. In between missions you'd be able to visit an arsenal at the hideout and choose wich weapons you want to carry. The equipment must have restrictions because carrying all the available stuff in the game isn't challenging at all. I mean, you get into an area full of enemies and shoot them all with crossbow bolts without breaking a sweat. You run out of bolts and you start using throwing knives. You run out of throwing knives and you start using sticky bombs. Out of bombs, you use poison darts. Then you buy ammo that'll last you for 2 hours, repeat. How exciting.
2012-03-15 00:56:00

Author:
SnipySev
Posts: 2452


I would be in favor of a limited inventory. Being a walking arsenal isn't as cracked up as you would think. What weapons have we seen so far? Bow, tomahawk, pistol, and some sort of small dagger. Would be nice to have a small 4-slot weapon wheel for each hand. Bombs were neat for a short while, but it soon becomes obvious that they are just a short cut around actually fighting. Strict limitations on ranged weapons would be nice.2012-03-15 05:28:00

Author:
Littlebigdude805
Posts: 1924


Whole lot of new info. Right about now I'm thinking AC3, Bioshock Infinite and Resi 6 are the only games that can compete with ME3 as my overall GOTY.





You can assassinate a bear in Assassin's Creed III. You can run around the battle of Bunker Hill, flanking the British to surprise them in their camp.

You can go to the frontier and relax in a tree.

You can help found a nation.

You will be able to do so many excellent things in October 2012's Assassin's Creed III. I learned that several weeks ago, when a few of the top people working on what is supposed to be the biggest Assassin's Creed game ever traveled to New York to show off what they've been making, mostly in secret, for the past 2 1/2 years.

Their demo was one of the most impressive debut showings I've seen for a big-budget video game in many years. You may have heard about Assassin's Creed III already. You may have caught the leaks and the Game Informer cover story. There is much, much more to share:

1. Assassin's Creed III tells the epic story of Connor Ratohnhak?:ton, a member of the Mohawk tribe who volunteers to join the Assassins guild. "He's a guy who joins the Assassins as an outsider," the game's creative director Alex Hutchinson, says. He was born a member of the Mohawk Nation. Why he has joined the assassins is key to the story.

2. The story should feel as grand as Assassin's Creed II's sweeping multi-decade tale of Ezio Auditore. "The problem with Ezio's story?or the challenge of it?was that after that big, juicy story in ACII, the possibility space shrinks down," Hutchinson said, referring to the smaller tales of the 2010 and 2011's Assassin's Creed Brotherhood and Assassin's Creed Revelations, respectively. "He's already older. These major events in his life have taken place. You run out of room. The cool thing about a new hero is that we get to do this all over again. Who is he? Why is he here? All of his background. He's born as a member of the Mohawk nation, but why does he join the Assassins? What's his motivating force? What kind of guy is this? Who does he know? All these things are new for us. The story of how he joins the Assassins, why he has to leave his tribe, how he gets involved in the American Revolution are the meat and potatoes of this story."

3. Some of the key beats of Connor's story: see your village destroyed, confront the unwillingness of your tribe to act, pushed to join the assassins, fight for freedom, create a country.

4. The actor playing Connor is of Native American heritage. He is half-Blackfoot.

5. Subtitles in certain places. Scenes involving Mohawk characters speaking to each other are being recorded in the native language.

6. Connor is an ancestor of Desmond Miles, the modern-day true protagonist of the AC series. The creators of the game won't yet say how the men are related.

7. "Desmond is going to be a bigger part of this game than ever before," says Hutchinson, but otherwise we're getting no details any time soon about what's going on in AC III's progression of the portion of the game presumably set in the year 2012 on the precipice?if the previous games' narratives are to be believed?of an apparently apocalyptic event.

8. The game's main section, featuring Connor, takes place from around 1753-1783. "You are not winning the Revolution," creative director Alex Hutchinson says. "The Revolution is in the game's background." Some of the game's themes: liberty or death, power and slavery, control vs. freedom. Its player fantasies: be a nation's pioneer, help found a country, inspire the world to fight for freedom.

9. The game's major cities are New York and Boston. "They are going to be big, big playable environments," Hutchinson said. The cities won't resemble modern New York and Boston, save for a landmark here or there. "Unlike European cities, which are sort of made of stone and have stuck it out over time, America has a habit of burning everything down and rebuilding it. Even though it's familiar, it's not."

10. The cities won't feel like the cities of prior AC games. "Instead of stone structures, we have wood structures. Instead of flat roofs, we have sloped roofs, instead of tight, winding, narrow streets, we have big avenues. All these things change the feeling of the game."

11. The "big new setting" for AC III is the frontier, a region that is 1 1/2 times the size of Assassin's Creed Brotherhood's massive and geographically diverse Rome. Some 30% of the game's missions will occur there as will a great deal of player-driven exploration. Missions may involve the Battles of Lexington and Concord and George Washington's camp at Valley Forge. Players will find animals and outposts on the frontier. If Connor is just a face in the crowd in the game's cities, out in the frontier, he'll be a man against nature in the wilderness.

12. Animals are a big part of AC III, though they won't appear as easily as they did in Red Dead Redemption, the Rockstar Games open-world frontier epic that the AC III team deeply admires. "We want to make it more of a time investment and strategic investment to find animals," Hutchinson said, distinguishing the two games' approach to wildlife. "We also don't just want people shooting them. .. If you go out and shoot a bear with buckshot, it's not a good rug. .. You should be assassinating animals. You should be hunting them, trapping them or killing them carefully. And then you get different results, which leads to different systems. We didn't want a character who laid waste to animals 'I laid waste to 180 bears,100 deer,' and all that sort of stuff."

3 Animals are a big deal, but not a big a deal as trees. Climbing trees is is the game's big new gameplay element, and the developers can't stop talking about it or showing it in nearly every trailer or piece of gameplay footage they can cue up. They show Conor climbing trees, swinging around their trunks, skipping from tree branch to tree branch with the agility of a squirrel and, in what appears to be a new signature pose, standing in the V created by the spit of two trunks or branches, arms stretched to the sides, with a look of comfort you'd normally see from a man leaning against a wall. They want you to feel that Connor is "able to relax in branches."

14. Trees are the new buildings. "Our goal with the assassin was to make him as capable in the wilderness as Ezio and Altair were in cities, to do this for a forest," Hutchinson said. "For us, trees are 3D navigable space. You'll be able to go up trees, along that branch level, moving around. Some of the early fantasies we were talking about?it's fun to reference movies to get the team to paint a picture in their mind-if you think of the Predator, the original movie, not being [Arnold Schwarzenegger's soldier character] but being the Predator and the Redcoats being Arnie and [his] guys. This unseen force picking them off one-by-one from the trees? This is what we wanted. We want you to be a terrifying force of nature in that spot."

15. There is weather. Fog will set in, compelling players to use a revamped version of the series' Eagle Vision. It will rain, though Connor won't slip and slide. And there will be snow. A lot of it.

16. Winter will matter. Every region of the game will have a winter and summer version. The winter versions, covered in snow, will evoke the treachery of 18th century cold, where fighting men died more from the elements than from each other. Connor won't have to be a survivalist in the winter. He will still seem capable, but heavy snow will slow everyone. "We wanted to get away from winter [and snow] being a texture swap on the ground, like a white rock, basically." Hutchinson said. "We wanted to get away from the notion that it didn't matter, that it had no gameplay that it was just kind of pretty and only happened at the top of tall mountains."

17. Snow slows you down, and it slows the enemies. "Snow pushes you to trees," Hutchinson said. "Other characters will struggle in it, which allows you to hunt them."

18. There is some sort of system involving ice, possibly involving hiding below it to ambush troops, but the developers aren't getting specific about it yet.

19. "The toy" is important. And a mystery. "We've done a lot of work on side missions, what we call 'the toy'?like, other things to do," Hutchinson said. "I'm not allowed to talk about it." Yet.

20. Connor won't drive vehicles in the game. But wagons will be a common sight. One carrying hay made for a mobile hiding spot in a recent AC III gameplay demo. Picture diving from a high perch into a mound of hay, as you would in older games in the series, but then having that hay hauled off. Make your own Trojan Horse, as it were.

21. By the time it is released, ACIII will have been in development for 2 1/2 years, according to Ubisoft, the longest development cycle for an AC game since the series' original installment.

22. The new game is supposed to be the franchise's largest. Says Hutchinson: "We are making the biggest AC game yet, in terms of physical size and gameplay time and in terms of new mechanics and things to do."

23. The creators say the game has "twice the production capacity of the Ezio trilogy," whatever that exactly means. It probably means that they've put a horde of people on this game.

24. The series' controls will be revamped and some change in locomotion will now allow Connor to scramble above or below things as he flees from pursuers or gives chase.

25. The developers talk of doubling the number of bones in characters' faces and switching to higher-res versions of characters on the fly during close-in conversation scenes. They're proud to say they're doing simultaneous voice-capture, motion-capture and facial-animation-capture.

26. One of the things the developers hope you'll notice?because it's really hard to do?is Connor's ability to walk and fight on uneven terrain. "The goal was to make this completely organic, to get away from video game ideas of everything being flat surfaces and careful, boxy shapes," Hutchinson said. "There is a reason why a lot of games do fights on flat surfaces. It's because it's horrendous to try and do it on uneven terrain. We think it's going to be a big deal for players when they finally see it." The developers are afraid, however, that standing, running or even tussling with someone on a slope is such an ordinary thing in real life that players won't even realize the special breakthrough the team is making by enabling it in their game.

27. You shouldn't see that many familiar moves from Connor. "Our goal is to have no animations that were part of the previous games except the ones that we feel are iconic," Hutchinson said, nothing that the iconic swan dive will remain.

28. Multiplayer will return. "There will be an evolution of that in the experience," says producer Francois Pelland, who guesses they'll elaborate at this year's E3 in June.

29. There is an amazing trailer for AC III that you may never see. You can see pieces of it in the debut commercial for the game. But the full thing, made 1 1/2 years ago, probably looks too good for the developers at Ubisoft to ever show you since no modern engine can make things look quite that good. The footage showed an early version of Connor walking through a Patriots camp in the forest, past boys pretending to be George Washington and then leaping to the trees to ambush redcoats. The pre-rendered video wasn't running in a game engine, but it faked it, displaying a topographical mini-map. Forget if you could see this... it would be amazing if you could play it, but there's no way that today's consoles could make a game that looks that good. Still, the fact that this video was made as long ago as Ubisoft says it was, proves that ACIII was deep in development while other recent Assassin's Creed games we also being made.

30. The old "target gameplay video" showed Connor scalp a British Redcoat, but scalping was removed from the game. "It felt too brutal," Hutchinson said.

31. The developers already have more than 10 minutes of slick, seemingly complete ready-for-E3 gameplay demo footage that features Connor in the forest, on a wharf in Boston and at the Battle of Bunker Hill.

32. The highlights of the forest section are... an encounter with a black bear, which ends better for Connor than for the bear. "We also didn't want you to be able to fistfight bears, obviously " Hutchinson laughs. "There's two ways to kill animals. Obviously, pistols at a distance. Or you can assassinate. The combat system for animals is the same as characters. If someone attacks you, you can counter. If you wanted to, he could have countered the bear, pushed him away and run off. Or he could have killed him as he did."

33. ...and the discovery, from the treetops, of a column of Redcoats. These enemies signify a change in the fight of this game compared to its predecessors. Our assassin is no longer just fighting guards. He's fighting enemies. They march. They use tactics. They're often include a drummer who directs the troops and who is an ideal target for breaking up the units.

34. The highlight of the Boston section is what is called a chase-breaker. Connor has barged past some Redcoat guards, who give chase. What would be a standard run through an Assassin's Creed city's street changes radically when a woman in a second-story window opens some shutters to breath in the fresh air. Connor, clambering over a stall in the middle of the road, turns 90 degrees to his right and runs through the open window, shocking the woman. He zips through the interior of her house and out the window on other side, losing his predecessors in one of the coolest moments an Assassin's Creed development team has ever shown to the press.

35. The highlight of the Bunker Hill sequence is its overall scale. Thousands of Imperial and Colonial forces battle on screen, while Cannon flanks the musket fire and cannon shot to sneak into the enemy camp and perform one of the series' new running assassinations on a Redcoat target.

36. The demos appear to run on the PlayStation 3, continuing the AC series tradition of treating that hardware as something other than an afterthought.

37. The crowd in the Boston section is impressively lively. The news crier shouts, men work, a lady falls and drops fruit and a thief runs by to steal it. A dog barks. "We had two major goals with the crowd," Hutchinson said. "The first one is that no one should be repeating anything? everyone should have purpose in the scene, and everyone should be unique. ... But, also, they should be aware of each other and of you. So no more people passing without any notion that other people are near them. We wanted to tackle this really difficult problem. I see it as kind of a behavior uncanny valley, because we all know what people do when someone stands too close to you. There's all this subtlety in human behavior. But even if you have someone dropping things, we want other characters around to be triggered by [artificial intelligence] to potentially steal them, to interact with them, all the sort of stuff to make the world much more emergent, much more believable and much more solid."

38. Connor will often enter into the middle of scenes. The developers are trying to "eliminate the notion of mission-givers being guys with exclamation marks over their head, these people just waiting for you," according to Hutchinson. "Lots of time in the game, scenes are in progress when you arrive."

39. Guns suck in late 18th century. "Even though enemies have guns, luckily they're inaccurate," Hutchinson says. "The goal as a player is to close the distance, get in close and stay in close combat."

40. Connor is a master of dual-wielding. He fights with two hands, mixing tomahawk and knife, hidden blade and knife or other combos.

41. He can use enemies as human shields, chain kills as in AC: Brotherhood and counter-kill two enemies at once, as in Revelations.

42. Connor has a rope dart that he can use to hang people from trees with. It's more of a lure than a projectile weapon. An earlier, more aggressive version was more of tethered knife that was thrown from a standing position and then reeled in. "It felt too fantasy, " Hutchinson said. "It started to feel like Scorpion in Mortal Kombat."

43. The game's got dogs. They're there in the cities for ambience and, in some missions, you can give a dog something to smell and then have it track down the scent for you.

44. The game's got children, a series first. Unlike other civilians, they will be unkillable. "We wanted them in the world, and we don't think there's any awesomeness in letting people kill kids," Hutchinson says. "And even if you did it accidentally, or you did it once to see what would happen, it sort of colors your experience of the whole game. And it's slightly distasteful. So we were just like? lock them out."

45. Players will be able to summon some sort of fighting brotherhood, as they have in the last two games, but there will be twists. "The story is definitely not about building the brotherhood, but we like the idea of you having buddies that you can call on," Hutchinson said. "We have a whole new system for how you get them, what they can do, again, is being rebuilt."

46. The game's story is designed to surprise you. "We have some serious twists," Hutchinson says, "We have a goal with this story of being unpredictable. In other words, in a game where someone says, 'Go meet Jim' and Jim is there and says, 'Hi, I'm Jim,' it's tedious. It's no surprise. There need to be things you're asked to do that twist and turn and change. And surprise you. And I guarantee you, that that's the story."

47. The game includes at least one major historical deviation that they'll note as it occurs, but they are otherwise trying to stick to a feeling of earnest historical fiction, not fantasy.

48. The developers estimate that 80% of the named characters in AC III were real people. Major members of the supporting cast include the legendary George Washington and Benjamin Franklin as well as the superb military commander Charles Lee and Native American expert William Johnson.

49. Ben Franklin, who didn't really fly that kite, won't be playing the role of Assassin's Creed II's Leonardo Da Vinci, the loyal buddy-inventor. "He is not inventing tools for you," Hutchinson says. "At first, we did what everyone did and said, 'Oh my god, we've got another famous inventor. Great! This fits cleanly.' And then, after about six months, we realized that's terrible. That's a terrible idea. It's too familiar. .. And then when we were reading [about him, we realized] he's in America for like three months. He's in France for 90% of the war. So even then, we can't have him be your buddy who's hanging out with you. He's in France."

50. You'll be killing real historical figures, hard as that was for the development team to achieve. "History is this big challenge," Hutchinson says. "It's a huge, rich resource to mine. But then, half the time, it doesn't do what you wanted it to do. People didn't die a lot in the revolution. Common people did. Famous people did. Finding people to kill was six, seven months of [returning Assassin's Creed I, II and III writer Corey May] reading to find people who died?Every assassination target is a real person who dies at the right time at the right place. How they died we'll let you get a little bit artistic."



http://m.kotaku.com/5896386/50-things-about-assassins-creed-iii-that-you-should-know
2012-03-26 18:27:00

Author:
OCK
Posts: 1536


Eurogamer preview, including new screenshots and artwork. (http://www.eurogamer.net/articles/2012-03-26-assassins-creed-3-preview-everything-is-permitted)2012-03-26 19:21:00

Author:
SnipySev
Posts: 2452


I'm pretty excited about this game. And I'll totally get it (As long as I won't be killing George Washington or anything. >:-( ) But what I'm really excited about is the fact that we FINALLY get a good open world game thats heavily nature based. And, to make things even better. It's North American based! (AFAIK, Red Dead is the only open world game that takes place in the forests of North America) and the weather system. And the people system. o.o
Yeah. This game better be all it's suped up to be.
2012-03-27 05:42:00

Author:
TradeMarkSG
Posts: 65


In AC2 and Brotherhood, we're out to kill the Pope. Ubisoft clearly isn't afraid to make us kill famous people. And George Washington being a templar, I wouldn't be surprised if he were the final target.2012-03-27 13:43:00

Author:
SnipySev
Posts: 2452


Washington died when they leeched a bit too much blood, back when they believed diseases can be cured by getting rid of the "bad blood". I don't know when and where this happened, but I'm sure the team does. Either way, I wouldn't be too surprised, he seems like a good target, but maybe even too obvious. We all know about Washington, so maybe they will put their sites on some other figures of the time so that we can learn more about them and the best way to learn about someone is to brutally murder them then cradle their body while they tell their true motives.2012-03-27 15:48:00

Author:
Littlebigdude805
Posts: 1924


PS3 lead dev platform ^__^

http://nintendoeverything.com/wp-content/gallery/assassins-creed-3_2/aciii-1.jpg

http://nintendoeverything.com/wp-content/gallery/assassins-creed-3_2/aciii-2.jpg

http://nintendoeverything.com/wp-content/gallery/assassins-creed-3_2/aciii-3.jpg

http://nintendoeverything.com/wp-content/gallery/assassins-creed-3_2/aciii-4.jpg

http://nintendoeverything.com/wp-content/gallery/assassins-creed-3_2/aciii-5.jpg

http://nintendoeverything.com/wp-content/gallery/assassins-creed-3_2/aciii-6.jpg
2012-04-07 08:53:00

Author:
OmegaSlayer
Posts: 5112


Well, that looks... amazing.

Now I'm even more hyped than before about this game D:
2012-04-07 10:56:00

Author:
Patofan
Posts: 1185


Where did you get those pictures from, Omega?2012-04-07 17:24:00

Author:
Doopz
Posts: 5592


There was a private gameplay demonstration in PAX, apparently some pictures were leaked.2012-04-07 19:35:00

Author:
SnipySev
Posts: 2452


There was a private gameplay demonstration in PAX, apparently some pictures were leaked.

Yeah but which site leaked them?
2012-04-07 20:49:00

Author:
Doopz
Posts: 5592


Yeah but which site leaked them?

Sorry for the late reply.
Lots of sites have them by now.
I originally got them from NintendoEverything.
The report from the gameplay is here (http://onlivefans.com/news/onlivefans-at-pax-east-2012-first-look-at-assassins-creed-3/7365/)


Stephen Peterson here, reporting in from Boston, MA. Day 1 of PAX East is complete, and what a day it was. We started it off right by getting a look at an exclusive gameplay demo of the upcoming Assassin?s Creed 3, which has a very strong chance of coming to OnLive. Since most of you couldn?t make it here, I?m going to do my best to walk you through exactly what we had the privilege of experiencing and watching.
The demo was housed in a large black structure erected right on the convention floor. A giant silver and red AC3 logo (see picture) was emblazoned on the wall. As we were ushered inside with the other media, we walked down a small hallway with walls covered in Revolutionary War pictures and facts. We arrived in a small square room. Lit by electronic torches hanging on the sides, the seats were wooden boxes covered in rope. A large screen at the front was surrounded by two colonial flags. The effect was powerful.
The demo started with a developer introducing that what we were about to see was never-before-seen gameplay, and that he would be talking us through it. The screen then changed, revealing Connor, the new protagonist, riding a horse into a Colonial regiment. An unknown colonial officer was giving a rousing speech to the 30 or so troops, fully dressed and armed for battle. The screen zoomed in on a still picture of Connor, and the developer began to give some of Connor?s back-story and armaments. He dispelled any rumors, stating clearly that the hidden blade would be a large part of this game. He also pointed out the bow and arrow, hidden gun, and tomahawk that Connor would use.
The scene then changed into a full-scale battle. He explained that this was the battle of Bunker Hill in 1775. It was honestly breathtaking. A full-scale battle played out in front of you, with what appeared to be hundreds if not thousands of Americans and British at war. There were men forming firing lines, hundreds of muskets going off, artillery smashing into the ground, and the screams of the dying. Connor slowly moved his way through the ranks of the Americans, staying behind cover as he went. The developer explained that Connor had an all new movement set compared to Altair or Ezio, and it affected every aspect of movement. If there was a low hanging limb, you could decide to either slide under it or leap over it. A cannon shot landed a few feet from Connor, and he actually flinched and nearly stumbled at the impact. The developer explained that there were many new contextual movements such as the flinch that made Connor more realistic than ever before. He noted that the enemies, for the first time, consisted of armies rather than guards, and he said that the AI has been entirely redone to reflect the actual movements of soldiers as a unit as compared to street guards. He also said that the game engine was improved enough that they could show up to 2,500 NPCs on the screen at once, which allowed you to see the scale of a full battle. I've seen very few games with as many people on the screen as I saw during this part of the demo.
The game demo then changed slightly to feature Connor?s free-running and combat mechanics. The developer explained they went to great lengths to keep Connor?s tree climbing and running realistic, and how they wanted to avoid the ?Tarzan? feel. Connor scaled the tree like any of us would in real life, and began to run from branch to branch. When there was a gap, Connor could grab a branch above to swing to the next landing place. A few redcoats then appeared, and Connor dropped into a stealthy stance on the branch. They then demonstrated the new ?rope dart? ability. It was very cool, as Connor shot a rope into the first redcoat, then dropped to the ground behind the branch, effectively pulling the redcoat straight into the air. Connor?s new combat system is more fluid and brutal than Ezio ever was. The developer explained that Connor is a dual-wield master, and always has two weapons at once. We also noticed a very different enemy AI, as the remaining soldiers quickly formed a familiar British firing line in an attempt to bring down Connor. We then watched an amazing multiple counter-kill, as Connor dispatched three redcoats and then a fourth in under 3 seconds. The developer noted that Connor?s move set was much more predatorial than any of the other games. If you walk slowly, Connor will automatically ?stealth? into the surroundings, such as ducking into bushes or staying behind cover. Once he attacks however, Connor is consistently moving. This to me was distinctively different than playing as Ezio. Killing a guard as Ezio would then require a few seconds run to get to the next target, effectively stopping your killstreak. Connor, on the other hand, will roll, flip, and slide as he kills, never losing his sense of speed. We saw Connor running towards a British officer, and three soldiers stepped in the way. Connor killed each one without ever slowing down, and then the demo ended as Connor leapt into the air, raising his tomahawk for the killing stroke against the officer.
What the developers obviously wanted us to take away, and what they most remarkably succeeded at, was that this game is markedly different from the first four in the franchise. You may still be an Assassin after the Templars, but other than that, both the environment, the enemies, and Connor himself will offer a new and exciting experience for the player. We all left the demo booth with the same feeling?.we had gone from doubtful to genuinely excited to get our hands on Assassin?s Creed 3.
Assassin?s Creed 3 has a worldwide release date of October 30th. Cross your fingers, OnLivers.
What about AC3 has you pumped? Or what about it has you nonplussed? Speak out at the OnLivefans.com forum.
2012-04-08 06:08:00

Author:
OmegaSlayer
Posts: 5112


The game look good indeed!2012-04-09 00:30:00

Author:
zzmorg82
Posts: 948


Small chance the game may get cancelled. (http://www.gameinformer.com/b/news/archive/2012/04/18/man-sues-ubisoft-over-assassin-s-creed-story.aspx)2012-04-18 21:45:00

Author:
warlord_evil
Posts: 4193


I don't think so, it sounds like a very weak case that has already angered a legion of wanna-be killers. Not a very hopeful point of view for this guy. Especially considering he waited this long to take action.2012-04-18 23:00:00

Author:
Littlebigdude805
Posts: 1924


Small chance the game may get cancelled. (http://www.gameinformer.com/b/news/archive/2012/04/18/man-sues-ubisoft-over-assassin-s-creed-story.aspx)

Read the article and the comments. If what the OP says is true and the book was actually released 4 years prior to the game being made, then this may be a tough case; everything looks like Ubisoft really did pull of a Hollywood-style infringement. However, I don't understand why people are complaining about the AC: III halt. I want the game and all, but how can you not understand why the guy wanted it to be stopped mid production? The guy is suing someone, and if he wins, then he wants a royalty out of the game. Again, I understand why you'd call him a *******, but to act like you wouldn't do the same is a bit stupid.

EDIT: Ha ha ha, oh wow:


Abstract: Contrary to the beliefs of Nobel Laureate Dr. Francis Crick and most modern day scientists, but in alignment with the religious beliefs of billions of human beings on earth, the soul is alive and well and active in our daily lives. Contrary also to the beliefs of most neuroscientists, it is the soul, not the brain, which is designed to remember.

This story principally takes place in the facilities of Search International, Inc., a product research firm near Madison, Wisconsin. They call their work "product research," because the engineers, medical professionals and scientific staff are specifically focused on the development of new products for client manufacturers.

Commercialization of new technologies was the company's only objective until an unusual accident occurred; an accident which led management and the biotechnology research staff known as the Biochip Team into a discovery beyond their imaginations, a discovery which could well be considered the most important to mankind for all time.

The truly astonishing hypothesis, developed by Search International, suggests that at the functional center of the nucleus of every cell is an atemporal Particle of zero mass and infinite capacity for memory - a biological singularity. The same Particle is a component of every cell in the body. It is the "fabric of the soul."

The author lets the reader be present right alongside the scientists as they uncover some of the very secrets of Creation, and while test subjects are taken back in time to recall ancestral memories, a process key to proving the existence of the human soul. Intrigue enters the plot as competitors, a foreign government, and a special-interest group learn of Search International's discoveries.

Source: Johnny Budweiser (http://www.johnbeiswenger.com/author/link.htm)

Downgrading the fancy wording and removing all the unnecessary 'praise', the book is about a 'product research' firm who study a freak accident victim with the ability to relive memories of his ancestors. Scientist in the laboratory are highly interested in the subject because they're super religious and want to find out the secrets of the Creation (AKA God's way of making everything). It has drama, sci-fi, religion, and organizations who hate these guys for messing with 'fabric of the soul'.

I honestly gave this more leverage in the case, but the whole religion-heavy aspect is making me think other wise. It's not that I hate religion, but it's just that people will always do stupid things when it gets involved ('God hates soldiers' protest, churches cry foul on games, etc.) I'd say this is a 50/50 case now.
2012-04-18 23:05:00

Author:
CyberSora
Posts: 5551


Well it's one thing to protect your IP, but can he really justify asking for millions? Does he really think had it not been for AC that he would have made millions off this book despite having been published 3-4 years prior?2012-04-18 23:12:00

Author:
Littlebigdude805
Posts: 1924


Well it's one thing to protect your IP, but can he really justify asking for millions? Does he really think had it not been for AC that he would have made millions off this book despite having been published 3-4 years prior?

Re-read my post again. Basically, his book did poorly compared to AC because it was religious, and hardly anybody wants to read about that sort of thing. The guy probably saw the AC popularity and decided to use it to his advantage.
2012-04-18 23:22:00

Author:
CyberSora
Posts: 5551


From what I read in the description, the only thing in common seems to be the "reliving memories of ancestors thing". It's a basic concept, I don't think you can claim copyright on that.

Ah, a work of fiction in which science serves religion. The fantasy of every creationist
2012-04-18 23:45:00

Author:
SnipySev
Posts: 2452


A bit off-topic of the current situation, I just saw OmegaSlayer's images again. How did nobody notice the man on the right in the 3rd picture? Just look at him.

http://img692.imageshack.us/img692/5654/levin.png

It's like he's staring into our souls.
2012-04-19 00:19:00

Author:
CyberSora
Posts: 5551


With his eyes closed? Let him be, he's just taking a levitation nap, standard protocol.2012-04-19 00:30:00

Author:
Littlebigdude805
Posts: 1924


A bit off-topic of the current situation, I just saw OmegaSlayer's images again. How did nobody notice the man on the right in the 3rd picture? Just look at him.
It's like he's peeking around the corner and saying "OH HAI" with a brilliantly creepy look.
2012-04-19 00:32:00

Author:
warlord_evil
Posts: 4193


Photo-bombs dating back to the Civil War it's official!2012-04-19 00:34:00

Author:
Littlebigdude805
Posts: 1924


First thing:

http://i301.photobucket.com/albums/nn65/warlord_evil/same.jpg
Looks like the same player model, and death animations, lets hope that changes in future builds of the game...

Then there's this:
http://i301.photobucket.com/albums/nn65/warlord_evil/hi.jpg
2012-04-19 00:41:00

Author:
warlord_evil
Posts: 4193


-_- Yea complain about seemingly similar death animations, that's what's wrong with this picture. XD

EDIT: Is that a two weapon system I see?
2012-04-19 00:43:00

Author:
Littlebigdude805
Posts: 1924


-_- Yea complain about seemingly similar death animations, that's what's wrong with this picture. XD
I just noticed it and I simply had to bring it up, because I notice meaningless things like that. :hero:
2012-04-19 00:47:00

Author:
warlord_evil
Posts: 4193


Especially considering he waited this long to take action.

If you don't follow the industry/play games the only exposure you're likely to have to the series is the TV ads which I think all show a bit of running/climbing some fighting and a bit of implied stabbing in a historical setting and none of the stuff about Mr. Personality in modern times using a thing to dive into his ancestors genetic memory.
2012-04-19 01:07:00

Author:
Rabid-Coot
Posts: 6728


It's like he's peeking around the corner and saying "OH HAI" with a brilliantly creepy look.

"Looks like you're trying to become an independent country. Need any help?"


http://img85.imageshack.us/img85/858/guypinthing.png
2012-04-19 01:56:00

Author:
CyberSora
Posts: 5551


Here's (http://www.eurogamer.pt/videos/assassins-creed-iii-gameplay-teaser-trailer-2) a new teaser trailer. A redcoat's about to get his brains scrambled by a tomahawk!

Share this page (http://assassinscreed.ubi.com/ac3/en-GB/unite/index.aspx) in Twitter and Facebook and help unlock the full gameplay trailer!
2012-05-07 18:37:00

Author:
SnipySev
Posts: 2452


Here's an official Twitter background. https://static2.cdn.ubi.com/ncsa/ac3/utu/downloads/UTU_CoverPhoto_twitter.jpg.zip2012-05-07 20:58:00

Author:
Cronos Dage
Posts: 396


Brand new gameplay footage on IGN (http://uk.ign.com/videos/2012/05/10/assassins-creed-iii-epic-gameplay-trailer)! 2012-05-10 17:15:00

Author:
Oddmania
Posts: 1305


Awesome new animations and nasty combat moves. Looking good!

It also feels refreshing hearing the new character. Ezio is a great character and discovering his life was amazing, but they dragged his story arc way too much. The series really needed the change in setting and protagonist.
2012-05-10 20:48:00

Author:
SnipySev
Posts: 2452


YouTube version of the gameplay video, because IGN isn't loading for me due to AdBlock. (http://www.youtube.com/watch?v=cd8BBQPGWzw&feature=plcp)

@1:45
Well that was some terrible AI. I know they got ambushed and all, but they didn't fight back.
2012-05-11 00:02:00

Author:
CyberSora
Posts: 5551


I have a little concern: it seems like the assassinations become less and less subtle with each game. Supposedly, the series should be about assassinating a target as stealthily as possible. It was about resourcefulness, finesse, precision, etc. But in Revelations and especially in this trailer, it seems like it's not so much about assassinations but about mercilessly slaughtering everything that moves with brutal finisher kills.2012-05-11 11:09:00

Author:
SnipySev
Posts: 2452


I have a little concern: it seems like the assassinations become less and less subtle with each game. Supposedly, the series should be about assassinating a target as stealthily as possible. It was about resourcefulness, finesse, precision, etc. But in Revelations and especially in this trailer, it seems like it's not so much about assassinations but about mercilessly slaughtering everything that moves with brutal finisher kills.

If you're in an area that's that open, I'm guessing that there won't be too much room for stealth and finess, except in maybe the forest bits. Guaranteed there will still be stealth required in the cities; mixing the 2 should make for some interesting contrast.
2012-05-11 15:16:00

Author:
Merc
Posts: 2135


Yeah i just got the latest gameinformer and it has a preview of Assassins Creed 3:Liberation
For vita also stars a Female assassin!

?Its out same day as AC3 (oct30)
?Location is New Orleans
?Female assassin named Aveline
?Looks like same time period as AC3
?ubisoft sofia is devolping
?takes place during 1765-1780 in the period between the end of the french and indian war
?one of the bullet points is that it's "true AC gameplay"
?will not connect to desmond
?will have "multiplayer specifically tailored to the vita experience"
?"the game has been released as a propaganda tool by Abstergo,who want players to experience a gray area of the Assassin/Templar conflict as an assassin rather than a templar"
?Aveline's mentor is an escaped slave named Agate,leader of the assassins in New Orleans

?Wildlife like alligators "wait on the banks of the swamp or hide beneath murky waters"
?Liberation will also take players across the Gulf into Mexico"
?Game will take place in "Large gameplay areas,you can run,climb,fight,and explore the entirety of New Orleans without loading a new area."
Originally Posted by RatskyWatsky: http://www.neogaf.com/forum/images/neogaf/buttons/viewpost.gif (http://www.neogaf.com/forum/showthread.php?p=38430859#post38430859)


Is the female assassin also a Native American?




It says she's of mixed heritage french/black

Originally Posted by Toki767: http://www.neogaf.com/forum/images/neogaf/buttons/viewpost.gif (http://www.neogaf.com/forum/showthread.php?p=38434559#post38434559)
I just got my Game Informer as well. The article is fairly long. Other tidbits though.

Seems Aveline and Connor will meet in Liberation
Use front and rear touch controls to pick pocket
Someone else is using the Animus
New weapons include a sugarcane machete, pistols, muskets, grenades






http://www.neogaf.com/forum/showthread.php?t=476563
2012-06-02 22:12:00

Author:
Rabid-Coot
Posts: 6728


Naval battle and Frontier Gameplay:


http://www.youtube.com/watch?v=3eOy2zCuUII&feature=player_embedded


http://www.youtube.com/watch?feature=player_embedded&v=gZrklEy9ohQ

It's presented on a PS3, which is a good thing. When they don't show PS3 videos we know that version is going to be a crappy port.

Looks really organic and immersive, and the "tree-running" has a really nice flow to it.
(see what I did there? "tree" + "Free-running" = "tree-running"... eh, never mind.)

It confirmed my suspicions though. The series has gravitated more towards spectacular and flashy fights than stealthy and subtle assassinations.
2012-06-05 08:32:00

Author:
SnipySev
Posts: 2452


It's presented on a PS3, which is a good thing. When they don't show PS3 videos we know that version is going to be a crappy port.


As a PC gamer, don't you dare!
2012-06-05 15:07:00

Author:
Testudini
Posts: 3262


with exclusive singlepayer campaigns in this game and Portal 2 getting MOVE integration and exclusive content, it appears devs are beginning to understand the value of supporting Sony2012-06-05 15:26:00

Author:
GribbleGrunger
Posts: 3910


Nope, Sony paid them for their "support". Things like this don't happen just because the devs feel like it. Companies pay them for exclusivity of content or extra features. There's nothing they could possibly want from Sony or Microsoft except for money. This is a business, so it's all about the money. Sony and Microsoft pay for exclusive benefits, and the devs provide those benefits. It's as simple as that. They don't do it because they like Sony or their clients.

Third-party developers are basically prostitutes. It's not you they like, it's your money.
2012-06-05 15:41:00

Author:
SnipySev
Posts: 2452


lol. I know how to suck eggs2012-06-05 15:53:00

Author:
GribbleGrunger
Posts: 3910


Portal 2 getting MOVE integration

Where did you see that?
2012-06-05 16:37:00

Author:
Rabid-Coot
Posts: 6728


Where did you see that?


http://www.youtube.com/watch?v=amt5O8QwktU&feature=player_embedded
2012-06-05 18:31:00

Author:
GribbleGrunger
Posts: 3910


http://www.youtube.com/watch?v=amt5O8QwktU&feature=player_embedded

Well that is a nice surprise.
2012-06-05 20:11:00

Author:
Rabid-Coot
Posts: 6728


You can preorder the digital version on the EU PS Store.

Classic Edition ?49.99 - Assassins Creed 3 + A Dangerous Secret single player mission
Gold Edition ?84.99 - Assassins Creed 3 + DLC Season Pass + Aditional single player missions
Classic Edition PS3 & Vita ?84.99 - Assassins Creed 3 + A Dangerous Secret single player mission & Assassins Creed Liberation
2012-06-06 17:23:00

Author:
Rabid-Coot
Posts: 6728


Great stuff, really great stuff2012-06-09 09:14:00

Author:
OmegaSlayer
Posts: 5112


Moar gameplay in the city of Boston:


http://www.youtube.com/watch?v=bNgh5WiMbBM&hd=1

I'm going to miss the dense, sprawling cities of the previous games, but this looks amazing. It's also great that they are doing more than just one location.
2012-07-13 13:13:00

Author:
SnipySev
Posts: 2452


Wow I almost gave up on finding this topic. Pretty sure there's been a half dozen new videos at this point, but I came here to specifically to post this:

Assassin's Creed 3 will be on 2 discs on the 360. (http://gamerant.com/assassins-creed-3-two-discs-xbox-360/)

Wow. Anyone know if his has happened before?
2012-10-03 00:51:00

Author:
Patronus21
Posts: 266


Assassin's Creed 3 will be on 2 discs on the 360. (http://gamerant.com/assassins-creed-3-two-discs-xbox-360/)

Wow. Anyone know if his has happened before?

First for the series I think but has been happening with other games for a while. Started with JRPGs and has moved onto other genres more recently.
2012-10-03 01:13:00

Author:
Rabid-Coot
Posts: 6728


I played the first AC for about ten minutes before quitting. I know you can't get an impression at all from that so I don't think it counts. I remember the horrible framerate on PS3. I've tried brotherhood on PS3 for fifteen mins or so just to try it out a bit and I liked jumping on the roofs. I was playing other games at the time so I never played through it. This will be my first AC. I'll play it just for the setting alone. It looks great and I'll be crankin that graphics up to max on my new pc. It's my IMPRESSION that the combat is somewhat like Batman Arkham City...?2012-10-03 09:58:00

Author:
BasketSnake
Posts: 2391


I think AC2 is kind of essential if you want to get into the series. It got rid of AC1's mechanical repetition and it isn't cluttered with redundant weapons and boring management tasks like Brotherhood and Revelations.

Get AC2. It's the best game of the series so far and it's so cheap right now it's a crime not to buy it.
2012-10-03 22:16:00

Author:
SnipySev
Posts: 2452


I think AC2 is kind of essential if you want to get into the series. It got rid of AC1's mechanical repetition and it isn't cluttered with redundant weapons and boring management tasks like Brotherhood and Revelations.

Get AC2. It's the best game of the series so far and it's so cheap right now it's a crime not to buy it.

I've always viewed Assassin's Creed as a story-heavy franchise. How well does AC2 recap the events of the first game?
2012-10-03 23:04:00

Author:
Dragonvarsity
Posts: 5208


I've always viewed Assassin's Creed as a story-heavy franchise. How well does AC2 recap the events of the first game?

The opening cutscene explains what has happened well enough. The story in AC1 is nothing compared to the second game though. AC2's story takes up almost 30 years of its protagonist's life... it begins when he's 16 and ends when he's over 40.

Brotherhood and Revelation's stories are shorter and boring. It feels like the folks at Ubisoft forced themselves to come up with any unfinished business Ezio might have had so they could keep making money until AC3 came out. They are kind of like filler episodes in an anime series.
2012-10-04 04:18:00

Author:
SnipySev
Posts: 2452


The opening cutscene explains what has happened well enough. The story in AC1 is nothing compared to the second game though. AC2's story takes up almost 30 years of its protagonist's life... it begins when he's 16 and ends when he's over 40.

Brotherhood and Revelation's stories are shorter and boring. It feels like the folks at Ubisoft forced themselves to come up with any unfinished business Ezio might have had so they could keep making money until AC3 came out. They are kind of like filler episodes in an anime series.

Thanks. I might just have to pick it up, especially if AC3 turns out great.
2012-10-04 19:26:00

Author:
Dragonvarsity
Posts: 5208


An epic new trailer!


http://www.youtube.com/watch?v=QcVyNS1jZro

The North American version was censored: the bits were Connor kills american soldiers were removed. (http://www.playstationlifestyle.net/2012/10/05/us-trailer-for-assassins-creed-3-censored-uk-version-includes-american-slaughter/)

Edit: Also, there will be DLC set in an alternate reality where George Washington has gone evil and Connor must take him down. (http://www.eurogamer.net/articles/2012-10-03-assassins-creed-3-dlc-pits-you-against-an-evil-george-washington)

http://i.imgur.com/Lwvtt.jpg
2012-10-05 21:57:00

Author:
SnipySev
Posts: 2452


I kind of wish they had Washington as a bad guy from the start. God would it be so fun watching people throw a fit over it.2012-10-07 03:30:00

Author:
CyberSora
Posts: 5551


In the lore of previous games they established Washington as a templar. Maybe they retconned it?

Washington was a man of great honor in real life, though. It'd be difficult imagining an believable alternate reality in which he was a baddie.
2012-10-07 04:52:00

Author:
SnipySev
Posts: 2452


In the lore of previous games they established Washington as a templar. Maybe they retconned it?

Washington was a man of great honor in real life, though. It'd be difficult imagining an believable alternate reality in which he was a baddie.

It won't be really hard. I mean sure, Washington was a noble man and all, but he was a bad tactician and a guy with a few good ideas for this country. He had bad qualities as well and most Americans don't know much about him other that "Well he's on the one dollar bill!" If it's any consolation the game is insanely unrealistic, so there's no point in 'preserving' any actual historical accuracy about it in a game about an assassin who apparently can survive a barrage of bullets.
2012-10-08 03:49:00

Author:
CyberSora
Posts: 5551


So. This game. I cannot wait for it. I started playing the first Assassin's Creed a few months ago, and I was like "Hey, this is a pretty awesome game." I continued playing it and when I beat it my mind was boggled as to what happened next. I played the second game, which was a complete upgrade from its predecessor. I loved the story just so much. I then played Brotherhood and Revelations I beat just yesterday. I have already of course preordered ACIII.2012-10-08 15:08:00

Author:
Gamerman50
Posts: 72


So. This game. I cannot wait for it. I started playing the first Assassin's Creed a few months ago, and I was like "Hey, this is a pretty awesome game." I continued playing it and when I beat it my mind was boggled as to what happened next. I played the second game, which was a complete upgrade from its predecessor. I loved the story just so much. I then played Brotherhood and Revelations I beat just yesterday. I have already of course preordered ACIII.


Everything is permitted

I'm so surprised, lol. But yeah, this game looks awesome and thanks for reminding me to pre-order it!
2012-10-10 01:22:00

Author:
Patronus21
Posts: 266


New trailer. I assume it's the cutscene at the beginning of AC3 that will sum up the previous games.


http://www.youtube.com/watch?v=wiPmWonPMWA&hd=1
2012-10-19 18:40:00

Author:
SnipySev
Posts: 2452


Launch Trailer:


http://www.youtube.com/watch?v=cIbnrQ5lS7U
2012-10-24 06:11:00

Author:
SnipySev
Posts: 2452


Well, now that both Alta?r and Ezio's epic stories have ended*, I'm looking forward to the new guy's story. Especially since there's not many stories with protagonists like Connor. His heritage and the war he's in the middle of will make for some interesting story dynamics, since the Mohawks fought with the British. From the images we've seen, though, Connor seems to interact with both sides of the conflict (including Templar/future president Washington as well as British general Charles Lee).

I can imagine at least a couple of scenarios that would fit with Ubisoft's goal of "morally grey all around". Maybe Connor might have to deal with colonialists with a manifest destiny attitude towards native tribes. Or maybe a British character who helps him get into a secure area to "re-distribute" some food and supplies to a needy population. I dunno. It's fun to guess sometimes, right? XD

On another note, one thing I think that we can predict with some certainty is an AC3 costume for LBP. They didn't do AC1, but they've done both AC2 and Revelations DLC, so it wouldn't surprise me if we'll get a Ratohnhak?:ton/Connor costume (sometime in November, obviously). Not exactly a stellar addition to the game, but the costume pieces could help make interesting Sackbot characters in future levels

*Alta?r's death was more depressing than Ezio's, if you ask me

Welp, I'm crossing my fingers that it'll be a good game and that at least some of my 7-month-old predictions will be close to how things actually turn out in ACIII (as well as LBP2). I'm also hoping that the dev team eliminated most of the things that people have complained about in AC Brotherhood and AC Revelations (they've been working on the game for 3 years, so they should have). Also looking forward to the alternate-universe Washington DLC, because that's just the kind of branching storyline material I enjoy :3

The long wait is finally over! Gonna get stabby-stabby on Tuesday!
2012-10-29 04:41:00

Author:
claptonfann
Posts: 228


New trailer. I assume it's the cutscene at the beginning of AC3 that will sum up the previous games.


http://www.youtube.com/watch?v=wiPmWonPMWA&hd=1

I see Desmonds looks different again.... quite a bit different actually. Why can't they stay consistent?
2012-10-29 13:45:00

Author:
Ali_Star
Posts: 4085


I see Desmonds looks different again.... quite a bit different actually. Why can't they stay consistent?

The old face model didn't renovate his contract with Ubisoft when they were making Revelations, so they had to change Desmond's facial features. But people hated the Adam Sandler look, so they changed it again. Now it's closer to the original look, but still different enough to avoid being a lawsuit.
2012-10-29 20:54:00

Author:
SnipySev
Posts: 2452


I see Desmonds looks different again.... quite a bit different actually. Why can't they stay consistent?

The old face model didn't renovate his contract with Ubisoft when they were making Revelations, so they had to change Desmond's facial features. But people hated the Adam Sandler look, so they changed it again. Now it's closer to the original face, but still different enough to avoid a lawsuit.
2012-10-29 20:55:00

Author:
SnipySev
Posts: 2452


I've got my copy of the game and it's amazing. Connor's origin story is very long and elaborate compared to Ezio's. Avoid spoilers at all costs, because there are some things you really want to find out by yourself, trust me.

Parkouring in urban areas lost much of its charm, since the buildings and landmarks of Boston are somewhat dull compared to those of previous games (and nowhere as tall), but there's nothing Ubi could do about that. Luckily, the frontier makes up for it in spades. Hunting and climbing trees in the wild never gets old. Whereas Alta?r and Ezio climbed and ran in straight lines, Connor gracefully slides, dodges and rotates fluidly around obstacles like a leaf being carried by the wind. And it all looks so amazing.

The NPC's and environment in general feel much more organic and dynamic. Remember when you first played AC2 and thought "whoa, this makes the NPC's from AC1 look like robots!". Now it's AC3 making AC2's NPC's look like robots. It's awesome.

The change of seasons is the icing on the cake. Long before you can get bored of the look of a place, the game advances the story a few months and suddenly it's all covered in snow. And before you can get bored of the winter, the game does it again and now it's spring. Love it.
2012-10-30 17:15:00

Author:
SnipySev
Posts: 2452


Parkouring in urban areas lost much of its charm, since the buildings and landmarks of Boston are somewhat dull compared to those of previous games (and nowhere as tall), but there's nothing Ubi could do about that. Luckily, the frontier makes up for it in spades. Hunting and climbing trees in the wild never gets old. Whereas Alta?r and Ezio climbed and ran in straight lines, Connor gracefully slides, dodges and rotates fluidly around obstacles like a leaf being carried by the wind. And it all looks so amazing.


They could have chosen a location/era that would have been more suitable for urban parkour.

I dunno.... looking at the reviews, it just seems like this is more of the same, but now you can climb trees and go sailing.
I'll probably get it, but only when it's cheaper.
2012-10-31 10:41:00

Author:
Ali_Star
Posts: 4085


They could have chosen a location/era that would have been more suitable for urban parkour.

I too was hoping for a more obscure era, but I think the American Revolution was the logical step forward. Some were hoping for feudal Japan, ancient Egypt, Russia during the communist revolution, French Revolution, Victorian London... But who's to say Ubisoft won't make AC games set in those eras? After they've been making money with the series for 5 years, I don't believe they'll quit cold turkey.

The frontier theme doesn't feel better than the urban theme, it's just different. It'll come down to personal preference. I can't decide which I like better. It'd be perfect if an AC game had cities like AC2's or AC1's and a countryside like AC3's.
2012-10-31 14:32:00

Author:
SnipySev
Posts: 2452


The frontier theme doesn't feel better than the urban theme, it's just different. It'll come down to personal preference. I can't decide which I like better. It'd be perfect if an AC game had cities like AC2's or AC1's and a countryside like AC3's.

This is one of the reasons why ACII is the best of the bunch - the fact that there are different (albeit smaller) towns/cities. Gave it a nice variety.

Rome was ok, but Istanbul was a bit boring.
2012-10-31 15:15:00

Author:
Ali_Star
Posts: 4085


They could have chosen a location/era that would have been more suitable for urban parkour.

I dunno.... looking at the reviews, it just seems like this is more of the same, but now you can climb trees and go sailing.
I'll probably get it, but only when it's cheaper.

Ugh, why do you listen to those reviews? They're always completely wrong.


EDIT: O SNAPPLE, This is my 1,337st post. Call me a member of the L337 club nao :kz:
2012-11-02 23:10:00

Author:
DominationMags
Posts: 1840


Ugh, why do you listen to those reviews? They're always completely wrong.


EDIT: O SNAPPLE, This is my 1,337st post. Call me a member of the L337 club nao :kz:

I've looked at videos too. It looks alright.

If it had been a couple of years since the last AC game, I'd go for it straight away. But the fact that they now seem to be yearly additions, there is little change between them. They might have well called this game Assasin's Creed 2012.
2012-11-03 12:49:00

Author:
Ali_Star
Posts: 4085


I revisited my predictions in the first pages of this thread, to see if they were right. It's something I like to do with games whose development I follow since the announcement.
It seems we weren't very far from the truth. The focus of the gameplay shifted somewhat from urban areas to the wild. Cities are less elaborate than in the previous games but they compensated by making the wilderness much more exciting. And the fact that every enemy has a gun did make stealth more challenging. Luckily, Ubisoft managed to meet the expectations.

Also came across this:


By the way, It'd be great having a Grappling hook as a gadget. Not only to ascend faster but also to use it in combat, "Get over here" Scorpion style.

Called it, even though the rope dart isn't exactly a grapp hook

I saw the first artworks again, and I noticed how they came to change the highlights on Connor's costume to blue. I had completely forgot they were originally red. I guess Ubi was going to make the robes white and red since it used to be a tradition with Alta?r and Ezio, but decided to go with white and blue instead since the redcoats are the most common enemy in AC3.
2012-11-08 14:28:00

Author:
SnipySev
Posts: 2452


Noticed this in the data page on the Theatre Royal:


Many of Handel's operas opened here, right up until his death in 1759, when he mysteriously stopped writing them.

I can't tell if that was intended as a joke or not, lol.
2012-11-10 19:01:00

Author:
Patronus21
Posts: 266


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