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Game Nitpicks

Archive: 33 posts


Come on LBPC, you know there were times in games where you would be bothered by something. Even the slightest of things made you want to cringe.

To start off:

Legend of Zelda: Ocarina of Time
Every enemy in the game can be killed, but a chicken is somehow the immortal creature of the game.

Skyrim
Dragons are the main antagonists of the game and they take a while to kill you; giants can one-hit you into the sky.

EVERY FPS EVER
You're able to survive a WALL OF BULLETS, an army of armed soldiers, and blasts from grenades, missiles, and other explosives during gameplay; somehow, you die from ONE shot from the bad guy in a cutscene.
2012-03-01 01:37:00

Author:
CyberSora
Posts: 5551


It costs the Russian army hundreds of soldiers to take out two American soldiers and they choose to keep sending these soldiers to their doom even though they have an endless supply of helicopters and heavily armored soldiers that take a billion bullets to even scratch.
(MW3 survival)
2012-03-01 02:28:00

Author:
Testudini
Posts: 3262


EVERY FPS EVER
You're able to survive a WALL OF BULLETS, an army of armed soldiers, and blasts from grenades, missiles, and other explosives during gameplay; somehow, you die from ONE shot from the bad guy in a cutscene.

I have a thing about FPS, and almost any game with guns in it as well.

A company tries to make a realistic game, but if you get shot it takes like 20 seconds to completely recover.I know that it's just making it fast paced, and it's there so that the average player doesn't get bored, but you should have to do something that heals you, like in Farcry 2 when you take out the bullet. I don't remember what you exactly do, whether you bandage yourself up too, but you should have to do that sort of thing in more games , not wait for 10-20 seconds until you get healed.

Nice thread by the way
2012-03-01 02:32:00

Author:
TheMonkeyBlade
Posts: 687


I have a thing about FPS, and almost any game with guns in it as well.

A company tries to make a realistic game, but if you get shot it takes like 20 seconds to completely recover.I know that it's just making it fast paced, and it's there so that the average player doesn't get bored, but you should have to do something that heals you, like in Farcry 2 when you take out the bullet. I don't remember what you exactly do, whether you bandage yourself up too, but you should have to do that sort of thing in more games , not wait for 10-20 seconds until you get healed.

Nice thread by the way

Thanks.

As for the healing alternatives, some games actually implement other methods, but the casual gamer isn't going to go search for a health pack or first aid kit: they'll want to get through the story quickly, so most developers make health regeneration to satisfy them. Games that do the alternatives don't get much recognition compared to these generic titles.

Great example of a good health system:
Half-Life 1 and 2 (and the episodes)

You're in a suit, so taking more than one bullet and surviving makes sense. However, your suit loses "health", which can lead to your death, so you find health packs regain health. This health system not only makes sense, but it makes the game more challenging, because unlike other games where you'll get full health after your death, Half-Life forces you to pick up from your last saved point with the same health and ammunition you had during that save.
2012-03-01 02:45:00

Author:
CyberSora
Posts: 5551


Thanks.

As for the healing alternatives, some games actually implement other methods, but the casual gamer isn't going to go search for a health pack or first aid kit: they'll want to get through the story quickly, so most developers make health regeneration to satisfy them. Games that do the alternatives don't get much recognition compared to these generic titles.

Great example of a good health system:
Half-Life 1 and 2 (and the episodes)

You're in a suit, so taking more than one bullet and surviving makes sense. However, your suit loses "health", which can lead to your death, so you find health packs regain health. This health system not only makes sense, but it makes the game more challenging, because unlike other games where you'll get full health after your death, Half-Life forces you to pick up from your last saved point with the same health and ammunition you had during that save.

In my opinion more games should be like that

Battlefield 3 (and other battlefield titles) have pretty good health systems too, where you can put down a med kit for you and your team. You can also revive a downed teammate with defibrilators.
2012-03-01 02:54:00

Author:
TheMonkeyBlade
Posts: 687


Well, this is more specific than anything else here,

But When they claim that everything in the environment is destructible, yet the most you can do is blow a chunk out of a wall. If they say everything can be destroyed, I want to be able to topple ENTIRE apartment buildings with my helicopter rockets. (Yeah, i'm talking about BF3)

Also, games in which you have a RIDICULOUS amount of health without an explination why. (Uncharted multiplayer, sorry! But its true...)
Most third person games do this, and its a massive turn off having to unload 3 clips of ammo before I can get a kill, then have them beat me to death in a single hit.
2012-03-01 02:56:00

Author:
grayspence
Posts: 1990


Well, this is more specific than anything else here,

But When they claim that everything in the environment is destructible, yet the most you can do is blow a chunk out of a wall. If they say everything can be destroyed, I want to be able to topple ENTIRE apartment buildings with my helicopter rockets. (Yeah, i'm talking about BF3)

Also, games in which you have a RIDICULOUS amount of health without an explination why. (Uncharted multiplayer, sorry! But its true...)
Most third person games do this, and its a massive turn off having to unload 3 clips of ammo before I can get a kill, then have them beat me to death in a single hit.

Hopefully not my apartment building because that would suck.

Yes, in uncharted health isn't the whole problem, a big part of it is how strong some guns are. The 2 punches to kill in uncharted is kind of dumb, because people will run up and punch you once or two times and you'll die, and the lag that can occur when you punch someone 3 times and they still don't die. I mostly play uncharted online with friends that don't have the map packs though. Last time I did I went 14-0
2012-03-01 03:02:00

Author:
TheMonkeyBlade
Posts: 687


Why does Pok?mon run so slowly.

How does the dude in Uncharted have such strong fingers.

How come Guitar Hero 3 lets you use the PS3 controller as an instrument yet the later games don't.

There are probably more, I need time to think on these things
2012-03-01 08:15:00

Author:
kirbyman62
Posts: 1893


Rpgs and other story driven games that are focused around moral decisions the character has to make but they dont let you make decisions.. or they do but the decisions are minor or really binary like good/bad with nothing in-between.2012-03-01 08:34:00

Author:
Bremnen
Posts: 1800


Driving games with destructable enviroments.
You know, knocking over lamposts, signs etc.
But you better not hit those trees! Those immovable, indestructable trees!
2012-03-01 09:45:00

Author:
Jedi_1993
Posts: 1518


Why didn't Aerith take a Phoenix Down, an Elixir, a Potion or anything after dying?

? Final Fantasy VII.
2012-03-01 11:32:00

Author:
Oddmania
Posts: 1305


I have a thing about FPS, and almost any game with guns in it as well.

A company tries to make a realistic game, but if you get shot it takes like 20 seconds to completely recover.I know that it's just making it fast paced, and it's there so that the average player doesn't get bored, but you should have to do something that heals you, like in Farcry 2 when you take out the bullet. I don't remember what you exactly do, whether you bandage yourself up too, but you should have to do that sort of thing in more games , not wait for 10-20 seconds until you get healed.

Nice thread by the way

ArmA and to a lesser extent Red Orchestra.
2012-03-01 14:51:00

Author:
Unknown User


Spoiler alert about the Uncharted series, Golden Abyss not included.
Nathan Drake is a remorseless genocidal killer. It seems contradictory that a character considered witty and lovable is such a cold-blooded killer. He kills more humans in a day than malaria in a year, he cracks jokes while he's killing them and has no problem with it whatsoever. I know it's for the sake of gameplay and lighthearted tone of the series, but still.

And he doesn't seem to care if he gets his friends killed or not. During the whole third game each time the protagonists narrowly escape the baddies there's Sully, Chole and Elena repeatedly warning him to bow out and destroy the evidence of the hidden city so no one gets hurt. He doesn't listen and insists on getting them into trouble. I want to believe he cares more about his friend's lives than that, so Naughty Dog should have come up with better characterization.

And even more apalling: the developers aknowledge the series' flaws but refuse to do something about it. The game proposes questions it doesn't bother answering. For example:

-At the end of Uncharted 2, the big baddie tells Drake they are alike, pointing out how the ruthlessly killed hundreds of enemies just that day. So I think "oh, so Naughty Dog recognizes the guy's a genocidal sociopath. let's see what they do about it". And the next minute the matter is forgotten and never mentioned again. Drake returns in U3 as the same remorseless killer.

-At one point, Drake's in a lost city that's falling apart, but the enemies continue attacking him as if they don't care about getting buried in tons of rubble. Drake wonders why they think killing him is more important than their own lives. And then the matter is never brought up again. We're left to belive the enemies are just that dense.

-As I said, Drake doesn't seem to care about the lives of his friends during the whole game and then suddenly, he seems to care enough to leave Elena behind for her own safety. We think "huh, maybe he did learn that his friends' well-being is more important than any treasure?" Then he rescues Sully and instead of getting the f out, they decide to continue on their mad, suicidal quest against dozens of enemies, having learned nothing. Drake only regrets his careless behaviour at the end, when it doesn't make any difference.

Spoiler Alert for the next Uncharted game: OH MY GOD THE TREASURE IS CURSED!
2012-03-01 15:49:00

Author:
SnipySev
Posts: 2452


like in Farcry 2 when you take out the bullet. I don't remember what you exactly do, whether you bandage yourself up too, but you should have to do that sort of thing in more games , not wait for 10-20 seconds until you get healed.



You have a health bar divided into 5 parts 4 parts will auto heal after a few seconds of no damage but only upto the segment you're currently on. If your health drops to bar 5 you start bleeding out and have to activate a small scene where the character removes the bullet etc taking you back to 2 segments and there's health packs that you can pick up use whenever you want.

There wasn't much I liked about Far Cry 2 but the health system was a near perfect hybrid of all the systems.
2012-03-01 20:01:00

Author:
Rabid-Coot
Posts: 6728


Some decent health systems I've seen in games so far:

Grand Theft Auto: Non regenerative health. You recover by finding health pickups or eating. You can also wear body armor which works as an extra health bar, but only for bullets and explosions.
Just Cause 2: Regenerative health, but only regenerates a part of it. So if you get little damage, you regenerate to your full health, but if it depletes too much, it will regenerate only up to 30%, and to fully restore it you must find health pickups.
Dead Island: Non regenerative health, unless you are close to death. Still, it only regenerates up to around 10%. You restore it by eating or using health packs.
BioShock: Non regenerative health, but you can carry health packs to fully restore it anytime and eat to restore small chunks.
FarCry 2

I'm fine with regenerative health in fast-paced games, where you can't afford to look for health-pickups all the time. BF3 added a teamwork twist to it: you drop medkits to keep your team's health up and get points for it.
2012-03-01 22:11:00

Author:
gdn001
Posts: 5891


I like Bioshock's health system best. You can heal whenever you want but there's limited medkit slots so you can't be careless.2012-03-01 22:29:00

Author:
SnipySev
Posts: 2452


Rpgs and other story driven games that are focused around moral decisions the character has to make but they dont let you make decisions.. or they do but the decisions are minor or really binary like good/bad with nothing in-between.

This.

Every game with "choices" for a good, bad, or neutral ending will have multiple choices in the game, yet it doesn't matter what you choose because "LOL THE LAST CHOICE IN THE GAME BEFORE THE BOSS FIGHT LEADS TO [x] ENDING!" I swear, why do developers do this: it's like I can be the mass murderer of the city I'm in, and yet I can be seen as the hero for killing one guy.
2012-03-01 23:08:00

Author:
CyberSora
Posts: 5551


There have been some rumors about a God of War 4 lately. I'd be annoyed it they'd be true. I hate it when devs can't move on and make a crappy open ending just to enable the possibility of a future game in the same series.

And this isn't the first time they would sell out. God of War 1 was clearly planned as a standalone game, no sequels. It's what the closed ending tells us. But then they just had to make a cash-in sequel and throw the excellent story through the window.

Kratos started out as an anti-hero of a greek tragedy and in GOW2 became the villain, basically. He wages war on Greece and destroys cities for no reason. Zeus kills him because it's the only way to stop him from behaving like a genocidal **** (perfectly understandable) and then Kratos acts like he's the victim! And then, he brings on the frickin' apocalypse by slaying gods, creating plagues, flooding the world, liberating ****ed souls, killing nature... tell me why we share the goals of this evil idiot again?

Then there's the fact that God of War 3 exists only because God of War 2 refused to have a decent ending.
2012-03-04 21:58:00

Author:
SnipySev
Posts: 2452


There have been some rumors about a God of War 4 lately. I'd be annoyed it they'd be true. I hate it when devs can't move on and make a crappy open ending just to enable the possibility of a future game in the same series.

And this isn't the first time they would sell out. God of War 1 was clearly planned as a standalone game, no sequels. It's what the closed ending tells us. But then they just had to make a cash-in sequel and throw the excellent story through the window.

Kratos started out as an anti-hero of a greek tragedy and in GOW2 became the villain, basically. He wages war on Greece and destroys cities for no reason. Zeus kills him because it's the only way to stop him from behaving like a genocidal **** (perfectly understandable) and then Kratos acts like he's the victim! And then, he brings on the frickin' apocalypse by slaying gods, creating plagues, flooding the world, liberating ****ed souls, killing nature... tell me why we share the goals of this evil idiot again?

Then there's the fact that God of War 3 exists only because God of War 2 refused to have a decent ending.

And then there's the fact the in the end of God of War III, he SHOULD have died. But no, instead they show a cutscene of his blood trail on the Pheonix, so they've just gave out a big hint about Kratos being alive in God of War IV.
2012-03-05 01:36:00

Author:
CyberSora
Posts: 5551


With God Of War 2 they figured out they could justify the making of a new game in the same franchise if the previous one didn't have a decent ending, so they used the same tactic in GOW3. They pulled a Halo 3.2012-03-05 01:49:00

Author:
SnipySev
Posts: 2452


Atleast its better than being one of those games thats planned to be a trillogy so part one has an ending that will be followed up in the next installment but the game flopped and the sequels never get made.2012-03-05 09:03:00

Author:
Rabid-Coot
Posts: 6728


Atleast its better than being one of those games thats planned to be a trillogy so part one has an ending that will be followed up in the next installment but the game flopped and the sequels never get made.

I probably would have preferred it that way.

Also, Mass Effect 3: confirmed to have the wort ending ever. Seriously, they just had to milk it... **** shame.
2012-03-05 14:42:00

Author:
CyberSora
Posts: 5551


I probably would have preferred it that way.

Also, Mass Effect 3: confirmed to have the wort ending ever. Seriously, they just had to milk it... **** shame.

How do you know?

ME2's story isn't that brilliant either. It just casts the whole Reaper thing aside while we deal with their little minions that aren't nearly as threatening. It's like they just wanted to postpone the Reaper issue so that we'd have a trilogy instead of a 2 game series.

What's with the trilogies anyway. Everyone seems to expect at least 3 games. What's so great about that number? They should just make as many games as they feel like doing instead of forcing the structure into being a trilogy.
That's what I like about Infamous. Infamous 1 made a prophecy, Infamous 2 fulfilled it and ended the story. They didn't use cheap tricks like crap endings and subplots that cover a whole game. Sucker Punch didn't cave in to the tendency of making a trilogy. And it was great, because infamous' story is one of the best videogame stories I've ever experienced.

Of course they'll fall very low if they announced an Infamous 3 just for the easy money.
2012-03-05 15:00:00

Author:
SnipySev
Posts: 2452


Games that are otherwise great except for bad controls/A.I/other mechanics in some places.
Ex: Games where you are clearly stronger than the enemy but cant hit them because of bad targeting or attack mechanics.

Games that stun you for excessively long periods of time to where you become a punching bag taking endless damage until you die and are helpless to do anything about it..
2012-03-05 15:13:00

Author:
Bremnen
Posts: 1800


How do you know?

They (pirates) leaked the game several days ago and people have been streaming and uploading the game, including the endings. I tried to embed some YouTube videos of the endings, but apparently EA saw them and claimed copyright (they realized how bad people reacted from the endings).

Also, a lot of people are now complaining about Mass Effect 3 for being just plain terrible, because:

? they messed up the story
? the ending was cliche and stupid
? Shepard goes G-A-Y at the last second

The ending also features this:

http://i42.tinypic.com/2e1hpmv.jpg

As you can see, people pointed it out and began flaming on the Bioware forums (people began getting banned there). I was in the stream at the time, and it was kinda hellish. But I think everybody's mostly agreed that the ending was by far the worst thing ever.

Turns out, the kid controls the Reapers, and every so and so years they come and destroy civilizations that are progressing too far, and every time they do this the last civilization makes it farther than the previous one (survive longer). This was soooo not a rip-off of Gurren Lagann (http://en.wikipedia.org/wiki/Gurren_Lagann) and Deus Ex (http://en.wikipedia.org/wiki/Deus_Ex) in one mixed-up scene, but it gets better: the REAL end shows a grandfather looking into that "winter space" area and a boy saying "tell me another story grandpa". So basically...

http://i40.tinypic.com/35lzy1d.jpg

That pretty much wraps up Mass Effect 3.


Games that are otherwise great except for bad controls/A.I/other mechanics in some places.
Ex: Games where you are clearly stronger than the enemy but cant hit them because of bad targeting or attack mechanics.

Games that stun you for excessively long periods of time to where you become a punching bag taking endless damage until you die and are helpless to do anything about it..

Metal Gear Solid games (all of them):

There could be two guys patrolling an area. You knockout and "capture" one of them while the other is looking away, but he heard you.

"Hello?"
"Is somebody there."
....
"I must be hearing things."

He never notices his partner is missing?
2012-03-06 00:15:00

Author:
CyberSora
Posts: 5551


Metal Gear Solid games (all of them):

There could be two guys patrolling an area. You knockout and "capture" one of them while the other is looking away, but he heard you.

"Hello?"
"Is somebody there."
....
"I must be hearing things."

He never notices his partner is missing?
Still better than everyday in Skyrim:

http://www.youtube.com/watch?v=lHbF9ynGZV0
2012-03-06 00:32:00

Author:
gdn001
Posts: 5891


Still better than everyday in Skyrim:

http://www.youtube.com/watch?v=lHbF9ynGZV0

And this is why I downloaded the Sneak/Thievery Overhaul mod: makes the game WAAAAAAAYYYYY more challenging.
2012-03-06 00:38:00

Author:
CyberSora
Posts: 5551


It's worse when you can't see the guards because it's too dark. How do they see you?2012-03-10 22:28:00

Author:
kirbyman62
Posts: 1893


Uncharted series
-Nate gets into all lot of situations that makes him look like a complete mess.
https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcQnC3rKDPFyMMhhqq71g2HS_5QjbpfGa LfqmTsfhPA25fOs6mcr4Q
yet some how that hair is always standing up, even IF your swimming underwater

Pokemon
-a fire type can burn a pokemon shaped like a tree to ashes, but can't burn a small tree that's blocking your path
-a small bird can learn fly yet he cant?
http://www.serebii.net/Shiny/BW/123.png
-how is bug super effective against fighting?
-and the list goes on
2012-03-11 06:57:00

Author:
wait wtf
Posts: 853


-how is bug super effective against fighting?
Since when was bug super effective against fighting?

And do realize the entire Pokemon universe is completely out of this world, and there's just so much that could never possibly happen in real life, hence it being for kids.
2012-03-13 01:30:00

Author:
Kog
Posts: 2358


-how is bug super effective against fighting?
oh my mistake, i mean why isn't fighting super effective against bug
2012-03-13 02:53:00

Author:
wait wtf
Posts: 853


Colloseum: road to freedom. Being forced into a big restrictive plot to assasinate commodus, i just want to be a normal gladiator!2012-03-13 12:38:00

Author:
gigglecrab
Posts: 232


oh my mistake, i mean why isn't fighting super effective against bug

Because they have high moral standards
2012-03-13 18:39:00

Author:
kirbyman62
Posts: 1893


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