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Corrupt Paint tool-produced stickers

Archive: 19 posts


Help!

As some of you out there may know, the stickers produced by the Paint Tool become corrupt after a short while and the infamous exclamation mark appears on them rendering them useless. Although there is a thread in getsatisfaction.com, MM seems to ignore the problem (Do not let the 'Acknowledged' remark on the corner fool you, it's been there for a looong time). Paint Tool may not be the most practical painting tool ever but with hard work, it could make lots of novelties possible. However, now it is simply useless (note: Don't tell me about the prize bubble workaround, I don't have time to place stickers in prize bubbles, going online and 'presenting my OWN stickers to myself&apos. We need a solid, conclusive solution for the problem and I hope that those who paid for the Move Pack will contribute to the cause.

Here is the getsatisfaction thread:
https://getsatisfaction.com/littlebigplanet/topics/corrupted_move_paint_stickers

Please contribute and make our voice heard.
You could at least add your comment there. Notice that the thread was started 6 months ago, which can be defined with only one word: Outrage. The add-on wasn't for free. It's been a half a year since the stickers go corrupt. Please fight for your rights.
2012-02-29 12:01:00

Author:
terbas
Posts: 93


or... since the companies involved with lbp are aware of the problem, we could just let them get on with things... if they knew how to fix it there wouldn't be a problem and since the work around exists the bug isn't gamebreaking and takes less than 5 minutes to do. The developers are not super human, they are like any other human, prone to mistakes and sometimes it takes time to work these problems out.

Anyway, not sure this belongs on the help board as your looking to start a campaign rather than needing advice with the game.
2012-02-29 12:13:00

Author:
ForgottenEnigma
Posts: 1414


Sorry but... This is the mood that keeps problems unsolved. Yes, we love this game, so let's not make a fuss about the problems. This is the main problem with this community. No critics allowed. And don't speak about anything wrong. Use work-arounds cos it's the best you can do. Nice mottos. And 5 minutes is a long time (for some).

If we don't make them feel that 'this is an important problem", they won't be eager to solve the it. What is needed is just some encouragement.
2012-02-29 12:45:00

Author:
terbas
Posts: 93


Hi terbas. I can well unsersand your frustration, after all you ard work making a painting with the paint tool after a day or two they become currupt and unusable.

There is however a workaround. Heres's how

1. Using the Paint Tool, create your painting. (sticker)
2. now select a material you wish to place it on, (say for example, a thin piece of 8x8 grid squares sticker panel) and draw your box.
3. Now take your painting and sticker it onto the sticker panel block.
4. Copy this as an object and you will never lose your painting. (As its now part of the object, you will always have it and be able to place to as often as you want and whenever you want)
5. lastly (and this is optional), delete the corrupt painting.


Anlso as your painting is now on the object it is saved individually however once you place the object down, you can remove the sticker (your painting) and place it somewhere else.

This has worked for me. So I hope it is of help

:-)
2012-03-02 13:45:00

Author:
Sean88
Posts: 662


Thanks, m8. I have a question. I intend to make animations with frames based on previous frames, which means that I have to work for hours with the paint tool and I just 'need to' see the previous frame and use certain parts of it (the parts that remain in the next frame unchanged). As far as I see, the stickers produced are preserved with your method but what if I need to transfer them back to the paint tool? (I have to see and work on the previous frames to make the following frames consistent).

More precisely, if I will animate a character standing and breathing when not moving (like Street Fighter characters), I have to use some parts of the first frame and use them by copying and pasting them in the second frame (and adding the different parts). This requires that I access all previously drawn images to produce a consistent animation process.

Yes, the method helps maintain a certain "still" picture. But what if we want to produce animation? Any ideas? Thanks already.
2012-03-03 13:38:00

Author:
terbas
Posts: 93


Hi buddy. Think I get what you mean. You want to make animated frames?
Ok, what you can try is-
Say, as you said- the 'breathing animation'...
If i was doing the animation like your planning, i would create a series of sticker panel material 'panels' around 4x4 and flat.
onto each of these i would use either normal stickers or paintings for, say the different frasmes of thearm moving. you can make a seperate panel for each frame image. THen just select the whole lot and make them all as one object. Now each frame is saved and kept safe.
Now you can place a base of a 5 wide by 10 high sticker panel material block and draw the basic body onto it then place somewhere your object of all the frames. You can use sticker tool to remove the frame you want from a panel and with the grid off, place it in position. on the base panel. (say for example this is a torso. Now cop this panel with the torso a few times and in each frame add on the arms in a slightly different position.
So... think of it like the base body panel frame is what you place all your frames on, and the series of panels you copied as an object with all the different elements on them is your pallete from wich you can take each 'cell' from. (sorry if i didnt explain it well though)
To do a good skinnig effect (overlaying the new frame over the old one)- select you very first sticker panel frame (with the basic torso on it) and copy it. then place the copy behind the other one (which you can line up directly a fayer behind. now select the front sticker panel layer and press R1 to conceal it (yet still see the block). once lined up, turn off the grid and select FRONT VIEW. Now you can place accurately the various components-like the arms Copy this frame and repeat the process with the new frame in the front and a blank one behind.

Sorry again if this sounds confusing.
2012-03-05 23:20:00

Author:
Sean88
Posts: 662


Thanks, m8. Sort of confusing, true, but inspiring too. I'll try this. But you know what, although we, users, are able to find work-arounds, the irritating thing about this game is that MM knows the game's faults and does nothing about them, which, in turn, compels us to spend more time on doing things that could have been simply done if the game functioned properly.

Once again, thanks a lot.


EDIT: Post moved from another thread.-LL

They don't (and I fear, won't) do anything about this. It's been about 6 months since this problem is acknowledged and the result: A big ZERO.
Thanks MM. For a tool that doesn't work properly from the start. It is wise to promise something and then rendering it useless by not repairing it due to concerns about copyrights. Then, why in the first place, did they release such a tool?
2012-03-06 09:56:00

Author:
terbas
Posts: 93


The last post here was made last year! and you have already made a thread about this over in help, why resurrect this one too? Mm are working on a new IP and will therefore do nothing... they are handing over the code to studios less experienced in using it (hence the broken emitters recently, as pointed out by Spaff). Therefore it takes even longer to coordinate bug fixes. Also sony have to approve each patch which takes a few weeks (even longer if issues are found) No amout of complaining will fix this, they are not superhuman... and people actually have gamebreaking bugs which should always take priority (such as the dangerous sackperson glitch breaking peoples profiles).

I notice you keep mentioning consumer rights... but surely you also have the responsibility to thouroughly research a product before buying it... if you had waited a few days you would have seen that problems were present and could of avoided it. Food for thought.


Edit: posts moved from an older resurrected thread, however, going to keep the message intact/unedited (for the sole purpose of keeping it a complete record)
2012-03-06 13:01:00

Author:
ForgottenEnigma
Posts: 1414


I meant L1 to conceal it, sorry.
Yes... I know what you mean. There is so many additions they can make to the game... its infinite. I can see both sides of the coin.
ON THEIR SIDE- They have so much time spent bug fixing and tweaking on little big planet... financially, they have to move on with other projects too. And maybe the bugs in the painmting are just something that they cant seem to fix (it does happen).When they make a game like lbp2 thats so customisable, certain errors will creep in that could be unfixable. JMO)
ON OWR SIDE- Its frustrating when we are expecting things to be fixed and they dont seem to do it. There's so many things that people want in the game. Me personally, Id love 3 things....the apint tools paintings working. a better hand version on the creatinator that can be made invisible (so we could make better guns in hands, and more efficent thermo, where it doesnt fill so fast.
2012-03-06 14:17:00

Author:
Sean88
Posts: 662


When you sell things with "money", it gives the customers the right to complain if what they bought doesn't work/function properly. You may not consider a particular problem important, which, for another person, may be the most important of all problems. To me, the corrupted Paint stickers was the greatest problem ever in the history of LBP 2 (which, for now, seems to be solved thankfully). They are not superhuman, true. But if you sell millons of copies of your game throughout the world, that brings some responsibility. And as Stan Lee put it, "With great power comes great responsibility".2012-03-11 11:38:00

Author:
terbas
Posts: 93


When you sell things with "money",.....".
Thats pretty much says it all. To make an analogy, Windows OS comes, beside the rest of its huge funcionality and bugs, with a version of MSpaint. I guess anyone could imagine what will happen (suing and complain storming?) if you saved something in paint and then after a day or two the file was corrupted.
Obviously though Microsoft and MM cannot compared to the same scale in terms of recognition.
2012-03-11 14:13:00

Author:
zupaton
Posts: 167


When you sell things with "money", it gives the customers the right to complain if what they bought doesn't work/function properly...

That's true, but in practice, convincing the company reponsible to do anything about it can be rather painful. You might be able to get a refund, depending on the laws in your country, otherwise the only realistic option may be litigation.
2012-03-11 19:42:00

Author:
Aya042
Posts: 2870


but surely you also have the responsibility to thouroughly research a product before buying it
I almost broke my keyboard when I read that. "I know my product doesn't work, but hey, you didn't ask me if it worked so it's not my problem..."


Windows OS comes, beside the rest of its huge funcionality and bugs, with a version of MSpaint. I guess anyone could imagine what will happen (suing and complain storming?) if you saved something in paint and then after a day or two the file was corrupted
The massive comparison. If you can hear me, I'm clapping my hands right now. Okay, it doesn't break Windows that paint lags. Bug it would be terrible. And funny thing, people buy windows and it comes with paint. Imagine if you had to buy paint, and it had file corruption. That's what we got in LBP, we bought move and it lags.

Six months. They still sell new DLC. They make patches which add DLC and create new bugs. Wow. And now you guys want to protect them ?
2012-03-12 02:54:00

Author:
Unknown User


Six months. They still sell new DLC. They make patches which add DLC and create new bugs. Wow. And now you guys want to protect them ?[/QUOTE]

Well said. People in defense of the the wrongs that have been done to themselves. As if the company belongs to them or as if they are the attorneys of it. As I said above, "no criticisms allowed". Let the game not function properly ("the problem is not game-breaking" they say, which implies that only game-breaking problems should be considered as 'problems&apos No. Problems differ in scale in the eyes of seperate individuals. Just post some messages to their site or getsatisfaction... That was all I proposed. This is not an all out war. The only thing we should do is "make our voices heard" that they take the problem "seriously" unlike many users themselves.
2012-03-14 08:51:00

Author:
terbas
Posts: 93


I've not played LBP2 since losing all my paintings at launch. After already wasting so much time fannying about with borked pistons in LBP, this was really the last straw for me and I've been in a major mood with it ever since. Not to mention ?56 out of pocket.

I do really miss it though (Hence my lurking on the forums) and I'll most likely give in to yet another workaround eventually/maybe, but this has really damaged MM's reputation as far as I'm concerned and I won't be so quick to part with my money next time. I'm probably not the only one!
2012-03-14 12:04:00

Author:
Kiminski
Posts: 545


@ Kiminski

Very very well said! Mm has fallen far from grace... This glitch is just stupid. And now there is a new glitch which turns almost every object in a level into (!) marks even if it is not complex at all. Shame on you Mm... Shame on you.
2012-03-14 22:28:00

Author:
Screeno
Posts: 153


Yeah, most companies I used to love all fell in the last two years. Terribly.

Sony and their lack of communication with the hack of PSN. Sony and Polyphony Digital when it took a month before I were able to play Gran Turismo 5 because of I lag. I just bought the game and it doesn't work, but it's an update problem and not the disc. One month. 15 emails to PlayStation. 15 replies, none helped, and most of them were bad replies like "ask on the forums" or "contact Polyphony" - duh, I clicked on the contact button on their site and it linked to this email!!!
Apple after my sister's iPods broke, one after another, and after getting so much lags because of iTunes. Microsoft after office 2007, which moves everything around and makes loads of lag. Microsoft when I discovered Firefox. Mozilla when I found Chrome. Hotmail with laggy linked files. Sony when I got a Vita which doesn't read half the PSP games and not a single PSone classic. Sony when I paid 60 bucks on a 16 GB memory card, 3 times the price of a SD card. Facebook when I found twitter. McDonalds when I ate at Subway. My school after they made fast-food ban rules which include Subway.
2012-03-15 01:19:00

Author:
Unknown User


Can't you also put it in a prize bubble and collect it?2012-03-15 20:57:00

Author:
Unknown User


I've not played LBP2 since losing all my paintings at launch. After already wasting so much time fannying about with borked pistons in LBP, this was really the last straw for me and I've been in a major mood with it ever since. Not to mention ?56 out of pocket.

I do really miss it though (Hence my lurking on the forums) and I'll most likely give in to yet another workaround eventually/maybe, but this has really damaged MM's reputation as far as I'm concerned and I won't be so quick to part with my money next time. I'm probably not the only one!

You're not, m8. Although I still find the idea of creating our own games still exciting, I hardly find the will to go back to the game, which is a showcase of glitches. The producers should have cared for their game much better than they actually do now.
2012-03-17 13:34:00

Author:
terbas
Posts: 93


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