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#1
Meteor Mayhem 3D (1 PLAYER)
Archive: 13 posts
http://i1.lbp.me/img/ft/491a894b340715d62155c857bb7496dca98d3410.jpg http://http://i0.lbp.me/img/ft/bc0d2b78ad967dcd10e1352df344be78918a59bd.jpg http://lbp.me/v/egzmm6 http://i0.lbp.me/img/ft/bc0d2b78ad967dcd10e1352df344be78918a59bd.jpg | 2012-02-29 01:42:00 Author: evret Posts: 612 |
OMG HAX! I'll be sure to play this and get the high score when I get home. | 2012-02-29 02:09:00 Author: Mr_Fusion Posts: 1799 |
sweet! I'll be sure to queue this then beat fusion's high score. | 2012-02-29 03:01:00 Author: biorogue Posts: 8424 |
not the easiest score to beat..... http://lbp.me/v/egzmm6/scores | 2012-03-01 07:48:00 Author: evret Posts: 612 |
^^ HAX ... hmmmm almost cracked the top 10 on my first go though... | 2012-03-01 08:40:00 Author: Mr_Fusion Posts: 1799 |
Hi, evret ! Great to find new level from you. You always surprised me with using 3D glitch. And this level is one more good example of it. Very cool! I love it! And will wait for some new amaizing creations from you! And here is the video of your level: http://www.youtube.com/watch?v=klU1t_6PhPA From Russia with love, Domick12 | 2012-03-01 22:11:00 Author: Domik12 Posts: 838 |
my score was so pitiful I think it's below last. Anyway, this blew me away in every aspect. Great level with top of the charts visuals and effects. I love the rapid thumb animation. Just a great level that is a blast to play, it stunk that I stink so bad at it. Got to keep trying. | 2012-03-02 20:33:00 Author: biorogue Posts: 8424 |
Well done! (I too from Russia) | 2012-03-02 20:39:00 Author: Unknown User |
it stunk that I stink so bad at it. LOL, QFT. It's pretty addictive because it's so easy, but then it's not THAT easy... | 2012-03-02 21:32:00 Author: Mr_Fusion Posts: 1799 |
Wow, no clue as to how you accomplished this. to me this looks more advanced than Steve Big Guns's FPS as your camera view can move in any direction rather than just left/right. Well done! I'll definitely give this a play. | 2012-03-03 00:56:00 Author: Ricky-III Posts: 732 |
Wow, no clue as to how you accomplished this. to me this looks more advanced than Steve Big Guns's FPS as your camera view can move in any direction rather than just left/right. Well done! I'll definitely give this a play. this level doesn't use the 3d cam like my third person shooter (http://lbp.me/v/1g9hte) or like steve's FPS. it just uses the extra layer glitch and makes the meteors move back to the player layers by activating an in/out mover on them. i also use movers on the meteors to make it look like you are able to turn around etc instead of moving the ship which would have been more limiting gameplay wise my score was so pitiful I think it's below last. Anyway, this blew me away in every aspect. Great level with top of the charts visuals and effects. I love the rapid thumb animation. Just a great level that is a blast to play, it stunk that I stink so bad at it. Got to keep trying. the thumb animation is just a close up of a sackbots hands while in a controlinator, i managed to get the view between his head and his hands by giving him a small head, bumping him into forground layers and a lot of patience (unusual for me lol) | 2012-03-03 04:15:00 Author: evret Posts: 612 |
Lol, your explanation makes sense to me! But yeah... tricky to visualise if you didn't see it getting built. The most amazing thing about the level is how little thermo it uses. | 2012-03-03 08:12:00 Author: Mr_Fusion Posts: 1799 |
The most amazing thing about the level is how little thermo it uses. when everything is emitting it used to over heat, i had to scale back the number of meteors at any given time to stop emitters from failing. had to try and keep everything else light on thermo so i could still have a decent amount of meteors, the start is destroyed and the ending is emitted too. not using dynamic emitting either even though it makes it so much easier to make make changes. i just cant leave the originals in the level | 2012-03-03 08:39:00 Author: evret Posts: 612 |
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