#1
Little Big Metal Gear
Archive: 5 posts
Hey everyone. I have been planning on working on a project for quite some time now, and I decided that I'm going to get it started. If you can't already tell, im a huge fan of the "Metal Gear Solid" games. I've always wanted to re-create my favorite title in the series in littlebigplanet. I'm committed to seeing this project through to the end, but for me being a novice in littlebigplanet creation, it's proving to be pretty difficult. I'm decent with logic, but it's somewhat hard for me to apply my knowledge of it into certain things, mainly boss battles. So I come here wondering if anyone would be willing to help. ![]() I'm not in dire need of a full team of professionals, but just someone more experienced in working with logic and making things really come together, with some open mindedness on how to embark on creating certain things. To give an idea of what I'm having trouble with, I will give some examples. The first boss battle in my level takes place in a small square room with five pillars. Four near the four corners of the room and one dead center. This level is a gun fight between two people, and if you go inbetwren any of the pillars or into the middle, you will die. It's an easy concept and I was thinking would be best done in overhead view. Here's a video of the original boss fight from the game to give a better idea. http://www.youtube.com/watch?v=ukEV89Ik8LY The second one I am having trouble with, is probably the most common boss battle in littlebigplanet, but for some reason I can't make it work. It would be a tank battle in a small enclosed space. The tank has a cannon and machine gunner. The way to defeat the tank would be to take out the machine gunner. I have no problem with the point system and how the tank would be defeated, but the tank mechanics itself. I want the tank to move back ad forth while somewhat accurately firing the cannon on a certain interval and same with the machine gun. Whenever I try this one out, it is extremely easy. The tank is stationary and the cannon is firing at random and all I have to do is find aspire and shoot. Another vital thing I could use help with, is overall design and presentation. I have limited materials to work with, but I like things to be accurate and artistic. I try my best to do both of these, but my levels still end up looking bland and choppy, and don't really seethe right tone. So anyone that knows the game, and the design and mood it has, that's good at visual design would be more than welcomed to help with this. ![]() These are just the two that I have been working on so far, but there will be alot more challenging battles and puzzles I would like to create. So if anyone would be willing to help, that would be beyond great. Also it would be nice if you had played the metal gear solid game before, just so that it can really stay true to what it is, and maybe whoever wants to help could have the same interest own the project as I do. ![]() ![]() | 2012-02-28 16:36:00 Author: Foxdie ![]() Posts: 26 |
If you havn't already, I'd suggest investing in the mgs level kit. Your get the paintinator powerup / paint switch, a soldier costume, mgs themed materials /music / stickers, spotlight object that can detect sackpeople and a bunch of Mgs sound objects like the codec etc. Good luck on your project | 2012-02-28 17:24:00 Author: ForgottenEnigma ![]() Posts: 1414 |
Thanks, and yeah I definitely did. It's pretty much built the foundation of effects in my project. | 2012-02-28 17:27:00 Author: Foxdie ![]() Posts: 26 |
If you want my help I'll gladly help. Im quite good with logic as well, and I can apply it on bosses ![]() ![]() | 2012-03-05 20:39:00 Author: Potunator ![]() Posts: 58 |
If you want my help I'll gladly help. Im quite good with logic as well, and I can apply it on bosses ![]() ![]() Also, i am going to be needing someone to create some music for this project. It's only one song, but it will be somewhat chellenging. Here is the link: http://youtu.be/6miaTf1gF4g If anyone feels like they areup to the challenge, it would be majorly appreciated. I only ask that the first 3 minutes of the song are so are done, but this recreation just wouldnt feel the same without it. ![]() | 2012-04-09 01:07:00 Author: Foxdie ![]() Posts: 26 |
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