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#1

Little Big Metal Gear

Archive: 5 posts


Hey everyone. I have been planning on working on a project for quite some time now, and I decided that I'm going to get it started. If you can't already tell, im a huge fan of the "Metal Gear Solid" games. I've always wanted to re-create my favorite title in the series in littlebigplanet. I'm committed to seeing this project through to the end, but for me being a novice in littlebigplanet creation, it's proving to be pretty difficult. I'm decent with logic, but it's somewhat hard for me to apply my knowledge of it into certain things, mainly boss battles. So I come here wondering if anyone would be willing to help.
I'm not in dire need of a full team of professionals, but just someone more experienced in working with logic and making things really come together, with some open mindedness on how to embark on creating certain things.
To give an idea of what I'm having trouble with, I will give some examples.

The first boss battle in my level takes place in a small square room with five pillars. Four near the four corners of the room and one dead center. This level is a gun fight between two people, and if you go inbetwren any of the pillars or into the middle, you will die. It's an easy concept and I was thinking would be best done in overhead view. Here's a video of the original boss fight from the game to give a better idea.

http://www.youtube.com/watch?v=ukEV89Ik8LY

The second one I am having trouble with, is probably the most common boss battle in littlebigplanet, but for some reason I can't make it work. It would be a tank battle in a small enclosed space. The tank has a cannon and machine gunner. The way to defeat the tank would be to take out the machine gunner. I have no problem with the point system and how the tank would be defeated, but the tank mechanics itself. I want the tank to move back ad forth while somewhat accurately firing the cannon on a certain interval and same with the machine gun. Whenever I try this one out, it is extremely easy. The tank is stationary and the cannon is firing at random and all I have to do is find aspire and shoot.

Another vital thing I could use help with, is overall design and presentation. I have limited materials to work with, but I like things to be accurate and artistic. I try my best to do both of these, but my levels still end up looking bland and choppy, and don't really seethe right tone. So anyone that knows the game, and the design and mood it has, that's good at visual design would be more than welcomed to help with this.

These are just the two that I have been working on so far, but there will be alot more challenging battles and puzzles I would like to create. So if anyone would be willing to help, that would be beyond great. Also it would be nice if you had played the metal gear solid game before, just so that it can really stay true to what it is, and maybe whoever wants to help could have the same interest own the project as I do. Also anyone with just any interest in this project at all is welcome to come help, even if you are worse at these things than me (very unlikely). It would keep things fun and interesting, and of course I am always open to new ideas, and in really easy to work with. So if anyone would be interested in helping, or working on the project just send a friend request or a personal message to my psn at ihateyou11. Don't let the ID intimidate you, I'm a really nice person.
2012-02-28 16:36:00

Author:
Foxdie
Posts: 26


If you havn't already, I'd suggest investing in the mgs level kit. Your get the paintinator powerup / paint switch, a soldier costume, mgs themed materials /music / stickers, spotlight object that can detect sackpeople and a bunch of Mgs sound objects like the codec etc.


Good luck on your project
2012-02-28 17:24:00

Author:
ForgottenEnigma
Posts: 1414


Thanks, and yeah I definitely did. It's pretty much built the foundation of effects in my project.2012-02-28 17:27:00

Author:
Foxdie
Posts: 26


If you want my help I'll gladly help. Im quite good with logic as well, and I can apply it on bosses I'm currently working on a boss for a co-op puzzle / platforming level. When I'm finished with that, you can check it out and see if you dig my groove (lolwut) and you can decide if you want my help. How's that sound? 2012-03-05 20:39:00

Author:
Potunator
Posts: 58


If you want my help I'll gladly help. Im quite good with logic as well, and I can apply it on bosses I'm currently working on a boss for a co-op puzzle / platforming level. When I'm finished with that, you can check it out and see if you dig my groove (lolwut) and you can decide if you want my help. How's that sound? Hey, sorry for the one month long reply, but I am still planning on completing this project, so if you feel at all still interested, it would be much appreciated. Seeing as I had to buy a new PS3, I am going to have to restart the levels from scratch, so i wont be needing your help right away, but if you still feel like helping, just send me a friend request.

Also, i am going to be needing someone to create some music for this project. It's only one song, but it will be somewhat chellenging. Here is the link: http://youtu.be/6miaTf1gF4g
If anyone feels like they areup to the challenge, it would be majorly appreciated. I only ask that the first 3 minutes of the song are so are done, but this recreation just wouldnt feel the same without it.
2012-04-09 01:07:00

Author:
Foxdie
Posts: 26


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