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inFamous Freeroam Content?
Archive: 8 posts
So, some friends and I are currently working on a freeroam level based on inFamous 2. It's already going to have most of Cole's Powers and those white mission cones you step into (they're level links), but I can't really think of anything else I could add. We haven't actually started making the real thing, we've just made bits and pieces of it, like the Cole-Bot and the Loading Screen. Any help? So far the bot has these powers: Alpha Bolt Bolt Stream Artillery Bolt Alpha Grenade Double Grenade Freeze Grenade Alpha Rocket Tripwire Rocket Freeze Rocket Combat Roll Static Thrusters Climbing Abilities Other features: Electricity Meter Powers Quick Change Menu Respawn System and Loading Screen Mission Cones (that activate level links) 3D Scenery Enemies The black and white effect when you're about to die. Currently on Version: 2.03. Or, if you like, you can just join our group. Everyone in our group has played inFamous before, so our level is going to be very accurate (so the map and the powers are accurate, but not the main menus and stuff). We are very talented creators who don't get recognized for our work, so don't underestimate us! Our team: Me - Scenery, Logic, Updates Wheelbase911 - Logic, Testing Skilla_Pro_300 - Scenery, Company (he's fun to be around) Punkwill - Music Killerfrogy - Occasionally visits and gives advice. Question: Should I release a technology demo? We've already updated the bot several times after publishing its first level. | 2012-02-25 04:46:00 Author: Kaboosh99 Posts: 359 |
Now we've made a main menu... we're not sure if it should be used for our current inFamous 2 Freeroam or our first level, Alden's Rampage. | 2012-02-26 03:23:00 Author: Kaboosh99 Posts: 359 |
Freeroam should be a place where the player can do whatever they want and have access to all the awesome stuff relatively easily. Perhaps there could be collectables scattered throughout the city that unlock cheats like the ability to turn off gravity. | 2012-02-27 22:18:00 Author: Ayneh Posts: 2454 |
Anybody want to help? We still don't have any new contributers.... | 2012-03-01 03:48:00 Author: Kaboosh99 Posts: 359 |
I'dd be glad to help a bit at logic and power-creation (or ennemies), but I'm bad at scenery and platforming gameplay. I'dd look at it before any promise though. I'm curious ^^ What health system are you using? I'm a master of health systems. | 2012-03-01 03:59:00 Author: Unknown User |
I'm using the health system in the real inFamous - when the screen goes black and white and you can hear your heartbeat after you get shot too many times. Because inFamous doesn't actually have health bars (except for bosses) we don't need a actual visual indicator. Here's some pics of our first inFamous level (not the one we're working on): http://i0.lbp.me/img/ft/1501b9f79668fea5bf6c3a01da9b599e1f5c450d.jpg http://i1.lbp.me/img/ft/241b21b4c6e640d2102cd27c5421104807555c67.jpg If you really need to know what kind of creators we are, go to this link: http://lbp.me/v/9nq8nq So, anyway, that level has our original Cole Bot, but we've improved it since. In our last update of the Sackbot, we added climbing abilities, combat rolls, a power quick change menu and improved Static Thrusters. We are very good at our own things - I'm good at 3D stuff, logic and destruction, Skilla_Pro300's a fast creator, Wheelbase911 is good at logic and weapons, and Punkwill can make an awesome song in under ten minutes. Just send me a friend request if you wanna see for yourself what sort of creators we are. | 2012-03-01 21:14:00 Author: Kaboosh99 Posts: 359 |
I was talking about the logic behind the health system. Counters, timers, feedback loops? I'll see when I join, but not today, I'm too busy. | 2012-03-01 23:18:00 Author: Unknown User |
We're currently using a very simple counter thingy that is reset by a timer (cause of the regenerating health in inFamous). We're more concerned about the respawning system and the fact that the enemies SUCK at aiming. We couldn't be bothered putting proper guns on the Sackbots (now we just can't, because of the thermo), so we made them use creatinators. Could you do anything about the aiming problem? | 2012-03-11 00:36:00 Author: Kaboosh99 Posts: 359 |
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