Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Ideas and Projects
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Craftworld Aleste
Archive: 69 posts
http://ie.lbp.me/img/ft/21e5f5687e8a32dfe44b28b9e6e43822a23eae63.jpg Hi there. I have been doubting a bit about posting a thread like this but people have been asking how the project is going so I might as well keep you updated in a central place. Maybe it will stimulate me to work harder as well. Alright, Craftworld Aleste. A vertically scrolling shoot-em-up I have been working on since somewhere in May 2011, inspired by Compile's "Aleste (http://en.wikipedia.org/wiki/Aleste)" (1988) and "Aleste 2 (http://en.wikipedia.org/wiki/Aleste_2)" (1989) on the MSX homecomputer - games I loved to play during my childhood (and, occasionally, still do). Here is some gameplay footage from Aleste 2 (http://www.youtube.com/watch?v=5GNAv2rx-dM#t=0m30s). Scope I plan to release a level series that consists of 5 playable zones, a title screen/menu and an intro and outro cinematic. Originally I wanted to release everything at once; in part because LBP2 lacks a practical method to transport custom data from one level to another - and hence I wanted to stuff everything into one level. Over time I have abandoned that approach and will now publish first zone and an intro first and publish additional zones over the coming year. http://i2.lbp.me/img/ft/c12d919b1e0eadb26972e42401936ef35c373842.jpg Features The game features 6 upgradeable weapon systems freely to choose from, 3 manual difficulty settings and an automatic difficulty system on top of that which adjusts itself to zone progression and arsenal buildup. There will be no health system; instead, one hit and you're dead. The game puts heavy focus on dodge skills to stay alive; to aid in that, some enemies drop yellow powerups that - beside upgrading your main machine gun - will also grand you 1.5 seconds of invulnerability. Replayability I take replay value of a game very serious; I enjoy playing games myself that continue to give me a challenge. Aleste's replayability will come from its manual difficulty settings and a player's desire to beat a (personal) highscore; higher difficulty will reward more points; less dying and more kills will also receive bonus rewards. In time I plan to add an extra game mode that adds an additional challenge (and reward) to boss fights. After the player completes the zone (or loses all his lives), he will be given the option to replay the zone if he is unhappy about his results. Score will be rolled back to the amount he had when the player entered the zone. http://ie.lbp.me/img/ft/ede48675c23d8cb53dfcf8f950a7096aecaf7dab.jpg Boss fights A lot of focus in the game will be on beating zone bosses; beating the rest of the zone is an exercise in preparing for those fights by building up your arsenal, gaining extra lives and of course not losing any. The boss fights will scale up in difficulty as well, but only based on the manual setting. Ranging from easy, which requires moderate reflexes and a trigger happy finger, to hard, which will demand patience, fast reflexes, ammo conservation and attention to tactics. The first zone will feature two boss fights. I intend to give every zone at least two bosses. http://www.youtube.com/watch?v=d8zmPyuWcTo Music I make all the music myself, based on classic tunes from the original games. You can find most music I have made so far collected in this thread (https://lbpcentral.lbp-hub.com/index.php?t=65315-Craftworld-Aleste-Some-music). Status The first zone is practically finished right now. I am currently polishing the artwork, adding a few details here and there and playing around with the layout a bit. Fixing a list of bugs as well. The pre-zone battle menu needs to be integrated into the zone level and I still need to finish the post-game menu and score summary. Also, the intro cinematic isn't done yet. http://i0.lbp.me/img/ft/df09413d0a795f1f6488cb3528f23a052dc02cf9.jpg Timeframe? A month, perhaps two if things move slow (slower than they do already ). I currently have a closed alpha version of the first zone published which a few friends are testing for bugs. As soon as the above modifications are done (minus the intro) I intend to publish a closed beta for about a week before a live version. I'll try to write replies here with updates regularly. Oh... and spoiler movie of an early alpha version... http://www.youtube.com/watch?v=Jp5bARY5yxU | 2012-02-24 09:57:00 Author: Antikris Posts: 1340 |
I had the great fortune to be among people that have had the honor to try the Beta. I'm looking forward to this great work ll be complete! | 2012-02-24 10:04:00 Author: pirmaut Posts: 99 |
Wow, looking really good. I will look not forward to not seeing this on the cool pages because it doesn't contain the word survival on it but looking forward to playing it from my queue. Is it near completion? | 2012-02-24 11:33:00 Author: LittleBigSnooth Posts: 454 |
This project never fails to amaze me. I can't wait to see it published Will definitely keep an eye here to see what else is in store | 2012-02-24 12:05:00 Author: rialrees Posts: 1015 |
Wooooooooooooooop! Looks awesome! | 2012-02-24 16:30:00 Author: Valeview Posts: 1581 |
Look's amazing - good job! | 2012-02-24 21:56:00 Author: PixelJam Posts: 88 |
Update Feb 25: changing the looks of the aircraft. I have been unhappy about its bulky looks for a while; especially when moving along the edge of the screen the distortion becomes obvious. Made this new, much more slender version and will use it in the title screen as well. Another reason is that it turns out the emitter to respawn the chip has trouble with the toilet roll object on the original ship; the ship gets emitted into the wrong layer and no matter what I do I cannot fix it. The emitter works flawless with the new craft. http://i1.lbp.me/img/ft/691956f29ecfe3f86aed6eb9bf26b2db5dab7fdb.jpg | 2012-02-25 00:30:00 Author: Antikris Posts: 1340 |
Update Mar 4: updated the title screen typography and all appearances of the ship. Much happier with my own font spelling 'craftworld' than the borrowed one. http://i4.lbp.me/img/ft/60414c2385ec12b09bf5a0de92224a1e40b4d9ce.jpg The forest part of area 1 now features massive frog-like creatures crawling around, attacking you with alien eggs that are thrusted from their backs. http://i2.lbp.me/img/ft/762ee479136bdbe8b2dac8341e477c150ec137a2.jpg Fixed more bugs, added more detail (all the mini-eyes turn and stare at you as well ). The list is getting shorter and shorter. http://i3.lbp.me/img/ft/b734eac4e59881d30e9efae495483107110dce1d.jpg | 2012-03-04 12:55:00 Author: Antikris Posts: 1340 |
...You're a master of suspense...I really want to play this and fail at getting past the first area.(which I can hope'll be as awesome as I expect :3) Can't wait for it ^^ | 2012-03-04 15:35:00 Author: Valeview Posts: 1581 |
Update Mar 15: I refactured a lot of little stuff, added some new effects and did a bit of framerate optimizing. Squashed a lot of bugs. Here is a screenshot of the sun's reflection off of the river surface. http://ic.lbp.me/img/ft/c7ce8d8e8788121aac073ebf033dbc30e2c53eb3.jpg Stuff left to do for now: Refacturing the yellow powerup collision logic; a player can fly through and pick up a whole clutter of yellow powerups right now but they won't be counted correctly. Post-game menu to a) continue (if level completed succesfully), will redirect to score board until release of area 2, b) retry, restarting the zone with the score you had when you entered and c) quit, redirecting to the score board. Post-game score recap: how many enemies killed, ground targets destroyed, powerups collected and lives remaining. Bonus scores awarded in order to give player incentive to replay and get better. Pre-game weapon/options menu is finished but needs to be integrated. There should be an intro before the title screen. This bit is still the vaguest of all bullets on my checklist. And here is a sneak peek of an early boss design for area 2: an infested jet liner. http://ib.lbp.me/img/ft/4fbd2316fe0738df6d8d81b20467b009b7186d3e.jpg | 2012-03-15 10:53:00 Author: Antikris Posts: 1340 |
:O That reflection looks amazing! | 2012-03-16 02:39:00 Author: BrosefJenkins Posts: 87 |
Update Mar 17: I decided that the post-game menu and bonus score recap is something better suited for a later release - like with the second zone, when it actually makes sense to continue or retry. This will bring a release date closer as well. I implemented the pre-game menu today and apart from a few small glitches it works beautifully. Next: the powerup collision rehaul and an intro. http://i4.lbp.me/img/ft/5241be9da0c98d037cbbb4281574a03f789ede1b.jpg | 2012-03-17 19:35:00 Author: Antikris Posts: 1340 |
I have a quick question sir kris, Is this game going to be 1 player? | 2012-03-18 10:58:00 Author: RoDRiGo-FiLiPiNo Posts: 60 |
I have a quick question sir kris, Is this game going to be 1 player? Yes. 1 player only. Multiplayer is giving too much lag, so even having a spectator is not recommended. | 2012-03-18 13:07:00 Author: Antikris Posts: 1340 |
Update Mar 19: visual effects, yo. http://ic.lbp.me/img/ft/11c38714b917c842b458e5005398c75669e32f2e.jpg | 2012-03-19 16:26:00 Author: Antikris Posts: 1340 |
This should be a Mmpick, no joke. The visuals are insane. I love the use of sticker panel and decorations. CAN'T WAIT! | 2012-03-19 21:10:00 Author: BrosefJenkins Posts: 87 |
Thanks to the rigorous testing of my friends I have been able to weed out most of the (dozens of) bugs that were present in Beta 1. I have just republished a locked Beta 2 version that I am very satisfied with. Its biggest improvement the smoother performance and an accurate powerup count; just a few hurdles left now, of which the largest is a decent intro cinematic. Dang, I want to share this game with all of you so much. | 2012-03-25 11:05:00 Author: Antikris Posts: 1340 |
Here is a ***SPOILER*** video of the beta 2 version. http://www.youtube.com/watch?v=7pLFjiAjC9w | 2012-03-25 17:13:00 Author: Antikris Posts: 1340 |
Simply Amazing. I love how you have poured over every detail countless times. Release it when your ready, we'll be here to play it! | 2012-03-27 23:25:00 Author: peoriaspitfire Posts: 359 |
O_O There is no chance that this won't be MM picked ... Wait.. This is on LBP right? I can't really tell | 2012-03-30 01:20:00 Author: Wolffy123 Posts: 406 |
Update Apr 3: I just published version 2.2 of the private beta for my testers. It now plays very, very smooth, thanks to ironing out some logic and faulty physical collisions. The last boss of this zone (picture below) is now just the right difficulty, in my opinion. An intro cinematic is all that is left to do now. http://i3.lbp.me/img/ft/2c3f9a2c61848fe9c11c140878b4f25d6416ccb7.jpg | 2012-04-03 00:48:00 Author: Antikris Posts: 1340 |
This looks incredible - I would love to know when this is ready, it looks like a different game entirely and quite slick. The start menu looks especially polished - I love how the lower left image changes with each menu option, wow! | 2012-04-03 01:10:00 Author: aratiatia Posts: 374 |
Again... This isn't possible. For God sake, it shouldn't even be legal to make a level that good. | 2012-04-03 01:56:00 Author: BrosefJenkins Posts: 87 |
Update Apr 3: I just published version 2.2 of the private beta for my testers. It now plays very, very smooth, thanks to ironing out some logic and faulty physical collisions. The last boss of this zone (picture below) is now just the right difficulty, in my opinion. An intro cinematic is all that is left to do now. *Screams like a little girl hugging Justin Bieber for the first time* | 2012-04-04 01:58:00 Author: Wolffy123 Posts: 406 |
http://i.imgur.com/I27Ny.png http://i.imgur.com/e9O7O.png | 2012-04-09 16:01:00 Author: Antikris Posts: 1340 |
O_O *arrests antrikis* Dude... If this isn't picked... I will hunt Stevenl down. | 2012-04-09 20:37:00 Author: BrosefJenkins Posts: 87 |
The polish this level has looks insane. Best shooter made on LBP hands down. Its seriously gonna blow the other MM picked shooters away. Stunning. | 2012-04-15 06:55:00 Author: Alley_Cat_8633 Posts: 108 |
Yeah, this looks absolutely amazing. Definitely looks better than the bulk of the shooters out now. | 2012-04-15 07:45:00 Author: Night Angel Posts: 1214 |
If this isn't picked... I will hunt Stevenl down. Apart from the fact that it's up to Mm what they pick, this might run into the rule that levels based on brands not owned by Sony or released as DLC won't be Mm picked. | 2012-04-16 12:14:00 Author: Rogar Posts: 2284 |
Apart from the fact that it's up to Mm what they pick, this might run into the rule that levels based on brands not owned by Sony or released as DLC won't be Mm picked. Yup, there is a chance. Though Compile (the original company), nor their IP (the Aleste franchise) exist anymore, except perhaps in history books. Whatever way it turns out, I don't really care. I appreciate the sentiment behind it and that's it. | 2012-04-16 21:51:00 Author: Antikris Posts: 1340 |
http://i.imgur.com/fHZ3F.png | 2012-04-20 09:42:00 Author: Antikris Posts: 1340 |
It's coming along really well. I look forward to playing it when it's published. The second boss in the video posted earlier looks fun to fight, maybe it could last longer? | 2012-04-21 21:33:00 Author: Ayneh Posts: 2454 |
http://i.imgur.com/zbNBj.png | 2012-04-27 23:35:00 Author: Antikris Posts: 1340 |
Woah! That's fantastic. Can't wait to play it. | 2012-04-28 06:56:00 Author: EdReedFan20 Posts: 18 |
http://alltheragefaces.com/img/faces/svg/happy-cuteness-overload.svg It's... it's BEAUTIFUL!! | 2012-05-14 05:24:00 Author: Kaboosh99 Posts: 359 |
The second boss in the video posted earlier looks fun to fight, maybe it could last longer? It will last longer. It is a tough boss fight to balance, though. Some people find it easy, some find it way too hard. I think I have found a good middle ground at this point. And if not, then I will probably dumb it down in the future, when I release the second zone. That's how they do things in MMORPG's. | 2012-05-25 20:11:00 Author: Antikris Posts: 1340 |
It looks great! I can't wait to play it and if its not a Mm Pick it'll at least be spotlighted. | 2012-05-28 15:33:00 Author: Halfire Posts: 132 |
http://i.imgur.com/CWpOw.png | 2012-06-02 22:54:00 Author: Antikris Posts: 1340 |
http://i.imgur.com/CWpOw.png ... Was this made in LBP? ... If you say yes.. Then I don't believe you.. | 2012-06-03 00:45:00 Author: Wolffy123 Posts: 406 |
... Was this made in LBP? ... If you say yes.. Then I don't believe you.. Yes. There is not enough split-screen cinematic in LBP. I recall Muddledmuppet doing it once and it looked magnificent. | 2012-06-03 01:44:00 Author: Antikris Posts: 1340 |
My god. I can't look at you. You hacker. Nah, jk. I wantz ter pway it. NAO. :kz: | 2012-06-03 01:50:00 Author: Kaboosh99 Posts: 359 |
Yes. There is not enough split-screen cinematic in LBP. I recall Muddledmuppet doing it once and it looked magnificent. I don't believe you ;D | 2012-06-03 15:50:00 Author: Wolffy123 Posts: 406 |
http://i.imgur.com/gjfPJ.png | 2012-06-11 10:01:00 Author: Antikris Posts: 1340 |
Mind = ****** How da, wa ta Looks awesome! | 2012-06-11 11:11:00 Author: waaghgork Posts: 160 |
http://i.imgur.com/gjfPJ.png WHY YOU MAKE US LOOK BAD HUH?! Ahha keep up the great work. Can't wait to play this. | 2012-06-11 22:48:00 Author: Wolffy123 Posts: 406 |
Wow. Wowowowow. | 2012-06-14 08:53:00 Author: Unknown User |
Updated the title screen with the 3D jet. This will be the last and final version. http://ie.lbp.me/img/ft/21e5f5687e8a32dfe44b28b9e6e43822a23eae63.jpg Here is an impression of how the title screen has changed over the months. http://i.imgur.com/1KIVD.png | 2012-06-14 22:53:00 Author: Antikris Posts: 1340 |
You, sir, are my LBPHero ... | 2012-06-15 01:51:00 Author: Wolffy123 Posts: 406 |
http://if.lbp.me/img/ft/d7f166b483ea23e9c8d1adb523437026a5cff9ae.jpg The pre-action menu screen has some more depth to it now, with a background picture. It also helps reminding you you are about to play Area 1; when I release more zones this addition may help prevent confusion (people wondering, after Area 1, why they are in the menu again). | 2012-06-24 09:49:00 Author: Antikris Posts: 1340 |
http://i0.kym-cdn.com/photos/images/original/000/288/643/6c6.jpg | 2012-06-24 10:35:00 Author: waaghgork Posts: 160 |
... ... ... ... ... | 2012-06-24 16:08:00 Author: Wolffy123 Posts: 406 |
My jaw just fell on the floor, anyone wanna help me find it among this huge pile of dropped jaws? | 2012-06-24 17:04:00 Author: BIGGamerer Posts: 182 |
My jaw just fell on the floor, anyone wanna help me find it among this huge pile of dropped jaws? I found them! .. No.. Wait.. Those are mine.. | 2012-06-24 19:10:00 Author: Wolffy123 Posts: 406 |
http://i.imgur.com/tX7Vc.png | 2012-07-29 15:40:00 Author: Antikris Posts: 1340 |
Cooooooooool | 2012-07-29 17:48:00 Author: Wolffy123 Posts: 406 |
http://i.imgur.com/tX7Vc.png Wow. That's the first update in like, ages. Thank yooooooooou. | 2012-07-30 10:44:00 Author: Kaboosh99 Posts: 359 |
I remember testing this back when you had the first title screen, and only 1 boss. This is truly one of the most well done levels, no, that's not quite right. This is the best looking game I've seen on LBP. Every setpiece has so many subtle components that you forget you're even looking at LBP, and start to think you're actually playing the game. I hope this recent Progressive debacle hasn't turned you off creating in LBP. I'd hate to see this masterpiece incomplete. | 2012-08-21 18:34:00 Author: SSTAGG1 Posts: 1136 |
http://i.imgur.com/8kyKn.png | 2012-09-06 22:44:00 Author: Antikris Posts: 1340 |
OH WOW! The cockpit photo is fantastic. | 2012-09-09 03:23:00 Author: Unknown User |
http://i1.lbp.me/img/ft/2e12f2bce4f7c30cb8cfdd0d5f7a6066e7c92476.jpg | 2012-09-09 22:10:00 Author: Antikris Posts: 1340 |
Fanceh Panceh | 2012-09-10 21:03:00 Author: Wolffy123 Posts: 406 |
http://i.imgur.com/Hu4pp.png It's close. (edit: updated pic) | 2012-10-13 23:31:00 Author: Antikris Posts: 1340 |
http://i.imgur.com/mnrDm.png It's close. o.e You're insane. | 2012-10-14 01:35:00 Author: Wolffy123 Posts: 406 |
I'm curious how you achieve these very nice lens flare effects! | 2012-10-18 07:36:00 Author: Unknown User |
Anti... you are amazing. When you finally release this, the whole world will tremble. Remember that. I'm curious how you achieve these very nice lens flare effects! The fact that there is a lens flare sticker should definitely help you figure it out. | 2012-10-18 09:16:00 Author: Kaboosh99 Posts: 359 |
I'm curious how you achieve these very nice lens flare effects! Usually a sticker on (black) holo material or sticker panel. I used to use the lens flare sticker that comes with the game, but more often now I mix in my own glows and rings, created via Move paint. The blurriness of holo material can be a nice side effect but I don't always like the texture that holo has; the light flowing over the deck barrier in the right of the picture comes from holo texture, so in this situation it worked great. A lens flare is an (in photography often undesired) effect that occurs inside the lens of the camera. This means it is in front of everything else in the picture and - in case of animation - moves differently than other objects. In case of this scene I needed to put the lens flare ojects in the forward 3D layers and do its own animation as the camera pans in. During this I animate the light bubbles and rings separately to create a more realistic effect. What other advice can I give? Watch J.J.Abrams and Michael Bay movies. Play Battlefield 3. | 2012-10-19 09:33:00 Author: Antikris Posts: 1340 |
First release is live!! Here's the thread (https://lbpcentral.lbp-hub.com/index.php?t=75852-Craftworld-Aleste-first-release). I'll be updating this thread as I add new content. | 2012-11-24 16:57:00 Author: Antikris Posts: 1340 |
This looks astounding! Everyting, gameplay, visuals, is just great. I've wanted to make such a level for a very long time and I can't imagine anyone doing a better job then this! Very excited about this level. Cant wait to play it | 2012-11-24 17:42:00 Author: bluearth Posts: 100 |
WAA! awesome level! Congratulation of the mm picks!You have deserve this^^ | 2012-11-30 12:18:00 Author: remy-46 Posts: 33 |
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