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Lucky Strike

Archive: 5 posts


Lucky Strike is a platformer made of 27 rooms with a different challenge in each.

The gameplay is focused on grabbing. It's possible to complete this level by jumping only three times.

Followers set to follow tag are used to create the obstacles. There are no invisible pistons or motor bolts.

Visually the level is made to look like it almost could be built in reality. The black and white decor is crafted out of plain materials.

Listen to this level. Musical sound effects play an important part.

Lucky Strike is the brother of Close Quarters (http://lbp.me/v/ye30-v).

http://i666.photobucket.com/albums/vv21/Kipmonlin/Lucky%20Strike/LuckyStrike25.jpg

http://i666.photobucket.com/albums/vv21/Kipmonlin/Lucky%20Strike/LuckyStrike29.jpg

http://i666.photobucket.com/albums/vv21/Kipmonlin/Lucky%20Strike/LuckyStrike32.jpg

http://i666.photobucket.com/albums/vv21/Kipmonlin/Lucky%20Strike/LuckyStrike40.jpg
http://lbp.me/v/9syzhn
2012-02-23 16:14:00

Author:
Kipmonlin
Posts: 251


Played this a few weeks ago. I almost seems like a blur now....

From what I remember, this level contains a whole gallery of unique challenges. The visual style is fantastic, and I loved the thought that was put into the different sections. There were a few sections (such as the one with the blocks that quickly move and stop in repetition... that actually made me a bit queezy. Not that that's a bad thing - I don't ever remember getting that particular feeling from a video game before.

Highly recommended!
2012-02-23 20:32:00

Author:
CCubbage
Posts: 4430


sounds good. added.2012-02-23 20:49:00

Author:
biorogue
Posts: 8424


The level design looks strangely intriguing--in a good way, of course. I'll queue this up for a run tonight.

EDIT: Sorry it took me a little longer than I said, but I played through it and, well, it was pretty good! I liked how each room needed a different strategy to get across, and each way was done very well. For a few of the sections I got a little mixed up with the optical illusions, which sufficed to say were effective I also liked that the music you used was toned down and a little quiet--that worked really well with the black-on-white setting, I felt. Overall, this is a very clever level and I quite enjoyed playing it.
2012-02-24 00:04:00

Author:
Mysteltain
Posts: 59


I liked the escher-esque geometrics on the walls as well as the general movement throughout the level. I thought that the point award at each spawn was nice too.

I think that if it was time based and you had to clear as many rooms before it ended would make a good challenge, and if you cleared it all in the time limit you get a bound few points.
2012-02-26 02:42:00

Author:
Mr_Fusion
Posts: 1799


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