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#1

CherryFalls

Archive: 6 posts


My most recent level, Hope you enjoy it!
Here is a link to queue it up -
http://lbp.me/v/96bw40

http://lbp.me/v/96bw40
2012-02-21 01:18:00

Author:
PurpleIris88
Posts: 108


Alrighty. Here is my review for your level, "Cherryfalls". Please note that I was writing this review as I was playing it, like I do with the majority of levels I review.

'It starts off nice and pretty, hearts all over, and a.....waterfall of love? Anyway though, a big heart, covered in flowers rises up, only to break into pieces, showing a heart within the heart. Here, I think you could've had sounds for each time a piece broke off, just to add to it sort off. Besides that, the starting landscape is nice, and the music is most suitable. I did however spot a bug not long at all after starting up the level, and it happens to be the kind of "level escaping" bug. I'll explain.....

After arriving at the chocolate platform with the next checkpoint, you arrive at this area, where you can easily drop down into the water below, as shown here.

http://i.imgur.com/plYU4.jpg

After making sure to swim quickly and not touch the pink gas, I arrived at the other side, approaching some dark matter and an ocean for me to roam, as, shown here.

http://i.imgur.com/STUTV.jpg

Now, you have a few ways to approach this, such as extending the pink gas to the level floor, closing off that area you could drop down and swim in, whatever. Just in case, I made sure to keep swimming over, and I found a room filled with cherries, blocked off by a wall, but this can still be thought of as an "escape bug", as I still got "out of the level".

Before I continue, I'll also have to advise you that even if you patch that up, there's another way of getting out, leading you to the same area. Say you don't drop down into the water, and continue to what looks to be a Heart elevator. Instead, I can simply pass it, jump to the hill/wall to the right, and then grab on, helping me up some. Here's a picture for clarification.

http://i.imgur.com/WVLGO.jpg

It is then possible to jump up to the one higher up, in the back layer. Again, I had to grab to help myself up, but it is in fact possible. I then can walk right, and, presto, another escape. But I'm not trying to whine of course, and this doesn't really fit as a complaint. It's just that, since I'm already reviewing the level, I might as well inform you of any bugs.

Continuing though, going up the elevator was fun, although seeing as how it didn't go all that high up, I might recommend, after the doors shut on it, that it start go up a tee bit earlier than it is right now, but that's just minimal nitpicking. Although aiming for the various hearts was fun, not only do I think sounds could be added for when you shoot them, since they do act as switches, but also the platforms that drop down too. Plus, it got pretty annoying pretty quickly, using the movie camera each time a heart is shot at and something happens.

One of the many great creators in LBP, Mnniska, makes a great point I wholeheartedly agree with: Simple things like a door being opened, doesn't need a movie camera to be used. It's a minimal action and using a movie camera on those things can just be annoying, and using either a gameplay camera or none at all will work fine in this situation. Or at least, that's what it sounded like to me.

Anyway though, some things, like in this heart-shooting area, felt a bit messy, either jagged or....lump-y. Going over to the left edge, I liked the weird angle you gave, looking back at what I had just went through. Some of the decorations fit nicely, while others.....not as much.

http://i.imgur.com/tfKRk.jpg

That's just based off my opinion, I just think the pink squiggly decos aren't the best fit there. Also, I think it would be good to clean up the area in the following picture.

http://i.imgur.com/WgHRx.jpg

It just seems a lot messier than it needs to be, no offence whatsoever. I think if you just formed it together, without any holes, it would look better. While you're at it, it might be good to make the stairs the same height, but again, that's more minimal. It shouldn't take too much to do though, as the grid could help exponentially. Moving onward, I arrived at the place with the falling cherries. This was pretty fun, The cherry moved around real fast as I moved around, hanging onto it, but that's fine. Going underwater, I loved the angle it was at, with at, with the hearts and cherries, pulling the switch to let down the chocolate walls.

Next up, the underwater challenges. This is a nice addition in the levels, having to move hearts and heart chunks about. When the main middle heart glows, (which is a nice touch) signalling you've done it, I think it would be also good to add in a sound as each starts glowing. For the part with the labelled chunks you have to fit together in the heart, I understand the purpose of the "Ray-visor-esque" decorations, to show you that there are invisible edges, that it's pointing out for you. Although, I think it'd be good to find something more suitable, or better yet, just use a visible material.

If you were to use a visible material, I'd maybe suggest a "railing" material. Although you didn't use much invisible material, it would still block me a little sometimes, but with a railing, it doesn't block you, only the object, which would work perfectly in this case. Kudos though to the sound the final heart made when you finished putting the pieces together. Getting out of the water, I made sure to jump inside the yellow tunnel that awaited. (The yellow sticking out could be cut off and instead just point an arrow to the yellow tunnel you have to go through.

That finished it off, with a very fun bounce through the yellow little tunnel, leading me to the fluffy scoreboard on the fluffy little island thingy. Well, it was fun playing, and I didn't mean to be mean whatsoever by the number of critiques. In my reviews, I'll try to point out some good things, but I also make sure if there's anything that could use a little polishing. This one gets pretty close to :star::star::star::star: Pretty close. So, thank you for the enjoyable level, and I do hope this review was helpful.
2012-02-21 04:23:00

Author:
Dragonvarsity
Posts: 5208


great job as always DV. I'll add this to the queue2012-02-21 13:06:00

Author:
biorogue
Posts: 8424


thanks for this review just now getting to see it!....its an old one haha. Um yeah this level i cannot fix until I purchase 3 level kits which I used in it. LBP1 Game of the year addition had 30 bucks in downloads on it. Well years go by i get LBP2 finally got rid of LBP1 when i seen it imported all...well hubby gets a new memory chip thing for the ps3 and then boom all my LBP2 stuff is gone except for what was published. Eeeek. BUT wierd thing it has LBP1 on it still had my stuff...but it did not have the game of the year version which i had bought later...so all those 30 dollars in downloads gone and it says I cannot edit unless I buy the packs...the Metal Gear Solid one is the one with the paint gun so yeah...gonna get those for christmas ...again...maybe i can fix then. Your review was very very awesome and helpful I hope to fix everything needing fixing! thanks <32013-11-19 14:31:00

Author:
PurpleIris88
Posts: 108


Yay - queued 2013-11-19 18:02:00

Author:
Unknown User


thanks for this review just now getting to see it!....its an old one haha. Um yeah this level i cannot fix until I purchase 3 level kits which I used in it. LBP1 Game of the year addition had 30 bucks in downloads on it. Well years go by i get LBP2 finally got rid of LBP1 when i seen it imported all...well hubby gets a new memory chip thing for the ps3 and then boom all my LBP2 stuff is gone except for what was published. Eeeek. BUT wierd thing it has LBP1 on it still had my stuff...but it did not have the game of the year version which i had bought later...so all those 30 dollars in downloads gone and it says I cannot edit unless I buy the packs...the Metal Gear Solid one is the one with the paint gun so yeah...gonna get those for christmas ...again...maybe i can fix then. Your review was very very awesome and helpful I hope to fix everything needing fixing! thanks <3

No problem. Looking back at it, I find my review kind of ironic. Here I am, harping on about small design choices, all the while my review is littered with typos. xD

Thanks for understanding all of my complaints and compliments, and I'm glad you enjoyed the review. Even if you can't necessarily go back and update the level, I'm just glad you were able to take away from the points I was trying to make.

Now, I best be fixing up all those nasty spelling mistakes. (Like I said in the review, I type them up while I play them, so there's bound to be a bit of "blind typing" involved in the process)
2013-11-20 11:57:00

Author:
Dragonvarsity
Posts: 5208


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