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#1

Movers and sequencers

Archive: 6 posts


Okay I'm working on my first proper level, and have crashed into 2 problems with logics that my limited experience can't get me through alone, so I turn to you good people.

I have an object that is hovering mid-air (thanks to a item anti-gravity mod set to 100%). At ne ponint, a sequencer-timeline is triggered. A few seconds into it, I want the object to start moving to the right, and then stop after a few seconds (and stay still in mid-air). I have so far achieved this with putting a blue tag on the object, and have the mover-logic activate when the tag is present. However, once the tag turns off on the sequencer, the object keeps its momentum and won't stop until it crashes with a wall.

The second problem is similar, as in I want to move an object in the same way, but once I cue it to stop it's movement, I want to to regain it's gravity and fall to the ground instead of hovering in mid air.

I won't go into detail as to how I've been trying to achieve this, since I've tried every way I can think of with tagsensors, batteries, selectors, turning off anti-grav-mod, etc, pretty much all the logics I can think of. I fear I have at this point gotten too close to it, and can't see where things are broken, so is there anyone here who understands what I'm trying to do, and can explain a way to make it happen?

Regards,
whmchrish
2012-02-20 23:56:00

Author:
Unknown User


I'm terrible at this and I know someone can explain it better than I can but set it so that it follows a tag. Once the mover gets to that tag it will stop. Then have it move to the next tag. I've done this with the selector and it turning on/off the tags but I'm sure you can do it somehow with timers. I was trying to find the tutorial but the youtube account has been closed :/2012-02-21 01:00:00

Author:
biorogue
Posts: 8424


first thing i would do is get rid of your anti grav, it just makes it more complicated and if you've got a mover, you're fine without it. if your mover is set to on/off or speed and 100% deceleration, it doesn't move when it's off and will move when it's on only in the direction you set it to.

for the second mover, set it to strength and 100% deceleration and have it turn the strength off at the end of your moving sequence to make it fall to the ground.
2012-02-21 02:32:00

Author:
Unknown User


Or, you can keep your current set up instead of what Kinetik posted. Add dampening to the first Anti-grav Tweaker, set to 90% to 99%, somewhere in there. For the second, have a counter max 1, current 1, wired to the anti-grav tweaker. After the move is done, have some piece of logic wired into the counter's reset activate, and the anti-grav will turn off. Or you can use an inverted counter instead of the normal one, and wire into the Increment port instead of the reset. Up to you, both methods work the same in this case. For the activating logic, I'd recommend a tag on the sequencer and a tag sensor.2012-02-21 07:16:00

Author:
SuddenEnigma
Posts: 70


If you're using a sequencer I would use Kinetik's solution. You could place a battery on the sequencer and attach it to the mover. No need for Anti Grav. Make sure that the movers acceleration de-acceleration are matched as this way it will stop when the battery is not active. For the second for yeah, just set to strength and have it deactivate when you want it to finish moving.2012-02-21 14:07:00

Author:
LittleBigSnooth
Posts: 454


Thanks for both quick and useful responses. I did finally get it all to flow the way I wanted to, using a combination of the suggested methods 2012-02-23 00:39:00

Author:
Unknown User


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