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Tactical Sacksassin

Archive: 5 posts


Just a cool level.
http://lbp.me/v/e8jq33
2012-02-19 23:21:00

Author:
minifat
Posts: 75


I just played this level, and here are my thoughts, left in the review below.

It starts off pretty funny with the Santa scene. The voice acting for the sacksassin is pretty funny and the scene itself is fun overall. The font you use throughout is, for the most part, fitting, although the Y and R in "3 years later", the b in "To be continued" and the A in "Mission Failed" all look a bit akward, but besides that, it's nice. The menu is good, although it might be good to have instructions like "how to move the sniper rifle", "how to shoot", and maybe talk about not shooting the wrong person. I know it's obvious stuff, but it's always good to have there, beforehand. Otherwise, the menu is good, nice heartbeat sound. You might want to add some sort of music or at least other sounds too to go with it, and maybe a sound when you hit "Start" or "Credits".

The message you got on your computer was pretty cool, and I liked how it described the target, something you have to remember. It might be good to have a sound follow as it's being typed out for you though. If you were to make a sequel, it'd be good to have more "mission assignments" similar to how you did it here. After the message you get, you start the mission. If you were to decide not to add an "Instructions section", then I'd suggest at least say what to do when the mission begins. It's an easy mission, you take one shot at the guy, that's it. I do like how, after waiting some, a bus did come, showing it was timed, and that I could infact fail the mission. It was still very easy to accomplish, and sadly, that was about it, one mission.

The concept here is nice, but it feels too short. The santa intro is kinda fun, and the menu's pretty good too. If you were to make a sequel, which'd be great, I really think you should get more complex missions, maybe even have some sort of timer. You could even have a HUB for missions. Those are just some thoughts of mine. As a demo/concept, it works well, but should be expanded on some.

~Somewhere between :star::star::star: and :star::star::star::star:~
2012-02-20 17:30:00

Author:
Dragonvarsity
Posts: 5208


thx for the review, some helpful information that i'll consider for a sequel2012-02-25 18:39:00

Author:
minifat
Posts: 75


Review written as I play

Santa intro is a hoot, voice acting, as dragon says, is pretty funny & nice and clear. Menu is clear and easy to understand, so can't go wrong there. Right, let's get started.

Computer scene is nice, feels clinical, puts me right in the zone. I am an assassin. this is my target. Get to work!

Okay, so I have to look for a guy with a black hat... There he is! Bang.

Oh.. ten points off.... that's... weird... (You may want to change the costume of the sackbot with a small black hat)

Oh there's another guy! Okay... Bang!

Got him.

Oh, in my room am I? A message, you say. Intriguing.... Let's go find out!

Oh. Level over. Cripes, that was fast.

Agreed with dragonvaristy, you could have a lot more in this - more missions, select your target and take the shot. They could increase in difficulty, give higher payouts, have higher risks. I'm thinking of a sort of 'Hitman' mechanic too, where maybe you have to get the job done as quickly and quietly as you can, so you need to go unnoticed.

A nice idea, but very very short, kind got bummed out that there wouldn't be more of it tbh
2012-02-25 19:37:00

Author:
rialrees
Posts: 1015


i know it's short, i would have added more but it was overheating, so i have to get rid of computer in sequel. but you are suppose to play it 5 times & get the message at end2012-02-27 02:41:00

Author:
minifat
Posts: 75


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