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#1

Dialouge help.

Archive: 2 posts


I've been hard at work making my first ever LBP2 level(all my previous levels have been made in LBP1) and I need some help, advice, etc. I'm making a school level. However, it won't be like most of the crap you've seen or already played. In my school level, you'll get to make choices and everything! The choices will determine certain elements of the level. i.e your first choice is early on in the level when you have to choose between saving a sackbot who's been tied to the top of the flag pole, or just leaving him there to suffer. Depending on your decision, a fellow sackbot will either praise you or scold you for your actions. I've already fixed it to where the sackbot will praise you if you choose to save the sackbot tied to the top of the flag pole.(by stepping on a switch that'll free the sackbot)However, in my level once you've made your choice, that's that. In other words, you can't save the sackbot and have the other sackbot praise you and then scold you even if you did save the former. In other words, I'm trying to get it to where the sackbot that either praises or scolds you only says only one thing depending on your actions. Any tips, hints, suggestions?2012-02-18 14:43:00

Author:
Pickle962
Posts: 25


When condition is met activate a tag with a counter set to 1 (also known as a oneshot switch) this will stop the outcome changing...

tag sensor on the bot, wire it into a selector into port one... also wire it to a not gate an put thats output into selector port 2.

Wire both ports to seperate dialogue.

Result:

Should stay on the dialogue 1 if tag is on and on dialogue 2 if tag remains off.
2012-02-18 15:19:00

Author:
ForgottenEnigma
Posts: 1414


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