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Espha's First true level "Sack-Kind's Lost Temple"

Archive: 8 posts


This is my first real level, using what I could, what I knew, and so I hope for any comments that'll help me with any future levels I'll be making.

I also have no idea how to show my LBP.me properly here...so here's just a simple link.

http://lbp.me/v/94z9qh
http://lbp.me/v/Espha
2012-02-16 16:28:00

Author:
Unknown User


Here is how to get the fancy level icon in your post:
:star:Go to your level's page in LBP.me. Copy the URL from the search bar
:star:Go back to your post that you're typing. Find 'Insert Link' in the tool bar above the text box. Click on it, and paste in the URL of the level's LBP.me page. At the end of that URL, '[/URL]' is written. Delete that, and replace it with a ].
:star:Go back to your level's page, and right click on your level's icon, and select properties. FInd the bullet point labeled 'Address (URL)'. Copy the link to the right of that.
:star:Go back to your post. Start a new line. In the tool bar I mentioned earlier, there is another icon labeled 'Insert Image'. Select that, and paste the link to the image you copied earlier.
:star:Start a new line. Type [/URL] at the end.
:star:If you want to have the name of your level next to it, start a new line, and type in the name of your level.

Here's one that I made earlier:
http://lbp.me/v/8mksjz]
http://i8.lbp.me/img/bl/9d8a1b1fd45217472bcbed29f8b8bb7c21991a29.png
(http://lbp.me/v/8mksjz)
The Carbon Cycle

This is what your's would look like for this level:
http://lbp.me/v/94z9qh]
http://i7.lbp.me/img/bl/eb772c4a6178b3c0625848e70c7b11297eaa4427.png
(http://lbp.me/v/94z9qh)
Sack-kind's Lost Temple

It's not as hard as I've made it sound. I've saved all of my links in a word document so that I don't have to do that every time I put in a link to my levels when I post.
2012-02-16 18:13:00

Author:
Unknown User


negative, don't do it that way
to put your level badge and info in your thread. use the LBP.me tool icon http://www.lbpcentral.com/images/lbpme.png
that puts this code in your thread
put your level's URL in between that code so that it looks like this:
http://lbp.me/v/94z9qh
copy that and make it your first line and voila! that's it

got it queued
2012-02-19 16:02:00

Author:
biorogue
Posts: 8424


Alright, just played this level of yours, and here's me leaving a review on it.

READER BEWARE: It's a long one.

So I'll just start with the beginning. I think it might be good sort of, hiding the enemies it shows in the beginning, just show you falling downward.The use of materials are interesting though, when you fall down, next to the sackbot guy in the very beginning, you might want to cover a bit more of the background, although that's just me, plus, you might want to make the music invisible, although I've seen some people make it visible, so I'm not really trying to complain about that one. When you pass the guy, I can see that you'll need to start jumping. It might be good to switch the camera angle over at this point, to basically showing it all clear, as if there's no angle. I'm not complaining about the angle it's at, but maybe it could switch over to what I'm recommending where I'm on in this picture, as in where I stickered a red fist, for further clarification.

http://lbp.me/p/gz6cfp

Now, the enemies up ahead. They are interesting, although I think it'd be better if they gave a sound as they rose from the water and then fall back down, to add to as you're trying to time your jumps right. Also, if you were hoping to show just the fish sticker, and not the material, I wouldn't use a sponge material, as they tend to stick out some. I'd recommend a cardboard material, and either use the sticker cut tool, and then corner edit any parts that still stick out. If that's too confusing tohugh, and you happen to have the Move Pack, then you could maybe use the sticker panel, in which case it'd guarentee to only show the fish sticker.

Moving on though, I do kinda like those green platforms that move, and the sounds work nice. The stairs before it could possibly use touching up, but that's alright. I'm not really sure if the r1 stickers are necessary, since the thing you're trying to grab is obviously a sponge, not some sort of non-grabbable material, altered to be grabbed, in which case it would be necessary to make that clear. The part with the walls were good and challenging, possibly too close together, but that's only a complaint if your goal was to make an easy platformer. It might be good to zoom in here some, but that's just me.

It seems like you're using a lot of different colored things, like the attract-o-gel, which kinda detract from the theme of the level.The blue bounce pads also kinda feel out of place. Something a friend of mine does is get holographic material, set it to a color and stick it in the bounce pad. I'm not sure if it's easy or just a glitch, but if it's a bit hard trying to do, I can ask him how. The part with the bouncing over the fire walls is good, and the dialogue of the guy is pretty reassuring. I'd change the material of the mouse later on, as it's hard to see what the sticker looks like on it.

The little ride in the side-elevator machine is interesting. Looking at the gas below, I can see you cut off the material around where the gas started, but if I were you, I'd extend it below the gas, as I can see spaces between the edges of the material and the gas, which are a bit akward looking, no offence. Meeting up with the guy again, it was fun apssing these ancient looking dudes, with a nice effect for them, which gives off a "Do not go further" kinda vibe. First going over to the Sage, I don't think the Sackboy waving sticker was necessary, as it too detracted form the theme, and I would've switched up the material for the wall where the Sage, Monk and Priestess are, as since it's the same as the floor, looks too much of the same.

When you pass those people, and fall down, maybe have some sort of sound as you fall down? Oh well, anyway though, when you pass, a new camera angle shows up, with an interesting challenge: to jump on the pillars, avoiding the falling lava rocks. It ends up being way too foggy over where you are, to tghe far right, so I'd fix that up, maybe change the lighting up some. I don't think the Caution sign is necessary, seeing as how it's a temple. The enemies are tricky. Maybe it'd be best for the skulls to appear when you make your second fall, and have some sort of sound there, isntead of randomly having them later on. Also, ,maybe put more skulls at the scoreboard, and I think the scoreboard could have a changed color and material. Again, that's just me though.

I know it's a lot of criticisms, I really don't sound to be mean. Believe me, this is great for a first level, and I had some fun playing this, but it does have room for improvement. :star::star::star:
2012-02-19 21:22:00

Author:
Dragonvarsity
Posts: 5208


Got it queued .2012-02-19 22:19:00

Author:
Sackpapoi
Posts: 1195


Great job dragon on the review. You pinpointed exactly what I was going to say, but much better than I could have. As DV says, it's a good first level, trust me, a lot better than my 1st, 2nd or 3rd for that matter.2012-02-20 02:41:00

Author:
biorogue
Posts: 8424


Thanks for the thorough review Dragon. Now to get to working on it.2012-02-22 00:51:00

Author:
Unknown User


Thanks for the thorough review Dragon. Now to get to working on it.

No problem, and that's great. Whenever you release an update, feel free to send me a message, and I'll make sure to give it another go. ^^
2012-02-22 14:24:00

Author:
Dragonvarsity
Posts: 5208


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