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#1

i need ideas to build D:

Archive: 7 posts


anything, give meh anything and ill give it a shot(:
i dont build levels just objects, its basicly all i do in little big planet 2..
i dont have any online friends either |:
i make a lot of cool stuff and i cant think of any ides of stuff to build lately.. i think im starting to lose my charm is my little hobbie..
im working on a mech now, its my first one, anyideas for this ? i mean.. just anything! ill do it, theres almost no limet to what i can do
and please no smart-elic comments -.-
please reply tho!
pease..
2012-02-16 03:48:00

Author:
Unknown User


Alright.

What you should build is a six-legged mech with three sets of two legs - each set a different size than the other. The legs also must be triple-jointed.

For the torso, it must be rhomboid, with stegosaurus-like spine spikes running along its back. (Also include a tail with spikes on it too.) In place of arms, there must be missile launchers - missiles that fly in random paths but still move fast. Even still the launchers themselves must be able to be aimed in as wide of an angle as possible.

And! Make it rubber-ducky themed.
2012-02-16 09:29:00

Author:
SLS10
Posts: 1129


what about a converting toaster, that while in toaster mode shoots toast, but when triangle is hit it converts into a machine the rotates, fires flaming toast, and has a jet pack... lol idk it just came to mind so i figured you might get a kick outa it.2012-02-16 20:49:00

Author:
comeroiroc
Posts: 157


Hmmm, how about an autopilot for an aircraft so it candetect how far away the walls are on the area (if thats what its called). Basically somthing that can fly about the place without ever hitting walls?

For an idea on how it could work:

I have already created a my version of a RT-2PM Topol and I designed the missile to know how far the roof and walls are, also the missile knows that if the one wall is closer the missile will turn away from that wall and fly for a certain time before it senses the other wall then plummets to the ground *BOOM*. Missile is still unfinished but the guidance system is very new to me.
2012-02-19 21:37:00

Author:
Unknown User


Cow. Aliens. Cheesecake.
There ya' go!
2012-02-20 06:53:00

Author:
razalor
Posts: 23


I had a mech that had two rail guns on the side and a main cannon in the front. It walked perfectly and backed up by jumping backwards. It was soooo nice. when the cannon shot the recoil would push it backwards. the rail guns didn't have any recoil on them because I still was not done. The mech was able to be assassinated by breaking the base of the rail gun and aiming it down towards the legs where the fuel flows. Its highly armored so the rail gun bullets would be perfect for this to ignite an explosion. the explosion itself was pretty sick it would send anything with a shock wave chip flying. I had lost this do to my ps3 crashing and rebooting to factory default, I was not smart enough to backup my profile at the time. Here are some pics to show what it looks like and what the explosion looked like If you could possibly remake this it would pretty freaking sweet. I could give or show you the chips I used for each individual action if you want http://id.lbp.me/img/ft/08db89e05b2eef4e9c3f79c7accef99f531ae45c.jpg
http://ia.lbp.me/img/ft/bdafc04a9b2efee53db89e446a9d4628ce8b5fe2.jpg I called it Hammer R.I.P.

,,,oh yeah don't forget after the explosion the only thing that would be left is the right shin, just in case there were still enemies coming the player could use it for cover
2012-02-20 20:41:00

Author:
InfinitiMinded
Posts: 50


Make a magical rainbow bunny. With butterfly wings that once activated are actually a bow and arrow.2012-02-20 21:05:00

Author:
craigmond
Posts: 2426


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