#1
basic questions
Archive: 4 posts
i'm working on an improved version of the extremely simple level from LBP2 in which you play basketball against your friends. 1) how can you set things so you don't need a grabinator to grab the ball? i'm considering adding one or two creatinators and it wouldn't be nice to have to drop it everytime you have the chance to catch the ball 2) How can i set the amount of points a player loses when he/she dies? 3) how can i set the emmiter to release objets with a given connection? (ex.: an explosive that explodes when a switch is activated. i can make it work with one bomb, then i capture the object, add it to the emmiter, but the new released bombs are not connected to the switch. I had success with material tweaker that i had added to the original object, though: the new copies from the emmiter also had it. | 2012-02-14 21:54:00 Author: yodavid ![]() Posts: 50 |
For the third question, you'll want the switch to activate a tag, instead of being wired into the bomb itself. On the bomb, have a tag sensor activate it. Just make sure the tag and sensor match, and the sensor's radius is large enough to detect the tag from the farthest point it can be at. | 2012-02-15 00:26:00 Author: SuddenEnigma ![]() Posts: 70 |
To be honest, these aren't very "basic" ![]() ![]() | 2012-02-15 02:35:00 Author: Wolffy123 ![]() Posts: 406 |
thanks A LOT enigma, i finally was able to make it. does anybody else know about the other two questions? is it really intricate to change the amount of points you lose if you die? | 2012-02-16 19:50:00 Author: yodavid ![]() Posts: 50 |
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