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LBPVita/LBP3

Archive: 33 posts


just a quick question really. having read the LBPVita threads and seen the plethora of new features, i would be quite happy to accept that LBP3 would just be a game that incorporates all these new features, great new story levels and of course the usual selection of stuff to create with.

would you guys/gals go along with that or would you be disappointed? i suppose those that actually attended the jam would have a more interesting slant on this
2012-02-13 20:06:00

Author:
GribbleGrunger
Posts: 3910


I would rather just have it added on as new DLC to LBP2. We dont need a new game for everything.2012-02-13 20:08:00

Author:
grayspence
Posts: 1990


I'm gonna agree with grayspence on this, for example, originally lbp2 was just going to be and add on for lbp but it was too big. Unless this situation occurs again i'd say stick with dlc. It need to be a significant increase to warrant a new release.2012-02-13 20:23:00

Author:
ForgottenEnigma
Posts: 1414


I would rather just have it added on as new DLC to LBP2. We dont need a new game for everything.

well that's is essentially what i'm asking. it could well be added as DLC, but what i'm asking is would you accept it as LBP3? i would myself largely because (just as they did with LBP2) they could improve the engine too. just a more polished version of LBP2 with all the LBPVita additions would be enough for me.
2012-02-13 20:24:00

Author:
GribbleGrunger
Posts: 3910


I'd buy it no problem. in fact i'm counting on there most likely being a LBP3 soon enough.
I likely won't buy vita myself. but i REALLY BADLY want the new tools on it. and knowing sony they'll want more money so they won't be nice enough to just give it all to us as a DLC on LBP2. i'll take what I can get. if i have to buy a whole new disc just for a ton of updates, i'll do it easy. any LBP game pretty much only has a 2 year life now because sony owns it. and just DLC is not good enough for them I suppose. *mew
2012-02-13 20:33:00

Author:
Lord-Dreamerz
Posts: 4261


I'd buy it no problem. in fact i'm counting on there most likely being a LBP3 soon enough.
I likely won't buy vita myself. but i REALLY BADLY want the new tools on it. and knowing sony they'll want more money so they won't be nice enough to just give it all to us as a DLC. i'll take what I can get. if i have to buy a whole new disc just for a ton of updates, i'll do it easy. any LBP game pretty much only has a 2 year life now because sony owns it. and just DLC is not good enough for them I suppose. *mew

yeah, same here. it's easy to dismiss this idea, but you wouldn't just be getting the Vita stuff included, you would be getting:

1/ a whole new engine, modified and streamlined
2/ all the cool features of the Vita (minus the touch)
3/ the ability to download all Vita levels into the new LBP3 and use the Vita as the controller on your lovely HD TV
4/ brand new themed story levels with trophies (this would probably be the biggest simply because it would be the last until PS4 releases)
5/ Brand new stickers, materials and decorations including those found in the Vita version.

that'd do me for sure
2012-02-13 20:41:00

Author:
GribbleGrunger
Posts: 3910


yeah, same here. it's easy to dismiss this idea, but you wouldn't just be getting the Vita stuff included, you would be getting:

1/ a whole new engine, modified and streamlined
2/ all the cool features of the Vita (minus the touch)
3/ the ability to download all Vita levels into the new LBP3 and use the Vita as the controller on your lovely HD TV
4/ brand new themed story levels with trophies (this would probably be the biggest simply because it would be the last until PS4 releases)
5/ Brand new stickers, materials and decorations including those found in the Vita version.

that'd do me for sure

lets not forget there may be things like some kind of 3D tools. so players could maybe make better 3D games on LBP. sense it's LBP3, 3D tools seem likely to me, not that i would need them myself..
(of course the game will still be 2D i would think thank goodness)
(i'm guessing 3D just be tools in the popit to help with 3D creating maybe)
(like maybe Top-down tools and a better 3D Cam for said Top-down? who knows, it's just a guess on my part)
so yeah. it would have even more stuff then Vita i'm sure. *mew
2012-02-13 20:46:00

Author:
Lord-Dreamerz
Posts: 4261


ah, but that's what i'm getting at. ONLY, the Vita stuff added, NOTHING else, and i'd still buy it for sure. the reason i started this thread is because i think the Vita additions are incredible2012-02-13 20:58:00

Author:
GribbleGrunger
Posts: 3910


^Well yeah I'd buy it just for the Vita stuff too.
i'm just saying it most likely have more too is all. *mew
2012-02-13 21:02:00

Author:
Lord-Dreamerz
Posts: 4261


I made this post about 1 1/12 years ago for LBP3 ideas:


I'd imagine LBP3 to be more at heart of what LBP1 was born great to be, fun and simple. I'd imagine LBP3 to have simple tools that anyone can use, and the talented to set examples with...

There should be more gameplay possibilities, not necessarily a full free-roaming world that sets apart from 2.5D gameplay (http://en.wikipedia.org/wiki/2.5D), but rather a merge of the two, here's my idea - imagine Sackboy/girl roaming through the 2.5D world, perhaps a remake of The Gardens theme, just to give a picture.

-He/she loftily falls down a curvy craft-world hill and manage to reach a stop near the edge of a cliff. Instead of the player having to find a way to navigate over the obstacle set before them, they push into the back layer, where then the whole camera pans to the right, turning into the background, like a camera focused on a square building, turn a 90 degree corner, where as they would still be facing the building. So the camera just shows a new view, and Sackboy/girl begins to move along a new path. If the camera had not changed, it would look like Sackboy/girl would be traveling into the level background.

To exemplify this idea, this is a similar version of traveling into the background, (http://www.youtube.com/watch?v=V2BCL8yscvs&feature=player_embedded) not of what was just mentioned, but rather by the character simply appearing in the background. In a form, this may simply be a "layer glitch" put into easy creating use.

-Another gameplay mechanic that would be silly if added but a lot of fun if it really was, is the ragdoll physic effect (http://en.wikipedia.org/wiki/Ragdoll_physics) for Sackboy/girl, like for launching them from a catapult into a castle.

Enough with gameplay, time for new creation tools!

-The line tool, you simply draw a line or a curve of some sort, and what ever side of the line you choose, it fills in with material of your liking, no more tedious corner editing or blocky material tools, just draw a line, and it fills in what it can until it hits a level boundary or another material. Maybe draw a circle around the area so it doesn't go too far...

-No cutting out materials, but rather the opposite. Example, say you've built a 3 layer grassy hill with trees glued and decorations placed. Then you have the idea of placing a thick layer mountain of stone in the back, to do this, you would have to corner edit the mountain shape to accompany the hill shape, as you cannot simply place the mountains without destroying the hill, what should rather be added, is the ability to place a material that doesn't remove other materials when it runs into it. So you would just drag the stone material over the grass material, and the stone will shape itself to the hill rather than taking away from it.

-Drawing, this tool was seen in a pre-LBP1 video, players could take a drawing tool and doodle what-ever they pleased, I don't know what happened to it, but I would love for it to be back.

-Realistic materials, I'd imagine LBP3 to be running on some futuristic PS4 or Mega-watt 3000 or something...why not up the materials? Rust material would have flaking metal shards on it and real cracking, a dirt material could have sprouts of grass shooting through it, like pre-placed decorations I suppose. This could go on with anything, old materials, or new, imagine it.

-Connector appearances, this is a simple tool, it may even be patched in LBP2! But connectors, like strings, pistons, bolts, sprung bolts, etc. Could have different appearances, strings could be changed to yarn, vine, wires...bolts could be nails, rusted bolts, a rivet, etc...

Backwards compatible?

-I really think LBP2 being backwards compatible really limits it, Mm have to port over the floaty jumping (of which is fine, but really a nuisance to others.) and other things that simply can't be changed, if they were, it could break levels.

-LBP3 should be backgrounds compatible, but not the same way as LBP2. Rather than LBP3 merging it's levels with all of LBP1's and LBP2's, it should be very much stand-alone, as they could play completely differently. Rather, as a portal or an option on the game menu, you can transfer to all past levels from LBP1 and 2 with a click, where you'd be transferred to the old fashioned pod and controller. (Would the pod really be different in LBP3?)

Those are my crazy ideas, some may be flawed, but I like them.
Generally, if there's gonna be a LBP3, it should be game-changing, just like LBP1 was. It shouldn't just add new tools for the creators, it needs something for everyone.
2012-02-13 21:14:00

Author:
warlord_evil
Posts: 4193


Warlord, i think those ideas are great, but what i was trying to avoid with this thread was a wish list of what LBP3 should contain. i'm simply posing the question: would LBPVita + LBP2 be enough to warrant a purchase for you?2012-02-13 21:22:00

Author:
GribbleGrunger
Posts: 3910


I would rather just have it added on as new DLC to LBP2. We dont need a new game for everything.

Or better, as a free patch ;]
2012-02-13 21:41:00

Author:
Shadowriver
Posts: 3991


Unless LBP3 has a -D on the end of it then it won't even be half way to reaching it's evolutionary potential.2012-02-15 22:59:00

Author:
Ungreth
Posts: 2130


Unless LBP3 has a -D on the end of it then it won't even be half way to reaching it's evolutionary potential.

Android have number 4 and it didn't change so much as LBP between 1 and 2 in term what you can do
As for 3D..... it might be actually more limiting then giving you more options ;]
2012-02-15 23:12:00

Author:
Shadowriver
Posts: 3991


As for 3D..... it might be actually more limiting then giving you more options ;]

Then we should agree to disagree, since I most definitely disagree. I for one can't wait to get started on creating with a 3 dimensional grid and knocking out some levels with Tomb Raider style gameplay. You only need to look at Tenchu 2's level creator on the PS2 to see how versatile and user friendly 3-D space can be to build in if it's presented in the right way. That was 12 years ago, so imagine what could be done now; especially with Mm at the helm.
2012-02-15 23:59:00

Author:
Ungreth
Posts: 2130


Then we should agree to disagree, since I most definitely disagree. I for one can't wait to get started on creating with a 3 dimensional grid and knocking out some levels with Tomb Raider style gameplay. You only need to look at Tenchu 2's level creator on the PS2 to see how versatile and user friendly 3-D space can be to build in if it's presented in the right way. That was 12 years ago, so imagine what could be done now; especially with Mm at the helm.

so you'd basically want a LBPMinecraft? i've got this feeling you know....
2012-02-16 01:28:00

Author:
GribbleGrunger
Posts: 3910


I would rather just have it added on as new DLC to LBP2. We dont need a new game for everything.

Indeed, LBP2 did start out as an idea for an Arcade Level Pack for LBP1 which included all the gadgets in LBP2.

On an unrelated note, if you want to tease your friends, publish a level in LBP1 named "3 Beta Pod" so that your status shows up as "LittleBIGPlanet 3 Beta Pod". It's hilarious to see your friends reactions, trust me.
2012-02-16 02:46:00

Author:
Cobaltor
Posts: 222


Y'know what would be amazing? If we could draw out our levels with the Move or a tablet like the Wii U.
Or draw our own stickers in Paint on the Vita.
Surely that would cut down the creative process.

Maybe.. I dunno.. Make the thermo twice as acceptable? I'd love to make long levels without having to resort to tricks only MM knows and optimization chomping. But I know those'll never happen. Hopefully LBP3 will come out and 'officially' raise the bar on level data. I wouldn't mind waiting a tad longer for levels to load.

Hell, let us make our own screensavers to watch while we wait. Give us a tiny little thermo for our pods! Does it even need to be a pod anymore? Let's have full-on play rooms.

I'm hoping there will at least be a patch to bridge this gap and not have the LBP Vita community isolated from LBP2. Or, yes, a real LBP3 would be nice.

I'm fairly optimistic about this. Any new content is welcome. I'm willing to let the Paint-bug aside if it means MM making new stuff.
2012-02-16 07:51:00

Author:
Cheezy WEAPON
Posts: 283


Then we should agree to disagree, since I most definitely disagree. I for one can't wait to get started on creating with a 3 dimensional grid and knocking out some levels with Tomb Raider style gameplay. You only need to look at Tenchu 2's level creator on the PS2 to see how versatile and user friendly 3-D space can be to build in if it's presented in the right way. That was 12 years ago, so imagine what could be done now; especially with Mm at the helm.

But something that is easy to be made in 2D is harder to be made in 3D.... abd im not talking here about you but developer ;p i think better would be if 2.5D would be perfected since there still lot of stuff that can be added
2012-02-16 15:36:00

Author:
Shadowriver
Posts: 3991


I'd be pretty dissapointed if they made LBP3 in general. DON'T GET ME WRONG, I love LBP. It's just that I want to see what ELSE Media Molecule can do, if ya catch my drift.2012-02-20 15:37:00

Author:
nk827
Posts: 193


^Who said Media Molecule would be the ones making it? 2012-02-20 20:01:00

Author:
Lord-Dreamerz
Posts: 4261


^Who said Media Molecule would be the ones making it?

yeah. in fact it's very unlikely to be MM who makes it.
2012-02-21 06:03:00

Author:
GribbleGrunger
Posts: 3910


I think that LBPVita will probably be the last LBP game, they can't just keep realeasing sequels forever, it will start to get boring. They will probably just stick with releasing LBP2/LBPVita DLC Content and move onto a whole new game. Thats what I think 2012-02-22 14:27:00

Author:
DominationMags
Posts: 1840


I think that LBPVita will probably be the last LBP game, they can't just keep realeasing sequels forever, it will start to get boring. They will probably just stick with releasing LBP2/LBPVita DLC Content and move onto a whole new game. Thats what I think

Good chance the release of lbp karting will prove you wrong =p
2012-02-22 15:16:00

Author:
ForgottenEnigma
Posts: 1414


Besides that 2012-02-22 15:25:00

Author:
DominationMags
Posts: 1840


Yohooho~ how can creating games and keep getting better tools to do so be boring?
besides it's sony. Sony don't quit something that makes them a lot o money. look at COD. *mew
2012-02-22 21:19:00

Author:
Lord-Dreamerz
Posts: 4261


Yohooho~ how can creating games and keep getting better tools to do so be boring?
besides it's sony. Sony don't quit something that makes them a lot o money. look at COD. *mew


Agreed,
with any luck, Sackboy will be to Sony, what Mario is to Nintendo. Just imagine how powerful the tools could be given a few generations of new hardware XD
2012-02-22 21:22:00

Author:
ForgottenEnigma
Posts: 1414


Agreed,
with any luck, Sackboy will be to Sony, what Mario is to Nintendo. Just imagine how powerful the tools could be given a few generations of new hardware XD
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32702


"LittleBigPlanet 3
Taking user creation tools
to terrifying heights

After seeing the outstanding community levels in the original LittleBigPlanet, the sequel gave players a host of new creation tools, including the ability to make entire games. For LittleBigPlanet 3, Media Molecule is pulling out all the stops.
New features in creation mode include a suite of development tools, including support for Unreal Engine 3, Euphoria, and Havok physics. It also contains a dizzying array of modeling tools for 3D characters and environments. Direct C++ programing is not only supported, but required - as is a USB keyboard. The actual levels, however, can still be played with a controller.
Media Molecule's Alex Evens summed up the possibilities: "With a big enough team, you can create anything in this game. RPG's, first-person shooters, MMO's. We created a Missile Defense clone, and the created an actual missile defense system. Seriously, the U.S. Department of Defense is using it right now."
2012-02-22 21:39:00

Author:
warlord_evil
Posts: 4193


Lol all you would need just scripting languege I don't know about newest verions of Unreal engine as i did with past versions, but as i know all you need to program something on it is JavaScript which Unreal Engine uses to control the game, I remember Pinball game was made as a mod for UT99 without single C++ code. Bah, you can practicably do the same with Statecraft trigger blocky scripting system, but little bit less then unreal.


http://www.youtube.com/watch?v=8tXVf3pc0tU

Yes, this its on RTS engine, and it's a on normal map file
2012-02-22 23:50:00

Author:
Shadowriver
Posts: 3991


http://www.lbpcentral.com/forums/attachment.php?attachmentid=32702

I can hardly believe it. I have kinda a angry felling about this. 3D? And beginning already?
So LBP 2 wasnt as much as LBP 1?
Like it lasted for some years until they beginned making LBP2.
And wait a little, is this a joke?

If this is true, could you make your own unique characters and games with LBP3?
Well then I say good bye Unity but I will keep to Unity until I know it is true and when it comes out.
But I hope it wont be so hard as Unity but I cant say that Unity is not fun, becuse it is fun still. ;P
2012-02-23 09:38:00

Author:
Seveni_7
Posts: 109


I can hardly believe it.

^Yes that pic is a old joke. LBP-games will always be a fairly simple game creator series that won't ever get as detailed as something like Unity or whatever. sure every new game will give us more tools... but every new tool will be simple and easy enough to use so everything remains kid friendly. remember this, Sony mainly tries to sell LBP to kids, sure it's a game for any age, but they want to make sure it's a game a kid can enjoy and not have a overly hard time with. so for the better or for the worse, LBP will never get to overly complex in order to make the games remain kid friendly. *mew
2012-02-23 09:55:00

Author:
Lord-Dreamerz
Posts: 4261


I'f they made Lbp3 wich i doubt it will be for PS3,I would hope it would be in 3D.Seeing that the Lbp kart game is in 3D why wouldin't they make Lbp3 in 3D?


And who is makeing the lbp kart game ?
2012-02-23 16:21:00

Author:
Lbphart3
Posts: 813


Or should LBP3 be a completely new game that allows you to make full 3-D games that is non-LBP related? Meaning it would also not be called LBP3. I would just feel so out of the loop if there was an LBP3. When LBP2 came out, you had to learn a handful of new tools and settings, which I'm sure was overwhelming for alot of people when LBP2 first came out or had participated in the beta. LBP2 also made some LBP1 levels obsolete, so wouldn't that happen to levels in LBP2 if LBP3 came out?2012-02-25 00:00:00

Author:
Blackbeltnick95
Posts: 129


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