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thermo woes....
Archive: 7 posts
Hello! I'm in the process of creating a new level, and I've run into the standard overheating troubles... My level has enough contraptions in it to make it fill up the thermo very quickly, which is unfortunate, because I've only worked through about 2/3 of my ideas and no room to fit any more in. So, I'm faced with the dilema of whether or not to do a quick finish to the level in some way, or to plug on ahead and fill up the last of it, and leave off some serious decorating work. Which wins out, looks or gameplay? btw, My level doesn't look "bad" right now, its just emptier than I'd like at spots, and if I push on ahead, I sacrifice a really polished look for a slightly flat one thats more fun. | 2012-02-13 15:39:00 Author: hellfire Posts: 78 |
The less decorated more fun level would probably be best...but why not split it into 2 parts with a level link? * You could also try sprucing up the level with stickers on triangles of sticker panel...takes hardly any thermo. | 2012-02-13 15:42:00 Author: fullofwin Posts: 1214 |
You can also destroy old part of level and emit new one, LBP2 don't reserve termo for emited stuff like LBP1 and thermo works even in play mode, so free thermo by destroying and fill with new content by emitting | 2012-02-13 16:13:00 Author: Shadowriver Posts: 3991 |
I am useless when using and abusing the thermo. But I have found that stretching the level out a lot more than you usually would is a good idea to reduce the complexity in certain areas. Unfortunately, for you at least, the contraptions you have sound like they're full of moving objects etc. Also, the less corners you have the smaller the thermo, and as already mentioned above, using small triangle pieces of either dark matter or better yet hologram can save on the massive parts of the design process. IF this still causes a problem, whack the thermo to the top and then go to TOOLS >> SETTINGS (end one I think) >> 1 PLAYER RECOMMENDED. This tells people that you have suggested one player and so reduces the amount of people that will comment with "TOO LAGGY!!" and upsetting the level. You'll still get some though. Hope this helps But I am awful with the thermo too ha-ha. | 2012-02-13 22:19:00 Author: LittleBigSnooth Posts: 454 |
If you have micro chips inside of micro chips, then if you put all logic on the first chip it will significantly reduce lag( I went from only one player to 4 just by doing this). I don't know it it effects thermo. If you do use this method, then it will lag while placing chips, but everyone I recommend this to told me that it fixes most lag problems. I am not sure how that effects thermo, but since there are less chips I assume it will fix lag, and slightly help thermo. | 2012-02-15 14:04:00 Author: fly_4_a_jedi Posts: 151 |
If it doesn't break the flow of gameplay too much you could just use a level link. | 2012-02-15 21:07:00 Author: Ayneh Posts: 2454 |
Hello! I'm in the process of creating a new level, and I've run into the standard overheating troubles... My level has enough contraptions in it to make it fill up the thermo very quickly, which is unfortunate, because I've only worked through about 2/3 of my ideas and no room to fit any more in. So, I'm faced with the dilema of whether or not to do a quick finish to the level in some way, or to plug on ahead and fill up the last of it, and leave off some serious decorating work. Which wins out, looks or gameplay? btw, My level doesn't look "bad" right now, its just emptier than I'd like at spots, and if I push on ahead, I sacrifice a really polished look for a slightly flat one thats more fun. You can stuff about 3500 worth of KB into your levels without running into potential problems( technically a bit higher..but). So I agree with Shadow; if you need the space, try to delete the previous sections or unneeded objects and then emit the final third gameplay section you want to include in the stage. As long as your thermometer does not overheat, you can stuff as much as you want in. Make sure you keep an eye on it in create mode. If that sounds too complicated( probably because I use more words often than needed), just use the level links function. | 2012-02-15 21:39:00 Author: Rpg Maker Posts: 877 |
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