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Goodbye Adam Adamowicz (Bethesda Concept Artist)

Archive: 8 posts


http://3.bp.blogspot.com/-F1VU6iHn29k/TzStquzdNLI/AAAAAAAAAXA/Wb3ngHQwCSE/s1600/2.jpg


Earlier today we learned that Adam Adamowicz, one of the main concept artists behind Fallout 3, Skyrim and other Bethesda titles, passed away today. It was silently announced, but I'd like to shine some light on Adam because he was an anomaly in the game industry, a veritable one-man conceptual machine, who unlike his contemporary counterparts, did a majority of his work in non digital mediums. Fallout 3 was pretty much visually designed from the ground up by one humble man who got little to no recognition, nor sought it.

For those who are unaware, I also work in the videogame industry as a concept artist and often sought inspiration from what other conceptual designers were doing in the industry. Back when Fallout 3 was released, it came with a making of DVD showcasing how the game was built from the ground up. When Adam's art pit showed up in the video, with his own hand drawn art covering every inch of space from the ground up in his cubicle I was nothing short of blown away, and filled with inspiration.

Hearing him talk about how he approached visual design changed my mindset about how I approached concept art, it had a real effect on me. Seriously, just sit back and imagine how much work it took one man to design a world as vast as Fallout 3 over the course of its development. For most artists in this industry that would seem like an impossible feat! Adam had something special going on, and was committed to the vision that everyone around him had at Bethesda. The fact that the game industry has lost this bright mind is a major blow in my opinion, and through our little blog I hope to shed some light on an event that most gaming blogs couldn't care less about.

A quote from his Vault Diary, a great read for anyone interested in hearing how he approached various design challenges:

"Visualizing all of the aspects of a make believe world is quite an educational experience. On any given day I could be simultaneously learning about multiple topics, from motorcycle engines to 50?s fashion design. It's kind of like writing and filming a National Geographic documentary film for an actual sci-fi world. For this job, I think the more you read on a wide variety of subjects, the better equipped you are to create depth and realism, especially for a fantasy setting. The fantastic that?s grounded in real world elements and then elaborated and exaggerated upon, seem to work the best, and create a solid jumping off point. This often creates fertile ground for generating additional story elements that can influence costumes, machines, and even motives for the various personalities inhabiting a made up world.

Seeing Syd Mead lecture in SF was an incredibly profound lesson on design. During the Q&A I asked him how far he went on a design to make it technically believable. His advice was ?to design with the story in mind and stay consistent with it?. Hence I learned that the Sulacco from Aliens is essentially a massive gun in space with a big nuclear reactor at one end which beautifully fits the theme of space marines exploring a planet infested with deadly hostile aliens. That answer freed me obsessing over minutiae that diverges story-wise, and focus on the broad strokes that propel the story. The addition of ensuing consistent minutiae would give it richness."


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I just read about this today. I didn't know anything about this guy, but I loved his concept work since Fallout 3 came out. I used some of them as wallpapers for my laptop, and I have one as a poster. I can only imagine how the video game industry can live on now, knowing that a god among men had just left us. Please, regardless of whether you knew about his work or not, give your respects for a man who help shaped the gaming industry.

http://3.bp.blogspot.com/-MA_AsMSeR9A/TzSos26ZBRI/AAAAAAAAAWo/-M_MGm1nIBY/s640/fallout_3_conceptart_zXSIz.jpg
http://4.bp.blogspot.com/-zal2YFQwMlI/TzSosB2BICI/AAAAAAAAAWg/lRpyTUzus6w/s640/fallout_3_conceptart_v4WGF.jpg
http://3.bp.blogspot.com/-xKOyBcnHG-w/TzSoqiXKVbI/AAAAAAAAAWI/_e_vGs-QRKE/s640/fallout_3_conceptart_LRYV4.jpg
http://4.bp.blogspot.com/-dhUY3LqxbMw/TzSoe60SwNI/AAAAAAAAAVQ/hom7-1gtac4/s640/concept15B.jpg
http://3.bp.blogspot.com/-89rgUf3_5Uk/TzSoPGyzXXI/AAAAAAAAAVA/8ntI5bpBjdA/s640/concept14B.jpg
http://1.bp.blogspot.com/-IN5V-9dHbPk/TzSofeP0m4I/AAAAAAAAAVY/urS6zsaV3zA/s640/concept18B.jpg
http://4.bp.blogspot.com/-YQz8b7szFWU/TzSt2P-mmEI/AAAAAAAAAXI/Zhzmrl6N31M/s1600/3.jpg

~RIP Adam <3
2012-02-11 19:42:00

Author:
CyberSora
Posts: 5551


I read about this the other day. Sad indeed.2012-02-11 20:19:00

Author:
biorogue
Posts: 8424


I've never heard of the guy admittedly, but after seeing his work for the first time, those are some amazing drawings that he did. Sad to hear about Adam's death, especially if the image tells us anything about how old he was when he died.2012-02-12 00:19:00

Author:
Dragonvarsity
Posts: 5208


Never heard of him, never played the games he worked on.


But MY GAWD HE WAS DEVOTED! That guy was a legend, and I will mourn his death more than that of Whitney Houston.
2012-02-12 09:03:00

Author:
tomodon246
Posts: 624


Wow. What a wonderful artist. I really hope he didn't die at the age he looks in the photo. 2012-02-12 14:10:00

Author:
grayspence
Posts: 1990


I'm sure he was a force in the team but his work presented here and in the blog is lacking. It's also unfortunate that Bethesda failed to execute his vision competently.2012-02-12 22:20:00

Author:
Ayneh
Posts: 2454


I'm sure he was a force in the team but his work presented here and in the blog is lacking. It's also unfortunate that Bethesda failed to execute his vision competently.

They couldn't if they tried. His art was so into detail that making a game with actual models like his would force people to run it in "BATTLEFIELD 3 ULTRA SETTINGS!1!!1!" Only it'll be much, much more CPU and RAM consuming.
2012-02-12 23:29:00

Author:
CyberSora
Posts: 5551


Amazing artwork, absolutely amazing. Out of every imaginable position in a dev team, I will always respect the concept artist the most. Because, one day, If I work hard enough, I think I can become a great designer or a great animator or a great coder, but I know that I could never reach the level of pure talent I see in the average concept artist. And judging by his art, he is A LOT better than the average concept artist. And the impact this will have on Bethesda and much more importantly, the amazing worlds they create is immeasurable. This is one of those moment where I wish that my atheism is wrong, because there are some people who deserve to go to a utopian haven once they've passed away. And judging by the amount of devotion to his craft he must have had to create art like that, I'm guessing that he's one of those people. 2012-02-14 19:55:00

Author:
abyssalassassin
Posts: 717


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