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#1

Lost memories Part 1

Archive: 4 posts


Your character Leon is stuck in this underground temple and cave. He has no memory of how it Happend. Tragic right? Half credit to WheelMan219. Thanks so much. Hope you enjoy
http://lbp.me/v/8cxzd4
2012-02-06 16:05:00

Author:
Unknown User


oh that's much better. I see you used the LBP.me tool in this thread. I'll add it to the queue2012-02-06 16:44:00

Author:
biorogue
Posts: 8424


Ummm this level starts out pretty interesting but has a few of my pet peeves in it. Gas in water at the start, meh, just block it off. The temple looks great though. I don't like shimmy or monkey bar stuff, stairs and death teleports really get to me as well.

In the jetpack section there is some clear LBP1 logic still showing and I think that the actual puzzle weight platform could be better integrated into the design. The reason I don't like being gassed to teleport is that I saw some gas and ran into it and died... so the next time I saw gas I avoided it (I jumped over the waterfall) and ended up in a dead end. It's a bit of a mixed message. The whole stage is a bit of a mixed message also, as you start in an ancient ruin, collect some point bubbles and then get a jetpack, and there are no more point bubbles, you then go into an underground section and then it ends. So it sort of starts out as a platformer, but then becomes about a puzzle and then it's just running to the right for some story. All the elements feel too separate to portray a cohesive stage but wit some more thought about how they connect you could build something rather interesting. I suggest putting some thought into how to go about connecting the elements with a death teleport as a start.
2012-02-08 11:45:00

Author:
Mr_Fusion
Posts: 1799


I'll be honest: It's all a little awkward and confusing overall. You don't really need two monkey bar sections in a row: The level's more fun if you do something different either inside or outside of the temple.

The die-to-teleport thing works in places, but in other places it just seems weird. Another review here mentions going across a waterfall and then getting stuck: The same happened to me, though I didn't get stuck... I just poked around randomly until the gas at the waterfall killed me, and then I was suddenly in another place. It doesn't make much sense. The same thing had me briefly baffled where you're supposed to drop down before the town... Why would you put lethal gas in the way instead of simply a wall? The setup made me think I was supposed to get past that gas somehow at first.

I guess you were trying to make a puzzle out of the jetpack section, but you need to put on some better lighting if you want people to get that they're supposed to be building stairs. Me, I just wound up using the jetpack momentum to throw myself through the hole instead of faffing about there. EDIT: The review above mentions a weight platform. Well, yeah, as he says it would make more sense if you made the design a little more clear

Visually it mostly works (though the jetpack room looks unfinished), and some of the temple designs are good. The camera work is disorienting in places, though. Instead of three separate cameras in the cave section before the village, and lots of separate zoom-ins in the village itself, put in one camera and have it follow the player... Or just do it in a cutscene.

Overall, it definitely needs some work. Try to direct the player a bit more... They don't know the level like you do.

F4F: My levels are "Big Darn Wheels Inc.", "Hobo Wizard" and "Hobo Warrior".
2012-02-09 16:53:00

Author:
Unknown User


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