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Sackboy meets Rayman

Archive: 19 posts


My attempt to replicate a little of the charm of Rayman Origins in LBP. Visually I tried for a more cartoony look and feel using gobs of sticker panel and oodles of the pre-made stickers. There is also more focus than usual on the actual platforming/puzzles. This is a no-nonsense platformer sans extended cut-scenes and power-ups, just running, jumping, and occasionally bouncing. Thanks to sticker panel being a very efficient way to decorate it's also a decent length and features a few different locals. Hope you have as much fun playing this as I did creating it.

* Some folks were having trouble figuring out what to do at the end, I posted a change last night to hopefully address this issue.

** I know about the speech bubble with a censored word.

*** Play Rayman Origins!
http://lbp.me/v/9vm805
2012-02-06 13:35:00

Author:
fullofwin
Posts: 1214


let me just say, I played this yesterday and was astounded by it. Just a gorgeous level. I loved how the level has different environments to play in and how each one has it's own style. The gameplay between each area is vastly different and it almost feels like you're playing several different levels. The gameplay is challenging and unforgiving in certain areas. It took me forever to get past those electric eels, but I finally prevailed. I did get hung up in the ice section though. I cannot for the life of me, get past those blocks of ice that you move to make your way to the bottom. I'll revisit the stage as I really really want to complete this level. Again, awesome level with great visuals and gameplay. I loved it.2012-02-06 15:59:00

Author:
biorogue
Posts: 8424


I did get hung up in the ice section though. I cannot for the life of me, get past those blocks of ice that you move to make your way to the bottom.

Thanks!

The ice block section does indeed require more caution then you might think. It's easy to get squashed or fall on an icicle. I tried making it more forgiving but those pesky blocks just won't behave themselves even though they were created on a grid.

Just take it slow and when you reach the point where you need to jump up/left to grab and destroy a snow block make sure to push the stick right again so that you land safely. Fortunately the part just above is probably my favorite section to play so I usually don't mind getting squished when I try to rush through and have to redo it.
2012-02-06 16:23:00

Author:
fullofwin
Posts: 1214


Cool! You have a thread up!

First of all, I gotta say - this level blows me away. Lately I've gotten used to visuals on many levels following a few different motifs, but the look of this level feels fresh. I love the combinations of sackpeople and sticker panels. In fact, I would say that although I've loved your visuals for the last 3 years, using sticker panel art seems to really suit you.

Also, the gameplay on this one really flows. I had a blast playing several times and getting the high score!

BUT.....

I watched my son play it, and based on watching him I have a bit of feedback from his standpoint (I didn't necessarily have these issues myself, keep in mind).

The part where you roll on the big wheel - I watched my son die several times, and he got REALLY frustrated having to go back to jumping from the waterfall when he died - it requires a bit of practice to roll the wheel properly, so he had to go back MANY times. Also, when you and I were playing multi-player on it and one of us would die, the checkpoint seemed out of place. Maybe put an additional checkpoint right before climbing up to the wheel? For multi-player it would also put the sackpeople in proper positioning.

The ice block area: My son kept falling to the RIGHT of a certain block, and when you would grab the block it would move to the right and squish you. I took a picture of the area. The block directly to my right is the one he kept falling to the wrong side of. Not totally sure how to fix, but just so you're aware.

I also read above there has been a bit of problem with this area and the falling ice. May I suggest a few changes to make it work more consistently? Right now you're counting on the LBP2 physics to drop the blocks, but you could also do it this way:

Attach a mover to the ice block that moves it straight down. Set the speed to increase at about 70%. This should do the same thing as it does now, but it will be more controlled and the ice will fall more controllably.

Just a few thoughts - there may be reasons my ideas won't work. I didn't design the puzzle .

One more thing, however - when my son was playing it, even though he was dying and re-playing several areas he was laughing hysterically at the same time. He doesn't normally do this - he usually just gets mad and rage-quits. But, based on the story and the visuals, he was willing to give it the extra effort. This says a lot about your design and content. I've never seen him enjoy himself so much in a level that kept killing him.
2012-02-06 17:54:00

Author:
CCubbage
Posts: 4430


This is great feedback thanks!


Maybe put an additional checkpoint right before climbing up to the wheel? For multi-player it would also put the sackpeople in proper positioning.

You're right, that's a great place for another check point. I should be able to carve a little spot out to the right of the bounce pad for it.


Attach a mover to the ice block that moves it straight down. Set the speed to increase at about 70%. This should do the same thing as it does now, but it will be more controlled and the ice will fall more controllably.

This section was very frustrating, it seemed like it should be so simple. I wasn't happy with it...I just gave up. I'm not sure the vertical mover will work as it doesn't prevent the left/right movers from snagging on stuff, which is why I chamfered the corners and you can now squeeze through and get on the wrong side of a block if you aren't careful, ugh. I'll give it a try and hopefully the grid is still lined up properly for me to updated the puzzle (it's emitted).

* I see your nice review on my level now has 7 boo ratings...seriously what is wrong with people?!?
2012-02-06 18:22:00

Author:
fullofwin
Posts: 1214


I'm not sure the vertical mover will work as it doesn't prevent the left/right movers from snagging on stuff
EDIT... meh - I like the ice part...
2012-02-06 20:43:00

Author:
CCubbage
Posts: 4430


Awesome! I play Rayman Origins, so this could be an interesting level.2012-02-06 21:54:00

Author:
PerfectlyDarkTails
Posts: 269


Such a beautiful level (again!). I don't think I've seen a level yet which has made such extensive and brilliant use of the sticker panel. It gives the level a completely different feel. It's just stunning visually and, as someone else said, it was a bonus to get 3 such contrasting areas to play about in.

There were some really nice bits of gameplay too. I loved the extra level of challenge you introduced by making the secret hearts disappear unless you get to them in time. Same with the flying thingamabobs (or "lums" so I'm told ) which change colour and become worth a lot fewer points unless you nab them straight away. I've not seen that idea used much, if at all, in LBP. Is it a Rayman thing? It certainly adds a ton of replayability.

There are some tricky areas, like the angler fish section, for example. The sign didn't make a lot of sense to me at first as there was no angler fish in sight and I must just have missed him in his circuit because it seemed a long time before one turned up and the penny dropped. Same with the third fish. After the second fish left me, there was no new fish in view and so I flailed around a bit and died because I wasn't sure where to go next. I suspect you can't do much about making the timing of the fish coincide with the player in every case anyway. These are really not big issues though - certainly nothing that can't be got through with a bit of perseverance.

I really enjoyed playing the level and exploring all its beautiful nooks and crannies. It's always great to see creators trying new things.

Coincidentally my copy of Rayman Origins arrived in the post from Amazon the day after I played your level and I'm looking forward to starting it even more now.
2012-02-07 21:47:00

Author:
shropshirelass
Posts: 1455


Does this have all the running on walls that Rayman Origins did? Those were my favorite parts! 2012-02-08 00:20:00

Author:
Liquid_Blood_
Posts: 116


Awesome. Thanks to make this level.
I have nothing much to say on it. Sceneries are astonishing that's most a sackboy's dream and also a creator's dream to make this...Love it, so cool atmosphere, many different environments, many shapes of enemies, many surprises and hidden things,yes it is. When you are in water's part it s wicked(good).The fishes, and squids try to eat me and I don't know how you do that,but It's clever.
If I may, my only advice is just one or two( no more) checkpoint but It is really not missing so much.
2012-02-08 10:51:00

Author:
Unknown User


I likes this, I likes the real game too. Um what I didn't like is that you used some art assets like the platforms and mushroom bounce pads as generic scenery also, so sometimes It wasn't 100% clear if I could jump on something. Yeah; a very small issue but I feel like complaining.

2012-02-08 11:30:00

Author:
Mr_Fusion
Posts: 1799


Thanks everyone!


Same with the flying thingamabobs (or "lums" so I'm told ) which change colour and become worth a lot fewer points unless you nab them straight away. I've not seen that idea used much, if at all, in LBP. Is it a Rayman thing? It certainly adds a ton of replayability.

Yup, "borrowed" that from Rayman, I really liked the idea. Emitting the lums and destroying previously un-collected lums also solves one of the problems I usually have creating levels...not having enough thermo to add in score bubbles! In this level there can only ever be 5 lums active at once.


Coincidentally my copy of Rayman Origins arrived in the post from Amazon the day after I played your level and I'm looking forward to starting it even more now.

Whaaaaaaat!!!! Shropshirelass playing a non-LBP game?!? I think you'll really like it. Hopefully more people pick up the game now that it's price has dropped, my level can't really do it justice.


Does this have all the running on walls that Rayman Origins did? Those were my favorite parts!

Play it and find out? Sadly no, wall running was great fun in Rayman Origins. I really don't think this could be done properly in LBP, I wasn't even going to attempt it.


Um what I didn't like is that you used some art assets like the platforms and mushroom bounce pads as generic scenery also, so sometimes It wasn't 100% clear if I could jump on something.

Yes, sometimes I'm overly obsessed with hiding things. Visually I felt it was important to hide LBP things like bounce pads and checkpoints in this level. I figured people could get all the dying and confusion out of the way on the first play through and replay for score.

This is also why I decided it wasn't worth trying to address the squid/lantern fish section even though it's completely unfair on the initial play through.
2012-02-08 13:36:00

Author:
fullofwin
Posts: 1214


In the icy part i fell behind the level somewhere(near a section with icy blocks or something?) and i ended up at the place where you battle the gorilla. I don't think that's supposed to happen 2012-02-08 19:54:00

Author:
Deurklink1
Posts: 346


Got it queued, will play it when I have time. 2012-02-08 20:06:00

Author:
Schark94
Posts: 3378


In the icy part i fell behind the level somewhere(near a section with icy blocks or something?) and i ended up at the place where you battle the gorilla. I don't think that's supposed to happen

The ice block puzzle is immediately before the gorilla, and it's kind of annoying, so you didn't miss anything. I can't imagine how it's possible to "fall-behind" the level in that section, the borders of that particular play area are 3 layers thick with the exception of the correct egress.
2012-02-08 20:19:00

Author:
fullofwin
Posts: 1214


I played this level and it is really fun and artistic. The stickering use, where you created the characters from "Rayman Origins", are unique, and the environment changes are very nice. The platforming gameplay is a lot of fun, too. The only minor issue is that the level lacks checkpoints and there should be a warning about the electric squids, but the level is still truly amazing. Great job.
VISUALS: 5/5
SOUND: 5/5
GAMEPLAY: 5/5
OVERALL: A yay, heart and positive review
2012-02-17 03:06:00

Author:
JustinArt
Posts: 1314


Hey, have queued this, looks cool! I like stuff using sticker material, brings a different look to LBP. Will try tonight.2012-02-17 06:59:00

Author:
aratiatia
Posts: 374


I really love this level!

I am a big fan of rayman games serias and this level returned me to the fun and beautifull raymans world. It was great adventure! Veru cool gameplay and amaizing decorations. You did very big and excelent work with creating such wonderful rayman themed decorations. Level looked and playd very close to last Rayman Origins game.

Great level! Thanks for it!

Will add it to recommended levels list on Russian LBP fun site LittleBigRussia.ru

And here is the video of your level:


http://www.youtube.com/watch?v=blvA6q3Qfdk

From Russia with love,
Domick12
2012-02-21 09:44:00

Author:
Domik12
Posts: 838


Thanks Domick!

Your video was very entertaining and enlightening, I can completely understand how this level frustrates some people now.
2012-02-21 13:36:00

Author:
fullofwin
Posts: 1214


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