Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

How to keep 2D hologram Sprite contained?

Archive: 2 posts


How do people keep 2D holograms from falling through the ground after a jump or passing through a wall when walking?2012-02-04 20:45:00

Author:
bluearth
Posts: 100


It's fairly complicated, but i'll try explain it. For the walls, you'll need to attach a AND gate onto the Movers/Advanced Mover (reccomended). The reason behind this is so you can make a IMPACT SENSOR, which detects either tag (Left wall/Right wall), and invert it, so when you're not touching a wall, it can move, but when it touches the tag right wall (For example), it won't move the player. I hope that made sense. It's practically the same thing for jumping as well, you have a tag named floor, and when you hit the floor, you stop the action from going to the Movers/Advanced Mover. Reading back through this post, i don't reckon it will make much sense, but I can hope you can decipher it! =D2012-02-05 21:48:00

Author:
Unknown User


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.