Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
How to keep 2D hologram Sprite contained?
Archive: 2 posts
How do people keep 2D holograms from falling through the ground after a jump or passing through a wall when walking? | 2012-02-04 20:45:00 Author: bluearth Posts: 100 |
It's fairly complicated, but i'll try explain it. For the walls, you'll need to attach a AND gate onto the Movers/Advanced Mover (reccomended). The reason behind this is so you can make a IMPACT SENSOR, which detects either tag (Left wall/Right wall), and invert it, so when you're not touching a wall, it can move, but when it touches the tag right wall (For example), it won't move the player. I hope that made sense. It's practically the same thing for jumping as well, you have a tag named floor, and when you hit the floor, you stop the action from going to the Movers/Advanced Mover. Reading back through this post, i don't reckon it will make much sense, but I can hope you can decipher it! =D | 2012-02-05 21:48:00 Author: Unknown User |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.