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How do I start a level after cinematic ?
Archive: 7 posts
I have a simple survival type level. It opens with a short movie explaining the way the game works. After this ends, how do I actually go to the starting point of my level, or at least the portion where the gameplay takes place. | 2012-02-02 22:59:00 Author: SirGreenDay Posts: 144 |
I'm making one that starts with an opening cinematic. I hooked a battery up to the sequencer and this starts the movie immediately. when the sequencer gets to the end (I have it set to NOT loop) then it's over and the game camera centers on sackboy. Hope that helps. | 2012-02-02 23:52:00 Author: biorogue Posts: 8424 |
How does that work? The battery doesn't have a built in sensor??? I'm making a vs level. I sort of got it working. I placed a player sensor on the entrance and connected that to the sequencer. That works but the problem is that since its a vs level, that message pops up that says "this is a vs level...", but in the mean time the sequencer had started and so the opening few seconds of the "movie" and the magic mouth text are missed. | 2012-02-03 00:18:00 Author: SirGreenDay Posts: 144 |
trust me, it works. hook a battery up to the input of the sequencer and when the level starts, it automatically starts the sequencer. I guess to avoid the "this is a vs level" tag that pops up, you could move everything down on your sequencer by 5 seconds. But that's beyond my skill set, but I do know about the battery trick. | 2012-02-03 00:32:00 Author: biorogue Posts: 8424 |
trust me, it works. hook a battery up to the input of the sequencer and when the level starts, it automatically starts the sequencer. I guess to avoid the "this is a vs level" tag that pops up, you could move everything down on your sequencer by 5 seconds. But that's beyond my skill set, but I do know about the battery trick. Yeah, I tried moving everything down the sequencer, but it didn't seem to make a difference. It would be nice if MM made it so we could wire the Entrance directly to items like the Sequencer and Microchips. | 2012-02-03 17:54:00 Author: SirGreenDay Posts: 144 |
Place four controlinators set to automatically enter on near/on the start gate. Connect the small round output in the middle (the output that is one as soon as a player is in the controlinator) of the first controlinator to the first movie camera or sequencer. At the end of the movie you simply need to wire a permanent input (e.g. a battery at the end of the sequencer) to the controlinator's input to eject the players. PS: Don't use the VS option if you don't like the message. It also doesn't show up if enough players are in the level, I think. | 2012-02-03 18:22:00 Author: Syroc Posts: 3193 |
Hi there. The sequencer is the way to go. At the entrance gate have a player sensor thats activating radius covers the entire entrance. This in turn goes to a sequencers input. The sequencer is set to loop-No. Place this sequencer on a flat piece of sticker panel and set its opacity 0. This sticker panel should be placed on the very front thin layer and make sure its not glued to anything. On this sequencer have all your cinematic movie set up as normal,but, as the very last step on the sequencer have a destroyer set to dissapear.. that should work. How? When you enter the level, you trigger the player sensor. this in turn activates the one cycle sequencer. (The cinematic movie plays).However, after the movie sequence plays the next step is to activate the destroyer. This will destroy the sticker panel the aequencer is on, completely destroying the sequencer. The camera will then switch back to the players position and camera view, but wont fire the srquencer again as its gone. Hope this helps my frend | 2012-02-04 01:44:00 Author: Sean88 Posts: 662 |
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