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#1

Urgh, getting fed up now..

Archive: 19 posts


Yet again i find myself giving up yet ANOTHER level.. I've got about 20+ incomplete levels sitting on my moon, dating from June 2011-Jan 2012, i keep on trying to finish something, though the thing is, with my old levels, anything was good enough, the visuals were bland and the gameplay was uncreative.

But now, i get alot of people saying to challenge myself, create something new and unique, avoiding bounce pads and making something unique, which is pushing me to the edge of frustration with creators block. I like to say i'm good with visuals, concept art and drawing, though with gameplay and mechanics i just find myself stuck and giving up.

I would like to say i'm going to give it another try, to keep going until i actually succeed, but i don't think i will. I think i'm just going to admit i won't finish anything and play games that are fun to me, such as Rock band and uncharted 3.

I often wonder if it's not so much the gameplay that frustrates me, but the platforming side of things. I've only really ever known platforming, i've never known mini-games, movies or story based levels, only platforming. Sometimes i wonder if it's worth trying say an RPG since i know the logic behind it and the visuals on the recently published RPG's can be improved, since they focus heavily on RPG's, or even perhaps a racer?

I'm a HUGE fan of extreme sports, racing the most, so perhaps a racing game would be more suited for me? Perhaps a racer with weapons, defence, score, points, upgrades and multi-paths. It's not so hard to make, it's the time and patience required that's likely to throw me off, and i don't want to begin anything that i won't finish, since i'll only end up in anger and frustration.

I'd like to know your opinions.

Should I:

-A) Quit creating altogether.
-B) Try again.
-C) Try something else.
-D) Other (please comment).

I really don't know. :/
2012-02-02 19:55:00

Author:
Unknown User


My answer is A. Wait was "A" keep trying? I say keep trying so that you can hone that skill to perfection then maybe try something else.2012-02-02 20:24:00

Author:
biorogue
Posts: 8424


B was keep trying.. but thanks..2012-02-02 20:27:00

Author:
Unknown User


Have you tried helping others create? I was like this in LBP1 where I simply could not finish a level or anything, but eventually I made a small group of friends. Eventually I started co-creating with them and we got a few levels published. After a while, I finally ended up publishing my first level after getting some experience (and a little help) from them. Maybe that is what you need. Also, seeing someone else create is very inspiring. You get a new perspective on things and you'll learn a few things yourself.2012-02-02 20:31:00

Author:
DreJ1212
Posts: 240


Sorry to say but none of those things appeal to me. I'm generally the one teaching others things, rather than the other way around. As for co-creating, i've tried it many times and i just can't work with someone else who differ's in opinions to mine. Watching others or helping others create actually ends up me brb'ing for 30minutes whilst i watch tv, since i find it incredibly boring.

Sorry if i seem awkward, it's just how it is :/
2012-02-02 20:40:00

Author:
Unknown User


D) Maybe you're being too critical of your creations?

It's tough creating something totally new, unique, and mind-blowing...I don't think you need to put that kind of pressure on yourself. What exactly are you trying to get out of creating? Personally I find it very relaxing and my cat appreciates the fact that I'm not frantically mashing buttons or yelling at the TV. I don't try to create anything revolutionary, I just get an idea that I think would be interesting to make and see where it goes. If you like platformers just try to create a fun platformer with a nice theme/visuals...nothing wrong with that. If you find you have trouble completing stuff maybe you are choosing a project that is too big or too ambitious and you should scale back on things. At the end of the day, if you're not having fun don't force yourself, making levels can get tedious taking breaks to play other things and get new inspirations is always good.
2012-02-02 20:51:00

Author:
fullofwin
Posts: 1214


I create for fun, much alike my art in real life. Thing is, with LBP, the things i make are good, i'm told, but to me, it's not my best work. Every day i see new ways of improving so old work is scrapped, so a level i make has to be done in a day, otherwise it's not good enough, and that's not going to happen.

To be honest, i'm wasting everyone's time with this. Forget it, i'm just gonna get rid of LBP2, put it in a fire or something and concentrate on other games and real life art, those are two things i have no problems with.
2012-02-02 20:56:00

Author:
Unknown User


D) making levels can get tedious taking breaks to play other things and get new inspirations is always good.

This is probably the best advice for someone in your situation. LBP2 was the only game I played for months after the release. After working on a few different projects and not publishing anything for one reason or another, I decided to take a break and play some of the great games that came out this holiday season. Now I find myself slowly coming back to work on those unfinished levels and I try to incorporate some of the things I liked about those others games into my levels. I think a break from LBP may be exactly what you need to get some new ideas and start having fun again. If you're not having fun creating, what's the point?
2012-02-02 21:08:00

Author:
KnutsoPX
Posts: 116


I myself only published a few random levels and have 5 or 6 projects i started that possibly will never finish but know what?
I dont even care if i ever publish anything decent, i get hearted or my levels get much plays.
I just have fun creating and challenge myself to take what i created a step further incorporating new ideas (wich actually this is what makes LBP so unique) until eventually got bored and start something else or insert another BD in tray.
Bottom line (i am sure this kind of discussion took place at another thread) dont put yourself at pressure.
Create and use LBP as long as you have fun.
2012-02-02 21:41:00

Author:
zupaton
Posts: 167


I create for fun, much alike my art in real life. Thing is, with LBP, the things i make are good, i'm told, but to me, it's not my best work. Every day i see new ways of improving so old work is scrapped, so a level i make has to be done in a day, otherwise it's not good enough, and that's not going to happen.

To be honest, i'm wasting everyone's time with this. Forget it, i'm just gonna get rid of LBP2, put it in a fire or something and concentrate on other games and real life art, those are two things i have no problems with.

Why would you do that!? Your being ridiculous. Never get rid of anything you've liked, because you'll regret it eventually. Put it at the back of your shelf and come back whenever you feel inspired, putting LBP2 in a fire is stubborn, and you can't come back to something thats destroyed.
Who cares if no one likes your work? I'm sure SOMEONE will, I think using LBP2 as a creative expression vent is great, and you shouldn't be worried about what other people think
2012-02-03 04:56:00

Author:
grayspence
Posts: 1990


I create for fun, much alike my art in real life. Thing is, with LBP, the things i make are good, i'm told, but to me, it's not my best work. Every day i see new ways of improving so old work is scrapped, so a level i make has to be done in a day, otherwise it's not good enough, and that's not going to happen.

To be honest, i'm wasting everyone's time with this. Forget it, i'm just gonna get rid of LBP2, put it in a fire or something and concentrate on other games and real life art, those are two things i have no problems with.


http://www.court-records.net/animation/phoenix-normal(b).gif

Sir, I've been in your shoes once before. Be assured that it's not easy.

http://www.court-records.net/animation/phoenix-handsondesk(b).gif

However, you say you create for fun... therefore, if you truly create for fun...

http://www.court-records.net/animation/phoenix-pointing(b).gif

...why would you care whether or not if it's good? Keep in mind that we all try to make levels good, but at the same time we should not always strive for complete excellence!

http://www.court-records.net/animation/phoenix-document(b).gif

For example, a man tries to be excellent and perfect at everything he does. When he makes one mistake, his whole world falls apart.

http://www.court-records.net/animation/phoenix-normal(b).gif

What I'm saying is that your current way of thinking is perfection striving. Ergo, you'll surely fall. Make no mistake.

http://www.court-records.net/animation/phoenix-handsondesk(b).gif

Which is why you should not think as so. Again, if you truly create for fun...

http://www.court-records.net/animation/phoenix-zoom(b).gif

...you'd follow your heart!

http://www.court-records.net/animation/phoenix-sheepish(b).gif

I mean, look at me. I'm making a game about ATTORNEYS for god's sake. Not everyone will like it...

http://www.court-records.net/animation/phoenix-sweating(b).gif

...and there definitely will be controversy about the first witness... (...dang thi...)

http://www.court-records.net/animation/phoenix-confident(b).gif

...but we're still here, aren't we?

http://www.court-records.net/animation/phoenix-thinking(b).gif

...but even if you still aren't convinced, really, you shouldn't burn a good game. It could be worth a lot later.

http://www.court-records.net/animation/phoenix-normal(b).gif

I rest my case.
2012-02-03 05:27:00

Author:
Fang
Posts: 578


http://www.court-records.net/animation/phoenix-normal(b).gif

Sir, I've been in your shoes once before. Be assured that it's not easy.

http://www.court-records.net/animation/phoenix-handsondesk(b).gif

However, you say you create for fun... therefore, if you truly create for fun...

http://www.court-records.net/animation/phoenix-pointing(b).gif

...why would you care whether or not if it's good? Keep in mind that we all try to make levels good, but at the same time we should not always strive for complete excellence!

http://www.court-records.net/animation/phoenix-document(b).gif

For example, a man tries to be excellent and perfect at everything he does. When he makes one mistake, his whole world falls apart.

http://www.court-records.net/animation/phoenix-normal(b).gif

What I'm saying is that your current way of thinking is perfection striving. Ergo, you'll surely fall. Make no mistake.

http://www.court-records.net/animation/phoenix-handsondesk(b).gif

Which is why you should not think as so. Again, if you truly create for fun...

http://www.court-records.net/animation/phoenix-zoom(b).gif

...you'd follow your heart!

http://www.court-records.net/animation/phoenix-sheepish(b).gif

I mean, look at me. I'm making a game about ATTORNEYS for god's sake. Not everyone will like it...

http://www.court-records.net/animation/phoenix-sweating(b).gif

...and there definitely will be controversy about the first witness... (...dang thi...)

http://www.court-records.net/animation/phoenix-confident(b).gif

...but we're still here, aren't we?

http://www.court-records.net/animation/phoenix-thinking(b).gif

...but even if you still aren't convinced, really, you shouldn't burn a good game. It could be worth a lot later.

http://www.court-records.net/animation/phoenix-normal(b).gif

I rest my case.

http://assets0.ordienetworks.com/images/GifGuide/clapping/citizen_cane.gif

What happened to THIS Racingcreed? Hell, this was but a few days ago!



Personally i don't find it ugly, i do however think it needs work, so here's my advice.

-Decide on a theme, is the level themed in a Jungle, a swamp, volcano? You decide.
-Use decorations along side stickers, create unique vines for a jungle, rocks for a volcano etc..

I disagree with CYMBOL, i don't think the cardboard is the problem. Cardboard is a very good material to work with for themes, when stickered and decorated effectivly anyway. I'd say make copys of what you have and try different styles and themes, it's a matter of trial and error until you find something.

Good luck!
RC
I truly do not understand your standing point here Racingcreed. You've let the immature and highly expectant community of LBP ruin your experience. I would say more, but I'm positive that The excellent man above me has clearly outlined what I'm trying to say.
2012-02-03 05:54:00

Author:
grayspence
Posts: 1990


http://www.court-records.net/animation/phoenix-normal(b).gif

Sir, I've been in your shoes once before. Be assured that it's not easy.

http://www.court-records.net/animation/phoenix-handsondesk(b).gif

However, you say you create for fun... therefore, if you truly create for fun...

http://www.court-records.net/animation/phoenix-pointing(b).gif

...why would you care whether or not if it's good? Keep in mind that we all try to make levels good, but at the same time we should not always strive for complete excellence!

http://www.court-records.net/animation/phoenix-document(b).gif

For example, a man tries to be excellent and perfect at everything he does. When he makes one mistake, his whole world falls apart.

http://www.court-records.net/animation/phoenix-normal(b).gif

What I'm saying is that your current way of thinking is perfection striving. Ergo, you'll surely fall. Make no mistake.

http://www.court-records.net/animation/phoenix-handsondesk(b).gif

Which is why you should not think as so. Again, if you truly create for fun...

http://www.court-records.net/animation/phoenix-zoom(b).gif

...you'd follow your heart!

http://www.court-records.net/animation/phoenix-sheepish(b).gif

I mean, look at me. I'm making a game about ATTORNEYS for god's sake. Not everyone will like it...

http://www.court-records.net/animation/phoenix-sweating(b).gif

...and there definitely will be controversy about the first witness... (...dang thi...)

http://www.court-records.net/animation/phoenix-confident(b).gif

...but we're still here, aren't we?

http://www.court-records.net/animation/phoenix-thinking(b).gif

...but even if you still aren't convinced, really, you shouldn't burn a good game. It could be worth a lot later.

http://www.court-records.net/animation/phoenix-normal(b).gif

I rest my case.

This is honestly one of the best posts I've ever seen on these forums.
2012-02-03 05:59:00

Author:
DreJ1212
Posts: 240


Lol wth, didn't expect that at all lol, those two posts just made me lol..

And nah, i'm not burning it, friend said he'd have it instead so im giving it to him, gonna be playing uncharted 3 online
2012-02-04 13:30:00

Author:
Unknown User


(...well, at least we can rest easy knowing a sackboy won't be on the menu tonight.)

2012-02-04 16:40:00

Author:
Fang
Posts: 578


I was going to write a long post about this, however Fang nailed down my thoughts perfectly!

Creating is all about having fun, and expressing yourself! It is NOT about pleasing other people, believe it or not, and I think that if you create for such a cause then you will end up feeling uncreative and out of place, FORCED to make things. Instead, you should aim to please yourself and create the things you would like to see, exploring your ideas and thoughts. Then if other people are enjoying it then that's just a wonderful bonus to your creating! However the REAL thrill should be making your level and enjoying yourself on the way

So put aside other peoples expectations and create something you love.

//Totally wrote Fangs post anyway
2012-02-04 17:10:00

Author:
Mnniska
Posts: 531


I feel your pain dude. In fact, I use that term a lot myself. I guess it caught on . Or is that a BAD thing?
Anyway, loads of people share your problem. Take me for example, the sad sap who can't conjure up the beginnings of a level for a waffle. I start building, then I think to myself: "Wait, I've got a better idea!" Then I go off, delete my previous work, and proceed to get stumped and cry at the fact that I deleted my previous work that I realized was a great idea. The truth is, like Fang said, you're trying too hard. You create to have fun, correct? I create for the exact same reason, which is why I suffer the same way as you do. Correction, the same reason MANY people suffer the same way as you do. If the creating part just isn't fun, it probably isn't right. Maybe you just don't want to create that day. That's fine, believe me. LBP isn't ALL about creating, after all. You can play, fool around, talk, slap, anything. You can even create a totally crud level and be content with it. As long as it's fun. Look at the early days of LBP; you have to say, we didn't know much. The 'good' levels back then were the equivalent of a three-year-old attempting to make the NASA space station. But they were creative and fun to make and play! The flippin' speedy cars, the color, the new ideas, it didn't matter how it looked or felt. It mattered how it was. It's true that many players expect so much from each other, what with the incredible MM Picks and new levels out there, and they've become a hard crowd to please. It really only matters if you please yourself (please don't take that the wrong way :blush. So go out there and have fun.
2012-02-04 22:16:00

Author:
Sackpapoi
Posts: 1195


It's true that many players expect so much from each other, what with the incredible MM Picks and new levels out there, and they've become a hard crowd to please.

This gets a big sigh of "true that" from me. I just read that and my heart sank. The thing is, so much can be put into making levels that even if it was fun along the way, even if you enjoy the end product, the sheer number of hours (usually months for me) spent makes it feel like you deserve some kind of big external reward for all your effort. I've been feeling tempted lately to stop trying to push the limits of what platforming gameplay can be and just try to make something that will be successful among the masses instead.
2012-02-08 00:09:00

Author:
Liquid_Blood_
Posts: 116


I think most of the folks here nail the issue on the head. Use create mode to challenge yourself and have fun.

If you're having trouble finishing a level, but have a bunch of incomplete levels already, why not try to combine them? Surf through your moon, pick out the parts of each level that work, or have an interesting idea that needs refinement, and then capture it. You might be able to stick a number of elements together to get something complete out of it.
2012-02-08 13:59:00

Author:
Bercilak
Posts: 117


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