Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Suggestions
#1

Signal strength-logic

Archive: 3 posts


A logic gate, that senses signal strengths to activate different things.

Example: A timer, that has been stopped at 50% activates a lamp. Then it raises up to 80%, activating a different lamp, emitter, mover etc.

It should work similarly like a selector. (able to choose the number of ports, every port having an output) But in every port, the player should be able to choose, which strengths (in %) it requires to activate something.

Another example: A (timer, counter, controllinator left/right stick, R2/L2 etc.) is connected to the input of this signal strength-logic gate. Player selects a number of 3 ports.
Port no.1 strengths: 0%-33% = activates a smoke emitter.
Port no.2 strengths 34%-66% = activates a sequencer.
Port no.3 strengths 67%-100% = activates a material tweaker.

Tell me what you think of this idea!
2012-02-02 13:59:00

Author:
snakeguyfin
Posts: 7


It's possible I'm not following exactly what you mean here, but couldn't what I think you just described, be achieved with a Sequencer?
Wire the output from your Timer into your Sequencer. Set the Sequencers input to 'Positional' and then place Batteries along the Sequencer corresponding to what activation value actives what.
2012-02-02 14:21:00

Author:
Ostler5000
Posts: 1017


Wow..that's neat... It works. Thank you!
But for simplicity's sake the signal strength logic gate should be implemented (in my opinion). Not all can do logic.

This idea was blown off as I was trying to make distance evaluation logic using tag sensors to sense, how far is the tag it's looking for, and then activate something with it...

If you didn't notice, ^^ this ^^ required some signal strength outputs (the tag sensor's output value : Signal strength doesn't work like it). But now, the tag sensor output value : Closeness + the sequencer thingy can do this.
2012-02-03 11:53:00

Author:
snakeguyfin
Posts: 7


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.