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#1

problem with emitted objects

Archive: 7 posts


can somebody help me with this?
i put an emmiter that releases remote bombs, i plug the released bombs to a red button on the ground, but as soon as i explode the existing ones, all the new ones that the emmiter will release are not connected to the button.
how is this solved? i want to be able to explode every single bomb that emmiter will release.

besides, i can't tweak the bombs individually to prevent them from exploding the wallpaper behind them =(

thank you.
2012-02-02 00:50:00

Author:
yodavid
Posts: 50


It won't work that way. What I'd recommend you do is have the button activate a tag, then put a tag sensor with 5000 radius on the bomb, so when you push the button, the bomb will sense the activated tag, making it explode.
And if you don't want the wallpaper to explode, add a material tweaker to it that will make it indestructible.
2012-02-02 01:07:00

Author:
Chdonga
Posts: 388


humm are you telling me it's impossible to make it this way?
i'm also trying to put in some creatinators that shoot normal objects, and i'd like to tweak every single one that is fired, so they are either bouncy or sticky (just like the cake in one of the story mode early stages)
2012-02-02 01:12:00

Author:
yodavid
Posts: 50


Attach a Material tweaker to the objects then edit it to do whatever you wanted it to do.2012-02-02 01:23:00

Author:
Chdonga
Posts: 388


does it actually work like that?
because i got the feeling i can add this tweaker to a single object that has been thrown by the creatinator i made, but that will not apply to every single copy of that object that is thrown.
2012-02-02 02:00:00

Author:
yodavid
Posts: 50


Just to know (if i dont get it wrong), the emmiter only emmits the object you set it to emmit. Any additional objects or tweakers you add to the afformentioned object later (especially now with live capture disabled) will ignored.
So you have to think how your emmitted object will work, attach all logic etc on it and then capture it and set the emmiter to emmit it. Umm.. dont think can get simpler than that. : P
2012-02-03 07:57:00

Author:
zupaton
Posts: 167


Just to know (if i dont get it wrong), the emmiter only emmits the object you set it to emmit. Any additional objects or tweakers you add to the afformentioned object later (especially now with live capture disabled) will ignored.
So you have to think how your emmitted object will work, attach all logic etc on it and then capture it and set the emmiter to emmit it. Umm.. dont think can get simpler than that. : P

it seems it just doesn't work like that anymore... more people are currently facing this problem. it seems we have to wait for the next update
2012-02-10 23:03:00

Author:
yodavid
Posts: 50


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