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#1

ugly design

Archive: 16 posts


http://i9.lbp.me/img/ft/789f48574b136953bef5c096462a24d1e04e7933.jpg okay, so i need some advice. I'm looking for some pizaz in this part of my level. surrouding it is just blank space, as i have no current brainstorms for what should be there2012-01-31 23:11:00

Author:
megaextremist
Posts: 221


Using stickers and decorations in ways no one expects is a good way to maximise your visual appeal. If you have the move pack, Using the paint tool and using stickers instead of paint can also allow you to create complex stickers out of other stickers, and coulor them any way you want. adding a thin layer infront of the walking layer is a great idea too. Well, as long as you dont block the view of most of the spikes so that the gameplay isnt obstructed.2012-01-31 23:29:00

Author:
grayspence
Posts: 1990


Well, the biggest thing is the cardboard.

We don't know your theme, but I guess if I were going to pretty it up I'd have a stone wall, add some vines and shrubs, maybe some critters peaking out with eyes, so the eyes follow you as you spin around. Add a small waterfall between each column to add some motion so everything isn't so static.

That's one thing you could do anyway. Lots of options.
2012-01-31 23:53:00

Author:
CYMBOL
Posts: 1230


Personally i don't find it ugly, i do however think it needs work, so here's my advice.

-Decide on a theme, is the level themed in a Jungle, a swamp, volcano? You decide.
-Use decorations along side stickers, create unique vines for a jungle, rocks for a volcano etc..

I disagree with CYMBOL, i don't think the cardboard is the problem. Cardboard is a very good material to work with for themes, when stickered and decorated effectivly anyway. I'd say make copys of what you have and try different styles and themes, it's a matter of trial and error until you find something.

Good luck!
RC
2012-02-02 19:30:00

Author:
Unknown User


The most important thing that I find when creating scenery is that it has to look dynamic. As said before in this thread, adding waterfall or other moving materials can give the area a more interactive feel thus making players believe they're in a more realistic place. Other good ideas would be to crease the corners to make it look less square (can be done with the corner editor) and add something on the front flat layer to make the scene seem as though it is happening in a confined space. Then, once you have the dynamic setting with moving materials etc. add some more decorations. If your level is themed, categorise your decs and stickers and go from there picking out ones that fit. Hope this helps.

Liam (The_Snooth)
2012-02-14 14:51:00

Author:
LittleBigSnooth
Posts: 454


purple and yellow are not the best of bed fellows... try changing the colours before you do anything drastic. a few well chosen stickers in the arches would also help to bring it to life. try the egg shell texture to see if that helps at all and you may want to change that sponge to a plain design (one contrasting and mirrored colourwise with what ever stickers you include in the arches)

next time you are at your local paint shop, grab a colour chart. that will help you decide on colour themes if it doesn't come naturally
2012-02-14 15:22:00

Author:
GribbleGrunger
Posts: 3910


Personally i don't find it ugly, i do however think it needs work, so here's my advice.

-Decide on a theme, is the level themed in a Jungle, a swamp, volcano? You decide.
-Use decorations along side stickers, create unique vines for a jungle, rocks for a volcano etc..

I disagree with CYMBOL, i don't think the cardboard is the problem. Cardboard is a very good material to work with for themes, when stickered and decorated effectivly anyway. I'd say make copys of what you have and try different styles and themes, it's a matter of trial and error until you find something.

Good luck!
RC

Haha, well, I thought the point was he wasn't liking the cardboard.


But yeah, I've seen some great cardboard levels. But, if design isn't a strength, the easiest thing is to choose a basic theme of materials and standardize the look of the level.
2012-02-14 16:11:00

Author:
CYMBOL
Posts: 1230


The problem with the standard material levels I always seem to find, is that people do not unhappy or happy because they comment "Needs more colour" this started to annoy me so I decorated it alot more. However, you could always publish a level full of cardboard and then develop a non cardboard version in Create whilst the other increases the plays for you 2012-02-14 16:30:00

Author:
LittleBigSnooth
Posts: 454


There is some great advice in here. Let me add another point of view: this obstacle will, if done succesfully, be cleared fast. So the player won't have a long look at it. Unless it is pretty hard to clear and you expect a player having to take a lot of attempts. This might give you an idea of how much effort you'd like to spend.

Another approach is that obstacles that imply fast movement could benefit from decorational effects that play with this speed; for instance, (as already suggested) eyes that follow you. Or large spikes that stab out behind you as you fly past. Or Venus Fly Traps snapping their mouths at you. Or perhaps it should be one big mouth. That is, if you like the angle of aggressive plants.

The player will also grab onto that sponge wheel and turn it to make the curve. What if that rotation was another mechanic for either aesthetic purposes (a flywheel that gets spun) or a gameplay thing (instead of a wheel it is a large lever that you flip to the other side, which activates another contraption).
2012-02-14 17:01:00

Author:
Antikris
Posts: 1340


(a flywheel that gets spun) or a gameplay thing (instead of a wheel it is a large lever that you flip to the other side, which activates another contraption).

i like that idea!
2012-02-14 17:13:00

Author:
GribbleGrunger
Posts: 3910


I have just noticed as well, that you might want to make the bottom of the spike trap pointed or a triangle shape at right angle with the wall. I only say this because otherwise you make it so the player can hit the bottom of the spiky oval and fall down again. Other than that, I like the new wheel idea, it give the level some variation ad the spin around spikes has been done to death these days (because it's awesome!, but still). The amount of suggestions given on this thread will give you the knowledge you need to make an amazing looking part of your new level 2012-02-15 10:00:00

Author:
LittleBigSnooth
Posts: 454


:O i completely forgot about this thread! yeah i totally trashed this level... :/ thanks everyone tho for all the good tips! ive been thinking about making a level for the vita, and ive started some concept objects and things... i'll keep this in mind!2012-06-29 18:21:00

Author:
megaextremist
Posts: 221


:O i completely forgot about this thread! yeah i totally trashed this level... :/ thanks everyone tho for all the good tips! ive been thinking about making a level for the vita, and ive started some concept objects and things... i'll keep this in mind!

Lol, Either way, the knowledge that you should have gained from some amazing creators on the thread will stay with you forever
2012-07-01 15:42:00

Author:
LittleBigSnooth
Posts: 454


I didn't see it mentioned so pardon me as I skimmed a bit...

Another thought is cutting some interesting patterns (scallops or even some see through material) in the cardboard and putting stuff back in the background space. Simple way just by showing a chosen background. ..a bit harder is in the background layers. Not sure if the cardboard is the back 4th layer or not. If so, that could be a bit tricky depending on what you put there.

As others have said, really depends on theme etc..
2012-07-01 19:18:00

Author:
jwwphotos
Posts: 11383


Lol, Either way, the knowledge that you should have gained from some amazing creators on the thread will stay with you forever

yup!

@jww yeah thats a pretty interesting idea, ive made a note of all these awesome tips on my ipod, showing background in a scenic way is now for sure on there!
2012-07-01 23:26:00

Author:
megaextremist
Posts: 221


yup!

@jww yeah thats a pretty interesting idea, ive made a note of all these awesome tips on my ipod, showing background in a scenic way is now for sure on there!

Honestly, the reason these forums are so brilliant is because of the sheer number and mix of new, advanced and experienced players that most of the time are more than happy to help and aid those in need. Is what makes LittleBigPlanet's community much more adaptable, friendly and accessible in comparison to the likes of COD etc.
2012-07-03 15:26:00

Author:
LittleBigSnooth
Posts: 454


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