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Player-specific Game Cameras
Archive: 4 posts
I know this has been discussed before but I can't seem to find it now. I'm making a multi-player level where the players ride around in controlinated vehicles. Each vehicle has a game camera on it for that player, and the camera is wired to the controlinator's output. I want each player's camera view to be independent, but when their zones overlap, it still melds the camera views together. If I make the zones as small as they can go, it seems to ignore that camera's settings all together. Is there a way to avoid this? Thanks for any suggestions. | 2012-01-31 20:07:00 Author: LittleBigDave Posts: 324 |
If you play on versus, the cameras are different for each, which I guess you are doing. Perhaps trying to change the global cameras (near the end of the tool-bag) and not using game cameras could do it ? | 2012-01-31 23:46:00 Author: Unknown User |
I'm not on versus, I'm on co-op. But that's a good point, I think when the game first released you could not use separate views in co-op mode. I'm happy to see that this no longer seems to be the case, I've been able to have separate views in co-op. And my earlier issue came about because of the funny way that a camera on a open circuit board shows the trigger range. Once I got that sorted I could use the smallest trigger range and now things seem good to go. | 2012-02-01 03:16:00 Author: LittleBigDave Posts: 324 |
Hun ? It works on coop ? Are you testing in play mode ? Cameras in create mode behave differently, test in play mode. AFAIK, you can't have player-specific cameras if you aren't in versus. | 2012-02-01 03:34:00 Author: Unknown User |
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