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Sanctus Village Escape+

Archive: 8 posts


I woke up incredibly early sometime two weeks ago as I was feeling unwell.
To pass the time I decided to slap together a short crusted level.
Created within a few hours this is the result.
1 out of 6 people were able to actually complete the level so I suppose that makes it hard. (or badly designed)

Not looking for feedback but feel free to mark off whatever is wrong if you find pleasure in doing so.
http://lbp.me/v/9c4tnd
http://lbp.me/v/9c4tnd

(From latest post)

Update:
Sanctus Village Escape+
+ Some camera positions have been improved.
+ All spike obstacles are a decimal slower.
+ Added direction markers where needed.
+ Improved obstacles near the end of the level.
+ Secret area entrance is now 2 small grid blocks bigger.
+ Race timer has been extended by 30 seconds.
+ Certain bounce pad heights have been increased.

Notes:
The fire path at the beginning can no longer be passed without knocking down at least one of the water vials on the overhead platforms.
I had known about this since I first published the level but never thought of removing it until now. You essentialy skip more than half the level.
2012-01-30 03:11:00

Author:
Darkcloudrepeat
Posts: 606


I shall try and complete this level.2012-01-30 17:41:00

Author:
biorogue
Posts: 8424


Sounds like my kind of level, and a challenge. I will try it tonight.2012-01-30 19:13:00

Author:
Unknown User


This...that thing at that time that I joined? If so: Yay! You continued on it! 2012-01-30 19:24:00

Author:
Valeview
Posts: 1581


Just played it. Gave it a review. It is a great little level. I recommend it.
I am playing Nightmare Investigations now.
2012-01-30 21:25:00

Author:
Unknown User


@Valeview
Yup this the level you saw me working on.

@Bert Dovito
That level was my very first creation in LBP1 which was considered hard as well actually...
And holy crud you played Sanctus Village 15 times?!

Oh and you can jump across the fire left of the entrance if you jump at the right time, if you do this and manage to get to the end without dying your score will be relatively high.
My score using this method is 8,054 and my score without this method is 6,865.
2012-01-30 23:10:00

Author:
Darkcloudrepeat
Posts: 606


I thought I might be able to jump that, I only tried once and got burned. I didn't realize until I figured out I had to go back down that I could go that way,
I liked it, that is my kind of level. A good race time to beat is always fun.
Gonna try again now.
2012-01-30 23:47:00

Author:
Unknown User


Update:
Sanctus Village Escape+
+ Some camera positions have been improved.
+ All spike obstacles are a decimal slower.
+ Added direction markers where needed.
+ Improved obstacles near the end of the level.
+ Secret area entrance is now 2 small grid blocks bigger.
+ Race timer has been extended by 30 seconds.
+ Certain bounce pad heights have been increased.

Notes:
The fire path at the beginning can no longer be passed without knocking down at least one of the water vials on the overhead platforms.
I had known about this since I first published the level but never thought of removing it until now. You essentialy skip more than half the level.
2014-02-16 21:44:00

Author:
Darkcloudrepeat
Posts: 606


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