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beyond imagination 2

Archive: 11 posts


heres is some pics:

http://i2.lbp.me/img/fl/fc297cadb381681b1569fb0ba2adb723c98dd65f.jpg

http://i9.lbp.me/img/fl/c59f3dc9358e453d925cde2cca140c4d9bc2ca39.jpg

http://id.lbp.me/img/fl/3dd990134373fc9bd798f130ac9baca6720a2e4d.jpg


pls tell me if you find some glitches
http://lbp.me/v/9k4m6z
2012-01-29 19:59:00

Author:
Unknown User


looks good. got it queued2012-01-29 21:06:00

Author:
biorogue
Posts: 8424


anybody else? want to know what you think of it and what to change2012-01-30 15:00:00

Author:
Unknown User


Keep in mind that people are busy, and you'll be lucky to get a replies within 24 hours sometimes.

I have it que'd, but I don't have access to a PS3 till Friday. I'll be sure to play it then and drop you a review.

Since you've listed this as F4F, mines in this thread, appreciate if you'd give it a go.
https://lbpcentral.lbp-hub.com/index.php?t=67283-Waterworkz-(Fixed-and-remastered)

Cheers!
2012-01-30 21:04:00

Author:
hellfire
Posts: 78


I played this one a few minutes ago and I really like what you did here. This is a pretty good level!

VISUALS:
I really like the trippy look of this level and you did a great job in setting the mood. This felt like some wacky dream that didn't make sense but in a strange way it did... I love the little attention to details like the lights as you walk across platforms. I also like how you turn the jump pads on when the player uses the grappling hook on the right object. The second area and boss battle were very cool looking too! I really felt like I was inside something living. Very cool and gross at the same time. It's not the best looking level I have ever seen, but it is good and you definitely have your own style.

GAMEPLAY:
There are some cool and clever platforming parts, but there are also some pretty frustrating parts too. The thing about the frustrating parts is that they don't have to be. A little tweaking here and there would go along way into solidifying the gameplay of this level. With that said the frustrating parts did not ruin the level and their only real drawback is that they disrupt the flow of the level a bit but nothing too serious.

FINAL THOUGHTS:
This was a good level. Really there isn't a huge need for improvements but some wouldn't hurt. Overall this is really fun and I would recommend it to anyone who loves platformers.

RATING:
Visuals: 4.5 Stars
Gameplay: 4 Stars
Overall: 4 Stars

VERDICT:
Great Job!

F4F - The House of 1000 Skulls
2012-01-30 21:38:00

Author:
xiSiCx
Posts: 125


Looks like a fun and artistic level. I'll definetly be playing this in the near future. 2012-01-31 00:10:00

Author:
Cobaltor
Posts: 222


This is a rather fun romp. I thought that the design was great, as was you use of sticker panel and the over all theme. I felt that the end boss mechanic may have needed a little more polish as it seemed like the opportunities to launch the green balls were rather limited, and some times I would grab the ball and I would die as it released me and the bounce pad would disappear but over all a fun level with some fresh themes.2012-02-01 09:56:00

Author:
Mr_Fusion
Posts: 1799


Got it queued, will play layer today.
F4F: https://lbpcentral.lbp-hub.com/index.php?t=59163-Cosmic-Carnage-Beta(Twin-Stick-Shooter)-Now-with-2-Player-Support!!
2012-02-01 12:41:00

Author:
arsenalfan_1995
Posts: 229


Just played, it was a fun platformer. Can't really think of any room for improvement. The visuals were great and the music was good too. Glad the chekpoints were infinite, i was stuck for so long at the grappling hook and bounce pad part
F4F: https://lbpcentral.lbp-hub.com/index.php?t=59163-Cosmic-Carnage-Beta(Twin-Stick-Shooter)-Now-with-2-Player-Support!!
2012-02-01 19:42:00

Author:
arsenalfan_1995
Posts: 229


Playing it right now! I'll edit this post when Im done! looks good

Alright! Your feedback sir:
-Material combinations looked good, you knew how to stick to a certain palette!
-Gameplay was fun, but some of it needs to be tweaked. in the section where the tree limbs are holding grappling hook sponges and Bounces pads, the first limb is VERY hard to get on top of. Took me about 4 minutes to get up there.
-Music was good, kind of changed a little too much, but thats just a small quirk.
-Theme changed dramatically, thats something you want to avoid doing , but at least the transition into the whale looked good!
-Boss fight was a little slow because the boss moved extremely slow. if its going to be a drag and slam into the foe type fight (The cakeling is what it reminds me of) Speed up the movement of the boss a tiny bit so players dont have to wait on the platform for an hour trying to hit the boss.

FINAL VERDICT:
Gameplay: 4/5
Visuals: 4/5
Music: 3/5
Additional notes:
I almost quit because of the tree branch thing, I fear it is my own skill at fault here, but if others complain about this I would get to fixing that first!
I gave a "yay"

F4F "Vinewood Swamp" When you have the time if you'd please Links in my signature!
2012-02-01 21:30:00

Author:
grayspence
Posts: 1990


[s]
-Theme changed dramatically, thats something you want to avoid doing , but at least the transition into the whale looked good!
-Boss fight was a little slow because the boss moved extremely slow. if its going to be a drag and slam into the foe type fight (The cakeling is what it reminds me of) Speed up the movement of the boss a tiny bit so players dont have to wait on the platform for an hour trying to hit the boss.


I played with a friend and we both enjoyed your beautiful platform. Nice scenery, good contrast and specially a point on the light when we walk on it. The mouth are really well done and we appreciated this part of your level even we were a bit stuck too( less than 4min), it's clever.
And the finish inside the whale is pretty fancy.
My advice are on the boss. It is too slow to shoot on it and you maybe can change the green target in a different shape, like pills why not...
Mainly enjoyed your work, nice.

F4Fhttp://lbp.me/v/9fcxqy
2012-02-02 23:45:00

Author:
Unknown User


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