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Coffee Shop - 1 sack or 2?

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Project I have in the works right now based on Lemonade Stand. I have the logic already completed, but I am having a harder time with the scenes.

Timed Game - 7/14/28 minutes
Score divided to place you on scoreboard with your points/per day.
Main Menu - Option to re-brew automatically, and option to Set Time on game.

Player is Given 2000 points to begin with, represents $20.00.

Locations:
Shop - May purchase bulk products to make your coffee - Beans/creamer/sugar/cups
Kitchen - Decide your recipe on scale of 1-5, exp. 1 - Bean, 3 - Creamer, 2 - Sugar
Store - After everything is set up properly, you are ready to sell. You choose a price. Customers begin spawning and walking by your store. Each character has I certain idea how their coffee should taste, and how much it should cost. Some will sacrifice taste for price,(or vice-versa) where as others are more strict about what they want. Logic is alittle more complex, but I can tell you that the reason I give a 28 minute period is if you want to really get to know those customers.

Best part is, the logic on each character is the same chip, with decisions tweeked. So adding more characters down the road would take 10 minutes.

As said, The logic is finished, I just want to make sure the gameplay, scenes, and characters are near-perfect, as appearance is 7/10 the reason for replay value. Trying to theme it as a cabin in a green/snowy area. i dont even have anything more than basic hologram for my menus.. :/

If anyone is interested in taking a look and/or helping me with the scenes, I would GREATLY appreciate it.
Add me - SL33P3RHLD
2012-01-28 00:08:00

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