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Step by step to making a movie

Archive: 17 posts


Hi there LittleBigPlanet community, I have some advice for you in creating movies.

Step 1: Timing
Deadlines put pressure on all of us, some thrive under it, where others don't. My advice is by not having a deadline allows your mind to wonder and imagine new material rather than having the deadline floating around in your head. I see far too many movies on LBP that take next to no time and little effort put in.

Pace your self, take breaks. I usually give myself a day for my brain to cool and this has given me many ideas.

Step 2: Your Movie
Is your movie going to be an original idea or a remake of a movie or tv show. You need to decide what your movie is going to consist off.

Step 3: Script
Always and I mean always write a script. Every movie has a script. Oscar winning movies had scripts, so make sure that you write a script for your movie. Make it extremely detailed, Every action, should be jotted down, if a window opens, it should be in the script. Don't just put dialogue in, as Voice actors, will always want to understand the situation, they can then react to it easier. This makes for amazing movies such as Hansel and Gretelbot introduction movie.

Step 4: Actors
If your remaking Batman, your either going to use sackbots, the actors of LBP or animation, like the MM Pick. Actors are the vehicle which will make your thought a reality. I would recommend voice acting, if you don't own a mic yourself, there are many in the community just at your disposable. Voices are better than subtitles, as some players prefer not to read.

Step 5: Magic Mouths
Get all of your voice clips in before you make the movie. This allows you to time everything perfectly. To assign a magic mouth to an actor. On the sackbot, create a name for him, then match the mouth to that name, this allows for the sackbot to "attempt" to lip sync. This is seen better than a random voice from nowhere or those awful speech bubbles.

Step 6: Ground work Scene
Build the basics, floor, walls, ceiling, As the main part of a movie is the action taking place, that is why the director calls out action. The ground work is later improved on, but this gives you the foundation so you can began recording.

Step 7: Sequencer
Understand the sequencer before using it. make the sequencer to the max and set the speed to something you are comfortable working with. The slower allows for a more exact time, but will result in more sequencers required and linking up. Also learn the transitions of the sequencer.

Step 8: Scene by scene
I would recommend scene by scene, this allows for a much more structured movie, although directors record scenes in any order. This also allows the individual to react better to an actor. As you know what has just happened and therefore can make a better reaction than doing it in a mixed-up order.

Step 9: Scene built.
With actions recorded you can now build the rest of the scene. This allows you to finish the nit and grit of movie making, and put your artistic level making skills into practice. This then gives the movie the 59% look of completion before the editing process I call it.

Step 10:Cameras
Movie cameras are going to be your choice, when you have recorded actions scene by scene and have your scene created to a tee. You then have boundaries for the camera and can set your cameras to capture the best angle of your actor/s. This stage allows for awesome effects that can be used by understanding and experimenting with the different transitions.

Step 11: Lighting and effects
This stage allows you to set the atmosphere. If you are building up to a scare, keep the lighting cool, and then convert this to rapid flashing for the scare. This stage gives your seen the extra 31% completion needed and believe it or not will keep your viewers interested in the show. Understanding lighting and lighting effects is very important.

Step 12: Music and sound effects
Taking the example from step 11, you will have soothing music playing that gradually gets more intense until the scare moment. This has been done in loads of horror movies. Music and sound effects adds to the atmosphere, and having the right set of music really loses people in the movie, which is a good thing. Silent is golden in a silent movie. If a gun shoots, I would expect to hear a gunshot. Original music allows you full control, but not everyone is musician, I look for people to help me out and give them credit in each production, even if I re use it.

Step 13: Decorations and stickers
Once your scenery is built, your actors have been recorded and triggered on the sequencer, you have music and lighting. I would then go over each scene adding appropriate stickers just to finish the last 20% left in the scenery.

Step 14: Post pics
Before publishing, ask the community of what they think post pics with a summary of what your movie is about. If you have the equipment, record a trailer of the movie to promote the level.

Step 15: Cinematic
Ensure that your movie is set to a cinematic, as many people are suckered into playing a movie level that is published as a normal level or a versus level. ensure that it is a cinematic as the screen will adjust for the movie.

Step 16: Publishing
Publish your level with a detailed description, as people do read this to gain an insight to your movie. Post thanks to the actors who starred in the movie and those who helped you. This shows that you are grateful and if someone people know someone who helped you, will build up there expectations and encourage them to play (watch your movie)

Step 17: Community
Lastly post your level on community sites, especially a big one like LBPC. This improves the chances and promotion of your movie becoming a big hit on LBP.

Tips:
1) Do not rush your movie
2) Learn all the logic behind making a movie
3) Use voices rather than speech bubbles and text
4) Write A Script!

Movie Guide:
A sequencer is the reel, it plays along at a speed set by the creator when tweaked. By placing cameras on it, it allows you to select the duration of the camera.
1)Overlapping Movie cameras allows for transitions. The greater the overlap, the longer the transition. This is all good, except for the cut, which is a quick transition that remains the same.
Example, if an actor walks along a path, you will want the camera to follow, i assume, to do this. You will overlap the cameras so that the speed of the transition matches the speed of the sackbot's movement.
2) Movie cameras can disable controllers, this is default, but this means no popit cursors fly around during the movie.
3)Sackbot's will have a default chip, it is recommended to leave this the way it is and place new chips on the sackbot, then hook them up with a switch, I tend to use a counter with 1 being the max.
4)Flatness of the camera. means the dimension of your scene. You can experiment with this feature to get the design you choose.
5)Depth of field on movie cameras make the camera blur depending on the amount placed. This is good for foggy scenes and such.
Check these links if you are very uncertain on:
Movie Cameras (http://wiki.lbpcentral.com/Movie_Camera)
Sackbots (http://wiki.lbpcentral.com/Sackbot)
Magic mouths (http://wiki.lbpcentral.com/Magic_Mouth)
Sequencers (http://wiki.lbpcentral.com/Sequencer)

If this was helpful hit thanks

Your welcome
2012-01-25 23:48:00

Author:
Robmandx
Posts: 515


These are the STEPS required to build a movie level successfully, however most people do not know how to harness the Movie cameras, Sackbot personality chips, or Sequencers at the required level for a successful movie. This guide is good, and outlines the bottom line of scene production and movie essentials, but maybe providing a few links to further explain the components as mentioned above would further the usefulness of this guide!

Thanks!
2012-01-26 00:48:00

Author:
grayspence
Posts: 1990


A very nice guide. Lots of people will find this helpful. Thank you for taking the time to write it.2012-01-26 07:53:00

Author:
SkaterOllie795
Posts: 145


These are the STEPS required to build a movie level successfully, however most people do not know how to harness the Movie cameras, Sackbot personality chips, or Sequencers at the required level for a successful movie. This guide is good, and outlines the bottom line of scene production and movie essentials, but maybe providing a few links to further explain the components as mentioned above would further the usefulness of this guide!

Thanks!

No problem, I added a bit at the bottom for people who don't understand how to harness movie cameras, etc. Your welcome


A very nice guide. Lots of people will find this helpful. Thank you for taking the time to write it.

Your welcome Ollie, hope others benefit from this advice.
2012-01-26 14:48:00

Author:
Robmandx
Posts: 515


The 59 people who have read this, I hope that they gain some benfit2012-01-27 15:56:00

Author:
Robmandx
Posts: 515


maybe it's just me but, i strongly disagree with the voice record part. IMO i hate voice recorded levels. they sound horrible. all of them. and half of that is because LBP put's a limiter to how good recorded sounds can be to save space. plus people should read more these days when it comes to stories, reading is really nice. i enjoy reading myself. and on even real movies i find voice acting sometimes ruins the image i had for a character i saw before they started talking in the show. plus add to the fact almost no one you'd have voice acting in the level would be a professional voice actor just makes it all the worse IMO. but that's just how i feel about it all. *mew2012-01-27 17:06:00

Author:
Lord-Dreamerz
Posts: 4261


maybe it's just me but, i strongly disagree with the voice record part. IMO i hate voice recorded levels. they sound horrible. all of them. and half of that is because LBP put's a limiter to how good recorded sounds can be to save space. plus people should read more these days when it comes to stories, reading is really nice. i enjoy reading myself. and on even real movies i find voice acting sometimes ruins the image i had for a character i saw before they started talking in the show. plus add to the fact almost no one you'd have voice acting in the level would be a professional voice actor just makes it all the worse IMO. but that's just how i feel about it all. *mew

I know what you mean, The voices can only go so far, you don't get the cool effects you can do with software or your real voice. Reading, it is good, but the color of the text on LBP is awful, which is why I recommended voice acting.

Voice actors have to start somewhere, they need the experience which is a good thing on LBP, that is another reason I suggested Voice acting.

A successful movie needs to appeal to the majority, thats just how it is, even in real life. & From a lot of people, they prefer voice acting. You can make it with text, but may not be a big movie. Look at Arabesk (the MM pick), the intro movie was fantastic, and it had voice acting, the best I have seen on LBP.
2012-01-27 17:27:00

Author:
Robmandx
Posts: 515


but the color of the text on LBP is awful, which is why I recommended voice acting.
how is black text on a white BG or white text on a black BG bad? pretty basic really sure...



A successful movie needs to appeal to the majority, thats just how it is, even in real life. & From a lot of people, they prefer voice acting. You can make it with text, but may not be a big movie. Look at Arabesk (the MM pick), the intro movie was fantastic, and it had voice acting, the best I have seen on LBP.

i don't make levels for the majority and I don't normally like levels made for the majority. making something to try to make as many people like it as you can = selling-out and more then half the time not being artistic. and using the cheapest & most souless ways possible to make it popular. and sorry i still disagree on there be any levels with truly good voice acting on LBP. but remember these are just my opinions. just because i hate something don't mean i'm really saying it's bad or not good. just for me personally i don't like it. *mew

Edit: edited to hopefully be more understandable.
2012-01-27 17:40:00

Author:
Lord-Dreamerz
Posts: 4261


how is black text on a white BG or white text on a black BG bad? pretty basic really sure...



i don't make levels or like levels made for the majority. making something to try to make as many people like it as you can = selling-out and more then half the time not being artistic. and using the cheapest & souless ways possible to make it popular. and sorry i still disagree on there be any levels with good voice acting on LBP. but remember these are just my opinions. just because i hate something don't mean i'm saying it's bad or not good. just for me personally it is. *mew

This guide is not for everyone, as you said you don't make levels, this guide won't benefit you at all. I just hope that creators read this and can take something from it. If the begin to use this guide, then that would be great
2012-01-27 18:01:00

Author:
Robmandx
Posts: 515


This guide is not for everyone, as you said you don't make levels, this guide won't benefit you at all. I just hope that creators read this and can take something from it. If the begin to use this guide, then that would be great

you misread bad there. i never said i don't make levels. I'm a big time active level creator. i'm always working on something. *mew
2012-01-27 18:02:00

Author:
Lord-Dreamerz
Posts: 4261


you misread bad there. i never said i don't make levels. I'm a big time active level creator. i'm always working on something. *mew

Yes I miss read. I am just saying that I think ( I may be wrong) that when you publish a level, you want a few things:
1) MM Pick
2) On the cool pages
3) Tons of plays and yays

This is achieved by favouring the majority. These guides are made so you can pick and choose. I am not saying that your movie won't be spectacular with no voice acting, look at Tumbulweed Tim (I think I spelt that right) That has no voice acting, and is a MM Pick. Another is how to catch a sackboy, MM Pick, no voice acting. But from what I have seen a lot of, more people seem to favor voice acting, you personally don't, but I believe to get a lot of plays, creators are gonna have to be just like marketers, give the majority what they want.
2012-01-27 19:45:00

Author:
Robmandx
Posts: 515


Yes I miss read. I am just saying that I think ( I may be wrong) that when you publish a level, you want a few things:
1) MM Pick
2) On the cool pages
3) Tons of plays and yays
There are actually many, many people that prefer just creating levels. Sure, plays are nice, but it's the respect from people I know that gives creating a purpose. Eg: A few people have played my level over 50 times. It might only have ~300 unique plays, but if each of them enjoyed it that much, that's awesome.

The best movies I've seen have been those that use innovative techniques and add something new to the game. Your tutorial, although nicely written, doesn't actually explain 'how' to do anything, it just mentions that it needs to be done.

Eg: Lighting. You mention that an understanding of lighting effects is crucial, yet offer no information about obtaining this understanding.

If, during the tutorial, you had an example of your own stage that follows each step, it would show readers what you mean and how it is effective.

I'm being a little harsh, but if you're going to make a tutorial this extensive, you might as well support it with links or pictures. It's good, but needs that extra step to be great.
2012-01-28 16:38:00

Author:
SSTAGG1
Posts: 1136


There are actually many, many people that prefer just creating levels. Sure, plays are nice, but it's the respect from people I know that gives creating a purpose. Eg: A few people have played my level over 50 times. It might only have ~300 unique plays, but if each of them enjoyed it that much, that's awesome.

The best movies I've seen have been those that use innovative techniques and add something new to the game. Your tutorial, although nicely written, doesn't actually explain 'how' to do anything, it just mentions that it needs to be done.

Eg: Lighting. You mention that an understanding of lighting effects is crucial, yet offer no information about obtaining this understanding.

If, during the tutorial, you had an example of your own stage that follows each step, it would show readers what you mean and how it is effective.

I'm being a little harsh, but if you're going to make a tutorial this extensive, you might as well support it with links or pictures. It's good, but needs that extra step to be great.

I am unsure what you mean by what you said, my own stage, what do you mean by that?

What else can I put in to meet your expectations?
2012-01-28 18:18:00

Author:
Robmandx
Posts: 515


Great Guide, my levels tend to be cinematically focused so thanks for this guide.2012-01-29 11:22:00

Author:
RakasaPlus
Posts: 136


Great Guide, my levels tend to be cinematically focused so thanks for this guide.
Your welcome, glad it helped you
2012-01-30 22:52:00

Author:
Robmandx
Posts: 515


ok i have add everything to my movie but this movie never end, i said the level never ends, just stuck at the end, never stops.2012-09-08 12:24:00

Author:
HellYeah1982
Posts: 192


Thanks so much I'm getting more into movie making lately and this helps a lot.2012-10-27 17:42:00

Author:
Sukixp
Posts: 6


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