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#1

"Amazing new discovery!" how much memory a texture/material uses!

Archive: 3 posts


Ok,
there are a lot of people that have the problem that their level is overheating and they cant either finish their self created level, or need to free up some memory to fix problems not found earlier.

Others just want to get the most out of the memory to create even bigger levels.. (like me!!)

so here it is:

Every new texture/material you use takes up at least 1/3th of a memory block in your thermometer.
this means, for every texture/material you get rid off in your level you will regain 1/3th of memory!

because of my ut times i tend to stick to 4 to 8 textures.
so if you are in need of a new texture.. make sure its worth it, and try to re-texture/materialize your allready created objects! im sure you can reuse materials in other places without losing any real detail, just keep trying.

it is worth the trouble when you can gain up to 4 bars of memory!

I just did in one of my levels and gained 6!! memory bars back!

So, when im finished with my new level..
Im gonna clean up the memory of my prev. levels and hopefully be able to get enough memory available to fix all the bugs left.
2008-12-29 13:53:00

Author:
Luos_83
Posts: 2136


Thanks for the tip. I realized that every new texture would bring a nice jump in the thermometer, maybe it was a good thing I didn't have all materials available when I did my level (didn't finish the game yet), so had to repeat the same texture quite a few times...2008-12-29 16:11:00

Author:
Morri
Posts: 53


Thanks for the info.

Emitters also take up a lot!
2008-12-29 16:57:00

Author:
Killian
Posts: 2575


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