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Bang For Buck creatinator not working - glitch?
Archive: 7 posts
I've tried everything and I can't seem to work out what the problem is. I've been going back through the story levels trying to 100% them. I start Bang for Buck, solve the sticker puzzle at the start (which spawns the creatinator in place of the grab gauntlets), and then run through to get the creatinator. This creatinator does absolutely nothing. I have tried firing it in every part of the level that is accessable with a broken creatinator (i.e. just the first couple of rooms) and every time nothing whatsoever happens. Upon pressing R1, the creatinator's lights dim (like when it's legitimately fired) and then nothing spawns from it. It's like it's shooting air. FAQs say that this creatinator is supposed to shoot bombs, but I can't get it to happen. Furthermore, this seems to be the ONLY creatinator in the game that is broken for me. Has anyone else encountered this problem? I've looked around a lot online and found nothing about it. | 2012-01-25 07:49:00 Author: Unknown User |
it was broken in the most recent patch, media molecule hope to have a fix within the next few weeks but cant give us an exact timeframe | 2012-01-25 08:00:00 Author: evret Posts: 612 |
Thanks for the info Looks like it's broken for everyone, since I just did the x4 part online with some people (by some utter MIRACLE we got all the bubbles on our first try!) and we tried it out together during that attempt. Are any other levels broken in any capacity? And is there any risk to our beloved profiles? | 2012-01-25 08:19:00 Author: Unknown User |
Any level using dynamic emitters is most likely broken, don't think there would be much profile risk though | 2012-01-25 12:09:00 Author: ForgottenEnigma Posts: 1414 |
Any level using dynamic emitters is most likely broken, don't think there would be much profile risk though What exactly defines a dynamic emitter as opposed to a regular emitter? Could this explain why this Creatinator is broken, but the Cakeinator one isn't? | 2012-01-25 13:58:00 Author: Unknown User |
What exactly defines a dynamic emitter as opposed to a regular emitter? Could this explain why this Creatinator is broken, but the Cakeinator one isn't? Dynamic emitting, or live capture. It's when you use the capture object tool when selecting an object for an emitter to emit, meaning you didn't need to capture it as an object initially, and can change what's emit in real time by editing the live captured object..... (that sounds really confusing, sorry). Only emitters that use this function are broken. Those that emit an already captured object still work. It's like going back to using LBP1 emitters until they fix this. EDIT: Oh, and yeah, you're most likely right. I assume that the cake is a premade object, whereas the bombs are captured from the level itself. | 2012-01-25 14:04:00 Author: SSTAGG1 Posts: 1136 |
Dynamic emitting, or live capture. It's when you use the capture object tool when selecting an object for an emitter to emit, meaning you didn't need to capture it as an object initially, and can change what's emit in real time by editing the live captured object..... (that sounds really confusing, sorry). Only emitters that use this function are broken. Those that emit an already captured object still work. It's like going back to using LBP1 emitters until they fix this. EDIT: Oh, and yeah, you're most likely right. I assume that the cake is a premade object, whereas the bombs are captured from the level itself. Ah! That explains it perfectly, thank you | 2012-01-25 14:16:00 Author: Unknown User |
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