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#1

Sack bot idea

Archive: 9 posts


(IDEA)somone should try an make sack bots for lbp psp.2012-01-24 20:23:00

Author:
Unknown User


Or what?

...
2012-01-24 20:25:00

Author:
Schark94
Posts: 3378


I did. check it out. sackbot v.32012-01-24 20:38:00

Author:
Sunbunny23
Posts: 995


Guys, I got this.2012-01-24 22:32:00

Author:
WoodburyRaider
Posts: 1651


Guys, I got this.
Wow! You're very fast at confusing people! Awesome!
2012-01-24 22:41:00

Author:
Schark94
Posts: 3378


Wow! You're very fast at confusing people! Awesome!

Sorry, I didn't realize someone could find such a simple comedic post offensive, so let me explain. In Conflict, I've made the closest thing yet possible to sackbots on the PSP. While they don't have any of the neat functions and are only cutouts, they still can follow or flee the player when desired. In addition, these cutouts can attack the player by attaching various sensors on it along with the environment to create a form of wireless tags. These tags correspond with pistons that can push the cutout up to make it appear to jump. All this being said, I still think there could be another way to create sackbots. I was keeping quiet about this, but since you seemed so upset by my post, I guess I'll reveal an idea I've been working on this whole time. Basically, using a common glitch found by Cory and maybe someone else, you can successfully capture sackboy. You can go so far as seeing the captured sackboy in your goodies bag menu, however, any time you select him as an object, the PSP crashes. While I haven't found a workaround to this yet, I assume that with enough trial and error it will be possible to place another sackboy, if not more than one, in your level. Unfortunately, this sackboy's sole function would more than likely only be to copy the normal sackboy's movements. I'm not taking credit for this discovery either, as Cory found it a long time ago. Nonetheless, it would still be awesome.

Again, I was only joking with that first post and am still utterly confused by your response to it.
2012-01-25 01:51:00

Author:
WoodburyRaider
Posts: 1651


Uhh, not sure if you have ever even seen footage of LBP2 gameplay, but making anything remotely as useful as a sackbot on PSP is impossible, woody preobably got the closest, but I wouldnt even try to do better as he usually is the best at recreating LBP2 tools/gizmos on the PSP2012-01-25 03:28:00

Author:
Ricky-III
Posts: 732


Sorry, I didn't realize someone could find such a simple comedic post offensive, so let me explain. In Conflict, I've made the closest thing yet possible to sackbots on the PSP. While they don't have any of the neat functions and are only cutouts, they still can follow or flee the player when desired. In addition, these cutouts can attack the player by attaching various sensors on it along with the environment to create a form of wireless tags. These tags correspond with pistons that can push the cutout up to make it appear to jump. All this being said, I still think there could be another way to create sackbots. I was keeping quiet about this, but since you seemed so upset by my post, I guess I'll reveal an idea I've been working on this whole time. Basically, using a common glitch found by Cory and maybe someone else, you can successfully capture sackboy. You can go so far as seeing the captured sackboy in your goodies bag menu, however, any time you select him as an object, the PSP crashes. While I haven't found a workaround to this yet, I assume that with enough trial and error it will be possible to place another sackboy, if not more than one, in your level. Unfortunately, this sackboy's sole function would more than likely only be to copy the normal sackboy's movements. I'm not taking credit for this discovery either, as Cory found it a long time ago. Nonetheless, it would still be awesome.

Again, I was only joking with that first post and am still utterly confused by your response to it.
Whoa! Woodbury! I see some great things in your post!

Your sackbot idea sounds very interesting. It uses quite much logic? Remember to avoid lag! >_<
Since where is much logic there could be also some laggy places. As for the glitch I don't think that the
captured sackboy idea will work. I tried that with no luck.
Still I wish you best luck with that and I hope to play your level soon.
Also I get the joke but I wanted to hear more from you. So it seems it worked?
2012-01-25 12:06:00

Author:
Schark94
Posts: 3378


Or what?

...

We die, d'uh
2012-01-25 12:09:00

Author:
nysudyrgh
Posts: 5482


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