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#1

score givers in versus mode help

Archive: 2 posts


I'm working on a multiplayer mini-game where the players hit a ball rapidly around an arena, trying to hit the other players. I want to make it so the player who hit the ball last, gets the points if it hits a player. Currently, it's giving the points to the player that the ball hits.
For a little background info, each player has a "shield" (approx 1/4 circle) that rotates around the player with a joystick rotator. It is this "shield" that the players hit the ball with. I have impact sensors on the ball itself that keeps track of which player hit the ball last with their shield. Then, when the ball impacts a player, unless it hits the same player (so you can't hit the ball with your shield and score points on yourself) it gives points to the player that had hit the ball last with their shield. Can this be done with score givers, or do I need to devise my own scoreboard?
2012-01-24 14:45:00

Author:
Brannayen
Posts: 438


Are the players in controlinators? Because if so, I'd have it set up like this - have a tag sensor on the controlinator (different per player) which recognises that that player has hit the ball last, have another one which recognises when a player other than himself has been hit, connect them to an AND gate with 3 inputs, along with the controlinator output. Something along those lines anyway.2012-01-24 15:38:00

Author:
Ali_Star
Posts: 4085


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