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Dedicated Universal Gravity Tool

Archive: 5 posts


Those who've worked with me know that my dream for the longest time was to create a game/level in which the main feature would be gravity directional changes, and center-of-gravity based gameplay.

Currently, the only workarounds include copious amounts of buggy logic, and fake implementation. Movers and other tools do not account for friction and inertia, so that's out of the window. Basically, what I've been attempting to create is impossible with the current tools. The only hope I have at the moment was triggered by the Muppets level kit announcement trailer. Alas, the new material doesn't seem to have a gravitational field, and only allows the player to walk, and not be pulled down onto or jump, on walls and ceilings. While this may be useful in creating a level similar in design to my original plans, it's not close to perfection. I'll see how that goes later this week.

MEANWHILE, I've taken the time to create some guidelines for the perfect gravity control tools. It's too bad that I don't have a dedicated diagram, but maybe if someone likes my ideas enough, someone can help. I wish MM could consider this. WITHOUT FURTHER ADO:

OPTIONS:

Linear: sets gravity direction to a defined direction, no center of gravity. Angle at which tool is placed determines angle of gravity (the same idea as the gyroscope)

Central: makes gravity point to wherever the switch is placed. That is, Super Mario Galaxy style. If you want a level where in its center, a "star" or "black hole" tries to suck you in at every angle, that's how this would work. If you're above the switch, gravity pulls you down. If you are at 49 degrees, gravity pulls you toward the center at 46 degrees.

On/Off: Self- explanatory, you could use tags to change the center of gravity

Signal Strength (when Central is on): Make gravity more small scare and realistic: The closer you are to the central object, the more it pulls on you.

Speed: set gravity change speed. (gradual or instant options available)

Dynamic Gravity Tweak (when Central AND Signal Strength is on): Basically a dynamic and automatic regular gravity tweaker. You can set it so the farther away you are from the central tool, the more weightless you are, or vice-versa. One might say that a gravity tweaker is good enough, and one might be right. THIS, however, would make the process much more tedious and more realistic. MM might have difficulty getting movers to change dynamically, so they don't have to add the feature. This is about the player getting the most control out of gravity as possible.

Override gravity tweaker/Don't override: the two tools may have conflicts, so this would be useful

Proximity (the usual)

Affects sackboy? (What if you want sackboy to be the only normal object?)

Affects sackbot?

Affects objects?

Inverted/Normal input?

INPUTS/OUTPUTS:

Input1: on

Input 2: reset

Output 1: On/Off

Output 2: signal strength. (imagine using the dynamic gravitational pull to control other objects and switches)

Potential Difficulties:

WATER: I would think that the tools wouldn't affect water; it would be too tricky to implement, but this is reasonable.

GRAPPLING HOOK: If sackbots can't use grappling hooks because of potential mover conflicts and bugs, then the grappling hook can't be used with the universal gravity tool. I'm fine with this

MOVERS: Simply make movers ignore the signal strength option. Otherwise, it should work.
2012-01-23 01:37:00

Author:
synchronizer
Posts: 287


this is great idea 2012-01-25 00:28:00

Author:
jonjeter
Posts: 59


Alas, the new material doesn't seem to have a gravitational field, and only allows the player to walk, and not be pulled down onto or jump, on walls and ceilings. While this may be useful in creating a level similar in design to my original plans, it's not close to perfection. I'll see how that goes later this week.


The new material allows you to jump, run at whatever angle or gravitational pull direction the material is.
It seems all the stuff you can do normally, you can do on this material. Grab, push, pull etc.
2012-01-25 02:16:00

Author:
Darkcloudrepeat
Posts: 606


Well, I tried the new tools and the verdict is that they are not what I need. Has anyone here played Sonic Adventure 2, and the level Crazy Gadget? I was hoping that I could literally change the DIRECTION of gravity, but with the new material, it still can't be done. All it does is attract the player toward the nearest wall or ceiling. It doesn't actually let you reverse gravity itself. So, my idea is still valid, and apparently, impossible for MM to implement. This is probably the closest thing I'll get to the tool I wished for.

Any LBP2 logic/creation masters out there? Maybe there's a workaround via the new material, and other things.
2012-01-26 00:28:00

Author:
synchronizer
Posts: 287


This would be awesome,but What about zero gravity? I don't mean the antigravity tweaker,i mean being able to set antigravity on everything2012-02-15 23:19:00

Author:
Marioparty7
Posts: 14


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