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#1

Trying to make overhead view bound type obstacle

Archive: 4 posts


So basically, I want the sackboy to be in a small vehicle controlled by a controllinator in an above view fashon, driving over blocks that will become lethal and unlethal on a timer but how can I make it explode the vehicle if they are on the block when it becomes lethalized? I appreciate the help. -Eric2012-01-22 22:15:00

Author:
Unknown User


Have the same piece of logic that is lethalizing the blocks turn on a tag on the block and then put a tag sensor on the vehicle hooked up to a destroyer that's hooked up to the vehicle. Make sure the destroyer is set to explode and also to destroy rigid connections and that the tag sensor's radius is around the width of the vehicle. That should make your vehicle explode.2012-01-23 00:26:00

Author:
Unknown User


Instead of a tag and tag sensor (which has a radius ofsensitivity) you may also opt for an impact sensor that collides with a tag; Then you stick a detailed shape of 0% holographic material on top of the lethal block with a tag stuck to it.2012-01-23 13:34:00

Author:
Antikris
Posts: 1340


I never liked working with impact sensors as they can be a bit iffy. Had one glitch on me last night where I had to reset the touching setting in order to get it to work properly. But whatever floats your boat.2012-01-23 21:29:00

Author:
Unknown User


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