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Breakout
Archive: 8 posts
This is my second level which I have based on the arcade game 'Breakout'. It has a 1 in 4 random pattern generator once all the blocks have been broken and there are a couple of power-ups: Score Multiplier Multiply balls You have three lives (press x for the next ball). This level took me a couple of hours to make and redesign several times but I think it came out alright. Please leave feedback and try and get a highscore! http://lbp.me/v/9f85x7 | 2012-01-22 09:41:00 Author: Unknown User |
got it queued | 2012-01-22 21:06:00 Author: biorogue Posts: 8424 |
Nice, needs music though :-) Next step would be to try and make the angle of the ball change depending on where it hits the paddle. Also, you die when you press X while moving to the right. | 2012-01-22 21:25:00 Author: Deurklink1 Posts: 346 |
yeah I have fun. I agree music and sounds are important, from there it will be a great level. | 2012-01-22 22:20:00 Author: Unknown User |
Thanks for the feedback, I'll be sure to edit it as soon as possible. Deurklink1, do you have any ideas of how I could alter the angles? I'm not sure how to go about it. | 2012-01-24 12:58:00 Author: Unknown User |
Changing the angle of the ball is an interesting logic problem. I did it about a year ago but never built the rest of the game.... Here's how I did it (from memory.... so don't expect 100% ): I had the paddle broken down into 4 segments on the left, and 4 segments on the right. When the ball hit a segment, it would trigger an 8 input selector on the ball. The movement of the ball had a main selector with 2 inputs - one for up and one for down. So, 2 selectors - one controlling up/down (with 2 states), and the other controlling left/right (with 8 states). There was 16 AND switches connecting all the different combinations of the 2 selectors into 16 movers. 8 movers for up, 8 movers for down. There are other ways to do it, but this seemed to fit the early video game logic the best as far as I could tell. | 2012-01-24 13:49:00 Author: CCubbage Posts: 4430 |
Thank you so much CCubbage! That's a great help, I'll be sure to try that out soon | 2012-01-28 16:50:00 Author: Unknown User |
Got it queued, can't wait to play it. | 2012-01-28 17:07:00 Author: Cobaltor Posts: 222 |
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