Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Ideas and Projects
#1

Two Projects for Skilled Creators

Archive: 6 posts


So, I currently have two projects I'm working on and one (a 'Final Fantasy Tactics' type level) on the back-burner. What I'm looking for here is a few solid creators who can stay motivated throughout the creation process and possibly wrap these projects up fairly quickly. Honestly, I'm at the point where I can finish these projects without any help but I need to wrap them up fairly quickly due to my career taking me to another part of not only this country, but also the UK here in about a month. With that said, let's get to the projects.

Single Player RPG
Firstly, I have a single player, open world RPG (Role playing game), similar to 'Skyrim' but with some serious Zelda-esqe flair. I say that because it will be top-down, after all LBP2 only allows so much without risk of lag and thermo (it's better that way anyway though). I haven't quite come up with a name for it yet, but I have a solid storyboard (for the linear missions/backdrop of the game) which can be discussed privately.

Here are a few features I will be including:
-An advanced leveling system which will effect the following features
-Enemy looting system (we all know how cool it is to loot dead bad-guys, right?!)
-Advanced stat system (everything from health, to magic, to leveling skills/perks/abilities will be affected by not only your level but how you choose to craft your character)
-Difficulty (like in Skyrim, Marrowind, Fallout, etc. the world around you levels with you)
-Very advanced AI (I have spent the last few days putting together an advanced AI system for my other level which I will cross-over to this project; it will include pathfinding, enemies ability to 'sense' [hear/see] the PC or NPCs, and a few other nifty features)
-A sneaking concept which I'm crossing-over from my other project (want to be a sneaky assassin/thief? Go for it, bro)
-A 'Timeline' system, which will have players dealing with Real Time events along with their overall objectives (to keep it from getting stale there will be a lot of versatility to this aspect. Your actions throughout the game will reflects what happens to the world around you)
-A very versatile weaponry concept which I'm developing at the moment (if you've ever played 'Borderlands' you know that they have something like 1,000,000 gun possibilities, well I'm aiming for a smaller scale randomizing concept for the weaponry/armor/equipment you receive throughout your play

I know a lot of you are probably thinking "uh, huh... That's not possible, amigo..." or maybe you're chuckling in disbelief, well that's fine. I challenge you to join me on my moon some time and I will personally show you some of these concepts in action. If that's what it takes to round up a few gifted creators to the cause, I'm all for it.

Squad-Based, Top-down Shooter
My other concept is a Squad-based, tactical shooter which is more likely to have both multiplayer and singleplayer capabilities.

In the singleplayer mode, the player will control a squad of hand-picked (meaning you put together your own squads of 6) soldiers and steer them in the path of fortifying an outpost in the world of tomorrow. Basically it's an overly advanced zombie shooter. When I say overly advanced, I mean it. It will be like an RTS (Real Time Strategy) mixed with a top-down shooter. In it I will include both a 'Squad Command Mode' (which will resemble an RTS, point and click style game) but also you can switch to "LoneWolf Mode" (still working on the name) in which you take control of one of the six squad members and control them like in a regular top-down shooter (while still being able to switch between squad members and even issues commends to the rest of your squad). The point of this being to give the player a really in-depth 'Squad-feel' for the game. Currently I'm thinking of including five unit classes, with overall 20 characters to choose from.

Five Classes:
-CO (Commissioned Officer)
-NCO (Non Commissioned Officer
Can only choose a maximum/minimum of 1 between the CO and NCO classes, since they provide such great squad bonuses.
-Grunt (No Maximum)
-Medic (Maximum of 2 per squad)
-Recon (Stealthy units; 2 Unit Maximum)

Units within those classes will receive their own individual perks/bonuses and will have different stats depending on which unit you choose (example, grunts typically have more armor and less perks whereas a recon unit would be harder for the enemy AI to detect and would have a longer range).

Stats Include:
-Armor
-Damage
-Speed
-Range
-Stealth

Also, there is a list of perks which will be added to the units too. I'll give more details as time goes on on this, but an example would be a medics ability to heal or a CO's ability to raise his squad morel (having minor % impacts on their stats).

The main gameplay in this game will come from the squads objectives, which vary from fortifying the outpost from raids, to gathering supplies, to even leading assaults on 'Hives.' It will also include many of the features listed in the above mentioned RPG, example being the timeline/event system or the AI.


Phewwwww, so hopefully I gave enough details to get you guys interested in lending a hand. I could use people who possess skills in creating sprites/animations/interior & exterior design with sticker panel and know their way around enough that I don't have to babysit them while we create. I shouldn't have to check on what your making every five seconds, because that eliminates the purpose of a team. If you're one of those people who says "Does this look alright?!" every minute and a half, this is probably not the project for you.
2012-01-22 06:37:00

Author:
Unknown User


Ehhhhhhh, sorry about that2012-01-28 22:26:00

Author:
Unknown User


Due to a lack of interest from fellow creators I've decided to pack up shop and move over to LBPlanetariumm. I have never had much success recruiting or meeting new friends from this site and I'm starting to realize that this community is not really a place for gifted creators unless you've already got a series of Mmpicks or you spit out lame ideas like a facet spews water. I have yet to see half of these levels come to be, which is pretty funny considering there's what... like one hundred pages of projects/proposals?

Just cause no one took you up on your offer doesn't mean everyone is snobs. Most people talking in the forums are not MM Picked, so I'm not sure what you mean.

I will say, I joined Planetarium not to long ago, but sadly, it seems a lot of the folks there don't post much, so you may find it just as difficult to recruit for your project. The folks there are very nice, just not very active.

Sorry you didn't get the responses you were looking for, but I really don't think it has to do with you or the people here. Just didn't come together. It just happens sometimes.

Best of luck to you.
2012-01-28 23:30:00

Author:
CYMBOL
Posts: 1230


Just cause no one took you up on your offer doesn't mean everyone is snobs. Most people talking in the forums are not MM Picked, so I'm not sure what you mean.

I will say, I joined Planetarium not to long ago, but sadly, it seems a lot of the folks there don't post much, so you may find it just as difficult to recruit for your project. The folks there are very nice, just not very active.

Sorry you didn't get the responses you were looking for, but I really don't think it has to do with you or the people here. Just didn't come together. It just happens sometimes.

Best of luck to you.


Not to mention the size of the request. Most people, at least myself aren't interested in such complex projects.
2012-01-28 23:38:00

Author:
Krondelo
Posts: 136


No need to get bent out of shape over this, the ideas sound fantastic, but people like to develop their own ideas into something they create. Maybe giving a little less specification/detail on the ideas your producing would push some more inspiration on people 2012-01-29 00:11:00

Author:
grayspence
Posts: 1990


First of all, thank you all for the replies. That's all I'm looking for here, is some sort of reply. I did come off pretty strong with that reaction at first though, so I'm sincerely sorry for that. Personal life stresses and working on this trip to Europe just have had me in a state of ups and downs the past few days.

I get where you're all coming from here and thanks for the advice. The only thing I would like to add is that I'm just looking for some people who can pop out some pretty good top-down designs fairly quickly. I can handle the game-logic, story, and basically everything else. Also, I can handle the design for the most part but I'm not going to lie and tell you it's my strongest creating attribute.

So with that said, I just need some designers. I'm not looking for anything out-of-this-world. If you have some unused sprites or top-down stuff lying around, that you don't mind lending out, great. Even if you can just devote a few minutes a day to making little top-down sprites, that'd be awesome too.In return for your help, I'll not only give credit, but I'll also help out with logic anytime you need it. I can make anything with logic, from signal detection logic (like Phort's design), to advanced AI (top-down or sackbot), advanced menus, RPG concepts (like the ones mentioned above), or really anything else you need.
2012-01-30 04:57:00

Author:
Unknown User


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.