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#1
Safe fire
Archive: 5 posts
Basically what I want to do is create fire in some way or another that can come in contact with a sackbot and it won't get toasted. Atm I have a circular invisible hologram material spinning slowly and following around the sackbot. I want to stick an emitter on the edge of the circle and have it emit some kind of "safe" fire that won't toast the sackbot. The goal is to have the effect of a small circular fire orb thingy floating around and following the sackbot. I've achieved the same effect with a water droplet, however the fire droplet is much more dangerous. Any ideas? | 2012-01-21 09:08:00 Author: lionhart180 Posts: 200 |
only options are to either make the sackbot be on fire itself, (danger tweaker on bot chip) or try using theck or the thin layer in front as they wont come into contact with the bot | 2012-01-21 09:48:00 Author: evret Posts: 612 |
You might be able to put a material tweaker on the sackbot and set it to Indestructible. I haven't tried that, but it might work. | 2012-01-21 20:32:00 Author: Pookachoo Posts: 838 |
You might be able to put a material tweaker on the sackbot and set it to Indestructible. I haven't tried that, but it might work. Material tweakers on bots are very limited. The 'indesctructible' option for instance, is grayed out. Evret's advice is solid. | 2012-01-21 21:01:00 Author: Antikris Posts: 1340 |
That actually works perfectly, the character has 4 elements they can cycle through with L1/L2, and one of which is fire mode, becoming impervious to fire while in fire mode would be awwesome. | 2012-01-22 06:03:00 Author: lionhart180 Posts: 200 |
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