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#1

Abyss!

Archive: 53 posts


Hey guys. I have just finished my seventh level called "Abyss!". It's an epic adventure involving the high seas, a secret weapon, engineered fish weapons and an evil organization. It's got an awesome boss fight and lots of adventuring. It's definitely not a level for newbies so I was hoping to get some experienced players to run through it and tell me what your think. It's not hard, just you need to be able to switch planes and time some jumps.

http://www.epicureme.com/sitebuildercontent/sitebuilderpictures/.pond/IM000317.JPG.w560h420.jpg
http://www.epicureme.com/sitebuildercontent/sitebuilderpictures/.pond/IM000322.JPG.w560h420.jpg
http://www.epicureme.com/sitebuildercontent/sitebuilderpictures/.pond/IM000324.JPG.w560h420.jpg
http://www.epicureme.com/sitebuildercontent/sitebuilderpictures/.pond/IM000359.JPG.w560h420.jpg
http://www.epicureme.com/sitebuildercontent/sitebuilderpictures/.pond/IM000358.JPG.w560h420.jpg

Thanks for making this a spotlight level Y'all!!
2008-12-29 05:06:00

Author:
Jaeyden
Posts: 564


Holy mother of christ....this is hands down the best level I've seen on LittleBigPlanet!

Jaeyden, you are a master!!! /bowdown

Initially I thought the beginning of the level was going to be the entire level and that would have been good enough for me. I mean wow! I'm in complete shock right now, as I had no idea people could pump that kind of level out and stay within the confines of the thermometer!

Where do I begin...well I guess at the beginning! Your ship design and the freaking krachen are just awesome. The puzzle was just fun, and not hard to figure out as you helped sackboy along. It was executed PERFECTLY.

I really don't want to spoil this level for anyone so I won't...but your story line freaking rocked throughout, your lightning effects were cataclysmically awesome, and the paintinator battles throughout were perfect! It was like I was playing a professionally designed level, rather than some easy shoot-em up platformer. Ugh people just have to play it to find out what I mean.

Okay and the krachen boss...so so so good. It took a bit of brains to find out what to do, but it was so perfectly executed. Like the whole thing is moving and it actually feels like a real giant squid! Thank god you put an infinite checkpoint there though or I would have been toast! Maybe a few text bubbles to help along is neccessary, particularily at the mouth (where I was puzzled for about 5 minutes until I saw the paintinator) and the last few bubbles behind the yellow "glass" (which took me awhile to find where the last few brains were at). Anyway...best boss I've seen PERIOD.

Altogether a masterpiece! 10/10, 5 stars and a heart (no doubt). God I'm gonna dream about this level....
2008-12-31 00:27:00

Author:
Neverynnal
Posts: 374


You just 'paintinated' a big smile on my face. Thank you. I put an ungodly amount of time into this one and the words written above just made it all worth it.2008-12-31 00:43:00

Author:
Jaeyden
Posts: 564


I have to agree this is one of the best levels I have played in LBP, simply amazing. From the ship, to the fish, to the nanocreatures, the squid, everything is just top quality. There was one part in the ocean where a speech bubble was censored so please look into it but other then that I have no real suggestions, this level is that good. The level is definitely challenging but I personally appreciate that. 5 stars and hearted, everyone shopuld check it out. Thanks for commenting on The Legion in-game, I appreciate it and I am glad you enjoyed it

I wonder if I still have the number 1 score lol.
2008-12-31 01:00:00

Author:
OCK
Posts: 1536


You just 'paintinated' a big smile on my face. Thank you. I put an ungodly amount of time into this one and the words written above just made it all worth it.

If any level deserves the praise it's this one man. My pleasure to play it.
2008-12-31 01:07:00

Author:
Neverynnal
Posts: 374


I just recently made a ship level, but the weather effects I used wouldn't permit me to make a full level beyond the ship itself... I'm almost jealous of your ship, and I'm glad I didn't bother making the leviathan I was going to use for it, as the kraken would > the leviathan.

This is an adrenaline rush non-stop, and had so many moments of awesome - it keeps taking turns for the unexpected and changing moods all the time, and the events felt like scripted events from a full game. The narrative actually helped the gameplay along, which was something different.

I said wow when I started the level, but I said wow twice when I went underwater and descended to the sea floor. I really felt underwater, moreso than I did in the jaws level I played. The fish laying point bubbles for eggs is the most ingenious thing I've ever seen... the moving shellfish were just as good. That's total creativity IMO.

There a couple things I don't like the look of, but all in all it doesn't matter as the whole experience is too enjoyable. That was fantastic. I put you on my hearted authors and I'm definitely going to check out all your other levels.

I did have to restart though, because my first playthrough the fish that takes you underwater disappeared for some reason. I tried walking down, and died on contact with something. The fish never returned, and I couldn't go down anymore...
2008-12-31 03:44:00

Author:
Unknown User


Hey mate it took me 30 mins to find this level

and guess what i'm glad i stuck it out and kept looking because this was fantastic good work bro A++!
2008-12-31 04:02:00

Author:
Thee-Flash
Posts: 3154


Everything said about this level so far is absolutely correct. This level is just amazing! I'm a little sad you beat me to finding a use for a jetpack that isn't fixed to the ground, but I'm glad to see it getting pulled off so nicely.

My only problem was during the boss fight, where it took me a while to realize there were creature brains in that yellow area. They're really easy to miss. Maybe toning down the lights would help I suppose. Either that, or I'm going blind.

Also, there seems to be a piston hanging around in the lower right corner below the boss. It could be attached to something (invisible dark matter?), but it's hard to see down there. It just looks like it's not attached to anything. Again, I could be going blind.

And the lightning effect part of the way through the level. That was just amazingly well pulled off.
2009-01-02 03:22:00

Author:
gameguy888
Posts: 159


So I was looking at the end of the level, and I have but one question; are you a robot? 2009-01-02 04:36:00

Author:
whatisnarwhal
Posts: 164


Wow. I'm just gonna say it: This is the greatest level I have played to date. Including MM levels. You incorporated everything great about the game into one little package. I have no idea how you got those 3d tentacles and fish, I don't believe they were objects or decorations, were they? I'd very much like to know. So here are my thoughts:

- Beginning was epic, with the ship and stuff. I don't think I'd change a thing there.

- The part in the caves was less amazing, but still great. Hmm...nothing I'd change there either.

- Underwater preboss was a nice break from the action. Nothing I'd change there.

- Boss was re-epic. Once again, nothing I'd change there.

It's frustrating not to have any suggestions, but what can you suggest for a perfect level? Keep up the good work. 5 stars, heart both you and the level.
2009-01-02 05:05:00

Author:
BassDeluxe
Posts: 984


lol@BassDeluxe

I feel ya man. I was trying my hardest to find good suggestions for this level but I couldn't muster much. It's just that good. The one thing mentioned was the brains behind the yellow glass on the boss. Really hard to see, so maybe tweak that a bit. But yeah you already know how I feel about your level Jaeyden...just simply amazing.
2009-01-02 05:09:00

Author:
Neverynnal
Posts: 374


Well good work bud everyone loves your level

i'm guessing number 1 in lbpc spotlight ...?
2009-01-02 05:49:00

Author:
Thee-Flash
Posts: 3154


Dude. Wtf this level is a hack. /end jealous joke

Anyways, holy crap this level is awesome? Everything stated so far is absolutely true... My god how did you make that kraken, and the lighting, weather effects. Everything is simply amazing. Great job mate, you just earned yourself a heart and a 5 star. I can't give you much suggestions, everything worked glitch free and was a smooth ride.

Soo yeah... Really liked the level, btw I don't have a level so you don't need to count this as F4F, even though it isn't even feedback...
2009-01-02 06:04:00

Author:
Whalio Cappuccino
Posts: 5250


Thanks guys.

gameguy888 - I completely agree about the lights, when I built the the boss my profile color was purple and the brains looked good. Then I switched to yellow the other day and noticed the same thing. You can't really tell that there are brains in there. And yes, you saw a piston. I've been meaning to make it disappear but keep forgetting so I appreciate the reminder.

BassDeluxe - Indeed the fish and tentacles are objects in the game. You should find them in the plain creatures section of objects. If you don't have em, I'd be happy to track down where they come from. I plaster em up with stickers and decorations to make em look different.

whatisnarwhal - Yes.
2009-01-02 08:54:00

Author:
Jaeyden
Posts: 564


I played this the other day, I don't have much feedback, it was pretty awe-inspiring, a new bar has been set for sure.2009-01-02 09:47:00

Author:
Snowspot
Posts: 265


Really awesome level, definately one of the best.
If I had to nitpick, I'd say that the second part of the level in the caves is a tad boring, perhaps the guns just have too much health and it slows down the pace of the level...
Anywho, really cool start, great final boss (though thank god for the endless checkpoint on that one), and, um, great use of the tentacles and fish.

Awesome work!
2009-01-02 20:01:00

Author:
Grethiwha
Posts: 61


I was playing again today... this level makes me want a new Ecco the Dolphin.2009-01-02 21:13:00

Author:
Unknown User


level kicks some serious ace(watch too much billy madison) i played it about an hour ago and i have to say it's well made, the 3 parts i really like was the boat(loved the rocking), the underwater part(best underwater simulation i've seen), and the boss(and taunting ending ) but very nice, now u get thumbs up2009-01-03 03:40:00

Author:
jjdragon
Posts: 257


Wow! Great level! The ship at the beginning with the tentacles was AWESOME! I loved it! As others have said, the cave portion is probably the weakest area, but then you grab the fish, start diving, and it's awesome all over again! I loved the fish that poops out the eggs/points. I literally LOL'd right there.

I wasn't really into the Big Plasma guns though, they seemed out of place to me, even with the whole nano story line. Also, while I really enjoyed the look of the final boss, I did find it a bit frustrating, even with the infinite checkpoints. That was pretty minor though in comparison to the package as a whole. Man, I'm still thinking about that ship tossing in the waves with the tentacles reaching up. EPIC!
2009-01-03 04:44:00

Author:
mrsupercomputer
Posts: 1335


I was playing again today... this level makes me want a new Ecco the Dolphin.

Sorry but I just wanted to thank Ninja for bringing back fond memories, that game was amazing for it's time lol.

I had a chance to play this again today with a couple of friends and I have to say that I am having trouble wrapping me head around how you were able to achieve all this with one thermometer. No seriously, how did you do it? lol. Correct me if I am wrong but the addition of the massive lightning strike after the chopper crash is new right? I definitely did not see that when I plyed through the first time and I just wanted to let you know it looks amazing and is a very welcome addiion to what is already such a spectacular creation. I also want to thank you for creating a rich narrative, This is something I will implement in all of my levels and I wish more people did the same. But for me it really all comes back to the fish lol. I love the way you painted them and used the new MGS decorations on them, simply stunning. The one problem I did encounter when playing with my friends was the "infinite checkpoint glitch". One of the party members stopped respawning and even when we got to the scoreboard the level did not end. I don't know what to suggest other then taking out the infinite checkpoint and adding a bunch of regular checkpoints liberally spread out when fighting the boss. I also did not mention this in my first post but man, that boss is inspiring. You implemneted so many different elements: paintgun, jetpack, bombs etc. Really amazing and I am comfortable saying it is the best boss I have ever fought in LBP.

You are an amazing talent and I can't wait to see what you come up with next. I checked out most of your other levels and Jade!/Ninja are real standouts for me but they are all of the highest quality. I hope you create some more threads here as I would love to leave you my thoughts. Thanks once again for an incredible experince.
2009-01-03 12:37:00

Author:
OCK
Posts: 1536


Ok... I don't have any words for this level. I love it. But I will give you what I thought was amazing and what minor fixes you can make so make it even better!

+ The Positive

+ The atmosphere, the creations, the artistic design and the colors was nothing but awesome. Its above all other levels I have played to date.
+ The story and the conversations created put this level further above all other good looking levels.
+ Being thrown into chaos in the beginning was an awesome start and you had an even more awesome ending. Just when I thought I finished the level and was at the scoreboard the alarm came off. Just that little detail put this level EVEN further up all other nicely designed scoreboards.
+ The ministories you made with the fishies in this level, put a new bar on story telling in levels. Felt like playing Half-life 2 and watching the peoples stories around you. Awesome.
+ As many mentioned before, you just set a new bar at how levels should be made. This level push the limit in EVERY area possible. Story telling, scoreboards, artisticdesign, big bossfights, use of light effects, making water animation with just a bluegas making it seem like a giant wave. So much to be said. So little space.

- The negative

- I don't really have any valid negative points except 1 spot. Right after the helicopter explodes you land facing a wall. As I think there maybe is a hidden way behind the seaweed. Nothing is there. Then maybe back. As the camera isnt focused in the way I am running I am sure I am in the wrong way. I run back to the wall to look. Nothing again. So then I decide to try running the WHOLE way back to the boat. Which seems I made the right choice. The point I want to make is that you should refocus the camera after the helicopter exploded so it almost hints that you should go back. Maybe an arrow or something might have helped.
- Got no more negative stuff to say to this level. Its almost perfect.

5/5 hearted, hearted creator and looking forward to other levels you make!
2009-01-03 17:46:00

Author:
FriedSackboy
Posts: 19


Wow! Thanks for the great words guys. I'm floored with the feedback and comments I've received from this community. I just wanted to respond to a couple of things. I've sent out a couple of P.M.'s to a few people here to see what levels they want me to do for F4F, so just let me know. And really, OCK thanks for the great words..once again. I worked the entire month of December with one bar left on the thermo and it's popping everytime I do an edit. I can't pause the level without it overheating which is a big pain. The lightning is not new, but you may have just seen it for the first time. There are two spots where it is emitted near the Island. They are on prox-sensors attached to invisible dark matter so that you should see two strikes when in the chopper and more when you're crossing the top tiers of the Island on foot. When I first published it, the sensors weren't placed correctly to trigger the strikes and I actually didn't notice it until a day later I originally had the lightning set up to just emit constantly but that changed and I'll tell you why. Early December the level started suffering from tiny little pauses in the frame rate and it was making me sick literally. I didn't know what it was, but I would never publish it that way. I thought it might be too many decorations, I thought it might be the lights, the emitters, the fish (were originally on wobble bolts) , the waves who knows I couldn't figure it out. I systematically deconstructed a copy of the level to try to isolate the problem but still couldn't figure it out. Finally, while working on some sensor placement for the chopper crash I ended up attaching a switch to the lightning emitter just so I could work in that area...and problem solved. You can still see a little bit of the frame hitch when the lightning strikes but now it doesn't effect the whole level. Lesson learned: If your level suffers from tiny little pauses, look for lighted objects with very low lifespans on a emitter. As for the infinite checkpoint, I'm not sure what I'm gonna do. I had the same thing happen to me when playing online with a few people. I liked it because I could watch them play...but I'm sure no one else does.2009-01-03 23:16:00

Author:
Jaeyden
Posts: 564


Hi Jayden!

INCREDIBLE work! It is the first words i would like to write.
Actually, i can't reach the scoreboard of your level this time. I tried during at least 20 minutes to find a way to explode this fish that swallowed the weapons. I think i missed something but could not find what...lol...
Nevertheless, as far as i saw your level, it is one of the most polished and exciting level i had the pleasure to play. I will detail a little more:

PROS:
- Your Boat is awesome! Actually, the entire introducing sequence is AWESOME!!! I had the feeling to play a new game during the five first minutes. All is perfectly made, including the moving barrel and the giant squid.
- I loved a lot the way you simulate thunders. It is visually very interesting.
-Your black suit is a great idea. I wonder how you did this...

SUGGESTIONS:
My only suggest concern the use of metal gear elements on your level (excepted the paintinator). I think it didn't fit very well with your theme. For exemple, for the music, all is perfect until the hekicopter crash. But from this point, i didn't love so much the use of MG theme. However, i realize that it is a subjective point of view.

Finally, i loved a lot your level and i will play it surely again in order to reach the scoreboard. But even without my name on it, i don't hesitate one second : 5 stars and hearted.
Very good work
2009-01-03 23:25:00

Author:
Takelow
Posts: 1355


Thank you Takelow.. Here's a hint, grab the fish that ate the gun. 2009-01-04 00:20:00

Author:
Jaeyden
Posts: 564


Wow! That was one of my favourite levels of all time. I can't really suggest any improvements at all. The ship part was amazing and had good effects, the cave part had really fun gameplay and the boss had reasonable difficulty (even though it had infinite respawns).2009-01-04 00:28:00

Author:
S-A-S--G-U-N-R
Posts: 1606


Me and Clank had the same problem with the infinite checkpoint. We couldn't finish the level. I got in there, but he didn't come back.2009-01-04 01:00:00

Author:
Sonic5411
Posts: 712


I actually did have that problem too, where I was the one who wouldn't respawn... I was also playing with a moron who wouldn't just go ahead and beat the boss without me, or was even aware that he had to go anywhere else or what direction to go in. I finally just gave up and returned to pod :/2009-01-04 01:18:00

Author:
Unknown User


I liked the level a lot overall. The ship and the lightning and the kraken and the narrative on the ship were all awesome. I also liked the under water sequences for the most part. The cave I thought looked a little odd and I think the turrets and thinks had about twice as many hit points as they should have. The narrative through the whole level was quite good and I like the water diety thing, the lights it drops are a nice touch Great use of the MGS content aswell as the LBP standard content. A great level overall 4 stars and hearted.2009-01-04 04:28:00

Author:
Hexagohn
Posts: 335


Me and Clank had the same problem with the infinite checkpoint. We couldn't finish the level. I got in there, but he didn't come back.

Yup, you're pretty much jacked from that point on. There is a way to fix that issue which deals with emitting 2 checkpoints instead of one, but you have to pretty much quadruple the size of the area used for the checkpoint and create a way to confine the players so that they register the sensor. Snowflakecat has a pretty good description of how to do it on his website.

As for your level Jaeyden, awesome sauce. Just played it last night and I really enjoyed it very much. It definitely had an epic appeal to it, especially in the beginning. It transitioned well to the different events and the final boss was very cool.

A couple things I want to point out though, but they're really nitpicky. =P

- When dealing with the turrets, I found that I could position myself in an area where I would never be hit regardless of the pattern. Now, I don't know if this is intended, but I found it pretty easy to find and just pick off the turrets without much danger. Perhaps if the speed was dropped or something, there might be room for more evasive maneuvers.
- On that note, when dealing with the some of the turrets in the caves, moving back and forth between the different planes felt a little disadvantageous due to the different heights of the planes. It's nothing too crazy, but it might be something to look at.

Anyway, 5/5 hearts, hearted, blah blah blah, GAF does it again.


Lesson learned: If your level suffers from tiny little pauses, look for lighted objects with very low lifespans on a emitter.

Actually if you happen to have a lot of light sources in general, ranging from gas to other lights with relatively large radii, the game will slow down considerably. Depending on how you work through it, it can be beneficial.
2009-01-04 04:28:00

Author:
gevurah22
Posts: 1476


Once again, thanks for the feedback donkey show. I originally had the turrets pretty challenging and fun (to me) but after some coaxing by kittel and a few others I decided it would be best to tone em down and make em easy. Which rating wise seems to have made sense. What I really need is good solution to the Infinite checkpoint for multiplayer..are the ones you're using in Facility -7- immune to the bug?2009-01-09 00:57:00

Author:
Jaeyden
Posts: 564


Just finished playing your level and it easily made its way onto my list of favorites to play. I really did have a great time through this whole level and appreciate the time it took you to achieve the level of detail and feel of the level, really created a great experience.

I really enjoyed the storyline and how everything just went together perfectly... as others mentioned its hard to work the paintinator into a level that doesnt match its look... but you pulled it off just fine.

The boss fight was great as well, really don't see many done like that.

I tried to find something wrong... just because I hate to leave feedback without leaving a suggestion of some sort... but I really dont have one that wasnt mentioned already. Only ran into the problem with the multiplayer checkpoint.

Really is a great job... though there are many levels on the first few pages of the community in game that deserve a spot there... I certainly think this one should be up there with them. Hearted you and the level. 5/5 stars.Everyone should at least try this level once. I'm sure you'll feel the same way.
2009-01-09 01:24:00

Author:
Doctor Ramatool
Posts: 189


Is there a You Tube of this? Would love to see this...but can't until I get my PS3 back from warranty repair...overheated and got the red blinking light of death building a LBP level...was working on it for 12 straight hours.2009-01-11 17:00:00

Author:
Mattrick
Posts: 214


The thing i loved the most was the water
its just amazing how you did that


how did you do that
2009-01-11 17:13:00

Author:
Sonic5411
Posts: 712


I tried to make a Youtube of it but when I went to upload it the video was too long It's about a 15 minute level. I'll add some new photos to the OP.2009-01-11 17:46:00

Author:
Jaeyden
Posts: 564


I played this level as part of the F4F system to return some feedback. Let's see now...

I must say I really enjoyed what you did with this level from a directorial point of view. Your use of lighting, decorations and general scale are truly amazing. I also appreciated some of the work you did with foreground stuff as well. It's inspired me to think on a higher level when I start polishing my next level.

Now I do have some suggestions though. Let me just first say that my health troubles were playing up very badly when I played this level. My right arm was not working all that well, and I might sound a bit negative in some of these words.

I agree with donkey show that especially after the first shooting turrent pretty much every one could be killed by standing at range and arcing your shot to kill them without having to move at all. Although it did feel a bit easy, this was not too bad for me at the time as my right arm would not have been too happy with highly fiddly shooting stuff at the time.

There was a point just before the enterance to the underwater section which has some huge seaweed in it. It made the camera seem a bit odd as it was there and then diappeared. It's in the caves... the first time you approach the section where you will eventually be going down.

There are some glowing green spikes near the cave where the generator thing to the story character is. You can go around them by transition changing, but this felt strange. I could understand that they are there like a barrier, but it just seemed odd that it was so easy to ignore. It also took me along time to work out that this was the right way to go rather than trying to run through them. You may wish to consider reworking this or making it more obvious that the transition change is the key, it's not an intuative solution.

The section with the "training" electric shells has two of them moving along, but they can be ignored by transition changing behind another shell. This seemed a bit too easy compared to what you may have intended.

When I met the main story jetpack character when it was just about to go into jetpack mode, I could not work out what to do. As I was walking back and forth I kept hearing a snapping sound, until eventually it broke off and became the portable jetpack. Again, it just seemed odd and not logical as to why or what happened, at least initially. I initially thought the game was broken as an unchained jetpack is usually a very bad sign. Perhaps if you added some speech saying that this was what was meant it might help.

Finally, overall it felt like it was missing point bubbles. You get points for killing monsters and for the fish spawning thing, and lose points when you die... but really there was not much to really show skill in apart from the "not dying" thing. If your thermometer can take it, you might want to put more score bubbles about the place to make it more interesting point wise for players and to encourage replays outside of seeing the great cinematography again.

But let me say once again, you really have pushed the boundaries and I really did enjoy and appreciate this level. You have made me had a long hard think about the values of stuff like foggy lights and foreground decorations, as many creators have not pushed nearly as hard or as well as you have in this area.
2009-01-11 20:46:00

Author:
Elbee23
Posts: 1280


Um... I didn't really like it. It wasn't really my cup of tea. I loved the whole ship thing though 2009-01-11 20:51:00

Author:
Unknown User


I must say I really enjoyed what you did with this level from a directorial point of view. Your use of lighting, decorations and general scale are truly amazing. I also appreciated some of the work you did with foreground stuff as well. It's inspired me to think on a higher level when I start polishing my next level.
Thanks!


I agree with donkey show that especially after the first shooting turrent pretty much every one could be killed by standing at range and arcing your shot to kill them without having to move at all. Although it did feel a bit easy, this was not too bad for me at the time as my right arm would not have been too happy with highly fiddly shooting stuff at the time.

Yeah, I know. I couldn't get a reliable Infinite Checkpoint to work in that area so I toned em down and chose to make it so anyone could get through there. It's a fairly long level and I'd prefer that the majority of players finish it on the first try.



There are some glowing green spikes near the cave where the generator thing to the story character is. You can go around them by transition changing, but this felt strange. I could understand that they are there like a barrier, but it just seemed odd that it was so easy to ignore. It also took me along time to work out that this was the right way to go rather than trying to run through them. You may wish to consider reworking this or making it more obvious that the transition change is the key, it's not an intuative solution.


I agree. If I can brainstorm anything up I'll happily change that part, the snails and that sound on the jetpack that you mentioned.


Finally, overall it felt like it was missing point bubbles. You get points for killing monsters and for the fish spawning thing, and lose points when you die... but really there was not much to really show skill in apart from the "not dying" thing. If your thermometer can take it, you might want to put more score bubbles about the place to make it more interesting point wise for players and to encourage replays outside of seeing the great cinematography again.

The level is just too varied, the thermo is maxed out and the time it would have taken to intuitively fill that level with score bubbles is beyond me. So I put em in two spots, as falling debris & a fish laying eggs It's the best I could do.


But let me say once again, you really have pushed the boundaries and I really did enjoy and appreciate this level. You have made me had a long hard think about the values of stuff like foggy lights and foreground decorations, as many creators have not pushed nearly as hard or as well as you have in this area.

Thanks again. I think I owe you a free F4F, Elbee23. That was great feedback.


]Um... I didn't really like it. It wasn't really my cup of tea. I loved the whole ship thing though

Well, you can't win em all. I completely respect that. :eek:
2009-01-11 23:41:00

Author:
Jaeyden
Posts: 564


Hi Jaeyden,

I've played your level yesterday after hearing good criticisms in this thread.

I have hearted your level and your creator's profile for the whole realized work which is amazing and surprising.
What motivated this hearting it is that I liked your introduction and the final fight. The ship sequence is impressive of reality and realization. You have really done a great custom work !!!!
The boss is one of the harder I've never fight in LBP. The only specific criticism is about the use of the camera in that scene. I think that the use of wide shot could improve the sensation of greatness of your boss and could improve the game play. It's sometimes difficult to know where we are and where we have to go.

Finally, I joined the opinion of certain comments concerning the use of the MGS theme. It is not really my cup of tea and it seems a little bit anachronistic with regard to the subject of your level. Mechanisms appealing to the environment would homogenize it.

One more time, it's a great level who deserve to be played.
Thank you Jaeyden

ZaNy
2009-01-12 13:01:00

Author:
ZaNy
Posts: 12


Well, you can't win em all. I completely respect that. :eek:
Yeah, I know I didn't mean it as offence, it just wasn't really my type of level
2009-01-12 16:31:00

Author:
Unknown User


Hey Jaeyden. I originally found this level on the NeoGAF thread, but I've been waiting over a year for posting privileges so couldn't give any feedback!

Really enjoyed your level, I found the turrets to be the right balance in difficulty - although pro players will find a weakness, the vast majority of your everyday players will find the turrets challenging enough.

I concur with a few posters who said some of the MGS stuff seems a little out of place with the theme (although I have to admit it's less to do with me noticing it and more to do with them pointing it out!). Something more organic than turrets would seem to fit better, emitting something less 'techno' and more 'nature'.

My main feedback would be about the boss fight, I found it hard to know where to go at times. I know you're thermo is maxed out, but a bit more direction, either with scenery or the camera further away, could really help. It would be more satisfying to see more of the boss with a wider camera shot - especially when it's destroyed.

I don't have any proper levels published yet (I'm making slow but good progress on my main project), only my laser exploit level (https://lbpcentral.lbp-hub.com/index.php?t=t=7423) If you like the multi-coloured lasers and think GAF might like it, could you give my level a mention over there for me?
2009-01-12 17:24:00

Author:
EastwoodAndy
Posts: 70


Absolutely Andy. I watched that video this morning and intend to make use of that in an upcoming level, it's the least I could do. Thanks for the feedback guys. I'll take a look at camera options on the boss fight. They are kind of tight but it's because a very wide shot causes a lot of tearing and some slowdown because of the lights and electricity. If I may ask? When you guys refer to the MGS theme stuff would you be specific? I am open to changing some materials and what not if it makes sense asthetically.2009-01-12 23:49:00

Author:
Jaeyden
Posts: 564


Thanks Jaeyden.

I thought there might be a technical reason why the camera wasn't zoomed further out. Maybe just zooming out when the boss is destroyed? It would give the satisfaction of seeing the enemy defeated, and the player isn't required to do anything at that point so the slowdown shouldn't have too much impact on gameplay.

For me, I took the MGS comments to mean the turrets, maybe they could be crustaceans or some other organism emitting toxic gas balls?
2009-01-13 13:15:00

Author:
EastwoodAndy
Posts: 70


Wow, fantastic looking level.

I found an issue. It may have been found already, but I don't want to read everything above:

** When I first jumped into the water with the big fish, I walked to the right instead of the left and fell completely out of the game. **

I know you aren't supposed to do that, but I'm a tester by nature...
2009-01-14 00:06:00

Author:
CCubbage
Posts: 4430


Very very very nice. Best level I've played by far. My only problem is that you set the bar very high with that opening scene and I think in some parts you were lacking. Like the underwater part riding the fish at first. And then later on the ocean floor. The flat ground was kinda boring but I understand that you needed it for that little jumping puzzle. All in all, amazing.2009-01-14 04:53:00

Author:
LanyardLad
Posts: 7


Just dropping in to say this was EPIC it's one of the few levels I've played since 1.07 and it was really fun! The boss was tougher than it should have been cause we were 2, but still beatable (once one of us died xD).2009-01-21 14:42:00

Author:
KAPBAM
Posts: 1348


This was a great level. Fantastic use of lighting and atmosphere. The weather effects were amazing. You were able to set the right mood for the player, the chaotic urgency of a monster attack, the desperation to survive. Only a few levels have been able to do this.

As for the battles, they were great. Loved the use of the paintinator! And the boss, like everybody's been saying, was phenomenal.

Overall, superb level. Challenging, beautiful, and exciting. 5 stars, and definitely hearted!


_______________________
F4F participant here!!

LEVELS:
- In the Belly of the Beast Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=7824)
- more coming soon!
2009-01-23 06:07:00

Author:
mostevilmilo
Posts: 131


Once again, thanks for all the feedback guys. I have removed the Infinite checkpoint at the boss in favor of two double life checkpoints. I guess it was bugging out and people were unable to finish the level when playing multiplayer 16 lives should be enough to get the job done. I have started construction on part 2, hopefully it doesn't take as long as this one did. 2009-01-23 21:28:00

Author:
Jaeyden
Posts: 564


holy mother of ***!! this level, is probably the most awesome thing ive ever played, no problems with it, just wanted to say, time well spent building it :*)2009-01-23 23:45:00

Author:
talmasca
Posts: 196


Thanks a ton bro..now tell all your friends. 2009-01-30 19:52:00

Author:
Jaeyden
Posts: 564


Hi,

tried a couple of times to play it to the end, but failed due to death right after entering the final bosses' mouth. My co-players couldn't get in further as well, because we were all stuck to the jetpack together - plus the fairy.
So I'd love to have the infinite checkpoint here, but we can't have it all.
Is there a way to get rid of the fairy attached to the jetpack, or is it meant to be carried with you?

Something which disturbed the gameplay were the fact that new people joining the level made the camera switch back to the ship. How about adding that tool that closes the level at a certain point?

Also we didn't find the paintinator after grabbing the fish. Just by accident I came across and got it - it would be fine to have it placed a bit more visible, so that people know, when they got it out of the fish.

Apart from this: looks cool, feels cool - esp. the ship and what we saw from the boss.

Cheers from Germany
2009-02-03 14:24:00

Author:
juicy_fun
Posts: 5


One word... wow.

Nothing more I can say really, that was superb... mindblowing.
2009-02-03 15:45:00

Author:
Bear
Posts: 2079


Hi,

tried a couple of times to play it to the end, but failed due to death right after entering the final bosses' mouth. My co-players couldn't get in further as well, because we were all stuck to the jetpack together - plus the fairy.
So I'd love to have the infinite checkpoint here, but we can't have it all.
Is there a way to get rid of the fairy attached to the jetpack, or is it meant to be carried with you?

Something which disturbed the gameplay were the fact that new people joining the level made the camera switch back to the ship. How about adding that tool that closes the level at a certain point?

Also we didn't find the paintinator after grabbing the fish. Just by accident I came across and got it - it would be fine to have it placed a bit more visible, so that people know, when they got it out of the fish.

Apart from this: looks cool, feels cool - esp. the ship and what we saw from the boss.

Cheers from Germany

Thanks for the suggestions. I think I will add a sound effect to the fish when you sucessfully get the gun out of him. As for the close gate, that might be a bit more difficult, but will consider it. It really is best played alone, all I can suggest is to play it on your own and not choose online play. I had an infinite checkpoint but It would lock players out during multiplay and you couldn't finish the level, sadly, so I put in the two doubles. The trick with the jetpack is press O to enter the belly of the beast. You're supposed to dismount the jet pack to jump onto the platforms in the Krakken. Thanks again for the feedback.
2009-02-03 20:14:00

Author:
Jaeyden
Posts: 564


Quick question about your first picture.
The objects on your boat, are they Mm objects?
Like the mast and the ropes?
If so where can I find them because they add a hellova realistic look to your boat
(I'll try this out next I have time I have the chance, looks pretty outstanding)
2009-04-16 01:40:00

Author:
Pinchanzee
Posts: 805


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