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Spawning Monsters based on a pattern
Archive: 2 posts
Hello friends! I need a little help with my level. I'm making a Tower Defense Game on LBP1, and I already made the level, it has the weapons and the monsters. I created 7 monsters in total, and I need to make 5 "waves" (I dunno if the thermo can hold more) of these monsters, based on a pattern, like... 1st Wave: Easy monster, easy, easy, easy, easy armored, easy, easy armored. 2nd Wave: Easy armored, easy armor, medium, medium, medium, easy armored, easy armored. And it goes until the 5 wave, maybe... Well, the question is, what is the better way to make this monster spawning? I was thinking on creating a piece of dark matter with a emitter, that would emit the corresponding monster as soon an another emitter would emit a piece of cardboard with a magnetic key, so using this technique, the level would not overheat. Do you have any ideas, or tips on this problem? Thank you very much Sorry for my english ^^ | 2012-01-18 01:08:00 Author: Unknown User |
A wheel with different magkeys for each monster type is a common solution for this. I think there was an example in the Logic Pack. I don't think in LBP1 emitting helps to save thermo like it does in LBP2. That is, unless you use a glitch. | 2012-01-21 09:48:00 Author: Rogar Posts: 2284 |
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