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#1

Spawning Monsters based on a pattern

Archive: 2 posts


Hello friends!

I need a little help with my level. I'm making a Tower Defense Game on LBP1, and I already made the level, it has the weapons and the monsters.
I created 7 monsters in total, and I need to make 5 "waves" (I dunno if the thermo can hold more) of these monsters, based on a pattern, like...

1st Wave:
Easy monster, easy, easy, easy, easy armored, easy, easy armored.

2nd Wave:
Easy armored, easy armor, medium, medium, medium, easy armored, easy armored.

And it goes until the 5 wave, maybe...

Well, the question is, what is the better way to make this monster spawning?

I was thinking on creating a piece of dark matter with a emitter, that would emit the corresponding monster as soon an another emitter would emit a piece of cardboard with a magnetic key, so using this technique, the level would not overheat.

Do you have any ideas, or tips on this problem?
Thank you very much

Sorry for my english ^^
2012-01-18 01:08:00

Author:
Unknown User


A wheel with different magkeys for each monster type is a common solution for this. I think there was an example in the Logic Pack.

I don't think in LBP1 emitting helps to save thermo like it does in LBP2. That is, unless you use a glitch.
2012-01-21 09:48:00

Author:
Rogar
Posts: 2284


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