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The Printz Diaries, Chapter 2: Pumpkins and Slippers

Archive: 68 posts


http://i1128.photobucket.com/albums/m489/psnrialrees/P2forumlogo.png

Rebooting!

The Point and Click Adventure Continues!
(In Development)

Hey people!

I took an extended break from LBP over Christmas and New Years, only really dabbling in other people's projects and helping them out. Now that I've had a really good break, I've been feeling the withdrawal symptoms kicking back in! So for those of you who don't know, let's do a little recap!

The Printz Diaries is the story of a young boy named Printz Chowmein (Don't Ask) who is abducted by three fairies to a land of Fairytales and Fantasy. They mistakenly think that he is, in fact, Prince Charming, and send him on a quest to save five princesses, who have been banished to separate dimensions by a wicked witch.

Accompanying Printz is Tinkerbell, a moody fairy (often mistaken as permanently suffering from PMT) who sometimes helps, but mostly just stands back and makes snide comments.

The first two parts to the story:


http://i0.lbp.me/img/bl/fd0fe504cfe59b3303bd1cf224abcfdf65c109a4.png (http://lbp.me/v/29g4x1)
The Printz Diaries, Prologue: Cityscapes and Dreamscapes

http://i5.lbp.me/img/bl/355d1364046042a0ad70b58599bed71f511f2250.png (http://lbp.me/v/7b3tg5)
The Printz Diaries, Chapter One: Apples and Diamonds

Also a little teaser for the level in progress:

http://i8.lbp.me/img/bl/ff802f25cf0f7848ca27cee0d9505f13cf577624.png (http://lbp.me/v/9ctncq)
The Printz Diaries: What Next? teaser Trailer


Planned Features in this chapter:


Even More Frenzied Point and Click Fun!
Sixaxis & move compatible from day one.
Puzzles that rely on wit, and patience
More Comedic Characters, as well as a return of a few favourites
An overhauled Inventory system, with a more refined controls & item combining
Refined character movement, using the point & click system as opposed to stick controls
Mini-games, Mini-games, and more mini-games!


Unlike the first levels, I will be releasing each part of Printz 2 as it is made. Mostly to stop myself from over creating (I'm currently on the third rebuild of this level!) Keep checking back for more updates!
2012-01-17 10:34:00

Author:
rialrees
Posts: 1015


Big fan. Reporting in!2012-01-17 10:37:00

Author:
Antikris
Posts: 1340


Wrong section?2012-01-17 10:39:00

Author:
Schark94
Posts: 3378


Wrong section?

Oh Noes! PSP! I didnt notice! EEEEK Sorry! Lmao

Thats what I get for being so eager to post this up... sigh. If a mod could move this to LBP2 ideas and projects, I'd really appreciate it. Thank you xxx
2012-01-17 10:41:00

Author:
rialrees
Posts: 1015


All fixed - 2012-01-17 10:53:00

Author:
Morgana25
Posts: 5983


Thanks Morgy, You're an angel! xxx2012-01-17 10:58:00

Author:
rialrees
Posts: 1015


annnnnnnnnd she's back! Good to see you back Ria and working on this project. I'm very much looking forward to the next installment and I have the Move now, so I can play it the right way. Which reminds me, I need to go back and play the last one with my new found Move capabilities.2012-01-17 13:52:00

Author:
biorogue
Posts: 8424


Oh I HIGHLY recommend it. The level is much less buggy in Move (IMHO)!

Apart from getting the logo (in the first post) sorted and tweaking the intro/some sets, not much in the way of updates to report yet... but I'll get a few piccies of things already done, as mini teasers Popping them in spoiler tags in case people don't want to see, and to avoid breaking forums!


http://i1.lbp.me/img/ft/271c592d528d308ba90b05a47d9b73526f89a3f2.jpg

A Chandelier made with 6 in-game items. Very high on thermo, but so worth it



http://id.lbp.me/img/ft/b9d5e3add1110d2db706765f1dff9a9006cf60fd.jpg

A lock-picking puzzle, planned as a very short mini-game in the first half of the level. Based on the Oblivion lock-picking mechanics. Very proud of this one. Still in beta stage, but will hopefully prove bug free upon further prodding & investigation



http://i2.lbp.me/img/ft/ac2929f8da0297056907d5fb42debe5cb30ebe33.png

Oh Printz, Y U So Dumb?

(Note the undressed sackbot on the bottom right... wonder who he might be?)
2012-01-17 14:03:00

Author:
rialrees
Posts: 1015


Awesome Ria, glad to see the project in full swing again ^_^!!!!2012-01-17 14:32:00

Author:
calyst_aayla
Posts: 217


Oh I HIGHLY recommend it. The level is much less buggy in Move (IMHO)!

I thought it worked pretty well without, the only part that gave me trouble was the cannon, had a heck of a time getting it to fire a 2nd shot. Looking forward to the next part, the last part is what convinced me to buy the move pack for the decorations. That LBP create break didn't last very long.
2012-01-17 14:47:00

Author:
fullofwin
Posts: 1214


No it didnt lol! Technically I've been 'on a break' since the beginning of December, but hubby started going back on to my profile to look at the bits and bobs we'd put together for Printz and dash it all... I couldn't resist

Thanks elvenbane
2012-01-17 14:49:00

Author:
rialrees
Posts: 1015


I love the idea of the oblivion style lockpicking and honestly im still trying to complete it lol. but im soooo annoyed by the oblivion gates that i quit for about half a year but anyway i hope the lockpicking comes out like it in the game and im glad your back because i thought you'd left 2012-01-17 16:01:00

Author:
hubbas603
Posts: 5


It's gonna be hard to top the last one, but I have faith. 2012-01-17 18:45:00

Author:
CYMBOL
Posts: 1230


Hi Ria,

Just have to say your levels aren't really my thing.

Actually I lie. Big fan of point and click, and even bigger fan of Terry Pratchett so the humor so far has me pretty excited for more!
2012-01-18 06:40:00

Author:
Mr_Fusion
Posts: 1799


I love the idea of the oblivion style lockpicking and honestly im still trying to complete it lol. but im soooo annoyed by the oblivion gates that i quit for about half a year but anyway i hope the lockpicking comes out like it in the game and im glad your back because i thought you'd left

Me too! lol. The difficulty I'm facing at the moment is finding a way to make the lockpicking move compatible. I'm working backwards this time, in the last level I started with move and added sixaxis. This of course meant that the vast majority of those who played it were experiencing the bugs, as their was the weaker build. This time I'm starting from sixaxis, and adding move compatibility to each section at the same time. More difficult, but hopefully worth it in the end.

The sixaxis controls follow much the same as the PS3 Oblivion port; Move the pick left/right, press X to tap the tumbler. Maybe I can sort out some sort of 'flick' system for the move controller, but that would be difficult to 'set' the tumbler with... you flick up, and you have to flick quickly again to set it? No, not intuitive enough.....

Sorry, I just realised I was brainstorming in here lol!

I really agonise over this stuff sometimes...


It's gonna be hard to top the last one, but I have faith.

I'm pleased that you do! I'm sure it'll get there, I worry about losing some of the charm from the first level, but time will tell I suppose!


Hi Ria,

Just have to say your levels aren't really my thing.

Actually I lie. Big fan of point and click, and even bigger fan of Terry Pratchett so the humor so far has me pretty excited for more!

ROFL! Revenge duly taken sir, touch?

I'm glad you've enjoyed the humour (The story and characters are my favourite part of the creation process) - and your mention of Terry Pratchett actually made me squeal. I <3 Terry.
2012-01-18 09:36:00

Author:
rialrees
Posts: 1015


Im reading Snuff at the moment. I think that the series has gotten amazing over the last few books as everything gets more real with filling out the city.

Your dialogue style really reminded me of the first PS Discworld game. In a good way, it's not a rip off or anything.

That lock picking looks awesome though adding move would be eaiser if it were front view like Skyrim, but side view can create more tension.
2012-01-18 21:37:00

Author:
Mr_Fusion
Posts: 1799


Just posted up a little teaser trailer for those interested in such things


http://i8.lbp.me/img/bl/ff802f25cf0f7848ca27cee0d9505f13cf577624.png (http://lbp.me/v/9ctncq)

Printz 2 Teaser Trailer (http://lbp.me/v/9ctncq)
2012-01-20 20:59:00

Author:
rialrees
Posts: 1015


meh, I guess I could play it, if I can find the time. *pushes kids out of the way on the way to PS3* @kids you're fine, get up. go blow your nose.2012-01-20 21:34:00

Author:
biorogue
Posts: 8424


I have been unable to log into PSN for 4 months now so I still have to play the first Printz. Which is a bummer, because I love the old school point and click games.

In 2 weeks I have holiday for a week back home and I'll finally be able to catch up with all the stuff I missed in LBP since September. I doubt I'll even sleep until my queue (now with more than 170 levels) is empty again
2012-01-22 17:01:00

Author:
SnipySev
Posts: 2452


Long time no speak!

Well, the first half of Printz Chapter 2 is almost completed, so it's just the latter half to go now. Production is slow due to my time spent on community projects, so I must apologise for that, but I promise it's still happening!

And we're planning on doing something special with our level this time

You see, one of the strengths of Printz (as far as I see it) is in its comedy. To bolster the comedic side of the level, we try to stuff in as many flippant pop culture references as we can, to give you guys a giggle.

In Printz Chapter Two, we're going to run....


A COMPETITION!!!


Whoever successfully guesses every pop culture reference (including it's source) will win a PSN card!

The prize go as follows:

If you are the first person to correctly guess both the amount of references, and also get every source correct, you will win a ?50 (or $50, etc whichever region you're in) PSN Card.

I'll run the competition over a few websites when Printz 2 is published, so you'll need to post in one of the threads in order to enter.

I'll explain everything thoroughly when the level is out
2012-02-24 07:57:00

Author:
rialrees
Posts: 1015


That's so kind and gentle from you!
KUDOS!
2012-02-24 08:30:00

Author:
OmegaSlayer
Posts: 5112


it might be... but you may change your mind when you see how many references there actually are 2012-02-24 08:36:00

Author:
rialrees
Posts: 1015


I will enjoy doing it for fun.
I won't enter the competition.
My guideline is that I've got a work, so I'll leave the chance to win to a kid
2012-02-24 08:44:00

Author:
OmegaSlayer
Posts: 5112


*GASP* this is awesome Ria! but instead of running the contest over several sites, maybe you could just run the contest in my PM, give me a better chance of winning. I'd probably still lose, but a least have a shot.2012-02-24 13:16:00

Author:
biorogue
Posts: 8424


I'm seriously having trouble myself lol! Trying to make up a definitive list of what's already in there.... there's some that are hidden DEEP.

You guys are gonna have to be willing to hunt for 'em!
2012-02-24 13:20:00

Author:
rialrees
Posts: 1015


http://2.bp.blogspot.com/_w0HiWIddYBA/THwDORS2M4I/AAAAAAAAAAs/hNaLNR5witE/s1600/igc6ev.jpg

BETA TIME

Well... four months on and we finally have a playable version of the first half of this level. It's taken a ridiculously long time, and believe me, we have SQUEEZED in as much as we possibly can. However, we've reached the end of our rope as far as Beta testing goes. So it's time for me to call in a favour.

If you fancy taking a look at part 1, and testing it to it's limit, I want you. I have published a locked, hidden level on my earth which is only accessible through my lockbox. But I really must say a few things first:

1. There is no music in the level yet. So it's sort of pointless suggesting that as an improvement. It will be coming, but it's the last thing on a long list of tasks.

2. The level is still in a pretty rough stage, so you can expect some improvements (including an extra story scene) by the time it is actually published. That's... kind of why we need you!

3. The level does not yet offer much in the way of scores. The main reason being that it is another thing on the end of our tasks. The second being that the scores given are a clue in regards to the contest we'll be running when the level releases.

4. The level WILL have a long loading time. As well as a dose of patience, I highly recommend backing up your profile before playing, just in case there are bugs in there which could freeze your ps3. I haven't found any, but I don't want to harm your profiles.

I would appreciate if you could report anything you find. Game breakers, annoyances, little audio/visual glitches, anything. I don't want a bunch of people who are just going to play through the level, come back and say stuff like ?OMG epic awesomesauce etc etc?. As much as these comments are appreciated, they are not bug reports, and do nothing to help me improve the level as a whole. Throw everything you have at me, I can take it

So that's about it! Head to my lockbox ("http://lbp.me/v/7e6fze), and enter the code 1985 to be thrown in to the first level.

Many thanks beforehand
2012-03-04 21:46:00

Author:
rialrees
Posts: 1015


I'll give it a go monday night, Ria. Will get back to you.2012-03-05 00:29:00

Author:
Antikris
Posts: 1340


I'll jump in as well Ria, though you know I'm a gawker and will probably end up standing around going "wow! Look at that!" but I will do my darnedest to give adequate feedback. 2012-03-05 04:50:00

Author:
biorogue
Posts: 8424


Count me in!

I'm pretty excited to play this; I may not even spite boo it.
2012-03-05 06:21:00

Author:
Mr_Fusion
Posts: 1799


I will give it a go as soon as I get home2012-03-05 07:26:00

Author:
OmegaSlayer
Posts: 5112


Just realised something on twitter that I haven't as yet mentioned. Besides the usual bug replications and reports, if you guys come across anything that you think is weak, poorly plotted, or otherwise useless and a waste of space, do share with me. I'm trying to cut down those load times as much as I can, and get a good, focussed level out of this

Thanks again <3
2012-03-05 15:42:00

Author:
rialrees
Posts: 1015


Hey there I played a bit last night with a controller and will revisit with move, um... have to say (with out spoilers) LOL.

Very weird sister, very wyrd indeed!
2012-03-07 10:06:00

Author:
Mr_Fusion
Posts: 1799


Played a small bit of it, will revisit later..hopefully.
Vouldn't find any bugs, hadn't tried moveless before, so the cursor annoyed me :L (Not a desgn flaw, just used to it stayting in where I moved it, rather than coming back to printz )
Loved that..."Ad" xD
2012-03-07 17:01:00

Author:
Valeview
Posts: 1581


I played through it using my Sixaxis controller and I gotta say, pretty funny.

On the bug side however, I could only find one thing that probably should be fixed,

In the room with the doll, there are no "boundaries" for your cursor, so it would be easy for people to lose their cursors if they move it to far out.
2012-03-07 18:16:00

Author:
TradeMarkSG
Posts: 65


hi Rialrees
I was just testing it out and found a bug, the key and the spanner are a layer in front of the cursor.
Another one i found but im not sure if this is just the way its meant to be, is in the room with the stairs. you can choose which room to go in even if your on the other side.
2012-03-07 21:45:00

Author:
artise
Posts: 353


I played through it using my Sixaxis controller and I gotta say, pretty funny.

On the bug side however, I could only find one thing that probably should be fixed,

In the room with the doll, there are no "boundaries" for your cursor, so it would be easy for people to lose their cursors if they move it to far out.

Ouch! Good catch! Thanks for that, will definitely fix!


hi Rialrees
I was just testing it out and found a bug, the key and the spanner are a layer in front of the cursor.
Another one i found but im not sure if this is just the way its meant to be, is in the room with the stairs. you can choose which room to go in even if your on the other side.

Hmm. Are the items in front of the cursor in the menu? as in the black circle? thats an issue I've faced quite a lot because of the sticker panel conflicting. Will do my best to fix. The stairs are intentionally that way (originally because there was a lot of lag in that area, and it just kind of stuck that way) but if a lot of people notice it and find it an annoyance, I'll repair it


Played a small bit of it, will revisit later..hopefully.
Vouldn't find any bugs, hadn't tried moveless before, so the cursor annoyed me :L (Not a desgn flaw, just used to it stayting in where I moved it, rather than coming back to printz )
Loved that..."Ad" xD

The sixaxis controls take some getting used to! One thing I've noticed is that I've tested so much with the sixaxis, I'm actually starting to prefer it lol! The transitions and controls just feel more natural to me all of a sudden. Strange that.

Glad you enjoyed our ad That's possibly my favourite bit!


Hey there I played a bit last night with a controller and will revisit with move, um... have to say (with out spoilers) LOL.

Very weird sister, very wyrd indeed!

I'm so pleased Don't be afraid to hack it to bits! But anyhow, I'm so thrilled you liked it, I'd like to know if I could compare you to a summer's day. Because -- well, June 12th was quite nice, and.....

Thanks everyone so much for spending the time to look through The level will remain accessible for some time yet, so anyone who's still interested in taking a peak at potential bugs is more than welcome
2012-03-07 21:58:00

Author:
rialrees
Posts: 1015


Ria, I played it the other night and I used my 6 axis because I was just too dang lazy to walk the 4 feet and hook up the Move. In the musical cutscene with a certain lobster (brilliant by the way) in the disclaimer, the words in the line with "Consumption" are cut off at the bottom.
The arrows at the top of the stairs wasn't real obvious for me that I needed to click on those to advance to that area. Also they are kinda skinny. When I first talked to the princess her words got cut off and went by quickly. I know it was gobbledy gook but..also, How do Ireset my cursor? I got stuck after this point, I believe she said something about a trap door and I tried clicking anything and everything but just couldn't find it. Anyway, I went into my inventory and would pull out an item to try on everything and wanted to put my item away to just be able to click "empty handed" on something, but the cursor didn't reset for me, it stayed the "hand" cursor. I got past the lockpicking puzzle but could go no further. I hope that helps in some small way and thank you for letting me see it. I cannot wait for the full version to be released.
2012-03-07 23:54:00

Author:
biorogue
Posts: 8424


Hmm. Are the items in front of the cursor in the menu? as in the black circle?
Yer its the sticker panel that's a in front of the cursor, i noticed another one that does it as well, i think it was the second on right side.

oh and i have a suggestion with the locking picking, i think it should be x to knock the tumbler up and then another button to lock it in place, its just didn't feel right to me using x again, maybe R1 to lock it.
2012-03-08 01:06:00

Author:
artise
Posts: 353


Ria, I played it the other night and I used my 6 axis because I was just too dang lazy to walk the 4 feet and hook up the Move. In the musical cutscene with a certain lobster (brilliant by the way) in the disclaimer, the words in the line with "Consumption" are cut off at the bottom.
The arrows at the top of the stairs wasn't real obvious for me that I needed to click on those to advance to that area. Also they are kinda skinny. When I first talked to the princess her words got cut off and went by quickly. I know it was gobbledy gook but..also, How do Ireset my cursor? I got stuck after this point, I believe she said something about a trap door and I tried clicking anything and everything but just couldn't find it. Anyway, I went into my inventory and would pull out an item to try on everything and wanted to put my item away to just be able to click "empty handed" on something, but the cursor didn't reset for me, it stayed the "hand" cursor. I got past the lockpicking puzzle but could go no further. I hope that helps in some small way and thank you for letting me see it. I cannot wait for the full version to be released.

Hmm okeys that area needs some clarification then. The trapdoor is the one outside, under the barrel As for the cursor, you SHOULD be able to reset by click on the selected item again. Will try to get a tooltip or hint in there to that effect. Thanks for giving it a go mister! Glad you enjoyed (well, up until the RAGE point anyhow!)


Yer its the sticker panel that's a in front of the cursor, i noticed another one that does it as well, i think it was the second on right side.

oh and i have a suggestion with the locking picking, i think it should be x to knock the tumbler up and then another button to lock it in place, its just didn't feel right to me using x again, maybe R1 to lock it.

Nice thought - I'll see if I can implement it. I quite like the speed of a single button to tap, plus it's less to try to teach someone when learning, but I'll have a tinker about and see how it feels (if the current logic will accept it )

Thanks both
2012-03-08 16:47:00

Author:
rialrees
Posts: 1015


Big changes are coming...

Soon.
2012-05-14 11:15:00

Author:
rialrees
Posts: 1015


Another little taster for y'all - re-working the display and UI of the game, to make it more user friendly and point-and-click-like:


http://ie.lbp.me/img/ft/d6e0ed042ac2e592f66c7c4f0f680696e59cd5f0.jpg
2012-05-15 09:26:00

Author:
rialrees
Posts: 1015


Hello. Did you get that PM I sent a while back? I was stuck at one point in Chapter 1. I've still not gone back to it yet. 2012-05-15 10:11:00

Author:
Ali_Star
Posts: 4085


Soon.

*sets up a camping spot*
2012-05-15 10:17:00

Author:
Mr_Fusion
Posts: 1799


Hello. Did you get that PM I sent a while back? I was stuck at one point in Chapter 1. I've still not gone back to it yet.

Oh shoot sorry ali! I did get it but I wasn't too active at the time, so I thought 'oh i'll have to write a reply to that later'... must have slipped my mind. sorry mate. will send one back to you asap


*sets up a camping spot*

*gets out the guitar and starts humming cumbaya*
2012-05-15 11:10:00

Author:
rialrees
Posts: 1015


I brought the marshallows and weenies!
Looks good Ria. I really like the new interface.
2012-05-15 19:34:00

Author:
biorogue
Posts: 8424


A few more sneaky peaks!

http://ia.lbp.me/img/ft/05a4b3bac207f5f589735e29a6a569872689a441.jpg
http://ie.lbp.me/img/ft/0ee3d2585cd957137f97f251afc9bf45280ef74e.jpg
2012-05-17 14:05:00

Author:
rialrees
Posts: 1015


Is that sebastian I see? 2012-05-18 06:21:00

Author:
damaz10
Posts: 771


Is that sebastian I see?

Lol, you should see what happens if you're... err... Foolish...? enough to engage with that particular element.
2012-05-18 09:07:00

Author:
Mr_Fusion
Posts: 1799


Is that sebastian I see?

It is


Lol, you should see what happens if you're... err... Foolish...? enough to engage with that particular element.

Probably my favourite part of the whole level so far
2012-05-18 09:42:00

Author:
rialrees
Posts: 1015


For anyone who might be curious, I'm currently on my third complete rebuild, after discovering that the emission of each set was causing way too many difficulties. Starting from scratch once again, so maybe part one will be back up for beta in a few weeks, IF I'm lucky.

One day, I might actually get to grips enough with my methods to crack out a level every week. But I highly doubt it.
2012-08-02 13:04:00

Author:
rialrees
Posts: 1015


This happens every time... I tell myself "keep organised this time Ria, watch your logic Ria, don't make a mess Ria!"

Then this...

http://i2.lbp.me/img/ft/5b252c249eddd1e26004e4004f1693d2fd0463a3.jpg

turns into this

http://i9.lbp.me/img/ft/4e9b5d108a46cf98ab3ae224c78768ebfe044e1a.jpg

after five minutes of faffing.

Needless to say, that's about a fifth of the logic I'll actually require for this scene so... I'll see you guys as soon as I untangle myself from that big ole bunch of wires lol!
2012-09-09 14:13:00

Author:
rialrees
Posts: 1015


This happens every time... I tell myself "keep organised this time Ria, watch your logic Ria, don't make a mess Ria!"

Then this...

*Teh first image*

turns into this

*Teh second image*

after five minutes of faffing.

Needless to say, that's about a fifth of the logic I'll actually require for this scene so... I'll see you guys as soon as I untangle myself from that big ole bunch of wires lol!

Rialress...holy crap. You are a robot. Not because "Wow lots of circuit boards lots of wires cool!" but because you manage to keep 5 times that amount of logic looking like that-and you consider that MESSY. That's not messy. That's neat. If you want to see messy then lets just compare what you have with something by yours truly...
http://ia.lbp.me/img/ft/80af4aacbbbdba9e6dbe085f78d4d7703a94f15a.jpg
That's the NPC logic to 3 rooms in a level I'm working on. Already it's much more messy than what you have, and I consider this quite neat for me.
http://i4.lbp.me/img/ft/b647f7b4ebb49d95916530cbbbc41b434a2af4fc.jpg
This is what I had before with added logic for player, transportation and teleportation, lighting, sound, etc. I would consider this about 3 times what you had in your pic, but it's at least 9 times as messy. Oh, wait...
http://ia.lbp.me/img/ft/82ab4c1e01dc0005c15abfa6338335de500fe6c6.jpg
http://ic.lbp.me/img/ft/edc888f6a7cc8270fa1bc12d6ad51da361b4c82b.jpg
What I had before, plus the NPC logic for Room 2, because Room 1 wasn't enough. Now, this is about 4 times what you had in your pic, or 4/5 of what you had in your scene. In my opinion, it's about 16 times as messy. Now do you start to see what I'm getting at?
http://i2.lbp.me/img/ft/f1286fac6b6728880df1df55d8608574bf5b582c.jpg
http://ie.lbp.me/img/ft/93e08f7efb9511ebaf212abb8050dfe8d34cb4bf.jpg
http://i1.lbp.me/img/ft/9f148037b64bfbf11d1deed29dfeefd3a978f484.jpg
What I've had before, plus cut-scene logic. It's about the same amount of logic (by estimate) as the one in your scene, or 5 times as large as the pic. But I'd wager that it's 25 times as messy. It's an undercooked, wiry, multicolor, inefficient, irregular polygon of death (which I happen to love). But here's where the robot part comes in. If all your logic in that scene looked like the one in the pic, that you had as much logic as I did, but still managed to stay as organized as in the pic, and STILL CONSIDER THAT MESSY, then holy crap you are really a robot. You have my congratulations. To grapple with that crazy amount of logic, and refine it and organize it into an neat square is no small feat (in fact, it's theoretically impossible for me).
I'm looking forward to this.
2012-09-10 01:22:00

Author:
Kalawishis
Posts: 928


lol! ok kal, you got me - that is an incredible achievement right there! I'm amazed you can find what you need! lol!

I'm looking forward to this too! to getting it DONE! I have to be honest, every time somebody asks me if it's coming out anytime soon, I have to restrain myself from clawing at them and ranting in a screechy voice "it'll come when it comes! leave me in peace!!!"

Ahem.

Very excited here.
2012-09-10 06:32:00

Author:
rialrees
Posts: 1015


This happens every time... I tell myself "keep organised this time Ria, watch your logic Ria, don't make a mess Ria!"

Pretty tidy...and the circuit boards are color-coded to boot! What's your convention for choosing colors? I recently had the chance to sort out a mess I started a year earlier; sure wish I'd organized things this well (and also left notes). I opted to use my patented remove it and see what breaks method to sort it out.
2012-09-10 13:36:00

Author:
fullofwin
Posts: 1214


choosing colours i erm.... i see what takes my fancy at the time lol!

although red is universally destruction or barriers, and blue is cameras / cut scenes. that's about the only convention that appears.

things generally start off really neat then descend into a spiral of meaninglessness. it gives me hope to know I'm not the worst out there though! lol!

remove and see what breaks sounds ever so familiar. changing up the control scheme for printz 1 essentially followed that routine lol - most of my time this time around had been spent on prep work - so cursors, menus, boundaries etc.

Complete pain in the bum, but very pleased i took the time to figure it all out now - just a case of popping templates into place. well... in theory anyway. then i just end up making whatever i fancy again lol!
2012-09-10 17:01:00

Author:
rialrees
Posts: 1015


Currently running a quick open beta to sort out any major issues. I'm STILL having major issues with magic mouths cutting out halfway through a recording, so figured it would be good to find out if this is happening to everyone on every play, or just at random. Any major issues you feel like sharing, please do so!

My lockbox is 'the linkinator' on my earth. Code is 1988
2012-10-01 22:16:00

Author:
rialrees
Posts: 1015


Currently running a quick open beta to sort out any major issues. I'm STILL having major issues with magic mouths cutting out halfway through a recording, so figured it would be good to find out if this is happening to everyone on every play, or just at random. Any major issues you feel like sharing, please do so!
Oh, I feel your pain. I'm lucky if my magic mouths actually work in the first place. They're practically the most glitchy element of the game by far.
2012-10-02 03:04:00

Author:
Kalawishis
Posts: 928


The only common denominator I can find with this glitch is that the magic mouth is on a sequencer. All the other variables are... well... variable!

Still have no idea how to fix this - suggestions given have involved changing the time stripe on the sequencer, and copying and pasting the mouths until the glitch disappears... We'll see.
2012-10-02 07:48:00

Author:
rialrees
Posts: 1015


Currently running a quick open beta to sort out any major issues. I'm STILL having major issues with magic mouths cutting out halfway through a recording, so figured it would be good to find out if this is happening to everyone on every play, or just at random. Any major issues you feel like sharing, please do so!

My lockbox is 'the linkinator' on my earth. Code is 1988


I'll be sure to drop by... soon...

2012-10-03 11:50:00

Author:
Mr_Fusion
Posts: 1799


Time for the fourth rebuild!

For those of you who don't know - I'm carrying on with this. I've had a really, really big break from LBP but I'm back at it lately, and actually enjoying it once again. Disregard all previous updates - this is VERSION 4!

Sneaky peak:

http://id.lbp.me/img/ft/c4de4bf2582c302ec1443e673a678aca9f57ae0b.jpg

Double this logic exists on the same cursor, sensing whether the player has chosen to play with sixaxis or move. (The choice will be yours - the game will start with a control option so you have a chance to turn your move on should you wish to. I'd recommend it tbh as it does give the best results. Though my sixaxis cursor is holding up pretty well nowadays too!)

http://id.lbp.me/img/ft/6ed329f897b76c7c5f121852a95664bc2d51aac5.jpg
2013-07-22 21:54:00

Author:
rialrees
Posts: 1015


Holy napkins! I'm pumped for this 2013-07-22 23:22:00

Author:
Rpg Maker
Posts: 877


This makes me happy. Very happy. I thought you were gone for good. Thanks for brightening my day.2013-07-23 03:11:00

Author:
Kalawishis
Posts: 928


Thanks both

I think the dialogue glitches last time round did me in. I just didn't have the patience to carry on anymore. But I'm satisfied that I can work around it now. It might mean just having pop up bubbles rather than subtitles for gameplay voices, but that has its advantages anyway as people can skip through a bit quicker if they want to.

Making good progress on part 1 at the moment! Lots to go though :/ eeek.

edit: oh, one more thing. the new interface had to go. I loved it to bits but it just caused more trouble than it was worth. Had to go back to "click triangle for menu" for simplicities sake. The level seems to be thanking me for it atm, less lag, smoother transitions..... fingers crossed.
2013-07-23 07:56:00

Author:
rialrees
Posts: 1015


Little update & teasers:

Puzzles are underway! About 90% of the visuals are complete for the level (statik & I work a little backwards to some, starting with visuals as the puzzles are so reliant on what's on screen) and we're getting stuck into some meaty logic stuff. Yay! Now I cna do something other than sitting back and directing my husband whilst he creates ... well I don't like to inflate his ego too much. But I'm very proud of his designs this time round They were tweaked to perfection by yours truly, of course, couldn't have done it without me and all that (scoff)

Couple teasers for ya!


http://i9.lbp.me/img/ft/8798f7a09437af776690de8c2041fb8ade5aaa89.jpg



http://i2.lbp.me/img/ft/842c50055842ec63e7e483991e61cf9ee2b4bbf9.jpg
2013-07-29 22:29:00

Author:
rialrees
Posts: 1015


Keep 'em coming, Ria.2013-07-29 23:37:00

Author:
Kalawishis
Posts: 928


You've had this project in the works for such a long time, Ria! I remember playing simply the beta and being completely amazed at the scale of detail on each scene! From the first moment I played I experienced problems with the logic and such, but I have since then I have been hopeful to seeing some good progress done on this! Your announcement on returning to creating it brings me faith and I wish you the best of luck in finishing it along with your hubbie ! 2013-07-30 02:57:00

Author:
Bryan_Zuckerberg
Posts: 874


Keep 'em coming, Ria.

Will do!


You've had this project in the works for such a long time, Ria! I remember playing simply the beta and being completely amazed at the scale of detail on each scene! From the first moment I played I experienced problems with the logic and such, but I have since then I have been hopeful to seeing some good progress done on this! Your announcement on returning to creating it brings me faith and I wish you the best of luck in finishing it along with your hubbie !

Aww thanks Bryan The last level drove me stark raving mad with all the logic glitches. I think that I've smoothed most of them over now.... but time will tell! I'll be sure to share the level at BETA phase in a while, so keep an eye out, I'd benefit from your testing again x
2013-07-30 15:52:00

Author:
rialrees
Posts: 1015


I'll be sure to share the level at BETA phase in a while, so keep an eye out, I'd benefit from your testing again x

I'd be glad to play any portion of the level and I'll be able to provide more thorough feedback from my experience this time around!
2013-07-31 12:28:00

Author:
Bryan_Zuckerberg
Posts: 874


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