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[RESOLVED] Not ejecting from Controllinator
Archive: 3 posts
I'm having an issue with the game not ejecting my Sack-boy from the Controllinator when he is supposed to. I'm making an object that the Sack-boy controls remotely, and he is supposed to be ejected from his Controllinator when that object he is controlling is destroyed. For some reason this isn't working. If anyone has any information on known issues with Controllinators, I would be happy to hear them. For the sake of completeness, I'll describe the Microchip/Controllinator setup, in case someone can pinpoint what's going wrong. Sackboy sits in a stationary Controllinator. This transmitter Controllinator is setup to remote-control a receiver Controllinator on a different object. All that works fine. The receiver Controllinator is setup so that if the player presses the Triangle button OR collides with anything, it will throw a "Yes" in an OR Gate. This OR gate in turn destroys the object that the receiver Controllinator is on (NOT the Controllinator that Sackboy is sitting in), changes the camera angle, and should eject Sackboy from the Transmitter Controllinator. Everything works, except Sackboy doesn't get out of his chair. | 2012-01-16 00:12:00 Author: Unknown User |
I think you might need to add a delay between the eject signal and the destruciton of the object that holds the receiver. You can do this by inserting a Timer set to 0.1s Start Counting Up in between the OR Gate and the Destroyer. | 2012-01-16 00:23:00 Author: Slaeden-Bob Posts: 605 |
I think you might need to add a delay between the eject signal and the destruciton of the object that holds the receiver. You can do this by inserting a Timer set to 0.1s Start Counting Up in between the OR Gate and the Destroyer. Worked like a charm. Can't believe I didn't figure that out, since I have that exact same set up on another object. Thank you, you saved me from probably another two hours of slapping my head. | 2012-01-16 00:50:00 Author: Unknown User |
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