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Muppets Premium Level Kit!

Archive: 260 posts


The next Media Molecule podcast has been released, 'New Years Resolutions' can be heard here, http://www.mediamolecule.com/blog/article/media_molecule_podcast_15_-_new_years_resolutions/

In it they reveal that a new Muppet themed Premium Level Kit is to be released! And we all know by now that that word 'premium' means there is new functionality going to be added to the game! Who knows what it will be, a new power up perhaps?

Some other titbits they mention are that: Another Muppet costume will come with the level kit (a la Potc and Toy Story), and that Richard Jacques, the composer of the awesomely awesome music from the Move Pack, is returning! And that the famous Muppet theme has been recorded with a live band and an instrumental will be included in the pack's music.

They said more information will be heard in a week and the pack is coming somewhere near the end of the month!

All this info and more can be heard around the 9:00 minute mark so get listening
2012-01-14 11:33:00

Author:
Hallm3
Posts: 252


OMG... ummm new functionality what could it be?

LET THE SPECULATION BEGIN.
2012-01-14 11:43:00

Author:
Mr_Fusion
Posts: 1799


Well since the Muppets are all about putting on a good show, I'll place my bets that the levels are all showbiz themed, like backstage? and we'll be getting a new musical themed power up! If not that then some new instruments for the music sequencer! The Muppets are too musically inclined to not take advantage of it haha2012-01-14 11:49:00

Author:
Hallm3
Posts: 252


Need MOAR PSN cards to buy DLC then. 2012-01-14 12:32:00

Author:
nysudyrgh
Posts: 5482


Yipee! That is all.2012-01-14 13:27:00

Author:
craigmond
Posts: 2426


About time they are starting to talk more about it. but it's not out before the end of the month? meehhh... *mew2012-01-14 16:11:00

Author:
Lord-Dreamerz
Posts: 4261


Yeaah!!! I was hoping they release a new level kit soon... I can't w8 for the new funtionality it may have! 2012-01-14 16:57:00

Author:
AntonyHelen
Posts: 127


About time they are starting to talk more about it. but it's not out before the end of the month? meehhh... *mew

Oh nooooo, you have to wait two weeeeeks...

People need a better sense of patience.

...but yeah, I'd like some new mechanics. Sounds good.
2012-01-14 17:55:00

Author:
SLS10
Posts: 1129


Oh nooooo, you have to wait two weeeeeks...

People need a better sense of patience.

...but yeah, I'd like some new mechanics. Sounds good.

I am patient. plus i already known about the kit of almost 2 months now.
2012-01-14 18:11:00

Author:
Lord-Dreamerz
Posts: 4261


I am patient. plus i already known about the kit of almost 2 months now.

Your last post betrays you then, it seems.

In any event, what's the new mechanic going to be? Time for mass speculation.
2012-01-14 18:32:00

Author:
SLS10
Posts: 1129


Arrrghhh! I already used up my PSN card! Now I have to get a new one. Can't wait for this pack though.2012-01-14 18:38:00

Author:
biorogue
Posts: 8424


It's the MUPPET SHOW! YAAAAAYHH!

Well, since we already got Dr Bunson Honeydew and Beeker, I'm betting the power-up will be a gorilla-detector!

http://i45.photobucket.com/albums/f58/wadeturnipseed/drhoneydew.jpg
The plot will revolve around putting on a show. The background will be backstage at the Muppet Theater. Something will go predictably awry and the Muppet Labs duo in an attempt to fix all-- will only make things much, much, worse (blowing-up Beeker while they're at it). I see boomerang fish. I see Rowlf. I see science/techie-things.
2012-01-14 19:05:00

Author:
Gravel
Posts: 1308


I personally wouldn't get my hopes up for new functionality. Premium to me doesn't scream anything more than it will include objects and such. Exactly like the Toy Story pack which had no new power up. But it had music, objects, stickers and so on. Which is a lot of stuff anyway. I think they would have hyped it up a bit more if there was a new power up coming. At least only expecting that much will lead to no disappointments.2012-01-14 19:09:00

Author:
OneEyedBanshee
Posts: 1370


I personally wouldn't get my hopes up for new functionality. Premium to me doesn't scream anything more than it will include objects and such. Exactly like the Toy Story pack which had no new power up. But it had music, objects, stickers and so on. Which is a lot of stuff anyway. I think they would have hyped it up a bit more if there was a new power up coming. At least only expecting that much will lead to no disappointments.

Premium does mean new functionality, the only packs phrased like that are The Metal Gear Solid Premium Level Kit (which had the paintinator), The Pirates of the Caribbean Premium Level Kit (which had water), and the Move Pack (okay thats doesn't have premium xD). The Toy Story Level Kit was called that, not Premium Level Kit.

Besides ignoring all that, they specifically say in the podcast that there is new functionality introduced in the pack xD haha
2012-01-14 19:35:00

Author:
Hallm3
Posts: 252


as long as were not going on a pirate ship im happy2012-01-14 19:36:00

Author:
WESFUN
Posts: 1336


Premium does mean new functionality, the only packs phrased like that are The Metal Gear Solid Premium Level Kit (which had the paintinator), The Pirates of the Caribbean Premium Level Kit (which had water), and the Move Pack (okay thats doesn't have premium xD). The Toy Story Level Kit was called that, not Premium Level Kit.

Besides ignoring all that, they specifically say in the podcast that there is new functionality introduced in the pack xD haha


Should have mentioned I didn't listen But if they said it then fair enough! I wasn't around when the MGS and POTC packs got launched so the premium title is nothing I've heard before. Now I know! Well that's interesting, I've no idea what it could be. Hope it's fun, since it's muppets then it should be.
2012-01-14 20:32:00

Author:
OneEyedBanshee
Posts: 1370


If by the end of the month they mean that in North America it'll come out on January 31st, it would make a very nice birthday present.

I hope there's some kind of new tool but even if not, I can only imagine what sorts of materials, music and stickers will be in the pack.
2012-01-14 20:35:00

Author:
KlawwTheClown
Posts: 1106


If we got Muppets that worked like the Psycho Mantis doll, I'd buy this just for that. Although I can already tell that's not gonna be happening. 2012-01-14 20:43:00

Author:
lemurboy12
Posts: 842


TBH, I haven't a clue what the functionality could be. I mean, I feel like I feel this way every time they announce 'Premium DLC' or a new game, but I just don't see how much else could be added. Especially not anything Muppet-related. Quite excited to see what MM has come up with.

Anyways, I'm eager for some more Magic Mouth voices. The last couple of packs have come with them, and they were all pretty useful. LBP2 voices seem to be generally much better and more useful than some of the LBP1 ones.
Also, seen as we got a super useful material in the Move Pack, Sticker Panel, I'm really hoping for an invisible, collidable material. (I know there's a glitch or something, but I don't care much for workarounds.)
2012-01-14 21:00:00

Author:
Ostler5000
Posts: 1017


Maybe they'll add more to the Playstation Move. Like giving you the ability to 'draw' with the material.2012-01-14 22:45:00

Author:
Chdonga
Posts: 388


Great to hear it confirmed in the podcast.
I'm looking forward to the new material and objects the most and another costume as long as the eyes are seperated and the mouth is closed,Kermit costume disappointed me. As for the background,blah,I hardly use them.
2012-01-15 15:21:00

Author:
Psycojimi
Posts: 25


I smell a epic fail with this level kit....idk why :/ I fear it will be like the cruddy toy story level kit.2012-01-15 21:52:00

Author:
The_Lil_JoKeR
Posts: 745


I smell a epic fail with this level kit....idk why :/ I fear it will be like the cruddy toy story level kit.

The Toy Story Kit wasn't cruddy at all! besides, this kit offers new functionality which sets it apart from the toy story kit and puts it in line with the MGS and PotC packs. Give it some hopeful thought before slandering it joker! xD Who knows it might be awesome!
2012-01-16 01:52:00

Author:
Hallm3
Posts: 252


Once simple addition for a "premium kit" I would like to see is the ability to adjust the dimensions of your level. The current level shape is roughly 200x400 "squares". I would like to be able to tweak that so I can get a level that is very long but not tall, like 100x600 squares, or a level that is extremely tall but very short.2012-01-16 05:42:00

Author:
bluearth
Posts: 100


Once simple addition for a "premium kit" I would like to see is the ability to adjust the dimensions of your level. The current level shape is roughly 200x400 "squares". I would like to be able to tweak that so I can get a level that is very long but not tall, like 100x600 squares, or a level that is extremely tall but very short.

It could work for a blank level but if you had background selected it would be extremely difficult to implement. Backgrounds are all made to a specific size, so changing that size would lead to unrendered gaps of nothingness. I suppose it could work if Mm decided to extend some 20 backgrounds but its a lot of work to do, just saying
2012-01-16 11:57:00

Author:
Hallm3
Posts: 252


Well at their heart, The Muppets are clever, funny, artfully-creative puppets with big hearts of gold. As long as the kit stays in that realm (for me)... it will be a raving success! As far as a new functionality tied to The Muppet-verse??? It could literally be anything... the possibilities are endless. Now I just gotta figure how to keep this all hidden from my 'what not' muppet or I'll never get a turn when it arrives... :hrmf:2012-01-16 14:29:00

Author:
Gravel
Posts: 1308


The Toy Story Kit wasn't cruddy at all! besides, this kit offers new functionality which sets it apart from the toy story kit and puts it in line with the MGS and PotC packs. Give it some hopeful thought before slandering it joker! xD Who knows it might be awesome!

Oh stupid me lol I miss the whole "premium" part
2012-01-16 16:52:00

Author:
The_Lil_JoKeR
Posts: 745


I smell a epic fail with this level kit....idk why :/ I fear it will be like the cruddy toy story level kit.
I agree, the Toy Story kit is very specific in the types of level it can be used in.

As for this one, perhaps something related to animation? They're motionless puppets after all that are brought to life. Maybe some sort of cutscene related goodies - subtitle tweaks, on screen visuals (a HUD editor!!), general text prompts - I'd love for something where when you enter a room/area you have the option for that room's name to pop up on the screen a la Zelda, Skyrim, virtually every other game in existence.
2012-01-17 01:22:00

Author:
Xaif
Posts: 365


Just to clarify for everybody.
When Media Molecule says that a Premium Level Kit is coming, then that is indeed what they mean!

The Muppets Level Kit does contain an awesome new feature and whilst I cannot say anymore at the moment...
I can assure you that it will be well worth the wait.
2012-01-17 20:44:00

Author:
StevenI
Community Manager
Posts: 420


Going with the muppet theme, maybe the new feature has something to do with Sackbots.2012-01-17 21:12:00

Author:
ConverseFox
Posts: 2333


IMO, the most suggested new features I've heard have been wind/weather effects, ladders, and ropes. Since it's the Muppets, I'm going to guess it might be ropes. Ropes that you could climb and swing on. Another neat feature would be getting data from the system (i.e. time, date, username, screen name, save data).2012-01-18 03:04:00

Author:
maddoggnick96
Posts: 272


I endorse ladders, as they are awesome.2012-01-18 04:04:00

Author:
SLS10
Posts: 1129


Just to clarify for everybody.
The Muppets Level Kit does contain an awesome new feature and whilst I cannot say anymore at the moment...
I can assure you that it will be well worth the wait.

Is it a new rocket cheeta?
2012-01-18 08:18:00

Author:
Mr_Fusion
Posts: 1799


general text prompts - I'd love for something where when you enter a room/area you have the option for that room's name to pop up on the screen a la Zelda, Skyrim, virtually every other game in existence.

You can already do that using muted, subtitled magic mouths.
2012-01-18 09:38:00

Author:
croissantbuncake
Posts: 572


I see alot of you getting your hopes up too far for the mysterious "new functionality" that will accompany the new Muppets level kit,I just hope after the "new functionality" item is finally revealed,we don't see a thread full of complaints here,because I have a feeling its not going to be something that you are hoping for,its most likey something you never thought of being put into the game. 2012-01-18 15:30:00

Author:
Psycojimi
Posts: 25


You can already do that using muted, subtitled magic mouths.

It's pretty limited though, I mean in terms of the name fading in and out in the center of the screen or something... Kind of comes under the category of a general HUD editor.
2012-01-18 16:06:00

Author:
Xaif
Posts: 365


Let's hope they don't crush our dreams and compromise two bits of news by releasing the "Comment Disable-inator" and the "You can't boo anymore-inator".2012-01-18 16:33:00

Author:
Breezy-The-Pro
Posts: 134


I used to be against it but seeing all the great levels I REALLY want a way to create stuff and EASILY place it in the background. I don't need more layers to play on, I simply want to be able to create all the cool backgrounds without having to google and youtube it and go through all that hassle. Please?2012-01-18 16:43:00

Author:
BasketSnake
Posts: 2391


I agree with Psycojimi, I bet it's something obscure that we just wouldn't have though of. Both Premium Level packs have had a power-up (Paintinator and Scuba Gear). I know Water was the main focus in the last pack, but I bet whatever is in this update can be aided by with a power-up or something...
I'm hoping it'll be useful... Obviously
2012-01-19 07:44:00

Author:
The Last Stop
Posts: 240


I'm hoping it'll be useful... Obviously

It will be extremely useful.
2012-01-19 10:39:00

Author:
StevenI
Community Manager
Posts: 420


It will be extremely useful.

That's it people: New Rocket Cheeta Confirmed. NOW WITH MOAR ROCKETS!11!!
2012-01-19 11:25:00

Author:
Mr_Fusion
Posts: 1799


It will be extremely useful.

more animation/puppeteering tools?

it is the muppets after all
2012-01-19 11:33:00

Author:
GribbleGrunger
Posts: 3910


In LBP podcast ep.156, he said that new functionality might be related with LBP vita, since the date when Muppet lvl kit will come out is close to that of LBP vita.
I guess that it is tool to make lvl for vita in LBP2 . But, the tool for placing object in the background sounds good, if it is true.
2012-01-19 13:21:00

Author:
konnron
Posts: 41


In LBP podcast ep.156, he said that new functionality might be related with LBP vita, since the date when Muppet lvl kit will come out is close to that of LBP vita.


I don't think there has been announced a release-date for LBP Vita yet? I DO however think that the new premium level kit will make your heads spin
2012-01-19 16:21:00

Author:
Slaeden-Bob
Posts: 605


I don't think there has been announced a release-date for LBP Vita yet? I DO however think that the new premium level kit will make your heads spin

Oh I see what you did there... that is... if the rumour I've heard is correct =p

Can't wait to see what is actually revealed though... there's a million cool things they could release
2012-01-19 16:53:00

Author:
ForgottenEnigma
Posts: 1414


That's it people: New Rocket Cheeta Confirmed. NOW WITH MOAR ROCKETS!11!!
OMGOMGOMGOMGOMGOMGOMGOMGOMGOMG. *Tear* My dreams of finally taking my beloved cheetah on a quest to explore the galaxy are coming true (btw, that would make for an epic level )

Seriously though, the paintinator and scuba gear were fairly unique. With all the new tools in LBP2 I can't imagine what else they could add. Also, with everything we can accomplish with the logic tools, perhaps it's just a replacement for a complex system....

A proper variable damage health system? With pop-up numbers indicating damage given....
A more friendly extra layer tool?

It's a power up, so maybe some sort of device that lets you switch from controlling your sackperson, to another thing......

I really have no idea. I'm happy to wait though. I'm sure StevenI is right.
2012-01-19 17:09:00

Author:
SSTAGG1
Posts: 1136


I'm not sure if this has to do with anything, but isn't the Move pack technically a premium level kit?2012-01-19 18:30:00

Author:
lemurboy12
Posts: 842


I don't think there has been announced a release-date for LBP Vita yet?

I was going to say that exact same thing.
2012-01-19 18:38:00

Author:
StevenI
Community Manager
Posts: 420


The new thing has something to do with gravity doesn't it? 2012-01-19 21:34:00

Author:
warlord_evil
Posts: 4193


The new thing has something to do with gravity doesn't it?
More gravity options would be great. If it allowed sackpeople to walk on walls and roofs with the correct animation, I'd be impressed. Perhaps they finally fixed microgravity so that it is actually treated as if there is no force applied.
2012-01-19 21:44:00

Author:
SSTAGG1
Posts: 1136


The new thing has something to do with gravity doesn't it?

Yes, the wheel of death will make a glorious return.
2012-01-19 22:12:00

Author:
Syroc
Posts: 3193


Guys. My dad who works at Mm says that the new functionality will be a legit 3D camera. And he already told me where the 3D camera prize bubble will be.
Under the truck.
2012-01-19 22:16:00

Author:
Chdonga
Posts: 388


a 3D camera IMO would be disappointing for me. but of course i'm not one of them types o people who make levels with crazy camera angles/views, so maybe i'm not one who can say much about it. though sense we already have our own custom 3D cams, even if they can be a bit buggy, a real one would not be much to look forward to at this point IMHO. *mew2012-01-19 23:32:00

Author:
Lord-Dreamerz
Posts: 4261


The new thing has something to do with gravity doesn't it?

This was the rumour I heard... but I'm not sure how accurate it is... guess we will have to wait and see
2012-01-20 00:40:00

Author:
ForgottenEnigma
Posts: 1414


Looking forward to anything that provides new create tools!

Although, I'll never understand why these things are so secret.
2012-01-20 00:45:00

Author:
CYMBOL
Posts: 1230


Does noone remember the 'illuminator'?2012-01-20 07:17:00

Author:
Alternative_sack
Posts: 409


Guys. My dad who works at Mm says that the new functionality will be a legit 3D camera. And he already told me where the 3D camera prize bubble will be.]

I hear it will be located on Fantasy Island.

2012-01-20 12:29:00

Author:
Mr_Fusion
Posts: 1799


Does noone remember the 'illuminator'?

That was misheard of Movenator in Record breaking NY event last year.
2012-01-20 14:38:00

Author:
Shadowriver
Posts: 3991


Guys I got it!

Muppets -> Sesame Street
Sesame Street -> Cookie Monster
Cookie Monster -> Cookies

ITS COOKIEZ!!
2012-01-20 15:33:00

Author:
maddoggnick96
Posts: 272


Heres to hoping its something to add to gameplay mechanics that DOESN'T use a powerup, such as adding another functionality... I really dont need to have another powerup clogging my popit when they could just change the gravity, water, and/or camera mechanics or add an entirely new mechanic such as weather effects or background creators. But, if stevenI says its "VERY Useful", then I'm not the one thats going to be picky!2012-01-20 21:16:00

Author:
grayspence
Posts: 1990


Pack Trailer!

New Gravity Material! Looks like I'll buy this after all.

http://www.youtube.com/watch?v=XGf0hcgWfZo

Edit: Rowlf eyes actually look useful!
2012-01-20 21:27:00

Author:
Jedi_1993
Posts: 1518


GRAVITY! Im buying this now 2012-01-20 21:29:00

Author:
grayspence
Posts: 1990


Source:
http://www.littlebigplanet.com/en/news/article/the_muppets_premium_level_kit/

http://www.littlebigplanet.com/images/assets/shared/dlc/headers/muppets_pack.jpg


Following on the heels of The three Muppets Costume Packs, Allow us to proudly present the most sensational, inspirational, celebrational, Muppetational level kit of all time, the Muppets Premium Level Kit – a new story mode for LittleBigPlanet 2 spanning 5 new levels and 2 mini-games…

Wanna know what’s in it?

The nefarious Phantom has plans to stop the Muppet Show from being a smashing success. That simply will not do! With help from the new Attract-O-Gel and Attract-O-Tweak, products of the infamous Muppet Labs, it’ll be up to you to make sure it all goes off without a hitch before the last curtain falls.

What Level kit would be complete without another Popit bursting selection of new creator assets and tools? The Muppets pack is filled with oodles of decorations, stickers, objects, music tracks, sound effects, and voices, plus 7 new trophies, 12 new pins AND a bonus costume of Rowlf the Dog.

But that’s not all folks, The new glowing blue Attract-O-Gel material allows Sackboy to walk on walls and ceilings, whilst the Attract-O-Tweak gadget can be used to give these sticky properties to any material.

The Muppets Premium Level Kit is available next week from the 24th of January (Release dates may vary, depending on your territory), and costs ?5.99 / US $5.99 / AUS $ 9.95 / NZD $11.50

DLC Catalogue Entry:
http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/the_muppets_premium_level_kit/

Contents

Rowlf Costume: Rowlf Costume: Rowlf Body, Rowlf Ears, Rowlf Eyes, Rowlf Glove, Rowlf Material, Rowlf Nose
5 Brand new The Muppets themed Levels
A new material, “Attract-O-Gel”, allowing Sackboy to walk on walls!
A new level background
13 Materials
49 Decorations
4 Objects
18 Audio & Music Objects
219 Stickers
7 brand new PlayStation? Trophies
2012-01-20 21:32:00

Author:
StevenI
Community Manager
Posts: 420


YAY the rumour was true... already got so many ideas....

also... did anyone play my Mind over matter level for lbpc4... with the unicycle that defys gravity... well that sure wouldn't of taken a week to get working if this had been out sooner...
2012-01-20 21:34:00

Author:
ForgottenEnigma
Posts: 1414


More gravity options would be great. If it allowed sackpeople to walk on walls and roofs with the correct animation, I'd be impressed. Perhaps they finally fixed microgravity so that it is actually treated as if there is no force applied.
, I was right... awesome. I am impressed.
2012-01-20 21:39:00

Author:
SSTAGG1
Posts: 1136


That is a pretty fat DLC pack. Nice!2012-01-20 21:50:00

Author:
BasketSnake
Posts: 2391


:O Whats that I see? A anti gravity material that sackboy can use to walk up walls, Amazing! Love it and.... Rowlf! Omg! Can't Wait! And 219 stickers... Wow.....2012-01-20 21:56:00

Author:
GranolaCrunch
Posts: 105


YES! We been wanting the option of walking on walls for ages! <3 ...I have so many sonic the hedgehog and other ideas i can make now~ :'P *mew2012-01-20 21:57:00

Author:
Lord-Dreamerz
Posts: 4261


New Levels:
http://www.littlebigplanet.com/en/game_guide/ps3/playing/story_levels/the_muppets_premium_level_kit/

New Trophies:
http://www.littlebigplanet.com/en/game_guide/ps3/playing/trophies/#muppets
2012-01-20 21:57:00

Author:
StevenI
Community Manager
Posts: 420


Just once, I want to be surprised. guess I could have stayed out the thread though. Bad me, bad! No soup for you, er, me!


Guys. My dad who works at Mm says that the new functionality will be a legit 3D camera. And he already told me where the 3D camera prize bubble will be.
Under the truck.

Oh yeah? well my brother's best friend's mom's uncle who works for a guy who has a son that has a best friend whose girlfriend's cousin's dad's ex-wife's daughter read that the guy who delivers the mail to this guy whose boss knows this guy who has a kid that mows his lawn, and the kid has a teacher who went to college with this guy whose 3rd cousin planted the trees at this guy's house who once won a hot dog eating contest and the judge at that contest had a car that once belonged to Kevin Bacon, who everybody knows, has a brother whose best buddy is kind of friends with this dude whose sister is dating this guy whose dad is the guy who once sold Spaff a hotdog, and he says it's going to be a bullcrapinator.
2012-01-20 21:58:00

Author:
biorogue
Posts: 8424


The new Attract stuff sounds super cool. Certainly opens up new possibilities for the floating islands-themed level I'm thinking of making, too..

Also, 200+ stickers AND trophies + pins? Nice.
2012-01-20 22:11:00

Author:
Behonkiss
Posts: 229


Ever since LBP1 came out, I've been wishing for a gravity/walk on walls solution but to no avail. This is momentous! O.O. I don't have time for LBP 2 any more... and someone will probably take my ideas. I'm sad that this didn't come sooner. .

The only flaw: I wanted to be able to change gravity direction in general. This doesn't look possible with the gadget they added. It merely makes it possible to walk on specially marked walls. In order to simulate gravity changing I'd have to make it so the current wall would make sackboy/sackbot fall towards it. Sigh...so close and yet so far.
2012-01-20 22:24:00

Author:
synchronizer
Posts: 287


Huh. That does look pretty awesome.
Makes me feel like I should've waited to make this. (http://lbp.me/v/7y-683)

As soon as I saw Sackpeople walking upwards and stuff... My first thought was Final Chase from Sonic Adventure 2. That level was fantastic, if a little disorientating.
2012-01-20 22:28:00

Author:
Ostler5000
Posts: 1017


sweeeeeeet

Attract-O- Gel!

But wait; it's also a tweak for any material!... hmmm me-thinks a glob of goo fired from a creationator could get rather interesting.
2012-01-20 22:42:00

Author:
Mr_Fusion
Posts: 1799


Ever since LBP1 came out, I've been wishing for a gravity/walk on walls solution but to no avail. This is momentous! O.O. I don't have time for LBP 2 any more... and someone will probably take my ideas. I'm sad that this didn't come sooner. .

The only flaw: I wanted to be able to change gravity direction in general. This doesn't look possible with the gadget they added. It merely makes it possible to walk on specially marked walls. In order to simulate gravity changing I'd have to make it so the current wall would make sackboy/sackbot fall towards it. Sigh...so close and yet so far.

You know you can walk on walls/change direction of gravity with logic right? You dont need the Attract-O-Gel to do that.
2012-01-20 22:49:00

Author:
Bremnen
Posts: 1800


18 audio and music objects?.... new instruments?2012-01-20 22:52:00

Author:
Shadowriver
Posts: 3991


I am making some sackbot to make sackboy walk on the celling for my new lvl, so I got surprised at the new Attract-O-Gel and Attract-O-Tweak.
But anyway I cant wait for the new lvl kit.
2012-01-20 23:04:00

Author:
konnron
Posts: 41


looks really good

That new material will be an awesome new gameplay feature!
2012-01-20 23:04:00

Author:
samalot
Posts: 591


emmm looks ok I guess, tho the walking on walls material thing well that can already be done im afraid. Tho it just makes it easyer to do.2012-01-20 23:18:00

Author:
The_Lil_JoKeR
Posts: 745


not god time to make any lbp levels but cant wait to play this2012-01-21 00:00:00

Author:
jump_button
Posts: 1014


Heres to hoping its something to add to gameplay mechanics that DOESN'T use a powerup, such as adding another functionality... I really dont need to have another powerup clogging my popit when they could just change the gravity, water, and/or camera mechanics or add an entirely new mechanic such as weather effects or background creators. But, if stevenI says its "VERY Useful", then I'm not the one thats going to be picky!

Clogging? There's like only five powerups.
2012-01-21 00:09:00

Author:
Chdonga
Posts: 388


Clogging? There's like only five powerups.

Oh well...
The Attract-O-Gel and Attract-O-Tweak are a new Material and a new Gadget respectively...
So you're both happy.

Although ironically both those categories already have far more items than the Power-Ups category.
2012-01-21 00:38:00

Author:
StevenI
Community Manager
Posts: 420


Ah, that music. <3
And Rolwf!
As for the new functionality, I could probably take it or leave it. Better than nothing though!
I'm hoping those platforming levels will be fun.
2012-01-21 02:34:00

Author:
midnight_heist
Posts: 2513


New material? Running up walls you say? Ratchet and Clank fans rejoice! 2012-01-21 02:34:00

Author:
siberian_ninja15
Posts: 444


New material? Running up walls you say? Ratchet and Clank fans rejoice!

Gosh darn it, you took what I was going to say out of my mouth.

Alternatively, I could get everyone pumped for GEX-style gameplay from the PS1 2D games. Yes, they were fun. :B
2012-01-21 02:42:00

Author:
SLS10
Posts: 1129


http://www.littlebigplanet.com/images/assets/shared/dlc/imagery/muppetspack-decorations.jpg

Finally, some new eye decorations.
2012-01-21 03:30:00

Author:
lemurboy12
Posts: 842


Sonic fans rejoice, though it felt like i wasted my time making my crappy version of wall running from the beta, oh well almost no one used it.2012-01-21 05:02:00

Author:
JKthree
Posts: 1125


So clearly not all the decorations/objects, nor even all the materials, were displayed in the pics, going by the counts also provided. ...The trailer has been out for hours! How come nobody has scoured it yet and reported back on other kit goodies missing from the pics? 2012-01-21 06:02:00

Author:
LittleBigDave
Posts: 324


The trailer has been out for hours! How come nobody has scoured it yet and reported back on other kit goodies missing from the pics?
People have better things to do with their friday nights.
2012-01-21 09:11:00

Author:
Rabid-Coot
Posts: 6728


i haven't created anything in ages... but this has me so hyped it's about time i dipped my toe in again!!!! the possibilities!

perhaps the Vita version was delayed so that they could incorporate this feature into it
2012-01-21 11:56:00

Author:
GribbleGrunger
Posts: 3910


Not sure I'll get this, I can't see anything I'd want to make with it personally. I might play around with it first in other people's levels (though, knowing me, I'll probably fall straight in love and buy it anyway ).2012-01-21 12:54:00

Author:
kirbyman62
Posts: 1893


So when should the patch for this be launched? I wanna hear the gibberish voices. 2012-01-21 14:53:00

Author:
lemurboy12
Posts: 842


So clearly not all the decorations/objects, nor even all the materials, were displayed in the pics, going by the counts also provided. ...The trailer has been out for hours! How come nobody has scoured it yet and reported back on other kit goodies missing from the pics?

Also, the community isn't what it used to be.

Just saiyan.
2012-01-21 15:44:00

Author:
SLS10
Posts: 1129


2 questions.

1. What happens if you jump upside-down/can you set it so that you'll fall back up naturally?
2. How many of you were thinking of Raphael the Raven from Yoshi's Island when you saw this?
2012-01-21 15:47:00

Author:
MMLgamer
Posts: 183


i'm assuming the gravity material and gravity tweak have a reverse or repel option too?2012-01-21 16:36:00

Author:
GribbleGrunger
Posts: 3910


I can see some Super Mario Galaxy remakes with this. And did I hear someone say something about new instruments? The Attract-o-Gel was enough to sell me, but if that's true it'll be an even better pack than I thought.2012-01-21 16:41:00

Author:
maddoggnick96
Posts: 272


It's still not the gravity direction tool I had hoped for. (A gadget that literally changes the direction in which objects fall by default, and another for setting the center of gravity, ie: the core of a circular path.)2012-01-21 17:40:00

Author:
synchronizer
Posts: 287


It's still not the gravity direction tool I had hoped for. (A gadget that literally changes the direction in which objects fall by default, and another for setting the center of gravity, ie: the core of a circular path.)

The first one exists. It's called camera tilt.
2012-01-21 18:23:00

Author:
SLS10
Posts: 1129


Stop trolling. I'm referring to actual gravity direction. If you have played Crazy Gadget from Sonic Adventure 2, then you'd know that I'm referring to the real thing: Pressing a switch- fall up, left, or right. No it's not possible, and any attempts to make something like this end up with many flaws. I've spoken to logic experts and moderators. It's not possible without faking it with rotation, an unfeasible requirement.2012-01-21 19:26:00

Author:
synchronizer
Posts: 287


Stop trolling. I'm referring to actual gravity direction. If you have played Crazy Gadget from Sonic Adventure 2, then you'd know that I'm referring to the real thing: Pressing a switch- fall up, left, or right. No it's not possible, and any attempts to make something like this end up with many flaws. I've spoken to logic experts and moderators. It's not possible without faking it with rotation, an unfeasible requirement.


however... surely with the new tweaks and a few followers this effect could easily be achieved.
2012-01-21 19:49:00

Author:
ForgottenEnigma
Posts: 1414


Nope Good day sir! Followers and movers don't give an object friction, so it would be pointless. I've tried this many times with many people. I'm 100% sure it's impossible to get the effect I'd like by using the movers.2012-01-21 20:47:00

Author:
synchronizer
Posts: 287


Why do you all have an issue with changing the direction of gravity? It'd be a nice feature, remove massive amounts of logic from a level that relies on it....

Try making a level with changing gravity and everything, try adding lots of stuff to it.
2012-01-21 21:01:00

Author:
SSTAGG1
Posts: 1136


Yes, without a dedicated set of tools, you'd get better results by learning to program your own standalone game.

Sure, this new tool may help fake the gameplay mechanic, but it won't be even close to perfection.
2012-01-21 21:49:00

Author:
synchronizer
Posts: 287


Does this aid in wall jumping by any chance...? No one's really seemed to bring that up...2012-01-22 01:42:00

Author:
The Last Stop
Posts: 240


Does the 18 audio and music objects include sequencer instruments or is just going to be sound effects? I didn't think they'd add more instrument after the move pack but I'm really pumped if they are, my face is going to melt off if they add a timpani and pan flute.2012-01-22 01:47:00

Author:
roflwaffle
Posts: 69


I am also curious about wall jumping. Also, do the tools affect.apply to sackbots? Certainley would be a bit of logic gone, now wouldn't it?!2012-01-22 03:01:00

Author:
flyinhawaiian
Posts: 357


I am also curious about wall jumping. Also, do the tools affect.apply to sackbots? Certainley would be a bit of logic gone, now wouldn't it?!

Sackbot is Sackboy of engine just with Altair sickness so it should work or else MM disable it for some reason
2012-01-22 04:27:00

Author:
Shadowriver
Posts: 3991


Does the 18 audio and music objects include sequencer instruments or is just going to be sound effects? I didn't think they'd add more instrument after the move pack but I'm really pumped if they are, my face is going to melt off if they add a timpani and pan flute.

They count all sounds as 1 object, considering 17 songs is more then LBP2 alone delivers i guess yes there instruments.
2012-01-22 04:30:00

Author:
Shadowriver
Posts: 3991


I just noticed it says it'll come with 49 Decorations?? Isn’t that more then the move pack had? crazyness. *mew2012-01-22 06:04:00

Author:
Lord-Dreamerz
Posts: 4261


The guy who was posting about true gravity or whatever made my head hurt.

Anyhoo, I'm particularly jonesing to get a hold of those instruments and new materials. A certain someone has a certain level series to complete, you know.
2012-01-22 07:52:00

Author:
SLS10
Posts: 1129


The guy who was posting about true gravity or whatever made my head hurt.

Anyhoo, I'm particularly jonesing to get a hold of those instruments and new materials. A certain someone has a certain level series to complete, you know.

Imagine being the guy who tries to get "true gravity" to work. It's not fun.

I'm not sure exactly how he new material works. If you jump while on a ceiling, will you fall down? If you fall back "up", then I could possibly find a workaround. Otherwise, it's not much better that what we had before.
2012-01-22 13:43:00

Author:
synchronizer
Posts: 287


Imagine being the guy who tries to get "true gravity" to work. It's not fun.

I'm not sure exactly how he new material works. If you jump while on a ceiling, will you fall down? If you fall back "up", then I could possibly find a workaround. Otherwise, it's not much better that what we had before.

I agree with you, it's disappointing that there isn't a universal gravity tweak setting. Perhaps the new material has a radius that you can change where if Sackboy leaves that radius he reverts to the global gravity as opposed to local. In fairness it's great to replicate flipped gravity on sackboy (no sackbots needed!) but objects are another thing... unless they're affected by this attract-o-gel too? If everything within the set radius was attracted to the gel, global gravity changes will work. For example, creating a line of gel all the way across the very top of the level with maximum radius would flip gravity for the entire level. Or small blob with maximum radius would create circular gravity. It's difficult from the trailer to tell exactly how it will work.
2012-01-22 14:36:00

Author:
Xaif
Posts: 365


The fact that the sackboys don't seem to try jumping off of the material at any point in the trailer seems to hint that if they WERE to jump off at a (let's say), 275 degree angle, they'd just fall right down. We'll see...

I had a couple ideas for how a universal gravity tool would work. It would include a universal gravity sensor as well, as most tools do.

OPTIONS:

Linear: sets gravity direction to a defined direction, no center of gravity. Angle at which tool is placed determines angle of gravity (the same idea as the gyroscope)

Central: makes gravity point to wherever the switch is placed. That is, Super Mario Galaxy style. If you want a level where in its center, a "star" or "black hole" tries to suck you in at every angle, that's how this would work. If you're above the switch, gravity pulls you down. If you are at 49 degrees, gravity pulls you toward the center at 46 degrees.

On/Off: Self- explanatory, you could use tags to change the center of gravity

Signal Strength (when Central is on): Make gravity more small scare and realistic: The closer you are to the central object, the more it pulls on you.

Speed: set gravity change speed. (gradual or instant options available)

Dynamic Gravity Tweak (when Central AND Signal Strength is on): Basically a dynamic and automatic regular gravity tweaker. You can set it so the farther away you are from the central tool, the more weightless you are, or vice-versa. One might say that a gravity tweaker is good enough, and one might be right. THIS, however, would make the process much more tedious and more realistic. MM might have difficulty getting movers to change dynamically, so they don't have to add the feature. This is about the player getting the most control out of gravity as possible.

Override gravity tweaker, Don't override: the two tools may have conflicts, so this would be useful

Proximity (the usual)

Affects sackboy? (What if you want sackboy to be the only normal object?)

Affects sackbot?

Affects objects?

Inverted/Normal input?

INPUTS/OUTPUTS:

Input1: on

Input 2: reset

Output 1: On/Off

Output 2: signal strength. (imagine using the dynamic gravitational pull to control other objects and switches)

Potential Difficulties:

WATER: I would think that the tools wouldn't affect water; it would be too tricky to implement, but this is reasonable.

GRAPPLING HOOK: If sackbots can't use grappling hooks because of potential mover conflicts and bugs, then the grappling hook can't be used with the universal gravity tool. I'm fine with this

MOVERS: Simply make movers ignore the signal strength option. Otherwise, it should work.



Hopefully someone can visualize this as well as I can; actually, it would be nice if we could make some sort of pretty colored/sketch/diagram to send to MM. I don't think they'd ignore it per se. haha

Also, I think they could create a path sensor, tweaker, and follower (make enemy AIs that follow you through a twisting pathway.) But this is for another thread.
2012-01-22 15:09:00

Author:
synchronizer
Posts: 287


I'm glad I didn't purchase the Move pack, I wouldn't have been able to get this! I'm especially excited for the Attract-O-Gel.2012-01-22 16:07:00

Author:
Sackpapoi
Posts: 1195


It's pretty clear from this screenshot that the material doesn't actually create a new gravity field, but instead makes sackboy be able to walk on walls. That's about it.

http://www.littlebigplanet.com/images/assets/shared/screenshots/muppets-pack4.jpg

Sigggggggggggggggh
2012-01-22 16:44:00

Author:
synchronizer
Posts: 287


There are some clips from the video that DO make it look like it has its own gravitational pull though.
When they're climbing up the firey building, they swing around a wall and seem to be pulled right back to it. Also, there's one part in space where you can see Kermit jumping from on gel circle to another and he seems to rotate as he gets closer to it.
Also, we still don't know what the attract-o-tweak does yet. I assume it can give any material the properties of attract-o-gel, but no one's sure. For all we know, you might even be able to tweak the gravitational pull.
2012-01-22 17:12:00

Author:
Sack-Jake
Posts: 1153


We'll see. I kind of quit gaming because of school, but maybe I'll go back to LBP 2 every once in a while if the new tool works close enough to the way I need it to work.2012-01-22 17:27:00

Author:
synchronizer
Posts: 287


Imagine being the guy who tries to get "true gravity" to work. It's not fun.

I'm not sure exactly how he new material works. If you jump while on a ceiling, will you fall down? If you fall back "up", then I could possibly find a workaround. Otherwise, it's not much better that what we had before.

i was hoping it would have a detection radius on the tweak. if so then you'll have no problem.
2012-01-22 17:43:00

Author:
GribbleGrunger
Posts: 3910


Also, if you look closely it seems like there is a blue aura around that material. Maybe if you're within proximity of that "atmosphere" you'll be pulled in by it's gravity.2012-01-22 19:49:00

Author:
Sack-Jake
Posts: 1153


Let's hope that's not a mere graphical effect then! 2012-01-22 19:58:00

Author:
synchronizer
Posts: 287


YES! We been wanting the option of walking on walls for ages! <3 ...I have so many sonic the hedgehog and other ideas i can make now~ :'P *mew

You and a gazilion of other people. Prepare get drowned in a tsunami of Sonic levels
2012-01-23 17:42:00

Author:
SnipySev
Posts: 2452


it's definitely going to be overload and overkill. Going to get my PSN card today!2012-01-23 17:45:00

Author:
biorogue
Posts: 8424


You and a gazilion of other people. Prepare get drowned in a tsunami of Sonic levels

I won't be making a sonic level any time soon really. someday i hope to. but i got to many of my own level projects to do first right now. plus how many people will make good sonic levels? not many i bet. plus noobs won't know how to do it right at all like most likely they won't even try to turn off the wall stick with logic for when you stop running. it'd look silly and bad if sonic just stayed stuck to the wall. *mew
2012-01-23 17:53:00

Author:
Lord-Dreamerz
Posts: 4261


I won't be making a sonic level any time soon really. someday i hope to. but i got to many of my own level projects to do first right now. plus how many people will make good sonic levels? not many i bet. plus noobs won't know how to do it right at all like most likely they won't even try to turn of the wall stick with logic for when you stop running. it'd look silly and bad if sonic just stayed stuck to the wall. *mew

That sounds like the smart thing to do. Hopefully by then the inevitable sonic craze will have passed.

I hope the attracto-gel doesn't come with any super-annoying glitches.
And I wonder if:
-the effect keeps working if the platform where the sackboy stands on is moving or rotating
-how much force is needed to shake the sackboy off the gel, if that's even possible
-if when you jump while being upside down on a gel ceiling you land back on said ceiling or just fall on the floor.
-if you can grab the gel or make it grabbable without losing the effect.
2012-01-23 18:02:00

Author:
SnipySev
Posts: 2452


For those interested in the Muppet level pack trophies they are..

Standing Ovation! (Gold) : Ace all five levels Muppet Story


Beakers We Can (Silver) : Complete 'Muppet Labs!' using no more than 40 Beakers


Captain Pig-ard (Bronze) : Achieve a score of 4000 or higher in 'Pigs In Elevators (In Space)!'


Big Top! (Bronze) : Achieve a score of 2500 or higher in 'Cannonball Run Gonzo's Endless Ride!'


Muppet Mastery (Bronze) : Complete The Muppet pack's story


Stick Together (Bronze) : Play 5 community levels containing Attract-O-Gel


Dancing On The Ceiling (Bronze) : Travel 5.17 meters on the walls and ceilings

That list was seen here: http://gamesforpublic.de/en/littlebigplanet-2-die-trophies-fur-das-muppets-premium-level-pack/
2012-01-23 18:05:00

Author:
Psycojimi
Posts: 25


I'm very excited about this level kit... I dont mean to dismiss all this talk about attract-o-gel, heck!, I encourage it... but you guys are going about it all in the wrong way. I'm going out tonight to celebrate, dab alittle attract-o-gel behind each ear, Oh yeah, they'll never know what hit 'em! I can already feel the mysterious forces at work. Wocka-wocka-wocka!2012-01-23 19:24:00

Author:
Gravel
Posts: 1308


I won't be making a sonic level any time soon really. someday i hope to. but i got to many of my own level projects to do first right now. plus how many people will make good sonic levels? not many i bet. plus noobs won't know how to do it right at all like most likely they won't even try to turn of the wall stick with logic for when you stop running. it'd look silly and bad if sonic just stayed stuck to the wall. *mew

Sonic is a lot more than running on walls. Even DImps made the same mistake (ugh this game <_<):

http://178.249.150.235/image-33F4_4BB79B9B.gif

Even with this new tool it'll be almost impossible to replicate. Your chances would be increased if you used a hologram character, but even so, holograms have no solidity. That really should be a feature- toggle solidity on or off on holograms or sticker panel.
2012-01-23 20:48:00

Author:
synchronizer
Posts: 287


You and a gazilion of other people. Prepare get drowned in a tsunami of Sonic levels

Green Hill Zone Act 1 (with real loopz)
2012-01-23 21:01:00

Author:
Rabid-Coot
Posts: 6728


Sonic is a lot more than running on walls. Even DImps made the same mistake (ugh this game <_<):

Even with this new tool it'll be almost impossible to replicate. Your chances would be increased if you used a hologram character, but even so, holograms have no solidity. That really should be a feature- toggle solidity on or off on holograms or sticker panel.
This got me thinking. We can do tons of stuff with logic for sacbots (eg: rolls, double jumps, etc), but will those work on the attraction gel. I get the sneaking suspicion that trying to perform some sackbot logic will break your stance on the gel.

If it does work with sackbots, then making a sonic game wouldn't be an issue. Use a speed sensor to trigger the attraction. Can even have different areas require different speeds.

Also, recreating collisions with logic isn't terribly hard. You're going to have to accept that it won't be perfect visually, but making it function is not a problem. Not that this would be needed when using a sackbot though.

This is all assuming the attraction tweak/material works this way. I could obviously be wrong if it functions differently.
2012-01-23 21:21:00

Author:
SSTAGG1
Posts: 1136


I'd prefer a properly animated sackbot. Sigh, I only have $13.50 left... have to choose between Muppets and Move. I had to quit gaming, but I might return, if just to try out the new material. ha. I wouldn't have the sticker panel then . To be honest, it's the only thing I need from the move pack.2012-01-23 21:24:00

Author:
synchronizer
Posts: 287


one of the first things im gonna do is see what itll look like when your grabbing something with the grabinators and then commence to walk up a wall? 2012-01-23 21:49:00

Author:
Hallm3
Posts: 252


Sonic is a lot more than running on walls.

Anybody who is a big fan of sonic surely knows sonic is about far more then running on walls. hell, you can make a whole sonic game without him running on even one loop if the creator wants and it still be a sonic game just fine. and no, i don't care for sonic holo levels, i like sackbots myself. if someone wants to make a real fully 2D sonic game like the old games with full physics like the real games then they be better off not using LBP from the start IMHO. wanting to make a 1:1 sonic game on LBP is almost pretty pointless and a waste of time. creators gotta just live with mixing sonic ideas with the LBP looks & gameplay for the most part. but honestly i think we talked enough about Sonic on this topic. this topic is about the Muppets, not Sonic even if he is my all time fave character. *mew
2012-01-23 21:51:00

Author:
Lord-Dreamerz
Posts: 4261


I just walked to the mall and got myself a $20 PS Store card, and guess what!

They didn't have problems activating it like last time! *Thinks of the hour-long walk through the intense rain to get the Toy Story pack*

Hopefully it'll be a nice fun pack. I know I'm gonna have fun playing with all the new stuff.
2012-01-24 21:27:00

Author:
KlawwTheClown
Posts: 1106


I just installed the Muppet's Pack. I guess that means it's gone live! 2012-01-24 22:54:00

Author:
comphermc
Posts: 5338


I just downloaded it too~ hope it's fun. *mew2012-01-24 23:00:00

Author:
Lord-Dreamerz
Posts: 4261


What already it's out. I just quit out and didn't see it. 'Runs back to PS3'.

UPDATE: Hmmm well it's not out in the UK as I just checked.
2012-01-24 23:03:00

Author:
LittleBigDes
Posts: 920


^^ it's at least out in the USA right now anyways. not sure about everywhere else yet. *mew2012-01-24 23:14:00

Author:
Lord-Dreamerz
Posts: 4261


What already it's out. I just quit out and didn't see it. 'Runs back to PS3'.

UPDATE: Hmmm well it's not out in the UK as I just checked.

That would be because our store doesn't get its update until wednesday generally sometime between 3-5 in the afternoon normally about half 4.
2012-01-24 23:32:00

Author:
Rabid-Coot
Posts: 6728


I've only so far played the tutorial for the attract-o-gel and attract-o-tweak, but I must say I'm pretty pleased so far!

The general principle is that when you get about sackboy height distance from the material (distance adjustable via tweaker) it pulls you to it. You can then run and jump as you please along it, but if you double jump you'll break yourself free, and then must exit and re-enter its field of attraction to be attracted again.

By default the attracto-o material also has a glowing smoke effect around it.

Material: The material can have its colors and brightness tweaked and has on/off settings (which also affect the whether it attracts or not). When the color is turned down all the way it is very translucent and looks wonderfully like water with slight waves in it.

Tweaker: The tweaker is even more flexible in that you can adjust the range of attraction (up to a distance of "50"), whether it makes sound effects when you're being attracted (which sound a lot like the grapple hook reeling in and out sounds), whether the player can double jump to break free, and whether there should be the glowing smoke effect. You can tweak the on/off color/brightness settings of the effect as well.

The attract-o effect works on sackbots just as well as real sackboys, but it doesn't work on other objects, and it appears that if you grab another object it breaks you free from the effect all together. Even if you grabbed peach floaty for example.

The animation of sackboy oriented at different angles seems good, and it seems like it does a good job of keeping you perpendicular to the material (better than I thought it was doing with Kermit in the trailer).

The material and tweak are introduced with a couple amusing and thorough tutorials featuring the muppet lab guys. Overall this seems like high quality, well thought out stuff, and I haven't even cracked open the actual levels yet.

PS: The Rolf costume is pretty great too, and the eyes in particular seem very useful for a wide range of characters.
2012-01-24 23:37:00

Author:
LittleBigDave
Posts: 324


AH NOOOOO SO CLOSE! Limited radii . that doen't seem good enough at all. I'd need the ability to attract from as far away as possible in order to get a total reverse gravity effect. BAH. Doesn't work on objects either? That too, is disappointing. i thought I could create a wall rolling wheel enemy as well. Would be so much easier to use the gel than to create all sorts of mover logic.

Does the tweaker work on holograms? I need some way to bypass the limited attraction radius.
2012-01-25 00:16:00

Author:
synchronizer
Posts: 287


Waaaaaaaaaaaaaaaaaaaa!

There's just no pleasing some people...
2012-01-25 00:27:00

Author:
comphermc
Posts: 5338


Sigh... people think I'm crazy without reading into the context.

Is there a way to make the material attract you from farther distances? I need to be able to simulate gravity change that can function over longer distances.
2012-01-25 01:09:00

Author:
synchronizer
Posts: 287


Does the tweaker work on holograms?

Yes! (Well sticker at least, I'd imagine holo too.) In fact I just made a couple sticker circles in the air above sack boy, and was able to jump into the "gravity field" of the first and get sling shot through to the gravity field of the second, and could have kept going. I don't know about it getting you to the effect you wanted, but it's definitely cool.

And after playing through the first muppet story level, it's easy to see how this new attract-o stuff will potentially breath a lot of new life into LBP platforming. It's loads of fun!
2012-01-25 01:15:00

Author:
LittleBigDave
Posts: 324


There's just no pleasing some people...

That wasn't very nice.
2012-01-25 01:25:00

Author:
CYMBOL
Posts: 1230


Can the material move while attracting sackpeople? I imagine you could create a gravity 'box' around the sackperson and just have it move with it as they are attracted to it. Presto, infinite attraction range (although hard to use).

Does it work on non-colliding material (I don't see how it would work, unless you were trapped in some sort of vortex).
2012-01-25 01:31:00

Author:
SSTAGG1
Posts: 1136


Can the material move while attracting sackpeople? I imagine you could create a gravity 'box' around the sackperson and just have it move with it as they are attracted to it. Presto, infinite attraction range (although hard to use).

Does it work on non-colliding material (I don't see how it would work, unless you were trapped in some sort of vortex).

Yes, the material is movable. Yes, it works on non-colliding materials (sticker tested). It does create a gravity well that causes sackboy to eventually twitchily flail in the center of it. However with followers and on/off settings I'm sure there's a lot of potential there for some creative levels.
2012-01-25 01:47:00

Author:
LittleBigDave
Posts: 324


Well I've already collected everything. (minus acing the final boss)

I'm really satisfied with the decorations, now I have more to vandalize with!
2012-01-25 01:50:00

Author:
lemurboy12
Posts: 842


I was going to say this before you mentioned the twitchy animation:

Moving the gravity box around would work except for one thing: my puzzles would revolve around the player moving the sackbot laterally as it falls. If the sackbot is attracted to a single center of gravity (one that causes him to look weird at that) then this gameplay mechanic wouldn't work.

It would be so much easier if MM went for global setting approach, or gyroscopic approach. The angle of the placed tool determines the direction in which sackboy/sackbot falls.

----> https://lbpcentral.lbp-hub.com/index.php?t=67104-Dedicated-Universal-Gravity-Tool&p=970893&viewfull=1#post970893
2012-01-25 01:53:00

Author:
synchronizer
Posts: 287


Finished it. What an awesome pack! I'll get to making an Attract-O-Tweak level immediately.

Also looking for people to get the X2 prizes in these levels. I'll be on for a few more hours, so send a friend request to Behonkiss if you're up for it.
2012-01-25 02:20:00

Author:
Behonkiss
Posts: 229


I was going to say this before you mentioned the twitchy animation:

Moving the gravity box around would work except for one thing: my puzzles would revolve around the player moving the sackbot laterally as it falls. If the sackbot is attracted to a single center of gravity (one that causes him to look weird at that) then this gameplay mechanic wouldn't work.

It would be so much easier if MM went for global setting approach, or gyroscopic approach. The angle of the placed tool determines the direction in which sackboy/sackbot falls.

----> https://lbpcentral.lbp-hub.com/index.php?t=67104-Dedicated-Universal-Gravity-Tool&p=970893&viewfull=1#post970893

Hey. Hey.

If you can't make it in this game...

...find a game that will let you, or make it yourself.

Learning code is fun.
2012-01-25 02:39:00

Author:
SLS10
Posts: 1129


Awwww, no new instruments D: Everything else is great though.2012-01-25 03:00:00

Author:
roflwaffle
Posts: 69


I recorded all of the muppet levels for all to see.

I only got a "First Look" up so far showing off the tutorial level, the new pins, and trying out the attract - o -gel


http://www.youtube.com/watch?v=VGrlkub6b5E

If you guys like i'll update you when the rest get processed
2012-01-25 03:02:00

Author:
JKthree
Posts: 1125


I'm dissapointed of Attract-o-stuff, controls on it sux, it's not that bad in slow but in fast it become annoying, also bug in multiplayer it makes sackthings hang in air when they upside down

But other stuff is cool
2012-01-25 03:14:00

Author:
Shadowriver
Posts: 3991


Awwww, no new instruments D: Everything else is great though.

...Well, drat. D:
2012-01-25 03:58:00

Author:
SLS10
Posts: 1129


Also bug in multiplayer it makes sackthings hang in air when they upside down

Ah so thats what happened. (Look at 6:20 in my video)


http://www.youtube.com/watch?v=_Nx8-h6roZk

I thought we were gonna die.

UPDATE: Part 2 is up and i got to ask to the vets. How in the world did they do the trampolines? (we both hit it 0.1 seconds apart and it had no problems)
http://www.youtube.com/watch?v=ExGAsIYzBjI
2012-01-25 04:22:00

Author:
JKthree
Posts: 1125


So little big planet is my favorite game of all time. With the introduction of attract-o-gel, it just became my favorite platformer of all time! The possibilities people are mind-bending. I am particularly intrigued by the possibilities where multiple gravity fields are influencing sackboy motion. The animation is smooth and combo-hounds are gonna love this stuff and this pack!

Attract-o-gel really shines when coupled with something else. The grappling and gel sections really impressed me. Heck, verticle mounted jumpads and attract-o-gel had me wasting 5 minutes trying to get the bounce just right!

I had a blast in this pack! Probably my favorite update to this game. On the downside, I didn't care for a whole bunch of the Muppet voices. Maybe it's me, but when your dealing with ICONS... you gotta get more authentic than that. For any of you 'GLEEKS' out there, they sound about as good as Sam's Sean Connery. To my ear Dr. Bunson Honeydew sounded awfully Japaneese... Others sounded like French-muppets. So if you like Fruppets... then this pack is absolutely perfect and worth every second that I can't "live-capture" or listen to my latest created score.


https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcSWzebWP_sY_KprFEJv9UzkS2TgXCUTq 1rS_o45yHv69ewLcm-NrQ

One other disappointment, The muppets already have a Phantom of the theatre. He was a reoccuring character called Uncle Deadly. Really saddened they bypassed him. He's really cool looking too! What we got as a villian was pretty lame... but it's not about any of that. It's about the gel and the tweak. You logical minds out there should be able to create just about anything now...

This pack is the most sensational inspirational muppetational thing to hit LBP in a long while... atleast since my old muppet level
2012-01-25 07:28:00

Author:
Gravel
Posts: 1308


This attract-o-gel means a lot to me as a sackbot creator, THE POSSIBILITES! (Even if I don't publish them)2012-01-25 07:55:00

Author:
LMMN
Posts: 58


I've seen a lot of people complaining about the the new attract-o-gel (and related tweaker) as it pertains to functionality decisions. This sort of thing comes up every time we get new functionality, and it really stems from one thing:

You are all way too caught up on what you want the tool to be, and how you would use it in your own levels. LittleBigPlanet has always had a certain way of addressing gameplay elements to maximize two things.

1) Flexible functionality
2) Ease of use

Most complaints that I see get caught up on these two factors (either independently, or when paired together). If you think that local gravity fields, for example, would have been a superior alternative, you're only thinking of the specific applications that you have thought of. It would independently present all sorts of other design issues to make sure that it's not a daunting tool for novice creators, and that it can be used for a variety of other gameplay motifs. Not to mention, if it varies too much from existing toolsets, then the coders have to implement new UI elements (with may cause other problems). Generally, that's not how LittleBigPlanet works.

I'm all for complaining, but they should really focus on legitimate concerns, and not come off as "That's not how I'd have done it, so this is crap." No one is making you buy it.

N.B. - It's especially silly if you're complaining and you haven't even gotten the chance to play with it yet.
2012-01-25 07:55:00

Author:
comphermc
Posts: 5338


attract-o-tweaker just became one of my all time fave tools after i got a close look at how it works. it fits perfectly in one of my up coming level series called (Nowhere) i'll be using this tool in many levels to come also i love all the decos this pack has... so many useful deco.. i was even able to make some nice looking female chest with 2 or 3 different deco from this pack. :'P *mew ...and man some of the materials are so nice... like the fuzzy rug one makes really nice grass. the levels themselves from the pack were only ok to me... but yeah tons of useful stuff for almost everyone in this kit. IMO it's a must buy. *mew2012-01-25 08:18:00

Author:
Lord-Dreamerz
Posts: 4261


Aww, just hopped on to check, not available in EU yet?
Pretty sure I dl an update yesterday too.
waa, I wanna play.
*back to Uncharted 3*



So how's the gameplay fellas/ladies?
How does it (platforming) compare to other premium packs?
2012-01-25 08:31:00

Author:
midnight_heist
Posts: 2513


Just got the last 2 videos processed for those interested.


http://www.youtube.com/watch?v=Fyczmpjy82w

http://www.youtube.com/watch?v=0nI1nNTIk40


This was a very good pack, the levels were enjoyable (didn't like the minigames that much). A LOT of useful content to use for creators (Music, Materials, Stickers, decos etc.). Not so much on the sound object however its great to have more crowd noises, same goes to the muppet themes and the voices but at least its something to listen to when you need a nostalgia trip)

My complaints are the controls for when on the attract-o-gel (it may be easier for younger players but the controls are bad to ones who are designing special sackbots with movers, rotaters and such like a Sonic Sackbot), and the assumption that the tweaker was to make objects get pulled in too to the Attract-o-gel (while rotating parellel to the material)

Both of those I (and pretty much everyone else) shouldn't really be complaining about those though. I mean we had our own wall running logics before the pack, If this didn't work out why not go back to what we had before? And followers with a little bit of logic could easily replicate a gravity pull from the attract-o-gel on objects, Sure both aren't as reaslitic but its still better than nothing.


There's my 2 cents
2012-01-25 08:35:00

Author:
JKthree
Posts: 1125


Aww, just hopped on to check, not available in EU yet?
Pretty sure I dl an update yesterday too.
waa, I wanna play.
*back to Uncharted 3*


Again EU store updates on wednesday afternoons.
2012-01-25 08:58:00

Author:
Rabid-Coot
Posts: 6728


Again EU store updates on wednesday afternoons.
Wednesday afternoon?
Man, it sucks living in the future.
So tomorrow I guess.
2012-01-25 09:19:00

Author:
midnight_heist
Posts: 2513


i agree with Comphermc (not just to look smart). of course many people will have levels already in the planning stages that seem the perfect shoe in for this pack, but everyone wants something specific to their own vision... and this is IMPOSSIBLE. the tweaks and additions are designed to give us as many options as is possible and to encourage new gameplay in future levels. so instead of complaining what it can't do, why not experiment what it will allow you to do.

can the material repel as well as attract by the way?
2012-01-25 09:19:00

Author:
GribbleGrunger
Posts: 3910


i agree with Comphermc (not just to look smart). of course many people will have levels already in the planning stages that seem the perfect shoe in for this pack, but everyone wants something specific to their own vision... and this is IMPOSSIBLE. the tweaks and additions are designed to give us as many options as is possible and to encourage new gameplay in future levels. so instead of complaining what it can't do, why not experiment what it will allow you to do.

can the material repel as well as attract by the way?

unfortunately no repel....
2012-01-25 11:05:00

Author:
Lockstitch
Posts: 415


I've seen a lot of people complaining about the the new attract-o-gel (and related tweaker) as it pertains to functionality decisions. This sort of thing comes up every time we get new functionality, and it really stems from one thing:

You are all way too caught up on what you want the tool to be, and how you would use it in your own levels. LittleBigPlanet has always had a certain way of addressing gameplay elements to maximize two things.

1) Flexible functionality
2) Ease of use

Most complaints that I see get caught up on these two factors (either independently, or when paired together). If you think that local gravity fields, for example, would have been a superior alternative, you're only thinking of the specific applications that you have thought of. It would independently present all sorts of other design issues to make sure that it's not a daunting tool for novice creators, and that it can be used for a variety of other gameplay motifs. Not to mention, if it varies too much from existing toolsets, then the coders have to implement new UI elements (with may cause other problems). Generally, that's not how LittleBigPlanet works.

I'm all for complaining, but they should really focus on legitimate concerns, and not come off as "That's not how I'd have done it, so this is crap." No one is making you buy it.

N.B. - It's especially silly if you're complaining and you haven't even gotten the chance to play with it yet.

I complain because I haven't got the pack yet and Europeans are poorly treated
Other than that, for once in a lifetime I agree 100% with Comph
2012-01-25 11:27:00

Author:
OmegaSlayer
Posts: 5112


unfortunately no repel....

Darn it, i had a level i really needed that for!! j/k
2012-01-25 11:47:00

Author:
GribbleGrunger
Posts: 3910


Why isn't it here? 2012-01-25 13:25:00

Author:
PixelJam
Posts: 88


Other than that, for once in a lifetime I agree 100% with Comph

Well... it is 2012, I guess the Mayans were right. This is one of the seven signs.
2012-01-25 13:26:00

Author:
Mr_Fusion
Posts: 1799


Does anyone know what you get for acing the final boss? If I ace it then I'll beat the pack 100%, and I really wanna know what you unlock for doing so. It's a PAIN to ace.2012-01-25 13:41:00

Author:
lemurboy12
Posts: 842


Why isn't it here?

The eu store hasn't updated yet, try it in 2-3 hours.
2012-01-25 13:42:00

Author:
Rabid-Coot
Posts: 6728


You can also try using the search function on the store. Just type Little Big Planet Muppets and see if it comes up. I dowloaded it off the U.S. store early yesterday because they get all the updates on the servers THEN they update the store front.2012-01-25 13:49:00

Author:
Jaeyden
Posts: 564


Well... it is 2012, I guess the Mayans were right. This is one of the seven signs.

Duck and cover I SAY!
2012-01-25 13:55:00

Author:
OmegaSlayer
Posts: 5112


Well I've been watching this as I'm nowhere near by PS3 at the moment and in the UK:


http://www.youtube.com/watch?v=VGrlkub6b5E&feature=g-all-u&context=G20b7e21FAAAAAAAADAA
2012-01-25 14:01:00

Author:
LittleBigDes
Posts: 920


I can't even complete the final boss, and I can complete, ace, and 100% the other levels! At least they could give a double-life checkpoint! 3 lives to complete that boss is not enough.2012-01-25 14:10:00

Author:
L1N3R1D3R
Posts: 13447


Does anyone know what you get for acing the final boss? If I ace it then I'll beat the pack 100%, and I really wanna know what you unlock for doing so. It's a PAIN to ace.

Dressing Room Bulb On - Decor
70s TV - Object
Brown Fur Swatch - Decor

Only the part where the stage fell apart gave me trouble. Timing the teeth phase takes patience otherwise you risk falling inbetween the teeth. Third time was the charm.
2012-01-25 14:22:00

Author:
siberian_ninja15
Posts: 444


I can't even complete the final boss, and I can complete, ace, and 100% the other levels! At least they could give a double-life checkpoint! 3 lives to complete that boss is not enough.

i've got no chance then!!!
2012-01-25 14:29:00

Author:
GribbleGrunger
Posts: 3910


I just installed the Muppet's Pack. I guess that means it's gone live!

Are you still in Sweden, and you've downloaded it? I'm in Denmark and it isn't available here... :C
2012-01-25 14:51:00

Author:
Jauw
Posts: 484


i've got no chance then!!!

Nah, its not bad to complete. I never Aced LBP1 or 2 and didn't find this boss too hard, and I think I may even be able to Ace it.

Over all I liked the pack. Fairly easy, some fun parts, and always a bonus when level packs offer tons of prizes for creators. Not sure what I'll do with the new material, but I love having any new tools.

As someone asked before, how did they do the green material trampoline? I thought it was a cool new material, but when I brought it in create mode, it didn't do anything. (Although, I was only on for a second, so I might have missed something.)
2012-01-25 15:19:00

Author:
CYMBOL
Posts: 1230


Boss seems to be easy to ace on practice, his final phase might be the pain since it's very random2012-01-25 15:24:00

Author:
Shadowriver
Posts: 3991


darn it's not up yet!!! they really need to sort the European site out, it's hell finding anything you want2012-01-25 15:31:00

Author:
GribbleGrunger
Posts: 3910


darn it's not up yet!!! they really need to sort the European site out, it's hell finding anything you want

An hour or so left to wait maximum.
2012-01-25 15:45:00

Author:
Rabid-Coot
Posts: 6728


Boss seems to be easy to ace on practice, his final phase might be the pain since it's very random

Yeah, that last part is a bit random. Not sure what they were thinking there.
2012-01-25 15:45:00

Author:
CYMBOL
Posts: 1230


As someone asked before, how did they do the green material trampoline? I thought it was a cool new material, but when I brought it in create mode, it didn't do anything. (Although, I was only on for a second, so I might have missed something.)

Slap a Material Tweaker on any material, toggle the bouncy settings as much as you want and viola, instant trampoline.

Edit: And yes I tested this if there are any doubts.
2012-01-25 15:46:00

Author:
siberian_ninja15
Posts: 444


Slap a Material Tweaker on any material, toggle the bouncy settings as much as you want and viola, instant trampoline.

have you tested that out?
2012-01-25 15:48:00

Author:
GribbleGrunger
Posts: 3910


I've seen a lot of people complaining about the the new attract-o-gel (and related tweaker) as it pertains to functionality decisions. This sort of thing comes up every time we get new functionality, and it really stems from one thing:

You are all way too caught up on what you want the tool to be, and how you would use it in your own levels. LittleBigPlanet has always had a certain way of addressing gameplay elements to maximize two things.

1) Flexible functionality
2) Ease of use

Most complaints that I see get caught up on these two factors (either independently, or when paired together). If you think that local gravity fields, for example, would have been a superior alternative, you're only thinking of the specific applications that you have thought of. It would independently present all sorts of other design issues to make sure that it's not a daunting tool for novice creators, and that it can be used for a variety of other gameplay motifs. Not to mention, if it varies too much from existing toolsets, then the coders have to implement new UI elements (with may cause other problems). Generally, that's not how LittleBigPlanet works.

I'm all for complaining, but they should really focus on legitimate concerns, and not come off as "That's not how I'd have done it, so this is crap." No one is making you buy it.

N.B. - It's especially silly if you're complaining and you haven't even gotten the chance to play with it yet.

Oh i had a chance to play it... specially 4th level ;]

What pains me the most are controls, they are relative to sack orientation, which is unnatural, what my brain expected at first is that i will walk stright and i will start to walk on walls.... but know i need to rotate analog stick to do that, it actully taken me time to understand that xD Yes flexibalewith simple shapes, but if you do somethign crazy shaped you need to twist your analog stick all around to actully able to walk which not making it either easy of use and flexible at the end since you will think it's pain in back part to do flexable shapes, and what is funny about we not actully talk here about creating, but actully ho this is used in gaeplay, so i don't see how this actully effects novice creators

Sorry to say do understand LBP way is made (specially as a logic creator who need to fight with this simplicity), and even with that im dissapointed from Attract-o-gel, i expected something else and i didn't think about my applications at all since im mostly logic creator, still im disappoint not only as creator but as player too

Other back with upside down.... LBP physics protocol in multiplayer sux overall and this is side effect of it i understand that it's hard to make something like this so i can give you that
2012-01-25 15:49:00

Author:
Shadowriver
Posts: 3991


@Rabid-Coot: How do you know?2012-01-25 16:00:00

Author:
Jauw
Posts: 484


i tried a demo level that was up and i found the controls no problem at all. it just felt natural to me to move the analogue stick around in the direction i wanted Sackboy to walk.2012-01-25 16:00:00

Author:
GribbleGrunger
Posts: 3910


darn it's not up yet!!! they really need to sort the European site out, it's hell finding anything you want

The EU site usally updates about 5
2012-01-25 16:07:00

Author:
Alternative_sack
Posts: 409


Did you hear me? Standing on a wall... (too cool) the controls are a little different, as in slightly disorientating. Luckily, the level is designed so you are forced to learn the new controls... for this new feature. If you don't adapt your playset skills you simply can't progress in the level. I think it's very smartly done. I had no problems at all. It was easy. Adapt or Die. Or complain.:hrmf:

One other thing I can say is all of a sudden I'm getting the frustrating "failed to load score" screen alot. Frustrating because I just took the #5 spot from Mr. Supercomputer in "Pigs in Space" and yeah well... you get the idea.
2012-01-25 16:10:00

Author:
Gravel
Posts: 1308


Oh i had a chance to play it... specially 4th level ;]

What pains me the most are controls, they are relative to sack orientation, which is unnatural, what my brain expected at first is that i will walk stright and i will start to walk on walls.... but know i need to rotate analog stick to do that, it actully taken me time to understand that xD Yes flexibalewith simple shapes, but if you do somethign crazy shaped you need to twist your analog stick all around to actully able to walk which not making it either easy of use and flexible at the end since you will think it's pain in back part to do flexable shapes, and what is funny about we not actully talk here about creating, but actully ho this is used in gaeplay, so i don't see how this actully effects novice creators

Sorry to say do understand LBP way is made (specially as a logic creator who need to fight with this simplicity), and even with that im dissapointed from Attract-o-gel, i expected something else and i didn't think about my applications at all since im mostly logic creator, still im disappoint not only as creator but as player too

Other back with upside down.... LBP physics protocol in multiplayer sux overall and this is side effect of it i understand that it's hard to make something like this so i can give you that

O_O
So if you have a sackboy walking on the ceiling is like if you joked the player rotating the camera 180??
2012-01-25 16:27:00

Author:
OmegaSlayer
Posts: 5112


@Rabid-Coot: How do you know?

Vast majority of eu store updates happen at the same time every week.
2012-01-25 16:28:00

Author:
Rabid-Coot
Posts: 6728


I played through the pack last night and thoroughly enjoyed it. The new game mechanic is very intuitive especially if you've played any Ratchet and Clank. The attracto-gel is cool, but what about that bounce material? That stuff is pretty dang cool too. I loved the way they did the first X2 area, very cool and made good use of the gel. I can see a lot of awesome levels using this.2012-01-25 16:28:00

Author:
biorogue
Posts: 8424


Out now in EU store if you do a text search for "muppet" - installing now... 2012-01-25 16:31:00

Author:
Aya042
Posts: 2870


Out now in EU store if you do a text search for "muppet" - installing now...

here we GO! see you lot in about 2 hours!!!!!!!!!!!
2012-01-25 16:35:00

Author:
GribbleGrunger
Posts: 3910


...righto. Their inclusion of trampolines seriously frustrated me and bonner.

When we make our own little playthrough of the pack, you'll know why.
2012-01-25 17:29:00

Author:
SLS10
Posts: 1129


...righto. Their inclusion of trampolines seriously frustrated me and bonner.

When we make our own little playthrough of the pack, you'll know why.

i just played up to the boss but didn't beat him. i didn't find any problems with the trampolines. all that always annoys me is that you need two players to unlock everything. i wished they'd stop doing that.
2012-01-25 18:23:00

Author:
GribbleGrunger
Posts: 3910


When the Move Pack came out I worried that it had set the bar too high: the next level kit couldn't compare with all that stuff!

But now I am concerned for anything that tries to follow the Muppets instead.
2012-01-25 18:49:00

Author:
Uncuddly
Posts: 237


But now I am concerned for anything that tries to follow the Muppets instead.

Agreed, this is actually one of my favourite DLC packs to-date.
I definitely rank it up there with the likes of the Pirates of the Caribbean Pack.

The Attract-O-Gel and Attract-O-Tweaker are so flexible and open up so many more possibilities for level design.

My personal favourite level was The Great Gonzo!, overall it was a very fun setting and made great use of the new features and materials.

The only real disappointment that I had was the Kermit the Frog Costume from the previous Muppets Costume Pack.
I've never been a fan of the face-in-head costumes and having all of the Muppets taking part in the story, only highlighted the fact that the Kermit Costume was the weakest of the set.

The other costumes were fantastic though.
Gonzo, Fozzie, Animal, etc...
You could truly see them as their own characters within the story but unfortunately Kermit looked like just another Sackboy in a costume, which just took away from the spirit of his appearance in the level pack.

Otherwise though, a brilliant pack and in my opinion one of the best.
2012-01-25 22:06:00

Author:
StevenI
Community Manager
Posts: 420


Gosh DAAAANG it. I hate the jump pads on the boss so much. It's just feels unfair when trying to ace it. Gave up for now.2012-01-25 22:44:00

Author:
BasketSnake
Posts: 2391


I hate the jump pads on the boss so much.

I felt like that at first, but after playing a few times and getting the timing down it was pretty easy.... it's the falling stuff at the end that kills me!!!!
2012-01-25 23:20:00

Author:
CCubbage
Posts: 4430


I felt like that at first, but after playing a few times and getting the timing down it was pretty easy.... it's the falling stuff at the end that kills me!!!!

Aargh! Same here! That debris at the end was unexpected and a little tough to dodge. Enjoyed this kit immensely though and can foresee a lot of cool levels being made with this new dynamic.
2012-01-25 23:45:00

Author:
biorogue
Posts: 8424


foresee a lot of cool levels being made with this new dynamic.

Ah yes.... I can see the creativity now... "HELP! THE CEILING IS RISING (with prize bubblzzzz)"
2012-01-25 23:58:00

Author:
CCubbage
Posts: 4430


I've seen a lot of people complaining about the the new attract-o-gel (and related tweaker) as it pertains to functionality decisions. This sort of thing comes up every time we get new functionality, and it really stems from one thing:

You are all way too caught up on what you want the tool to be, and how you would use it in your own levels. LittleBigPlanet has always had a certain way of addressing gameplay elements to maximize two things.

1) Flexible functionality
2) Ease of use

Most complaints that I see get caught up on these two factors (either independently, or when paired together). If you think that local gravity fields, for example, would have been a superior alternative, you're only thinking of the specific applications that you have thought of. It would independently present all sorts of other design issues to make sure that it's not a daunting tool for novice creators, and that it can be used for a variety of other gameplay motifs. Not to mention, if it varies too much from existing toolsets, then the coders have to implement new UI elements (with may cause other problems). Generally, that's not how LittleBigPlanet works.

I'm all for complaining, but they should really focus on legitimate concerns, and not come off as "That's not how I'd have done it, so this is crap." No one is making you buy it.

N.B. - It's especially silly if you're complaining and you haven't even gotten the chance to play with it yet.

If you read my complaints/suggestions, then you'd notice that I separated everything as it is now with other options. I know this comment isn't necessarily directed at me, but that;s my defense. I'm disappointed that after two years I still can't get my level idea to work at all.

It's pretty much impossible to create a sort of gravity direction/reversal gameplay element. Although-- you yourself are great with coming up with workarounds and tutorials for this game. Do you have any idea how I could implement the new tool so I could get the effect I want, or something nearly as good? If you need an example, Crazy Gadget from Sonic Adventure 2 comes to mind.

Of course you're rather busy with your own endeavors, but I'd appreciate it immensely if you or someone else could help me get this working. That or someone offers to program a game for me (one that I level design and such for.)
2012-01-26 00:02:00

Author:
synchronizer
Posts: 287


this pack is incredible and like others have said, the possibilities it opens up are immense. i haven't finished the boss yet but i'll get to it tomorrow. the only thing i'm disappointed with is the voices. i wish they'd got the real people to do it. Kermit's voice is just plain bad. i suppose the voices will work well in other themed levels but i can't see this pack inspiring me to make a muppet level. love the new materials too. the felt, the tv static and the moving curtain material are GREAT!! if you haven't got it, get it, you won't be disappointed2012-01-26 00:28:00

Author:
GribbleGrunger
Posts: 3910


The kermit "panic" voice is friggin hilarious. That is all.2012-01-26 00:56:00

Author:
grayspence
Posts: 1990


Just finished the Muppets story, and, I, LOVED IT! Still need to ace and get 100% on levels still though. But still love it! Also:


The Attract-O-Gel and Attract-O-Tweaker are so flexible and open up so many more possibilities for level design.

Yes! Totally agree loved every single thing about it! Also, I couldn't help but notice, the tv static material and the felt material seems like it could be used a lot
2012-01-26 01:09:00

Author:
GranolaCrunch
Posts: 105


Darn it, i had a level i really needed that for!! j/k

Maybe the next premium kit will have Repel-O-Gel.
2012-01-26 01:19:00

Author:
Chdonga
Posts: 388


Need more PSN cards..........
To buy DLC.......................
2012-01-26 02:05:00

Author:
Cobaltor
Posts: 222


O_O
So if you have a sackboy walking on the ceiling is like if you joked the player rotating the camera 180??

Hmmmm.... that actully not bad idea to solve inverted controls problem
2012-01-26 02:37:00

Author:
Shadowriver
Posts: 3991


Now that the gel material is out I find my 8-bit: upside down level useless now ._.2012-01-26 02:46:00

Author:
The_Lil_JoKeR
Posts: 745


I couldn't ignore a good photo opportunity with the new Attract-O-Gel Material...

http://i9.lbp.me/img/ft/15966b97e4c7134c719a1375cd1c4d8cfd3fd5f4.jpg

On a different note...
For anyone that's an avid costume collector and interested in adding to their costume collection, I've recreated the Muppets Costumes featured in the Muppets Premium Level Kit that aren't actually available as collectable costumes in-game:
http://lbp.me/v/9kzw2y

So if you fancy dressing up as a Pig in Space or as the Phantom, you can save yourself the effort of recreating the costumes for yourself by just visiting the level that I recently published.

http://i1.lbp.me/img/ft/3b1e05110132c191d851cc2044d77a4d73f029c2.jpg
2012-01-26 02:52:00

Author:
StevenI
Community Manager
Posts: 420


Dang. I just realized by Audio & Music tools, they didn't mean music sequencer instruments. Ah well.2012-01-26 02:52:00

Author:
Chdonga
Posts: 388


Im really impressed with the materials, in this pack. The built in ability to tweak colour on the majority of them is great!2012-01-26 04:43:00

Author:
Mr_Fusion
Posts: 1799


Ugh. I can't believe they blocked my poppit on the wire decorations/stickers(?).
What is this injustice?!
2012-01-26 04:54:00

Author:
midnight_heist
Posts: 2513


Hmmmm.... that actully not bad idea to solve inverted controls problem

Impossible I guess.
I have not the pack to test it yet (and I won't test anything anyway...)
If you put the gel on the ceiling, the sackboy has inverted commands, rotate the camera 180? and the sackboy would appear on the floor and not on the ceiling anymore
When I wanted to do this trick I tried to transition a sackboy into a sackbot behind a wall in the dark.
My intention was to invert controls for left/right in the DCS with some logic, but it's not possible, at least with my skills.
2012-01-26 07:00:00

Author:
OmegaSlayer
Posts: 5112


To invert controls you just need to wire the positive output of a direction splitter into the negative input of the direction combiner and connect it with the input of the left stick on another controlinator. Do the same for both out left stick outputs.2012-01-26 07:26:00

Author:
Syroc
Posts: 3193


To invert controls you just need to wire the positive output of a direction splitter into the negative input of the direction combiner and connect it with the input of the left stick on another controlinator. Do the same for both out left stick outputs.

I used a similar method for one of the powerups on my BattleSnake level, which reverses your opponents controls for a few seconds.
2012-01-26 10:28:00

Author:
Ali_Star
Posts: 4085


I 100%ed this pack ^_^ The levels were fun, and quite a number of useful decorations and materials, etc...

I thought it was surprisingly easy to get all of the pins... :S
2012-01-26 11:22:00

Author:
The Last Stop
Posts: 240


I thought it was surprisingly easy to get all of the pins... :S

I actually quite liked that.
It was nice having a bonus set of small tasks and challenges to complete that generally weren't too tedious or painful to achieve.
2012-01-26 13:25:00

Author:
StevenI
Community Manager
Posts: 420


I love the materials the most from this pack,
Attract -O- Gel is sweet,it had me litterally "dancing on the ceiling". lol. =)
2012-01-26 14:08:00

Author:
Psycojimi
Posts: 25


If there's any definite reason you should buy this pack, it's probably the Deep Space Sonata music. Not even joking. Sure, the rest of the pack is perfect but... that music... is just godly.2012-01-26 14:40:00

Author:
Breezy-The-Pro
Posts: 134


I'm having trouble getting it to work on holograms. I think I broke it...2012-01-26 17:31:00

Author:
synchronizer
Posts: 287


If there's any definite reason you should buy this pack, it's probably the Deep Space Sonata music. Not even joking. Sure, the rest of the pack is perfect but... that music... is just godly.

I agree with this statement.
2012-01-26 17:35:00

Author:
Ali_Star
Posts: 4085


I agree with this statement.
Is there any recordings of this song on Youtube or something? I'd like to listen to it.
2012-01-26 17:59:00

Author:
warlord_evil
Posts: 4193


Ugh. I can't believe they blocked my poppit on the wire decorations/stickers(?).
What is this injustice?!

I believe the stickers are placed on sticker panel. Unfortunately we can't grab stickers from sticker panel.
2012-01-26 18:12:00

Author:
OneEyedBanshee
Posts: 1370


Is there any recordings of this song on Youtube or something? I'd like to listen to it.

I believe they have a playthrough of every level on YouTube. If you look on the LittleBigPlanet2 Facebook page they have them all listed there.
2012-01-26 18:18:00

Author:
CYMBOL
Posts: 1230


I 100%ed this pack ^_^ The levels were fun, and quite a number of useful decorations and materials, etc...

I thought it was surprisingly easy to get all of the pins... :S

I still can't complete the third level using less than 40 beakers. Any tips?
2012-01-26 18:22:00

Author:
carringtonandrew
Posts: 85


I still can't complete the third level using less than 40 beakers. Any tips?

At the immediate start of the level, as you enter the level be sure to act quickly and jump onto the Bounce Pads before they raise and activate.
That way you will be able to ensure that you do not miss your initial round of Beaker-firing.

Memorise the sequence for the intro and just ensure that your Sackboy stays on the Bounce Pads himself.
This will save you a precious few Beakers for the rest of the level.

Other than that, just ensure that you avoid the unnecessary extra areas containing Prize Bubbles and that throughout the level that your aim remains true.



If there's any definite reason you should buy this pack, it's probably the Deep Space Sonata music. Not even joking. Sure, the rest of the pack is perfect but... that music... is just godly.

Personally my favourite music from the pack was Circus Fandango (http://lbpwiki.org/Circus_Fandango).
2012-01-26 18:27:00

Author:
StevenI
Community Manager
Posts: 420


I still can't complete the third level using less than 40 beakers. Any tips?

I screwed up a ton with this one until I realised that you could move most of the semi-circle platforms in the level by throwing yourself at them, instead of throwing Beakers at them For instance, the part just before you start throwing Beakers into the wheel at the end of the level, you can just smack into the red platforms to activate them.
2012-01-26 18:33:00

Author:
Breezy-The-Pro
Posts: 134


Unfortunately we can't grab stickers from sticker panel.

that's not unfortunate. it'd break tons of SP sticker levels if you could rip them off. *mew
2012-01-26 19:12:00

Author:
Lord-Dreamerz
Posts: 4261


I believe the stickers are placed on sticker panel. Unfortunately we can't grab stickers from sticker panel.
Isn't sticker panel a move pack item?
Why use it at all if it is only for a few beakers/wires?
I hate it when DLC from one pack is used in another DLC pack. They seriously couldn't think of an alternative?
Those beakers/wires stickers are from the Muppet pack right?
2012-01-26 21:27:00

Author:
midnight_heist
Posts: 2513


I think the controls work fine, they can be a little hard to adjust to at first though.
Honestly, they couldn't have done it any other way. The implementation of walking on walls was done perfectly.
It's pretty much the same way Mario Galaxy works.
2012-01-26 22:13:00

Author:
Sack-Jake
Posts: 1153


I think that the new material causes control seats that follow sackbots to go awry...I go near one and the follower on the floating hologram that my sackboy sits on makes it flinch uncontrollably.2012-01-27 00:35:00

Author:
synchronizer
Posts: 287


I think that the new material causes control seats that follow sackbots to go awry...I go near one and the follower on the floating hologram that my sackboy sits on makes it flinch uncontrollably.

I think it's to do with the thick/thin layer. Haven't really looked yet but I did notice that gets a little cranky with different layers.
2012-01-27 07:19:00

Author:
Mr_Fusion
Posts: 1799


So yes, that's one of my concerns. I think it may also interfere with some of the wireless signals too, but I haven't looked into it too much. For example, I tried creating a teleporter passage by getting my sackbot to forward/backward move into it, but a lot of times the control seat just twitches around and the sackbot decides not to move.Has anyone figured how to get a sort of tractor beam effect? sackboy kind of just floats into the middle of a hologram piece and does a dance. There are so many things that this material could do or improve upon, but it's really glitchy.

Also, has anyone figured out how to make a reliable slingshot-like device?
2012-01-27 14:02:00

Author:
synchronizer
Posts: 287


So yes, that's one of my concerns. I think it may also interfere with some of the wireless signals too, but I haven't looked into it too much. For example, I tried creating a teleporter passage by getting my sackbot to forward/backward move into it, but a lot of times the control seat just twitches around and the sackbot decides not to move.Has anyone figured how to get a sort of tractor beam effect? sackboy kind of just floats into the middle of a hologram piece and does a dance. There are so many things that this material could do or improve upon, but it's really glitchy.

Also, has anyone figured out how to make a reliable slingshot-like device?

This is beginning to get off-topic.

Anyhoo...

Yeah, I really like the things that they give us in this pack. Seems like a lot of it will be useful in certain... projects coming up.
2012-01-27 17:38:00

Author:
SLS10
Posts: 1129


Sorry-- would you prefer that we make a separate- Attracto Tweaker creative ideas thread?2012-01-27 22:19:00

Author:
synchronizer
Posts: 287


Sorry-- would you prefer that we make a separate- Attracto Tweaker creative ideas thread?

Maybe a good idea, as there is a lot of potential talk just about that. Also, if there's something you're looking to do, maybe just post for help with your specific goal in the help area. The best solutions for you may not even involve attract-O.
2012-01-27 22:27:00

Author:
LittleBigDave
Posts: 324


Even though I don't even have the pack, I was able to see from standing on a material with the attraction tweaker that it is definitely possible to make localized gravity fields for sackthings. Place the tweaker on some hologram or panel, then use a nearest controllinator with a rotator to spin the gravity field. Instant completely variable gravity for any sackthing. Doesn't work for materials, but oh well, what I described has lots of potential for a level.2012-01-27 23:42:00

Author:
SSTAGG1
Posts: 1136


Ok, so I just played, aced, and got everything in the pack, and here are my final impressions on the collectables.

Materials: Good, some are even great. No grips.

Stickers: Most are useless, But it's nice to have them. Some on the other hand, I can see using in the (far) future.

Objects: Not bad, but since I don't use caputured objects often, doesn't consern me

Decos: 1 real grip, just 1...

WHY DOES THE BLUE HAIR HAVE TO BE BLUE!!!!!

The design is SOOOO perfect so SOOO many things, but the fact that it's blue (and to top it off, the only one of it's kind) ruins it soooo much

all i'm saying is that the blue kills it's use for 91% o the things I could use it for.
2012-01-29 03:57:00

Author:
a_mailbox
Posts: 416


I love the new pack, mostly for the new attracto feature of course. But I am surprised nobody has mentioned this one thing (not that I have noticed at least), we finally have a basic brick wall material!!! Haven't you always wanted a brick wall material? No? Okay I guess it's just me then.2012-01-29 05:01:00

Author:
JakePutz
Posts: 92


no, it's not just you. just the other day I spent about 30 minutes making bricks, then I got the muppet pack and voila! Brick material. just tonight I 100%ed and aced the pack, YAHOO!2012-01-29 06:26:00

Author:
biorogue
Posts: 8424


I actually ummm... 'something bricks' when I saw that material.2012-01-29 07:31:00

Author:
Mr_Fusion
Posts: 1799


yeah the brick material was so needed. i thought there was a lot of stuff in there to help the movie making community too. and why couldn't they have given us an option to change every materials colour? that would save a hell of a lot of stickering. in the next game perhaps?2012-01-29 11:22:00

Author:
GribbleGrunger
Posts: 3910


Objects: Not bad, but since I don't use caputured objects often, doesn't consern me

I used to not care that much about the objects..... until sticker panels! Putting an object onscreen, taking a picture of it, and putting it on a sticker panel may be one of my favorite things....
2012-01-29 11:28:00

Author:
CCubbage
Posts: 4430


I used to not care that much about the objects..... until sticker panels! Putting an object onscreen, taking a picture of it, and putting it on a sticker panel may be one of my favorite things....

and you can use it to save a hell of a lot of thermo if you're careful
2012-01-29 16:34:00

Author:
GribbleGrunger
Posts: 3910


Dear lord getting that ONE prize bubble in the level before the boss is incredibly hard. Like seriously, I always overshoot the swing and miss it by an inch. Hell, its easier to ACE it than getting the bubbles.2012-01-31 04:02:00

Author:
grayspence
Posts: 1990


Yup. I know the one. RAGE.2012-01-31 07:27:00

Author:
Mr_Fusion
Posts: 1799


Dear lord getting that ONE prize bubble in the level before the boss is incredibly hard. Like seriously, I always overshoot the swing and miss it by an inch. Hell, its easier to ACE it than getting the bubbles.

Depending on which one that is it may be easier to die at the right time and collect it by jumping from the wall.
2012-01-31 12:50:00

Author:
Rabid-Coot
Posts: 6728



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