Home    LBP Showcase / Reviews / Recommendations    Level Showcase
#1

Spyro the Dragon - Castle Heights

Archive: 13 posts


I have finally published my Spyro the Dragon Tribute level!
After finally getting the logic working in a way I liked, and waiting for sticker material, it is done!

Some Pictures:
http://i8.lbp.me/img/ft/8c8a3f0ce374758235505ca13f599463184b4668.jpg
http://ib.lbp.me/img/ft/0ab6a6438f23a4ca15d54563a4600ce7f9471338.jpg

There are 200 gems worth to collect. Each colour is worth a different amount.
Sparx the dragonfly is your companion in this short level (Thermo ) and represents your HP. If he disappears, stay outta trouble!

This is a F4F level, though I can't change much due to the thermometer. However, leave a comment and I'll queue up your level for feedback.

Note: Level is for One Player only.
http://lbp.me/v/979hes
2012-01-13 16:15:00

Author:
Jedi_1993
Posts: 1518


You should try emitting/destroying things to keep the thermo down. Maybe..2012-01-13 16:29:00

Author:
Macasadia
Posts: 153


You should try emitting/destroying things to keep the thermo down. Maybe..

The problem is that the gems are quite simple, but with so many of them, it adds up. As well as Spyro himself being very complex. I'm not too bothered about the length. Plus if I do the whole delete a section, I'd just have to re-emit it if a player goes back to get a gem. So, no. But thanks anyways!
2012-01-13 16:33:00

Author:
Jedi_1993
Posts: 1518


lol, always good to suggest! Also, if you get a lot of gems, it should go down a bit each time. If it's not the gems, it's the landscape. Oh well. :/2012-01-13 16:42:00

Author:
Macasadia
Posts: 153


lol, always good to suggest! Also, if you get a lot of gems, it should go down a bit each time. If it's not the gems, it's the landscape. Oh well. :/

Possibly the background now that I think about it. I'll keep this in mind for future projects. I've never been very thermo efficient.
2012-01-13 16:44:00

Author:
Jedi_1993
Posts: 1518


Yea, I had a level A LONG time ago ad I was sorta beginning to use foreground/background. And the thermo was at the top in a 2 minute long, fail of a, level. Ever since though, I haven't really had problems with 3D layers, as long as you don't use too much layers. (I think ;P)2012-01-13 16:48:00

Author:
Macasadia
Posts: 153


I'll play when I can though.2012-01-13 16:53:00

Author:
Macasadia
Posts: 153


I left a review in game but I have to say something here

I really, really liked this level. Spyro looked amazing. It felt like I was playing a totally different game. And the platforming was fun especially with the glide ability. This makes playing a level using an ordinary sack boy seem so...ordinary!

I really like levels like this.

Excellent job
2012-01-13 20:29:00

Author:
bluearth
Posts: 100


Great way to do a forced tutorial, it really does sit in the Spyro themed world. Your spyro animation is great, but it could feel a little more fluid. By that I mean there could be a short pause at the top of a jump, and I would have liked hold x to glide rather then press x. Maybe that's how Spyro is though... I can really remember.

That aside the actual physical controls are great, solid and responsive with a realistic jump height that really helps with the paltforming. It's a bit of a shame that the world is so flat to begin with though.

The giant glide over the water is a little misleading, maybe consider your camera placement, as you can't be 100% sure there is death down there. I think the use of backtracking is nice, I spent a few minutes trying to get that bomb, and when I unlocked it later it made total sense.

The level seems a little too spread out though. By this I mean it takes 5 seconds to get from on interesting bit to the next, if it took 3 seconds it would have felt tighter.

Great level and your logic works well, as does your animation, everything controlled well and there was no cheap deaths of confusing sections. I personally would have liked a little more platforming, but only because your sprite controlled so well.
2012-01-13 23:00:00

Author:
Mr_Fusion
Posts: 1799


Great way to do a forced tutorial, it really does sit in the Spyro themed world. Your spyro animation is great, but it could feel a little more fluid. By that I mean there could be a short pause at the top of a jump, and I would have liked hold x to glide rather then press x. Maybe that's how Spyro is though... I can really remember.

That aside the actual physical controls are great, solid and responsive with a realistic jump height that really helps with the paltforming. It's a bit of a shame that the world is so flat to begin with though.

The giant glide over the water is a little misleading, maybe consider your camera placement, as you can't be 100% sure there is death down there. I think the use of backtracking is nice, I spent a few minutes trying to get that bomb, and when I unlocked it later it made total sense.

The level seems a little too spread out though. By this I mean it takes 5 seconds to get from on interesting bit to the next, if it took 3 seconds it would have felt tighter.

Great level and your logic works well, as does your animation, everything controlled well and there was no cheap deaths of confusing sections. I personally would have liked a little more platforming, but only because your sprite controlled so well.

Thanks for the excellent feedback! I'll see if I can add a short pause before gliding. The original games were tap X to glide, not hold so I'm keeping that. I will add a camera at the larger glide.
I feel completely the same about the flatness and how spread out it is and will improve on this for the next one.
Glad you liked the level!

Edit: Cameras added.
2012-01-13 23:04:00

Author:
Jedi_1993
Posts: 1518


Just played this level and it is like one of the PSone classics. The visuals looked great thanks to Spyro painting design, stickered backgrounds and character and object design. The controls of Spyro are very good, too. One minor problem I noticed in this level is that while I was standing on a moving platform in the castle, the walking Spyro animation is active while I stood still. What a great tribute to classic PSone Spyro games.
VISUALS: 5/5
SOUND: 5/5
GAMEPLAY: 5/5
OVERALL: A yay, heart and positive feedback
2012-01-21 22:11:00

Author:
JustinArt
Posts: 1314


Just played this level and it is like one of the PSone classics. The visuals looked great thanks to Spyro painting design, stickered backgrounds and character and object design. The controls of Spyro are very good, too. One minor problem I noticed in this level is that while I was standing on a moving platform in the castle, the walking Spyro animation is active while I stood still. What a great tribute to classic PSone Spyro games.
VISUALS: 5/5
SOUND: 5/5
GAMEPLAY: 5/5
OVERALL: A yay, heart and positive feedback

Thanks! I've played the first of your finale levels, I'll give feedback when I've done the others.

As for the bug... I have no idea why it is doing that. The setting for triggering the walking animation is side to side movement only. So... I don't know. The next level probably won't have moving platforms anyway.
2012-01-22 13:23:00

Author:
Jedi_1993
Posts: 1518


Sounds good i'll give it a try and will review when done. if you don't mind could you play my level: Sackboy and the lost treasure
Heres the lbp.me link: http://lbp.me/v/36ftm-
2012-01-22 20:29:00

Author:
killerfrogy
Posts: 65


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.