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#1

A "Death" Counter"?

Archive: 4 posts


Hey guys. I'm trying to make this game where you go from one end to the other, without dying, collect the coins, unlock the exit, etc. But I need a way of counting deaths. I'm not exactly a logic whiz, with analog and digital (if that even comes into play here) so if you could tell me in simpler terms what to do/try. Also, how would I set it up with a visual counter to go with the logic?2012-01-12 21:36:00

Author:
flyinhawaiian
Posts: 357


I would say check every place or trap that can kill the player, stuff them with player and/or collision sensors and attach them all to a counter.2012-01-12 21:48:00

Author:
gdn001
Posts: 5891


You should be able to use a player sensor set to max radius to detect this. For example, if it was only one player, you could simply invert output and output to counter. You could modify this for more players as necessary.2012-01-13 01:03:00

Author:
Brannayen
Posts: 438


yep ^ though it may be much more complex than this, but is the basic principle , i will post here soon with a detailed description of what needs to be done.2012-01-13 03:36:00

Author:
Tyranny68
Posts: 390


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