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Escape Plan PS Vita

Archive: 19 posts


This is a downloadable game that's coming out for the Vita, and I thought it deserved its own thread
A great looking puzzle game, where you basicly have too help these two characters escape by any means possible... be careful though, they're quite fragile

http://www.youtube.com/watch?v=c10vfQtNzjI&feature=player_detailpage

Thoughts? News? Cupcakes?
2012-01-12 05:06:00

Author:
daddy_doodle
Posts: 199


funny you should say cake actually....
If I ever get a VITA I'm sure this game will be one that I get, But I'm still a bit miffed that they weren't working on more fat princess. Not even a patch for all the glitches!!!
2012-01-12 08:09:00

Author:
Smudge228
Posts: 533


Oh yeah, I remember playing that level on LBP another one on LBP2, kinda cliche'd imo, still, not bad.
(Specially with those names they tend to give the characters to sound like "Big" and "small" or similar words, too overdone man. )

But still for LBP levels, they're not badly made.

Wait, its a game of its own?
Oh dear...
2012-01-12 09:14:00

Author:
Silverleon
Posts: 6707


Actually from most of the previews I've read they seem to really like it, many saying its at the top of their list.

If it's cheap I may pick it up, but will be interested to see the reviews first anyways.
2012-01-12 13:50:00

Author:
ryryryan
Posts: 3767


still not getting the Vita. maybe if they sell it for $99 bucks I will. But by the time it's $99, Vita II will be out. I can get one at a pawn shop I guess. Or buy a "hot" one. The game looks good though. maybe there will be a PSN or PC port for the rest of us.2012-01-12 17:31:00

Author:
biorogue
Posts: 8424


I wasn't really paying attention to this game until I saw the trailer. Looks fun. And... different somehow. Looking forward to play this once the Vita is out.2012-01-12 23:48:00

Author:
Unknown User


Judging from the video, this could easily be made in lbp2... I wouldnt buy it.2012-01-13 00:00:00

Author:
Bremnen
Posts: 1800


Most 2D games can be 'made in LBP2' now... that really cuts a lot of potentially great games off your list then
http://4.bp.blogspot.com/-t2aurzjNBU4/TbHVglIGRKI/AAAAAAAABco/qGVchGoGYoE/s1600/face%2Bpalm.jpg
2012-01-13 03:13:00

Author:
ryryryan
Posts: 3767


Judging from the video, this could easily be made in lbp2... I wouldnt buy it.
not COULD, HAS, a lot of times, thus my post.

@ryryryryryryryrryryryrryryryryryryryrryryryryryry ryryryryan
Angry birds is liked by many, does that mean its a brand new and innovating original game?
Not at all, Angry Birds is basically an overdone internet flash game taken by someone and sold as a game, why do people like it? same reason people liked the free online version.

My point being, just because unoriginal overdone games can be popular, does not mean they're amazing or less cliche/ something you could probably get anywhere else online for free.
2012-01-13 05:06:00

Author:
Silverleon
Posts: 6707


not COULD, HAS, a lot of times, thus my post.

@ryryryryryryryrryryryrryryryryryryryrryryryryryry ryryryryan
Angry birds is liked by many, does that mean its a brand new and innovating original game?
Not at all, Angry Birds is basically an overdone internet flash game taken by someone and sold as a game, why do people like it? same reason people liked the free online version.

My point being, just because unoriginal overdone games can be popular, does not mean they're amazing or less cliche/ something you could probably get anywhere else online for free.

Exactly. Its like if there was an option in LBP2 to buy one level that was decent, why would you buy it when theres at least thousands just like it for free?
and buying Angry Birds would be the equivalent of buying a shark survival. lol

If you have LBP2 there's really no need to buy most 2D or platforming games.
I look at a game like Sound Shapes and dont see any reason it should sell when theres most likely going to be a thousand copies of it on LBPVita.
2012-01-13 06:45:00

Author:
Bremnen
Posts: 1800


@ryryryryryryryrryryryrryryryryryryryrryryryryryry ryryryryan
Angry birds is liked by many, does that mean its a brand new and innovating original game?
Not at all, Angry Birds is basically an overdone internet flash game taken by someone and sold as a game, why do people like it? same reason people liked the free online version.

My point being, just because unoriginal overdone games can be popular, does not mean they're amazing or less cliche/ something you could probably get anywhere else online for free.

Oh I totally agree. And in all honesty I'd be pretty amazed if this game gets a review of 8/10 or above; it looks fun but like you said, not original. What depends on me buying this game is the price point and reviews. We shall see, as this currently isn't at the top of my most wanted Vita games.

(Also on a side note, a game doesn't have to be 'brand new and innovating' for me to buy it, it just needs to be good. Otherwise I would of never picked up Uncharted 3 )

Saying that though, I would never look at a game and say 'well it could be made in this other game' and not buy it. Infact even having to justify the reasons why makes my brain hurt so much... surely there is no reason to go through all the points!?!?


Exactly. Its like if there was an option in LBP2 to buy one level that was decent, why would you buy it when theres at least thousands just like it for free?
and buying Angry Birds would be the equivalent of buying a shark survival. lol

If you have LBP2 there's really no need to buy most 2D or platforming games.
I look at a game like Sound Shapes and dont see any reason it should sell when theres most likely going to be a thousand copies of it on LBPVita.

Go********it Brenman, it looks like there is reason to go through these points.

- For a start, LBP levels are restricted to the LBP style. Say what you want; but you show me any level made in LBP and I will almost always be able to tell you that is from LBP. This means every different 'game' you make will always have a familiar feel.

- LBP2 Makes levels, NOT GAMES. Despite what is advertised, I have never come from a series of levels and thought 'what a great game in its own right'. No. All I did was just play a couple of great Super Mario LBP levels, not a couple levels from a Super Mario Bros game. There is a huge difference.

- LBP levels will never be up to the standard of a great 2D platformer. Lets take 3 different examples; Super Meat Boy, VVVVVV, and a 2D top down game The Binding of Isaac. NONE of these could be made in LBP. You could make a shoddy knock off level sure, but physics are so important in these games, and LBP only has one set of physics. (changing gravity does not give you full flexibility of changing the physics, it just makes things faster tbh). Making super meat boy physics in LBP is near impossible.

- Many games bring fun in unlocking stuff. A perfect example of this is The Binding of Isaac. Every time you play through the game you usually unlock another item that randomly spawns in your world. This item is usually a powerup of some sort, and is unlocked through collected stats of multiple playthroughs. Unlockables aren't really possible in an efficient way in LBP. It's usually some method of collected stickers or something that you use when you re-play the level.


Exactly. Its like if there was an option in LBP2 to buy one level that was decent, why would you buy it when theres at least thousands just like it for free?

This is so irrelevant it confuses me greatly. We're talking about games here, not one off levels. And even so, if the quality of said level was better than the rest, then yes I would buy it.


and buying Angry Birds would be the equivalent of buying a shark survival. lol

Oh god, I'm not even going to go into Angry Birds right now. I'm not a big fan of the game, but to sum up it obviously did something right to get where it is. The game has polish, something pretty much every shark survival lacks.


I look at a game like Sound Shapes and dont see any reason it should sell when theres most likely going to be a thousand copies of it on LBPVita.

What. Sound Shapes is one of the few interesting innovative titles actually on the Vita horizon at the moment. The game will include it's own community with its ability to share its own levels. This would be impossible in LBP. Like, literally impossible. The simple disregard to a interesting looking game because it could be made in another baffles me. In LBP you will only play shoddy knock off levels. Sometimes good, rarely great, but mostly shoddy. To re-iterate as well - levels. You will not get an experience of a whole game. I'm amazed I'm having to say this.

In the end I guess this kind of attitude aggrivates me, because it's basically saying to the devs 'Look, your game looks fun and all but I could play just a couple levels of a cheap knock off version of this in another game, so you're not going to get my support'. It's basically asking indie dev's to close there doors. No thanks.

And for the tl;dr people to Brenmans response, this should cover it.

http://www.youtube.com/watch?v=5hfYJsQAhl0
2012-01-13 14:39:00

Author:
ryryryan
Posts: 3767


Go********it Brenman, it looks like there is reason to go through these points.

- For a start, LBP levels are restricted to the LBP style. Say what you want; but you show me any level made in LBP and I will almost always be able to tell you that is from LBP. This means every different 'game' you make will always have a familiar feel.

If by style you mean the look of the materials and using a sackperson/bot, no they are not restricted in that way.

- LBP2 Makes levels, NOT GAMES. Despite what is advertised, I have never come from a series of levels and thought 'what a great game in its own right'. No. All I did was just play a couple of great Super Mario LBP levels, not a couple levels from a Super Mario Bros game. There is a huge difference.

What is a game besides a series of levels?

- LBP levels will never be up to the standard of a great 2D platformer. Lets take 3 different examples; Super Meat Boy, VVVVVV, and a 2D top down game The Binding of Isaac. NONE of these could be made in LBP. You could make a shoddy knock off level sure, but physics are so important in these games, and LBP only has one set of physics. (changing gravity does not give you full flexibility of changing the physics, it just makes things faster tbh). Making super meat boy physics in LBP is near impossible.

Those could be made in LBP2, using custom made collision boxes and Move paint graphics. The physics wouldnt be a problem AT ALL. Honestly you seriously overestimate the difficulty of making those 3 games. They look like cheap flash games that got ported to consoles. Your physics in lbp are really only limited if you use sackpeople/sackbots and thats only from a visual perspective because its hard to make it look like physics are being enacted on them and they arent your original character, but the jumping/running on walls/high speed seem in Super Meat Boy could be done with a sackbot.

People dont make games in lbp because they are either lazy, dont know how, arent good with move paint/dont want to use sprites from other games/arent good with character boxes, or dont want to spend the time making custom assets to make a game that they're not getting paid to make/cant make money off of since it would be stuck in lbp. Which is why everything in lbp is a platformer or sidescrolling shooter, they're simple, they're the basic type of thing lbp allows you to make. Making games in lbp is possible, but its a lot harder and takes a lot longer than throwing down some premade cardboard, a sackbot and publishing. Because you'd be making a game.

It would take a lot of move paintings(or pixel sprites) to make a game in lbp2.
Making Meat boy(just paintings and animation for Meatboy himself, no other characters or environments) I'd estimate at a few days depending on how many frames you want/how smooth you want it to be. If you're not an artist and/or not good with the paint tool, you wouldnt even consider it, but its definately possible.

- Many games bring fun in unlocking stuff. A perfect example of this is The Binding of Isaac. Every time you play through the game you usually unlock another item that randomly spawns in your world. This item is usually a powerup of some sort, and is unlocked through collected stats of multiple playthroughs. Unlockables aren't really possible in an efficient way in LBP. It's usually some method of collected stickers or something that you use when you re-play the level.

Yes, it would have to be done with stickers. (but if you're making a game you wouldnt use level links anyway so you could just make it selfcontained and have the item given at restart after the game is beaten meaning you dont collect anything)
That doesnt mean using stickers is bad or ineffective. Old games used to give you things like codes after you beat a level which you would use the next time you played/went to the start menu, which is the same thing as using stickers.

This is so irrelevant it confuses me greatly. We're talking about games here, not one off levels. And even so, if the quality of said level was better than the rest, then yes I would buy it.

Well according to your previous logic, in lbp 2+anything= 4 and there are 5 million 4s you have for free. Now you're saying if one of those 4s was in a different font you would pay to have it even though there are 5 million other 4s for free?

Oh god, I'm not even going to go into Angry Birds right now. I'm not a big fan of the game, but to sum up it obviously did something right to get where it is. The game has polish, something pretty much every shark survival lacks.

They didnt do anything special, they got lucky. Slingshot flash games are one of the most generic types out there and are a dime a dozen on AddictingGames and other sites like it. I wasnt talking from a quality standpoint with the shark survival analogy, I meant quantity wise.

What. Sound Shapes is one of the few interesting innovative titles actually on the Vita horizon at the moment. The game will include it's own community with its ability to share its own levels. This would be impossible in LBP. Like, literally impossible. The simple disregard to a interesting looking game because it could be made in another baffles me. In LBP you will only play shoddy knock off levels. Sometimes good, rarely great, but mostly shoddy. To re-iterate as well - levels. You will not get an experience of a whole game. I'm amazed I'm having to say this.

HA, Sound Shapes is so simple to make in lbp you can throw together the visuals in minutes. Things like cannons and sound effects wouldnt take long to add either. "Shoddy nock off" levels are made by people who want to make it like the original but dont know how to get it right. That doesnt mean its not possible. You could probably make a 12 level sound shapes game in a week or less. (Not 12 different lbp patches, 12 in one level patch..)

In the end I guess this kind of attitude aggrivates me, because it's basically saying to the devs 'Look, your game looks fun and all but I could play just a couple levels of a cheap knock off version of this in another game, so you're not going to get my support'. It's basically asking indie dev's to close there doors. No thanks.

Im not saying I could play some bad copy, im saying I could make a 100% like-ness.
Not saying they should close their doors, just make something more..unique..thats not so easy to copy.

And for the tl;dr people to Brenmans response, this should cover it.

http://www.youtube.com/watch?v=5hfYJsQAhl0

tl;dr?

http://www.youtube.com/watch?v=B34DmsMxUlA
2012-01-13 23:40:00

Author:
Bremnen
Posts: 1800


Okay Brenmen: CHALLENGE TIME.

Prove me wrong. Create, or guide me to a created level, that has the Super Meat Boy physics nailed down. Yes, it's possible to sprint, wall jump, double jump etc but I have NEVER seen it done with perfect accuracy/no glitches. This level has to look, feel and sound like a SMB level, and when you complete this level it must show all your deaths in replay (which is one of my fave features of the game). i.e.

http://www.youtube.com/watch?v=Bwemxfj4phA
As of right now though, I stick to my guns saying it is impossible, and you won't find that experience anywhere but SMB.

Which is my point. You can play re-created levels all you want in LBP, but you will never get the experience of playing the real game.

Because at the end of the day they really are restricted in the LBP style. It's not a bad thing, but when a level is made in LBP it is pretty obvious. Some can use the lighting to hide this fact, but when you see the materials, you know your looking at LBP.
It's like Garrys Mod, you can make all sorts of different games you want, but at the end of the day it will be a source engine game.

And there really are much more to games than a series of levels. The whole UI is an important part, but this can indeed be done in LBP. Maybe not with the detail a real game could do, but fair play I've seen some awesome menus in LBP2.
The issue here however is network features of a game. These sort of features are huge in every game now. I'll use sound shapes as an example again: they will surely have a menu system for sharing levels, along with its own level creation system and maybe ghost replays. This, particularly the level sharing point, means the sound shapes experience is impossible in LBP. The best you can do to is create the level, which will no doubt be more complicated and harder than creating in sound shapes, and then share the level online shoving SNDSHPS or something at the end so you can all find the levels. This will never give the experience you'd get in the sound shapes game.


HA, Sound Shapes is so simple to make in lbp you can throw together the visuals in minutes. Things like cannons and sound effects wouldnt take long to add either. "Shoddy nock off" levels are made by people who want to make it like the original but dont know how to get it right. That doesnt mean its not possible. You could probably make a 12 level sound shapes game in a week or less. (Not 12 different lbp patches, 12 in one level patch..)

Exactly! You could probably make a couple levels (Taking more than a week to nail down the different features of the game physics... just look at a vid. But yes do-able) and then that would be it. LBP players would play this level, and that is the end of that. You can't go into your level and create a level and share a level, all within a level! THIS S*** IS LIKE INCEPTION. It isn't possible, and will probably turn out to be mediocre at best.

And I'm gunna repeat my last point from my previous post anyway, cause it's why I posted in the first place and which is really the most idiotic part of all this. Your attitude screws over developers who make great 2D games. These guys have the real talent here. Sure, it takes skill to make a level, but most creators probably don't know any programming languages. If we just start saying 'you know what, I could play a couple levels from that whole game in LBP so I won't buy it', then that will be the end of many indie dev's. These guys keep the video game industry interesting these days, as they're the only ones with the balls to try something new (even if they do fail half the time). But if your happy to just throw them to the side and let them disappear, then you're a bad person.


Im not saying I could play some bad copy, im saying I could make a 100% like-ness.
Not saying they should close their doors, just make something more..unique..thats not so easy to copy.

Being unique has no correlation what-so-ever to being easy to copy. Sound shapes is unique, and it should be merited for that fact.
2012-01-14 14:19:00

Author:
ryryryan
Posts: 3767


Had a little play with escape plan at gamescom. It's kinda nice and probably worth buying, though mostly I'd play it out of curiosity. I got the impression the full game is likely to feel quite gimmicky and disjointed as it seems to be a game designed to showcase Vita interfaces foremost, so all the different controls might turn out to be a bit worthless. But then it is a game that has been designed for Vita from scratch, rather than an adaption of a PS3 title so it's probably going to be quite a unique experience.

As for making the game in LBP... Until someone actually does it, and does a top-notch job of it, the argument that the game is pointless because it could be done in lbp (however accurate that may be & I'm skeptical), is completely moot.
2012-01-14 15:05:00

Author:
rtm223
Posts: 6497


...This was unexpected, probably took me a good 10 minutes ( I wasn't counting) to read that conversation

I'd say It's possible to make almost all 2D games in lbp, some would be easy-ish, others would be very hard, but you still can't completely bottle up some 2D games and serve them on a silver platter
2012-01-14 18:39:00

Author:
daddy_doodle
Posts: 199


Okay Brenmen: CHALLENGE TIME.

Prove me wrong. Create, or guide me to a created level, that has the Super Meat Boy physics nailed down. Yes, it's possible to sprint, wall jump, double jump etc but I have NEVER seen it done with perfect accuracy/no glitches.

Ive never played Super Meat Boy so its hard for me to know exactly how the controls are by just looking at a video, but everything ive seen so far is possible in lbp.

This level has to look, feel and sound like a SMB level, and when you complete this level it must show all your deaths in replay (which is one of my fave features of the game). i.e.

http://www.youtube.com/watch?v=Bwemxfj4phA
As of right now though, I stick to my guns saying it is impossible, and you won't find that experience anywhere but SMB.

Didnt see that before, still possible with logic(granted it would be difficult), but individual features isnt the point.

Which is my point. You can play re-created levels all you want in LBP, but you will never get the experience of playing the real game.

Because at the end of the day they really are restricted in the LBP style. It's not a bad thing, but when a level is made in LBP it is pretty obvious. Some can use the lighting to hide this fact, but when you see the materials, you know your looking at LBP.
It's like Garrys Mod, you can make all sorts of different games you want, but at the end of the day it will be a source engine game.

When you say materials you're refering to textures. I guess you didnt catch the sticker panel/move painting visuals part? You dont need to use ingame materials(except for sticker panel). Sticker panel + Painting = your own texture that doesnt look like any material in the game.
Well thats because Garrys mod is terrible.

And there really are much more to games than a series of levels. The whole UI is an important part, but this can indeed be done in LBP. Maybe not with the detail a real game could do, but fair play I've seen some awesome menus in LBP2.
The issue here however is network features of a game. These sort of features are huge in every game now. I'll use sound shapes as an example again: they will surely have a menu system for sharing levels, along with its own level creation system and maybe ghost replays. This, particularly the level sharing point, means the sound shapes experience is impossible in LBP. The best you can do to is create the level, which will no doubt be more complicated and harder than creating in sound shapes, and then share the level online shoving SNDSHPS or something at the end so you can all find the levels. This will never give the experience you'd get in the sound shapes game.

The point was if making a game that didnt look like it was made in lbp and could be a stand alone game was possible. Of course you cant do networking in lbp, but the physical, playable, 2d platforming "experience" part is possible.
(By stand alone game I mean if it was made in UDK to be a 1:1 of the level you made in lbp, it would just look like a normal game.)



Exactly! You could probably make a couple levels (Taking more than a week to nail down the different features of the game physics... just look at a vid. But yes do-able) and then that would be it. LBP players would play this level, and that is the end of that. You can't go into your level and create a level and share a level, all within a level! THIS S*** IS LIKE INCEPTION. It isn't possible, and will probably turn out to be mediocre at best.

And I'm gunna repeat my last point from my previous post anyway, cause it's why I posted in the first place and which is really the most idiotic part of all this. Your attitude screws over developers who make great 2D games. These guys have the real talent here. Sure, it takes skill to make a level, but most creators probably don't know any programming languages. If we just start saying 'you know what, I could play a couple levels from that whole game in LBP so I won't buy it', then that will be the end of many indie dev's. These guys keep the video game industry interesting these days, as they're the only ones with the balls to try something new (even if they do fail half the time). But if your happy to just throw them to the side and let them disappear, then you're a bad person.

When you give people the ability to make high quality things easily, the professionals take a hit.
The same thing would happen if professional cameras cost $100 or less instead of thousands, or if UDK, blender, and other game making software were simple enough that anyone with half a brain could make a game in a few months or less.
Why should it be any different for indie platforming games on vita?
If I could give the same basic experience minus extras like networking and replays, why should a platforming game that doesnt have those things either, is on the same platform and costs when mine doesnt, not take a hit? Even if its a minor one.
Its like...if the original tetris and space invaders were on psn and you have lbp2, what would be the motivation to buy them when you can already play 1:1 free versions?
Doesnt mean the indie dev made a bad game, it just means they have to offer something extra. (Which is where things like multiplayer come in, but not every indie game has it)


Being unique has no correlation what-so-ever to being easy to copy. Sound shapes is unique, and it should be merited for that fact.



I threw this basic stuff together http://lbp.me/v/9-2r-y just to show that the logic side of Super Meat Boy would be possible. Couldnt be bothered to put visuals in. Also didnt add the sliding down/jumping off walls or..anything that wasnt needed to run and jump basically. (Laziness) I have logic for those types of thing though.
2012-01-17 03:01:00

Author:
Bremnen
Posts: 1800


I agree with Ryan. LBP is fun and all but I don't believe any other game can be made in LBP. You make levels, not games. If you were to show me a level someone created in LBP that is LITERALLY the exact same thing as The Binding of Isaac. And then showed me The Binding of Isaac. I'd be able to point out which one was LBP.

If LBP was really as good as you praise it out to be than there would literally no point in buying other games. Yet you and me both know that's not going to happen.
2012-01-17 04:03:00

Author:
Whalio Cappuccino
Posts: 5250


I agree with Ryan. LBP is fun and all but I don't believe any other game can be made in LBP. You make levels, not games. If you were to show me a level someone created in LBP that is LITERALLY the exact same thing as The Binding of Isaac. And then showed me The Binding of Isaac. I'd be able to point out which one was LBP.

If LBP was really as good as you praise it out to be than there would literally no point in buying other games. Yet you and me both know that's not going to happen.

LBP2 CAN make (2d) games, CAN, not that people DO. People DONT make games in lbp because it takes longer than a level and a lot of ART. Noone is willing to paint all the frames you would need to make a custom character. NOONE has taken full advantage of what lbp can do. The only efforts ive seen to make something thats doesnt look like an lbp level are:
Ultra Turtle Blaster Extreme by nunsmasher

http://www.youtube.com/watch?v=M7ZMOBPfp_o&feature=player_embedded

Tetris by shadowriver

http://www.youtube.com/watch?v=NlYhlKfQeoY

And the various space invaders out there.

I would make original looking games in lbp, but I cant be bothered to put that much work into something I cant get paid for.
2012-01-17 04:44:00

Author:
Bremnen
Posts: 1800


Right to summarise LBP2 is technically capable enough to reproduce a variety of platformers but the effort required means we only see a few levels reproduced (generally the first) with varying degrees of accuracy and we would be better off seeking out the original to play if we're interested.

Moving on was anyone else reminded of Limbo when watching the trailer?
2012-01-17 13:22:00

Author:
Rabid-Coot
Posts: 6728


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