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#1

What's Your Excitement Level for LBP for Vita?

Archive: 299 posts


Hidy Ho Sackfolks! As the Vita draws near for everyone outside of Japan (which already has it), my thoughts are beginning to drift toward LBP for Vita. I am just curious as to how excited people are for the game? With expected upgrades from LBP PSP like better graphics and tools to the integration of LBP.me, there is a lot to be excited about.

So, on a scale from 1 to 10, how excited are you?

I would say that I am a 10. As everyone knows, I absolutely loved LBP PSP, and in many ways I liked it more than LBP1 (though there were obvious issues with LBP PSP). I can't wait to see what creating is like!
2012-01-11 12:43:00

Author:
amazingflyingpoo
Posts: 1515


Whoa, it has been a long time since I've last seen you here. C:
It's definitely a 10 for me too, especially because I'm hoping to finally finish my evernight series there. I'm also really looking forward to all the new tools and the portable multiplayer, and also just having LBP2 always with me on the go. I hope it'll not be abandoned by it's creators after a rather short time like the PSP version was, that would crush me.

And I don't like being crushed.
2012-01-11 14:36:00

Author:
Wertpol
Posts: 264


I've moved 6 times in the last year, I've kept pretty busy :-) But things are finally calming down!

I don't know if creators were completely to blame for the fact the LBP PSP slowed down a lot. When it was announced that there would be no more DLC, I noticed that there were far fewer people playing levels. When a creator puts a lot of time into a level, but the user base has dropped by a large margin, then it is hard to justify the time for creation.

Obviously it doesn't really matter who is to blame. I think that things just slowed down across the board. Sorry that you were crushed :-(

On a happier note, having LBP.me integration on a handheld version is what has me the most excited :-D
2012-01-11 14:45:00

Author:
amazingflyingpoo
Posts: 1515


I'm not really that excited about it myself. I just recently got LBP for my PSP and have been having a lot of fun going through and playing all these great levels. AFP, your levels are freaking amazing btw. If the vita were to be cheaper, then yeah, I'd get it on day one, but now, I'll have to wait for one to make it to the pawn shop2012-01-11 14:52:00

Author:
biorogue
Posts: 8424


WOOT! Thanks for checking out my levels! It's nice to hear that they are still being played every once and a while :-)

I won't be buying a Vita until at least LBP comes out for it since that is the game that I REALLY want for it.
2012-01-11 14:55:00

Author:
amazingflyingpoo
Posts: 1515


10 Definitely! I cant wait to create something awesome to it! And continue The Unknown series

What i am more exited is for your levels on the Vita! Cant wait for it!
2012-01-11 16:32:00

Author:
himoks
Posts: 734


My excitation level reaches even 10,01. Going to buy the Vita together with LBP right after the release in EU. C:
I can't wait to see what levels will people create with all these Vita functions. I've already got much awesome ideas of what levels I'm going to create. This time we can queue all these levels on LBP.me directly from the vita which is awesome!

Now I just need to wait 42 days...
2012-01-11 17:13:00

Author:
Schark94
Posts: 3378


Great to see you again Amazingflyingpoo! n‿n

8/10
Getting it as soon as it comes out. Currently exams are distracting my excitement levels. Worry is dominating my emotions, bah humbug.
2012-01-11 18:10:00

Author:
PygmyOwl
Posts: 1316


I'm at the 10 ?o?
I'm really excited about VITA and that I can play ALL psp game 's and ALL Crash Bandicoota :3
And I'll continue PSP level making
2012-01-11 18:40:00

Author:
doggy97
Posts: 964


OVER NINE THOUUUUUUUUUUSSSSSAAAANNNNDDD!!!1
Invisible text FTW
2012-01-11 18:46:00

Author:
nysudyrgh
Posts: 5482


I have mixed feelings on the matter. On the one hand, it'll be sad since it'll likely mean the end of LBP PSP. There's also the fact that the PS Vita is going to be on the expensive side, which means I'm probably not going to be able to get it when right when it comes out in February. I only recently managed to get a PS3 and LBP2 as it is with Christmas money. But...I won't deny that it looks like it'll be an awesome game.

Glad to see you around though AFP, as I've loved your work on PSP thus far.
2012-01-11 23:07:00

Author:
Unknown User


Glad to see all the positive vibes for the Vita! I completely understand that some are saying it may be tough to pay for a Vita right off the bat. In all honesty, the price is pretty good considering the hardware you are getting, BUT (!!!) it is still ALOT of money, and most people can't just shell out > $250.

@ himoks and Sadsiren: Thanks for the kind words! I can't wait to get back to creating again :-D
2012-01-11 23:38:00

Author:
amazingflyingpoo
Posts: 1515


Hello Poo!

VJ here. My excitement is high for lbp vita.

As you might know, I got hurt at work a while back and lost the use of my right eye. After finishing my last level back in June, I got into a depressive funk, that I have still not been able to shake. I need an operation on my left eye, to correct some things, but I am scared. What if the surgery is botched and I am completely blind. If that happened, I would die.

The vita might be just what I need to motivate me, and get off my duff, to do what I know I should do.

Anyway, I have been helping my niece with her lbp career, behind the scenes, and It always brings me joy to do so.

Good talking to you again brother. I respect you so much.

Thanks.... VJ
2012-01-11 23:57:00

Author:
VelcroJonze
Posts: 1305


I don't know how I feel about LBP for Vita specifically.

As of now I can't create on my PSP because my joystick is possessed, but that is the main reason why I look forward to the vita console. I downloaded a digital version of LBP PSP in sony's PSN 'Welcome Back' package. I'll be able to put this on my vita and create.

But for the LBP Vita game, I'm not too sure I'm excited. I think it's awesome that ps3 creators can have their lbp2 tools on the go, but it just doesn't call out to me. From my perspective I honestly think LBP Vita is the same as lbp2 but replacing move features with touch and a new story mode. :/ Not to mention we'll have to learn the logic system to create, but I won't go into that... (where's b3 when u need him?!?)

I'll still definitely get it, but I just don't see myself creating. I'll say an 8 because I love seeing what people come up with, and vita will create a new community.
2012-01-12 03:10:00

Author:
anoken
Posts: 1654


I'm a definite 10

I create at home. I can take PS3 to nightshift to create at work and now once PSvita comes out i will be able to create on the move. I may be just a little addicted to the game. Just a little though.
2012-01-12 03:30:00

Author:
Lordwarblade
Posts: 761


Whoa, never saw that much persons posting in a thread so fast here at PSP.
AFP's Threads must be magical, just liek his levels. =3
2012-01-12 06:36:00

Author:
nysudyrgh
Posts: 5482


@VelcroJonze: AHA! My old nemesis! Remember back when people used to try to compare us even though we make completely different styles of levels? Those were the days :-)

I only just recently heard about your injury when I was doing some recon trying to figure out where the great PSP creators had gone. I am seriously very sorry to hear about your injury. You know that you have a huge number of people on the PSP side of things who miss having you create! It would be awesome if the Vita could bring you back :-) BTW, that's awesome that you are helping your niece find her creative spark!


@ valmassoi: You make a really good point about the difficulty of learning to create with the LBP2 toolset. One of the beautiful things about LBP PSP is that we didn't have to mess with all the 3D glitching and whatever the new trend might be because we pretty much stuck with what we were given by Cambridge Studio. I can tell you truthfully, though, that a lot of the tech that came with LBP2 really helps to save a lot of time. For instance, the switch logic changes everything. Instead of using material on pistons combined with magnetic keys, you now just have a single switch that handles it all. Once you invest time into learning it, it will save you time and thermo :-) But I understand that putting that time in is a lot of work.

Even if you don't create, it will be great to have you in the community giving feedback :-)


@LordWarblade: Sounds like you are ready to go :-) I look forward to seeing what you come up with!



@ nysudyrgh: It's not magic that draws people's attention, it's the stench
2012-01-12 11:39:00

Author:
amazingflyingpoo
Posts: 1515


As of now I can't create on my PSP because my joystick is possessed

Your joystick is posessed too! My joystick have been haunting me for 2 years! Always if i just touch it, it presses all the time down for some reason! I have ignored it for 2 years! 2 FREAKIN YEARS! And im still creating


Not to mention we'll have to learn the logic system to create

I dont know the LBP 2 logic neither, i once tried to create a level on LBP2 but i just didint understand all the new tools and logic! I am afraid that i wont do any level for it! But im still super exited about it!
2012-01-12 15:42:00

Author:
himoks
Posts: 734


And how about not using the new logic?
I'm making a level with old scool logic, and they were like WTH are you doing Nys?
BTW, Val, my joystick had the same earlier, you need to clean the censors, but since I'm not able to that (I would break something. ) I just ignored et.
2012-01-12 16:06:00

Author:
nysudyrgh
Posts: 5482


Not to mention we'll have to learn the logic system to create

Yeah even I feel like a n00b with all these new tools on LBP2. It's much different than on the PSP.
I don't even know how to make the 3D layer glitch!
But still I want to learn about all these things and maybe I will start my level on LBP2 to publish it on the Vita.
2012-01-12 16:37:00

Author:
Schark94
Posts: 3378


@All Joystick problems: I know how annoying that is. Suffered it for a while, but we managed to by a new one and replace it. At least it obeys orders now.

I hope the Vita is worth all my savings. ^-^ - And its certainly good to see you back Velcro, I get worried when people vanish from the face of the internet. I hope everything works out for you. n.n
2012-01-12 18:19:00

Author:
PygmyOwl
Posts: 1316


Look at that, more replies, AFP, you're REALLY magical.
Proof from the crummy drawn banana.

http://i44.tinypic.com/2ptruyh.jpg
2012-01-12 18:30:00

Author:
nysudyrgh
Posts: 5482


Yikes! It sounds like we have a lot of people who really don't want to learn LBP2 logic! I didn't realize that so many people were turned off by it.

I categorize Logic and glitches such as the 3D layer glitch as two completely different things. I don't really want to mess with a glitch, but the logic gets me all warm and fuzzy inside. Any chance to mess with stuff like that makes me happy :-)


And how about not using the new logic?
I'm making a level with old scool logic, and they were like WTH are you doing Nys?

Who are "they" and how did they see your logic? Do you mean that they were in create mode with you, or was it just obvious what sort of logic you were using?
2012-01-12 19:47:00

Author:
amazingflyingpoo
Posts: 1515


Toghether with Valeview, Nerz and ... Uh I don't remember, it was either Kirbyman or Darian.
Either way, I'm willing to learn it, but I learn sooo slow. >_>
2012-01-12 19:51:00

Author:
nysudyrgh
Posts: 5482


More Feedback!!! 0_0
There's still one thing on the Vita version that makes me confusing...
Some of the minigames does use the 3D layers and I think that it'll be added as a new feature in the create mode...
2012-01-12 20:03:00

Author:
Schark94
Posts: 3378


Wanna hear funny story about LBP2?
I use piston logic! xD
I just don't get the logic...
Well material, piston and magnet keys are my best friends for evah! ♥
2012-01-12 20:29:00

Author:
doggy97
Posts: 964


The LBP2 logic was the best thing to ever happen to create mode for me. It made doing more complicated interactions so much less tedious. The Mm folks that designed the microchip and the rest of the component set did a phenomenal job, the interface is intuitive and easy to use. Do yourself a favor and spend a few minutes learning it, will pay huge dividends in the long run...and it's just not that difficult to understand if you could understand the ridiculous piston-based logic. The in-game tutorials cover the basics, which probably more than covers what you are doing currently. If you don't use the logic gates in LBP2 or LBP Vita you SHOULD be mocked, being obstinate is not a virtue.2012-01-12 20:43:00

Author:
fullofwin
Posts: 1214


I think my problem with logic in LBP2 is that I didn't play any online levels because I can't use PSN on my PS3... If I could see some examples from the use of logic it would be much easier for me to understand it. But this time I'll have full online access on the Vita. C:2012-01-12 21:04:00

Author:
Schark94
Posts: 3378


Finally decent thread that makes sense on the PSP forums! PSP forums used to be like this... till it took an arrow... never mind.


@ valmassoi: You make a really good point about the difficulty of learning to create with the LBP2 toolset. One of the beautiful things about LBP PSP is that we didn't have to mess with all the 3D glitching and whatever the new trend might be because we pretty much stuck with what we were given by Cambridge Studio. I can tell you truthfully, though, that a lot of the tech that came with LBP2 really helps to save a lot of time. For instance, the switch logic changes everything. Instead of using material on pistons combined with magnetic keys, you now just have a single switch that handles it all. Once you invest time into learning it, it will save you time and thermo :-) But I understand that putting that time in is a lot of work.

Even if you don't create, it will be great to have you in the community giving feedback :-)

I agree. Some of the lbp2 tools are wonderful! So convenient! The main problem I have with lbp2 is that the expectations are so stinkin' high! Players expect you to use lighting, 3 layers, cutscenes (sometimes), general knowledge in the logic system, 3 layers, decorations, 3D glitches, 3 layers, so much more, and did I mention 3 layers? All of these aren't on PSP. Not trying to make anyone mad but as B3 has said (and I agree), most the logic system takes creativity out of creating. It becomes more of a mathematical equation than creating your imagination. (That's really pushing it, but that's how I feel sometimes).

Long story short, it all comes down to tastes. I prefer a simpler user-friendly create mode like PSP, even if it has some terrible glitches like the red screen of death.


Your joystick is posessed too! My joystick have been haunting me for 2 years! Always if i just touch it, it presses all the time down for some reason! I have ignored it for 2 years! 2 FREAKIN YEARS! And im still creating

Mines been doing it for about a year now. It went through a good phase last summer when I made Wooden Isles, but after that, it's just been horrid. It shows in my level Yellow & Green


And how about not using the new logic?
BTW, Val, my joystick had the same earlier, you need to clean the censors, but since I'm not able to that (I would break something. ) I just ignored et.

I would not use the new logic, but when you make a level on lbp2 (or vita i'm assuming) everybody will expect you to utilize the logic to make interesting platforming sections. Take the creator rikiriki-ita, he makes incredible platforming levels, but you can just tell the logic behind those is immense! Besides, most the tools are extremely helpful and simplify what you'd have to do in PSP or lbp1, I love using those.

And I've tried cleaning it and everything, but I've given up. I'll just create again when I put LBP PSP on my Vita.
2012-01-12 21:09:00

Author:
anoken
Posts: 1654


I have mixed feelings about create mode. Obviously all the new tools will make creating much more advanced and unique, which is good.

However, I am worried about being overwhelmed by all the new stuff. LBP PSP had simple tools, and I felt as though if you put a lot of time into a level, you could pretty easily get significant recognition and praise. Maybe you wouldn't be as famous as someone like AFP here, but certainly people people would play your level.

With all the new tools, I feel like you could put a lot of time and effort into a level, yet it much just get lost in the mix if you don't quite get enough in to really "wow" people, since some people will find ways to go so above and beyond the average levels, really overshadowing other above average levels.

On the flip side though, it should be great for those like me who really like to play other people's levels and create as a secondary.

Overall, I'd say I'm in between a 7 and 8 for excitement. I just wish it was cheaper =(
2012-01-12 21:33:00

Author:
metsfan1025
Posts: 181


PSP forums used to be like this... till it took an arrow in the knee...

First of all:


http://www.youtube.com/watch?v=FnFInnplYvs&feature=related


Some of the lbp2 tools are wonderful! So convenient! The main problem I have with lbp2 is that the expectations are so stinkin' high! Players expect you to use lighting, 3 layers, cutscenes (sometimes), general knowledge in the logic system, 3 layers, decorations, 3D glitches, 3 layers, so much more, and did I mention 3 layers? All of these aren't on PSP. Not trying to make anyone mad but as B3 has said (and I agree), most the logic system takes creativity out of creating. It becomes more of a mathematical equation than creating your imagination. (That's really pushing it, but that's how I feel sometimes).

I agree with you.


I prefer a simpler user-friendly create mode like PSP, even if it has some terrible glitches like the red screen of death.

Didn't experience dat glitch.


Mines been doing it for about a year now. It went through a good phase last summer when I made Wooden Isles, but after that, it's just been horrid. It shows in my level Yellow & Green

So this is how it happened...


I would not use the new logic, but when you make a level on lbp2 (or vita i'm assuming) everybody will expect you to utilize the logic to make interesting platforming sections. Take the creator rikiriki-ita, he makes incredible platforming levels, but you can just tell the logic behind those is immense! Besides, most the tools are extremely helpful and simplify what you'd have to do in PSP or lbp1, I love using those.

I agree with you again.^^
2012-01-12 21:42:00

Author:
Schark94
Posts: 3378


I'm away for one day and all of this happens!

Let me sum up logic for all of those who are still confused:

AND switch = Thing A and Thing B make Thing C work.
OR switch = Thing A or Thing B make Thing C work.

Yes, common sense logic is confusing.


Finally decent thread that makes sense on the PSP forums! PSP forums used to be like this... till it took an arrow in the knee... [/overused joke]


Ah, the good old days...



I agree. Some of the lbp2 tools are wonderful! So convenient! The main problem I have with lbp2 is that the expectations are so stinkin' high! Players expect you to use lighting, 3 layers, cutscenes (sometimes), general knowledge in the logic system, 3 layers, decorations, 3D glitches, 3 layers, so much more, and did I mention 3 layers? All of these aren't on PSP. Not trying to make anyone mad but as B3 has said (and I agree), most the logic system takes creativity out of creating. It becomes more of a mathematical equation than creating your imagination. (That's really pushing it, but that's how I feel sometimes).

While the expectations may be high, the logic system "taking the creativity out of creating" doesn't even make sense, and here's why. LBP2 didn't remove all of the simple piston switch logic. If this is your thing, you still can use it. That being said, Mm did create the circuit board logic to simplify things. If anything, this allows even more room for creativity as you are left with more thermo and a great amount of time saved. Now the only argument I can see here is that the old ways of using pistons and magnetic keys, notched wheels, and dissolved based switches required more creativity to come up with as they require a complicated thought process to build. While this remains true, it is also redundant. Think about it. Once you understand how to make basic piston logic, wouldn't you be glad to have these simple switches at your fingertips? Basically, each creator uses logic to a different degree. I know you have built your levels using as little logic as possible, but I also know that you can still get away with this in LBP2. The way I see it, just because someone didn't know how to make a selector using pistons and whatnot on PSP doesn't mean it is required that they know how to use one in LBP2.



Long story short, it all comes down to tastes. I prefer a simpler user-friendly create mode like PSP, even if it has some terrible glitches like the red screen of death.

My last couple of lines from above pretty much agree with what you said here. As for Schark about the red screen, I think it is more of a wear and tear kind of glitch. The more use you have had out of LBP PSP, the more likely you are to experience it.


Yikes! It sounds like we have a lot of people who really don't want to learn LBP2 logic! I didn't realize that so many people were turned off by it.

I categorize Logic and glitches such as the 3D layer glitch as two completely different things. I don't really want to mess with a glitch, but the logic gets me all warm and fuzzy inside. Any chance to mess with stuff like that makes me happy :-)

I think most people are simply too intimidated by it at first. When I first got LBP2, I even had trouble re-orientating myself with the Popit menu since the location of the goodies bag and the like are different than on PSP. The logic comes only with a will to work at it. Same as anything, practice makes perfect.

As for the topic of this thread, I think I'll have to refrain from sharing my opinion on the Vita, as this seems more like a high excitement type of thread. (Love the sudden jump in activity though).
2012-01-12 21:59:00

Author:
WoodburyRaider
Posts: 1651


All of these aren't on PSP. Not trying to make anyone mad but as B3 has said (and I agree), most the logic system takes creativity out of creating. It becomes more of a mathematical equation than creating your imagination. (That's really pushing it, but that's how I feel sometimes).

Long story short, it all comes down to tastes. I prefer a simpler user-friendly create mode like PSP, even if it has some terrible glitches like the red screen of death.

It's not like that at all, the new tools and especially the new logic frees you up to dream bigger and actually be able to implement the things you imagine. I shudder to think what the control circuits for my dracolich would have looked like if I actually had to model them...I would never have even tried to create it.

Getting all the new tools at once may seem over-whelming...but you don't need to incorporate them into your levels all at once...that level would most likely be a terrible chaotic mess. What happens is that you learn how to use a new tool and add it to your toolbox when you encounter a specific problem and experiment on how to address it.

You don't need to use all the glitches and what-not to create a good level, frankly the glitches, especially the extra layer one often detracts from what's important, the game play. You don't even need to use 3 layers, look at Rayman origins, a fantastic platformer...and it takes place all on a single plane/layer!

I could never get into creating for the PSP since I got it much after LBP2...basic stuff like being able to subtract a hole out of a shape with another shape didn't work, etc. LBP PSP isn't really that simple or friendly, it's just what your used to...this time next year you won't know how you ever put up with it.

Being able to use the back touch pad on the Vita in create mode to select and move stuff around I imagine will be pretty convienient...should be interesting.
2012-01-12 22:01:00

Author:
fullofwin
Posts: 1214


Starting to have a hard time keeping up with this thread. Just like old times


Toghether with Valeview, Nerz and ... Uh I don't remember, it was either Kirbyman or Darian.
Either way, I'm willing to learn it, but I learn sooo slow. >_>

I really believe that it will save you a ton of time (and thermo!) if you learn it. Piston logic is pretty darn time consuming and it severely taxes the thermo if you use a lot of it!



More Feedback!!! 0_0
There's still one thing on the Vita version that makes me confusing...
Some of the minigames does use the 3D layers and I think that it'll be added as a new feature in the create mode...

That would be interesting. I'd love to see 3D backgrounds that are built using LBP tools instead of a glitch!



Wanna hear funny story about LBP2?
I use piston logic! xD
I just don't get the logic...
Well material, piston and magnet keys are my best friends for evah! ♥

Nothing wrong with that. I had a LONG running relationship with piston logic (WOW that sounds wrong). But as I have said, once the logic gets crazy, the thermo gets sad.



The LBP2 logic was the best thing to ever happen to create mode for me. It made doing more complicated interactions so much less tedious. The Mm folks that designed the microchip and the rest of the component set did a phenomenal job, the interface is intuitive and easy to use. Do yourself a favor and spend a few minutes learning it, will pay huge dividends in the long run...and it's just not that difficult to understand if you could understand the ridiculous piston-based logic. The in-game tutorials cover the basics, which probably more than covers what you are doing currently. If you don't use the logic gates in LBP2 or LBP Vita you SHOULD be mocked, being obstinate is not a virtue.

I'm with you 100% up to the mocking part. I think it will help a lot to learn the logic, but there is no reason to make fun of people. Kindly nudging them in the right direction can't hurt though



I think my problem with logic in LBP2 is that I didn't play any online levels because I can't use PSN on my PS3... If I could see some examples from the use of logic it would be much easier for me to understand it. But this time I'll have full online access on the Vita. C:

Have you watched the tutorials and actually built the stuff in them? Those really help. I went through those in the Beta, and after the beta, and that pretty much ingrained them in my mind.


@ valmassoi: Can't quote you since there was so much text I'm with you 100% on the fear of tech expectations behind a LBP2 level. Taffey and I have had many conversations on that very topic.


@metsfan: You made some excellent points. There is a whole new landscape with a new LBP game, especially a handheld. It can benefit everyone, and really help some not-so-well known creators to get the recognition they deserve.



Wow, I am out of time. I'll give my thoughts on the most recent posts later
2012-01-12 23:04:00

Author:
amazingflyingpoo
Posts: 1515


@ valmassoi: Can't quote you since there was so much text I'm with you 100% on the fear of tech expectations behind a LBP2 level. Taffey and I have had many conversations on that very topic.

Here comes more text! D: But yes, summing all below I'd say the tech expectations are by far my biggest issue with the game (and possibly Vita. Lol this whole conversation has become a tangent about lbp2....)



While the expectations may be high, the logic system "taking the creativity out of creating" doesn't even make sense, and here's why. LBP2 didn't remove all of the simple piston switch logic. If this is your thing, you still can use it. That being said, Mm did create the circuit board logic to simplify things. If anything, this allows even more room for creativity as you are left with more thermo and a great amount of time saved.

Yes and no. I've said I absolutely love some of the additions in the toolset Mm has made for LBP2. Don't get me wrong, I love most of it. Unlike LBP2, in LBP PSP, there was absolutely nothing to learn. Anyone with an average intelligence and above-average creativity could easily make an awesome level, with enough work. On LBP2, your path to making a good level is limited to your so to speak, 'mathematical skill' rather than your creativity. The most creative man in the entire world would fail creating a level on LBP2 if he didn't take the long time learning LBP2's language - the logic system. PSP reflects creativity. (most quoted from B3)


My last couple of lines from above pretty much agree with what you said here. As for Schark about the red screen, I think it is more of a wear and tear kind of glitch. The more use you have had out of LBP PSP, the more likely you are to experience it.

I absolutely disagree. The red screen glitch is not wear and tear. The first time I tried creating I made a very corner-filled object and got the red screen. If you create an object with too many corners, you will get the red screen. (in my experience).



It's not like that at all, the new tools and especially the new logic frees you up to dream bigger and actually be able to implement the things you imagine. I shudder to think what the control circuits for my dracolich would have looked like if I actually had to model them...I would never have even tried to create it.

I agree! LBP2 opens thousands of possibilities!! Creators can now make movies, arcade games, and design sackbots for interesting platforming ideas! But that's my problem. It all comes down to tastes. I find people who prefer these things and hate on levels that are simply platforming and say, "Why don't you utilize the power of LBP2? Why don't you make a new concept?" People expect new things from everyone, and that bothers me. But this is where it comes down to tastes. I honestly do not care for sackboy movies, arcade like games, or tweaked gameplay with sackbots. I want to play a platforming game with a designated control scheme. A scheme in which everyone can follow. A scheme in which everyone must be extremely creative to come up with new things using that scheme. I prefer that. You've made it clear you don't, and I won't argue. I just have a different opinion.


You don't need to use all the glitches and what-not to create a good level, frankly the glitches, especially the extra layer one often detracts from what's important, the game play. You don't even need to use 3 layers, look at Rayman origins, a fantastic platformer...and it takes place all on a single plane/layer!

I wouldn't compare Rayman Origins considering it has a completely different platforming ip. It works in one pane because it's a 2D game that has many platforming features LBP2 does not without technical logic. LBP2 is a 2.5D game, it's supposed to use 2 or more panes. That's the point. Besides, Rayman Origins has tons and tons and tons of layers for aesthetic feel. A thing impossible without the 3D glitch on LBP2.


I could never get into creating for the PSP since I got it much after LBP2...basic stuff like being able to subtract a hole out of a shape with another shape didn't work, etc. LBP PSP isn't really that simple or friendly, it's just what your used to...this time next year you won't know how you ever put up with it.

I can understand why you wouldn't care for it after LBP2, but I have LBP2 and I still prefer PSP. But PSP is simple. I won't say friendly because there are indeed freezing problems and what not. (That goes into a console war that I won't start, lets remember it's a portable game of a previous console generation). Anyways PSP is simple. Anyone with average intelligence and above-average creativity could pick up LBP PSP and create something spectacular. That same person wouldn't be able to create on LBP2 without learning the logic system. Look up at what I said to Woodbury if you haven't already and you'll hear rest of this case.

I didn't write this to look superior err be condescending to any of you, because I'm not. We all have different opinions, and there is nothing wrong with that. I've voiced mine, and I have nothing further to say.
2012-01-12 23:26:00

Author:
anoken
Posts: 1654


valmassi,

I make platformers, it's what I like to create and prefer to play and it's what LBP2 still does best IMHO. I've only created 1 level that was not a platformer and it was pretty much a disaster. I think you will find most people still prefer traditional platforming using the standard powerups and those that want other types of games are a small but vocal minority.

"Rayman Origins has tons and tons and tons of layers for aesthetic feel. A thing impossible without the 3D glitch on LBP2."

Uh oh, that doesn't bode well for my current project, I'm a bit of a purist when it comes to glitches and prefer not to use them...I don't feel my visuals have ever suffered for it.

Also, go ahead and make levels using just a subset to the tools, if that's what makes you happy who cares if a couple people won't apreciate your stuff. When it comes to tools and features more is better, I'll still find plenty of ways to be creative and express myself.

btw: I was joking about the mocking thing, but I can't stress enough how great an improvement the new logic is...and it doesn't cast shadows!
2012-01-13 01:02:00

Author:
fullofwin
Posts: 1214


@fullofwin

I can settle with that.

I disagree in the aspect that I think more people prefer arcade/movie like things over platformers, well, those who started with lbp2 and didn't play lbp or psp. But hey, it's your opinion.

When I said that Rayman thing I was just trying to prove it wasn't a very good comparison layerwise. "Rayman Origins has tons and tons and tons of layers for aesthetic feel, A thing impossible without the 3D glitch on LBP2." I was saying tons and tons and tons of layers aren't possible without the 3D glitch and that alone. I do agree good aesthetics can be made without the 3D glitch! I have played some of your levels. And they are gorgeous

I think it's great you can express your creativity on lbp2, it's just not my cup of tea. I believe the game should be simpler and its not out of the question that I believe this due to some nostalgia.
2012-01-13 02:02:00

Author:
anoken
Posts: 1654


btw: I was joking about the mocking thing, but I can't stress enough how great an improvement the new logic is...and it doesn't cast shadows!

I figured as much :-) Just wanted to make sure no one started getting offended


I am interested in the whole traditional vs. new style for what people now prefer on LBP2. Very interesting that the two of you have two very different opinions on the matter...
2012-01-13 02:14:00

Author:
amazingflyingpoo
Posts: 1515


I absolutely disagree. The red screen glitch is not wear and tear. The first time I tried creating I made a very corner-filled object and got the red screen. If you create an object with too many corners, you will get the red screen. (in my experience).

Oooh I remember now! Yes this happened to me when I was a n00b creator. I was making a level and wanted to learn how to use the corner editor... C:
2012-01-13 11:06:00

Author:
Schark94
Posts: 3378


In LBP VITA sackboys heads are bigger i think. Its cool and... cute.

http://www.gamingevolution.info/screenshots/main.php/d/178685-4/LBP+Vita+_5_.png
http://www.totalvideogames.com/img/uploaded/www.totalvideogames.com_lbpvita18991puppetcircus1_ 77380__size_655_1500.jpg
2012-01-13 13:04:00

Author:
himoks
Posts: 734


I see what you mean. Man, those screenshots look good :-)2012-01-13 13:20:00

Author:
amazingflyingpoo
Posts: 1515


In LBP VITA sackboys heads are bigger i think. Its cool and... cute.

http://www.gamingevolution.info/screenshots/main.php/d/178685-4/LBP+Vita+_5_.png
http://www.totalvideogames.com/img/uploaded/www.totalvideogames.com_lbpvita18991puppetcircus1_ 77380__size_655_1500.jpg
Juu itekkin huomasin t?n!
Yeah! I agreed with himoks!
2012-01-13 15:33:00

Author:
doggy97
Posts: 964


In LBP VITA sackboys heads are bigger i think. Its cool and... cute.

Sackboy is looking a little like a T-Rex with that big ole head and tiny arms!
2012-01-13 15:53:00

Author:
fullofwin
Posts: 1214


In those two pictures, the female seems to have much better proportions (i.e.: look much less like a t-rex). I kind of like the t-rex look 2012-01-13 16:02:00

Author:
amazingflyingpoo
Posts: 1515


In those two pictures, the female seems to have much better proportions (i.e.: look much less like a t-rex). I kind of like the t-rex look

We are heading back to prehistoric ;D
2012-01-13 16:28:00

Author:
doggy97
Posts: 964


Sorry for the late entry into the thread (if it wasn't obvious enough, I don't frequent LBPC much anymore) but I got a huge game (in other words, a level series with the whole nine yards) in the works for PSV. I've got a lot of the logic already worked out on LBP2 and all I can say is, I'm gonna start off my PSV career with a bang.

Also, since LBP PSV's got online connectivity, I can't wait to go back to the old days of derping around with friends like in LBP2. That was the life.

tl;dr 11/10
2012-01-15 19:36:00

Author:
Silver39
Posts: 1703


I'm gonna start off my PSV career with a bang.
Hey that's exactly what I'm going to do! :hero:
2012-01-15 20:31:00

Author:
Schark94
Posts: 3378


@Silver: WOOT! It's exciting to hear that you already have a game plan laid out for the launch of the Vita! I'm excited to see what you pull off :-)

@schark: And you as well?! We may have some killer levels right off the bat!
2012-01-16 12:09:00

Author:
amazingflyingpoo
Posts: 1515


I have never seen these images before
http://pspmedia.ign.com/psp/image/article/118/1188207/littlebigplanet-vita-20110816001630435_640w.jpg
http://pspmedia.ign.com/psp/image/article/118/1188207/littlebigplanet-vita-20110816001633300_640w.jpg
Somehow the LBP VITA version looks better to me than LBP 2
2012-01-16 13:48:00

Author:
himoks
Posts: 734


I have never seen these images before
http://pspmedia.ign.com/psp/image/article/118/1188207/littlebigplanet-vita-20110816001630435_640w.jpg
http://pspmedia.ign.com/psp/image/article/118/1188207/littlebigplanet-vita-20110816001633300_640w.jpg
Somehow the LBP VITA version looks better to me than LBP 2
Yeah I wanted to post this but I was too lazy to do it...
Also those big heads make me feel like this time Sackboy is even smaller.
2012-01-16 14:28:00

Author:
Schark94
Posts: 3378


Also, since LBP PSV's got online connectivity, I can't wait to go back to the old days of derping around with friends like in LBP2. That was the life.

Ah yes. Derping around with friends in LBP2... That was the life... It'll be so much fun on vita!
2012-01-16 14:56:00

Author:
anoken
Posts: 1654


Bigger Heads = Unstitched (The title)

Thank you, thank you, I'll be here all week.
2012-01-16 15:19:00

Author:
WoodburyRaider
Posts: 1651


I will make the same lame levels as I do now when I get one. c:
Yey! And those big headed sackboy/girls are epic wins!
2012-01-16 15:29:00

Author:
nysudyrgh
Posts: 5482


Ah yes. Derping around with friends in LBP2... That was the life... It'll be so much fun on vita!

You + Cory + me + PSvita + Cool Pages (or the PSV equivalent) = endless fun
2012-01-17 03:07:00

Author:
Silver39
Posts: 1703


To be honest, I'd sort of forgotten a little bit about it until recently. Casting a glimpse over the images and info that have been released since I last looked into it, I have to say my excitement level HAS RISEN!2012-01-22 22:13:00

Author:
SalieriAAX
Posts: 421


To be honest, I'd sort of forgotten a little bit about it until recently. Casting a glimpse over the images and info that have been released since I last looked into it, I have to say my excitement level HAS RISEN!

Oh my God. Salieri...


YYYYYOOOOOUUUUU'RRRRREEEE BACK!!!

http://img35.imageshack.us/img35/3687/ottero.jpg
2012-01-23 01:25:00

Author:
CyberSora
Posts: 5551


9/10. Should jump to a 10 when details and videos start being released (aside from the video of the level we've already seen. Didn't seem to be that great of a level, hopefully the story levels are much better).2012-01-23 06:23:00

Author:
Captain Rule
Posts: 360


No words (or numbers) can describe how much i am looking forward to getting back into LBP. Hopefully, this time there wont be as many bugs and if there are they wont be so game breaking. Also looking forward to a larger community and all of the new features+dlc. The thing I am most excited for tho is lighting control,since ive always been big on atmosphere, and multiplayer. February 22 and LBP VITA release cant get here soon enough!2012-01-23 08:14:00

Author:
Unknown User


Hello Poo!

VJ here. My excitement is high for lbp vita.

As you might know, I got hurt at work a while back and lost the use of my right eye. After finishing my last level back in June, I got into a depressive funk, that I have still not been able to shake. I need an operation on my left eye, to correct some things, but I am scared. What if the surgery is botched and I am completely blind. If that happened, I would die.

The vita might be just what I need to motivate me, and get off my duff, to do what I know I should do.

Anyway, I have been helping my niece with her lbp career, behind the scenes, and It always brings me joy to do so.

Good talking to you again brother. I respect you so much.

Thanks.... VJ

Hey VJ. That really sucks. Actually, I lost sight in my eye at a very young age and its not so bad once you get used to it, so don't let it get you down too much. I know it's easier said than done but If you need more support, I can direct you to a website that really helps me out when I get down about mine. Just pm me if you want it.

Hope to see your levels on lbp VITA.
2012-01-23 08:25:00

Author:
Unknown User


Hey VJ. That really sucks. Actually, I lost sight in my eye at a very young age and its not so bad once you get used to it, so don't let it get you down too much. I know it's easier said than done but If you need more support, I can direct you to a website that really helps me out when I get down about mine. Just pm me if you want it.

Hope to see your levels on lbp VITA.

Spok!!

Wow!! Thanks so much for the kind words bro, you have always been such a great creator and always one of my favorites.

Hope to see you on Vita too bro!!
2012-01-23 17:45:00

Author:
VelcroJonze
Posts: 1305


*emerges from conveniently placed bush*

The old gang is back! I haven't played LittleBigPlanet in aaaages, but if all you guys are gonna creating for Vita I don't think I can resist joining in too!!
2012-01-23 23:37:00

Author:
Fastbro
Posts: 1277


*emerges from conveniently placed bush*

The old gang is back! I haven't played LittleBigPlanet in aaaages, but if all you guys are gonna creating for Vita I don't think I can resist joining in too!!

I still miss Taffey and Lleo.... ;_;
2012-01-23 23:58:00

Author:
CyberSora
Posts: 5551


Taffey has a Vita preordered.

It's been confirmed.
2012-01-24 04:46:00

Author:
VelcroJonze
Posts: 1305


Lleo disappeared of the face of the Earth. I've heard grand tales of Lleo sightings, though most often its a shaky story. I've devoted all of my efforts to catching the elusive beast, but have been wildly unsuccessful. Once, I came into a thread minutes after he posted, but he was long gone by then. Sad really.2012-01-24 07:20:00

Author:
Captain Rule
Posts: 360


http://www.youtube.com/watch?v=SiMHTK15Pik


Serially though, I'm pumped for this, I hope I can back in my posting mode even though my PSP broke D: But luckly I've already preordered my Vita!
2012-01-24 21:45:00

Author:
Random
Posts: 673


As I tend to do every once in a while, I will now appear in a random thread as though no time had passed at all since my last sighting.






I still miss Taffey and Lleo.... ;_;Well gosh... Thanks Cyber! I'm here!




To be honest, I'd sort of forgotten a little bit about it until recently. Casting a glimpse over the images and info that have been released since I last looked into it, I have to say my excitement level HAS RISEN!Oh?




*emerges from conveniently placed bush*

The old gang is back! I haven't played LittleBigPlanet in aaaages, but if all you guys are gonna creating for Vita I don't think I can resist joining in too!!Now how can I resist a statement like that? Oh alright, I'll start creating again for LBP Vita. I am, afterall, extraordinarily excited about it. 11/10 easily.




Taffey has a Vita preordered.

It's been confirmed. Indeed it has, and indeed I do.

I know I've told you this elsewhere VJ, but I'll say it again here in the forums: I can't tell you how glad I am that you're doing better. Life happens sometimes. Just do what you do best - keep your chin up, hang in there, and stay positive. You really are an inspiration to me, in many more ways than just LBP. But of course also in LBP, because you rock.




Lleo disappeared of the face of the Earth. I've heard grand tales of Lleo sightings, though most often its a shaky story. I've devoted all of my efforts to catching the elusive beast, but have been wildly unsuccessful. Once, I came into a thread minutes after he posted, but he was long gone by then. Sad really.He can be found occasionally roaming realm of Twitter as @LleonardPler (http://twitter.com/lleonardpler). He's around.
2012-01-24 21:53:00

Author:
Taffey
Posts: 3187


Taffey has a Vita preordered.

It's been confirmed.

Well yeah, but I don't see him much-


Well gosh... Thanks Cyber! I'm here!

*Notices his activity bar.*

....

Am I seriously the only one here who didn't notice him around here, at all?
2012-01-24 23:40:00

Author:
CyberSora
Posts: 5551


As I was scrolling down the page I noticed the trail of Taffet likes and was like "squee!"

Now if only we had Jeff...
2012-01-24 23:51:00

Author:
Fastbro
Posts: 1277


Now if only we had Jeff...I may be able to influence that somewhat. Let me get this cattleprod here charged up....

*ZAP*

Ah yes, that'll do. Be right back.

*goes to find jeffcu28*
2012-01-24 23:58:00

Author:
Taffey
Posts: 3187


As I was scrolling down the page I noticed the trail of Taffet likes and was like "squee!"

Now if only we had Jeff...

He's actually back. We had a small chat not too long ago.

http://img43.imageshack.us/img43/6961/1316636930179.jpg >mfw he randomly VM'ed me to say hi
2012-01-25 00:03:00

Author:
CyberSora
Posts: 5551


Well yeah, but I don't see him much-



*Notices his activity bar.*

....

Am I seriously the only one here who didn't notice him around here, at all?

There's this awesome invention called the News and Media forum. You might want to take a gander at a certain podcast...
2012-01-25 01:23:00

Author:
WoodburyRaider
Posts: 1651


Ouch Taffey, that hurts! No, not the cattleprod, your face! *ZING*

Aww shucks, thanks for missing me fastbro. I don't even miss myself; I'm kind of annoying. Hehe.

As for the Vita, I'm not sure if I'll get it yet. I sure do want to get some lovin' by LBP, but I don't want to buy it just to play that. None of the other titles really interests me. But if all my favorite PSP creators start making Vita levels... well then I can't resist buying one!

Glad to be back,
jeffcu28
2012-01-25 02:31:00

Author:
jeffcu28
Posts: 648


There's this awesome invention called the News and Media forum. You might want to take a gander at a certain podcast...

I feel retarded now.

Please, with all due respect comrades, shun me for my stupidity... for like 5 minutes.
2012-01-25 02:39:00

Author:
CyberSora
Posts: 5551


Great to see you all are back, I'm excited for the Vita as well. I heard that there will be a VIP Vita event going around to major cities like New York City, boston, and Los Angeles. LBP Vita will be able to play there, anyone going to this? I'd like to hear of whats going to be in it!

BTW I edited this b/c I said some mean things about people in the community, sorry about that; we can all be friends now.
2012-01-25 03:20:00

Author:
Ricky-III
Posts: 732


Oh and BTW cyber, I've been ready to fix your profile for ages, send me a copy if you still have it and want your levels back

I already deleted them. Woops....


EDIT: one last thing... 1) does all of you guys coming back to comment here mean that you will be staying around a while longer? 2) I honestly cant stand being around only sunbuny and the other noobs much longer(no offense, I admit that I'm an occaision rager ), and 3) B3 (the troll) IS gone if that gets brownie points

1) Not sure. I've been wondering that too.
2) lol
3) Really? He's really gone? Aw... I actually kind of miss him. Sure he would sometimes be a bit annoying, but he was apart of us, brethren. A **** shame.
2012-01-25 03:58:00

Author:
CyberSora
Posts: 5551


There's this awesome invention called the News and Media forum. You might want to take a gander at a certain podcast...

I was wondering if anyone would bring this up when people mentioned Taffey :-)

On another note, it's great to see so many old LBP PSP faces :-D
2012-01-25 11:25:00

Author:
amazingflyingpoo
Posts: 1515


I honestly cant stand being around only sunbuny and the other noobs much longer(no offense, I admit that I'm an occaision rager )

Nice to know that I'm considered a n00b. c:
2012-01-25 11:42:00

Author:
nysudyrgh
Posts: 5482


I honestly cant stand being around only sunbuny and the other noobs much longer(no offense, I admit that I'm an occaision rager
Good to know! ahahahahahahah...hah......ehhh...... ._. ?
2012-01-25 12:41:00

Author:
Schark94
Posts: 3378


Woohoo! Almost every good old creators are back! I dont know how did you AFP did it but you just did!
This is awesome! I hope that Lleonard comes back too.
Jeffcu and Fastbro you must buy LBP Vita because it is awesome and you are awesome!
And Taffey you have awesome avatar and sig! I havent seen them before!


I honestly cant stand being around only sunbuny and the other noobs much longer(no offense, I admit that I'm an occaision rager )

YAY! I AM A NOOB! Thanks BTW
2012-01-25 13:22:00

Author:
himoks
Posts: 734


Woohoo! Almost every good old creators are back! I dont know how did you AFP did it but you just did!
This is awesome! I hope that Lleonard comes back too.


To be truthful, I'm very surprised to see how many have returned as well :-) Don't think that I deserve the credit though :-D
2012-01-25 14:22:00

Author:
amazingflyingpoo
Posts: 1515


no offense

Hey people, you all suck, but you know, no offense! *smugface* http://3.bp.blogspot.com/-p0n62hPWs6I/TyATAHScpDI/AAAAAAAAAGk/7OtMkVHvIPg/s320/Unbenannt.png
2012-01-25 14:36:00

Author:
Wertpol
Posts: 264


Oh you suck so ugly and fail everytime so that everyone hates you but... no offence ofc. /trollface2012-01-25 16:04:00

Author:
Schark94
Posts: 3378


Yes, yes, everybody sucks... Moving on.

One of the things that intrigues me the most about this game is the addition of touch controls, both during gameplay and in create mode. Touch screen gaming has been gaining in popularity over the past year or so, due mostly to the fact that nearly everyone on the planet has an Apple product of some kind. For those devices, however, touch screen is the only option, whereas on the Vita it's an additional option.

So then, how many of you are planning to incorporate the touch controls into your levels? Are you more interested in touch-only levels, or will you use them to supplement your existing create style (e.g., adding a touch-operated elevator to a platforming level)?
2012-01-25 18:10:00

Author:
Taffey
Posts: 3187


Going along the lines of what you are saying with touch, I am very intrigued by something I saw in a teaser. It showed some sackfolks in a level and the player actually drew out a sponge platform with his/her hand. So, how will the user control with the drawing can take place in play mode? Seems like that sort of thing could really change everything (and make creating cool in a lot of ways!).2012-01-25 18:45:00

Author:
amazingflyingpoo
Posts: 1515


Good to know! ahahahahahahah...hah......ehhh...... ._. ?


YAY! I AM A NOOB! Thanks BTW

Nice to know that two people copied my joke. c:
(Wanna see Ricky's reaction though. )
And like I said, AFP's threads are magic, they all came back, but don't worry, they'll all dissapear again.
2012-01-25 19:58:00

Author:
nysudyrgh
Posts: 5482


It sure will disappear if it gets banned like my PSP level used to 2012-01-25 20:40:00

Author:
amazingflyingpoo
Posts: 1515


Nice to know that two people copied my joke. c:
Nooo! My post was original! >_<
2012-01-25 21:11:00

Author:
Schark94
Posts: 3378


And like I said, AFP's threads are magic, they all came back, but don't worry, they'll all dissapear again.

Actually, you're not too off. I was just laying down leisurely in bed when I dosed off. Soon I was having an odd dream of Sackboy in a banana costume floating around in space. When I asked him what he was doing, he said this:

"GET BACK ON THE PSP SECTION!"

He then proceeded to slap me for what seemed like an eternity. I woke up, drenched in sweat, and had a phobia of bananas for the rest of the day. I did eventually get back on the PSP forums, but only out of fear of the insane banana man.
2012-01-25 23:26:00

Author:
CyberSora
Posts: 5551


Actually, you're not too off. I was just laying down leisurely in bed when I dosed off. Soon I was having an odd dream of Sackboy in a banana costume floating around in space. When I asked him what he was doing, he said this:

"GET BACK ON THE PSP SECTION!"

He then proceeded to slap me for what seemed like an eternity. I woke up, drenched in sweat, and had a phobia of bananas for the rest of the day. I did eventually get back on the PSP forums, but only out of fear of the insane banana man.

Cyber, I'm beginning to worry...


Going along the lines of what you are saying with touch, I am very intrigued by something I saw in a teaser. It showed some sackfolks in a level and the player actually drew out a sponge platform with his/her hand. So, how will the user control with the drawing can take place in play mode? Seems like that sort of thing could really change everything (and make creating cool in a lot of ways!).

This could of been those players simply in the "Unpaused" mode creating a level. I was also thinking the same thing as I watched that video, but I doubt that would be a tool as, like you said, there wouldn't really be a way to limit it's ability.
2012-01-26 02:41:00

Author:
WoodburyRaider
Posts: 1651


I doubt that would be a tool as, like you said, there wouldn't really be a way to limit it's ability.

Maybe you can set a zone for where it can be used?
like with camera zones, something like that, and you can draw withing that zone.
Would be cool.
2012-01-26 06:28:00

Author:
nysudyrgh
Posts: 5482


Maybe you can set a zone for where it can be used?
like with camera zones, something like that, and you can draw withing that zone.
Would be cool.

I was talking to Taffey yesterday about this topic and he actually came up with the exact same solution of having a specified area that you could draw in :-)
2012-01-26 11:18:00

Author:
amazingflyingpoo
Posts: 1515


Woo, getting the band back together!

EXCITEMENT! As jeff was saying, I may not get a Vita for a while as LBP is kind of the only game I'm really interested in. What's more I only recently got a 3DS (shame on poo and taffey for their indictment of it in their podcast) so - can I justify buying another handheld so soon?

All the same, it does look rather beautiful doesn't it?
2012-01-26 16:41:00

Author:
SalieriAAX
Posts: 421


Woo, getting the band back together!

EXCITEMENT!Excitement indeed! I can't believe how many of the old crew we have here, and how positive things are looking for LBP Vita these days.




shame on poo and taffey for their indictment of it in their podcastLOL You're not the only one to take exception to our mockery of Nintendo's latest offering. Clearly, more research is needed on my behalf - I'll have to see if I can get my hands on one and give it an extended test run.




can I justify buying another handheld so soon?If LBP was available on the 3DS..... maybe not. But it isn't, so clearly it's time for an electronics shopping spree.




All the same, it does look rather beautiful doesn't it?Very much so indeed. I remember when I got my PSP 1000, how amazed I was at the resolution compared to my Game Boy XP. I have no doubt it will be the same story with the Vita. Remember: Fun gizmos make the world go 'round.
2012-01-27 06:56:00

Author:
Taffey
Posts: 3187


WOOT! Nice to hear that you listen to the podcast Salieri!

Uh oh! Getting in trouble for our 3DS chatter :-P Well, in all honesty, I think that everything bad that you will hear me say about the 3DS is related to its T-E-R-R-I-B-L-E launch. Even the strongest Nintendo supported should be able to agree that they really screwed that up.

It seems that they got really overconfident because DS and Wii were doing so well, so they decided that they could just launch a system with no 1st party games to support it and that people would buy it anyway. That really came back to bite them, and if they hadn't made some painful decisions that have no doubt hurt the company, like the price cut, then this could have been the next Virtual Boy.

BUT (!!!) they made some great decisions and in my opinion saved the system. I am a huge fan of Mario Kart 7 as well as Mario 3D Land. I think that as long as Nintendo continues to support the 3DS, and it appears that they will with the likes of Luigi's Mansion, Animal Crossing, etc..., then the Vita has a very tough battle ahead of it.

If you are ever going to hear me say something bad about the 3DS then it usually will also relate to the Vita and revolve around how much the games cost. I am expecting smart phone game prices to go up to more like $20 with how amazing they are getting, but if these dedicated handhelds don't see prices going down then they don't stand much of a chance in my opinion :-)
2012-01-27 11:32:00

Author:
amazingflyingpoo
Posts: 1515


According to the word on the internet, the Vita has been selling horrifically in JPN!!2012-01-27 18:24:00

Author:
Fastbro
Posts: 1277


According to the word on the internet, the Vita has been selling horrifically in JPN!!

Yup it's sad, but I guess people are happy enough with their cell phones for mobile "gaming{".
2012-01-27 18:36:00

Author:
fullofwin
Posts: 1214


According to the word on the internet, the Vita has been selling horrifically in JPN!!

That has been one of the big things that Taffey and I discussed on our podcast for both episode 6 and 7. We have different feelings for how it bodes for the rest of the world.
2012-01-27 18:39:00

Author:
amazingflyingpoo
Posts: 1515


According to the word on the internet, the Vita has been selling horrifically in JPN!!
That's because LBP Vita didn't already come out.
2012-01-27 18:53:00

Author:
Schark94
Posts: 3378


Nice to know that two people copied my joke. c:
(Wanna see Ricky's reaction though. )

Well, here it is...
http://media.tumblr.com/tumblr_lptkj82JVI1ql7d1f.png

I'm not a troll, sorry so no real reaction. Sorry, I dont even know why I said that stuff in the first place, it was kinda mean.
And wertpol, schark, and nys, you guys can make levels better than me. Don'y worry, no one thinks you guys are n00bs

It's was funny yet painful to see how many of you guys quoted what I got rid of to prevent that, are we all friends again?
2012-01-27 22:54:00

Author:
Ricky-III
Posts: 732


According to the word on the internet, the Vita has been selling horrifically in JPN!!


Yup it's sad, but I guess people are happy enough with their cell phones for mobile "gaming{".

Nope.

http://img854.imageshack.us/img854/6959/3dssales.png

I kinda knew this would have happened; Japan goes nuts for Nintendo products. Besides, the 3DS came out earlier, so people already spent their money on it instead of Vita.

My predictions: Vita will gain sales slowly in EU and NA, but after the exclusives start rolling in, like Uncharted, Resistance, and LittleBigPlanet, and a price drop or bundle is announced, Vita will sell a lot better than it did in Japan.
2012-01-27 23:03:00

Author:
CyberSora
Posts: 5551


My predictions: Vita will gain sales slowly in EU and NA, but after the exclusives start rolling in, like Uncharted, Resistance, and LittleBigPlanet, and a price drop or bundle is announced, Vita will sell a lot better than it did in Japan.Cyber, you are 100% exactly right - I couldn't have put it better!

I will bet everyone on this forum a ham sandwich that what Cyber says will come true.
2012-01-28 04:14:00

Author:
Taffey
Posts: 3187


Cyber, you are 100% exactly right - I couldn't have put it better!

I will bet everyone on this forum a ham sandwich that what Cyber says will come true.

I hope so because that means more developer support and more/better games. I'm pretty skeptical though, the PSP didn't exactly fly off shelves in the US. I'm not sure how interested people are in its successor. It's out in a month and I haven't seen a single commerical, etc. I'd take that bet but it's a bet I don't want to win.
2012-01-28 05:08:00

Author:
fullofwin
Posts: 1214


I hope so because that means more developer support and more/better games. I'm pretty skeptical though, the PSP didn't exactly fly off shelves in the US. I'm not sure how interested people are in its successor. It's out in a month and I haven't seen a single commerical, etc. I'd take that bet but it's a bet I don't want to win.

This. I find it ridiculous at how weak their advertising strategy is for the PSVita. I haven't seen a single commercial in the US, something that would undoubtedly help sell systems. Either way, I think the system is great, however, I'm more in Salieri's situation of only wanting it for LBP.
2012-01-28 05:15:00

Author:
WoodburyRaider
Posts: 1651


This. I find it ridiculous at how weak their advertising strategy is for the PSVita. I haven't seen a single commercial in the US, something that would undoubtedly help sell systems.I agree that the advertising coverage has been a little thin, but I'm sure Sony paid attention to Apple's iPhone 4S snafu in December. For the first time in a very long time, Apple did not meet earnings because of lackluster device sales during the period. The cause? Early advertising of the iPhone 4S and insufficient quantities to ship.

Basically, everyone saw the iPhone 4S ads and decided to hold off on their previously planned Apple device purchases. At the same time, Apple couldn't fill demand fast enough, which means they didn't sell any old devices and they didn't sell any new devices either. Sony is undoubtedly apprehensive that over-advertising of the Vita might negatively impact their PSP and even PS3 sales for the period in question.

In the world of big business, slow and steady wins the race. That's reflected in the Vita itself, which is neither trendy nor cheap, but rather built to still be competitive in several years. Sony is setting themselves up for success 2 years down the road. To hell with launch sales.
2012-01-28 06:35:00

Author:
Taffey
Posts: 3187


Well, here it is...
http://media.tumblr.com/tumblr_lptkj82JVI1ql7d1f.png

I'm not a troll, sorry so no real reaction. Sorry, I dont even know why I said that stuff in the first place, it was kinda mean.
And wertpol, schark, and nys, you guys can make levels better than me. Don'y worry, no one thinks you guys are n00bs

It's was funny yet painful to see how many of you guys quoted what I got rid of to prevent that, are we all friends again?

See what I meant with "wanna see Ricky's reaction"? /LOOOOOL
Oh, and taffey, if we win can I have a chicken instead of a ham?
2012-01-28 08:10:00

Author:
nysudyrgh
Posts: 5482


Oh, and taffey, if we win can I have a chicken instead of a ham?Yes, but it must be majority vote and only in burritos.2012-01-28 08:33:00

Author:
Taffey
Posts: 3187


Ok, everyone vote for chicken, or you'll get a one way ticket to The Void. :kz:2012-01-28 08:35:00

Author:
nysudyrgh
Posts: 5482


Ok, everyone vote for chicken, or you'll get a one way ticket to The Void. :kz:No, no, the vote must be telepathic only. Let's save this thread for thoughts on LBP Vita. 2012-01-28 08:40:00

Author:
Taffey
Posts: 3187


I've got some interesting news for you guys. Do you watch inside PS Vita? Episode 5 will contain some info about online playing on LBP Vita. But we have to wait a week. >_<

EDIT: Also, I've found this one:


http://www.youtube.com/watch?feature=player_embedded&v=KtfXcKz_OOo
2012-01-28 11:45:00

Author:
Schark94
Posts: 3378


Ok, everyone vote for chicken, or you'll get a one way ticket to The Void. :kz:

Is there chicken in the void?
2012-01-28 14:07:00

Author:
Ricky-III
Posts: 732


Is there chicken in the void?



Errr, no actually, should import that.
BTW, I saw your Back-up 2 on the moon this morning, looks awesome already.
2012-01-28 14:15:00

Author:
nysudyrgh
Posts: 5482


9. Parents are trying to convince me that my iPod touch 3rdgen which I bought with my own money two years ago is better, in which I am posting this with. (Mobile version of LBPC pl0x?) Since I never went and bought a PSP(oh yeah, fact: they will be still releasing new PSP models after the SCEA release of the Vita), and looking at the odd state of LBP?PSP, I unfortunately think I would enjoy my old Tamagotchis more than the PSP LBP. Luckily, I premeditated my purchase of the PSVita 999999 month in advance, so when it came to PSN's large downtime I got a month PSPlus membership like everyone else(totally unrelated, and I redeemed it right away so it doesn't matter), and I was a nice player so I only used one account to take my share of free games(despite the fact that I gameshared the LBP2 Beta, the vest, and the day one t-shirt on some other account?mods, if this is not for LBPC, remove it from my post)?I already had LBP1 and ModNation PS3, so I picked up WipEoutHD+free DLC(wipEout > Infamous) and the full version of the first game with trophies on PSN?Super Stardust HD! Then, despite not having a PSP, I picked up ModNation PSP and LBPPSP. Seems like I'll probably be getting LBP(Vita version) and ModNation Road Trip.


tl;dr It is very hard to enjoy typing on an iPod. Anyone know where I can buy an early copy? Perhaps one gotten from Taco Bell's USA contests? Kthx. WTB > PSVita, ASAP or on release date. (Don't worry, I will be getting one. Just anyone selling some early copies on eBay?
2012-01-28 14:39:00

Author:
Cronos Dage
Posts: 396


9. Parents are trying to convince me that my iPod touch 3rdgen which I bought with my own money two years ago is better, in which I am posting this with. (Mobile version of LBPC pl0x?) Since I never went and bought a PSP(oh yeah, fact: they will be still releasing new PSP models after the SCEA release of the Vita), and looking at the odd state of LBP?PSP, I unfortunately think I would enjoy my old Tamagotchis more than the PSP LBP. Luckily, I premeditated my purchase of the PSVita 999999 month in advance, so when it came to PSN's large downtime I got a month PSPlus membership like everyone else(totally unrelated, and I redeemed it right away so it doesn't matter), and I was a nice player so I only used one account to take my share of free games(despite the fact that I gameshared the LBP2 Beta, the vest, and the day one t-shirt on some other account?mods, if this is not for LBPC, remove it from my post)?I already had LBP1 and ModNation PS3, so I picked up WipEoutHD+free DLC(wipEout > Infamous) and the full version of the first game with trophies on PSN?Super Stardust HD! Then, despite not having a PSP, I picked up ModNation PSP and LBPPSP. Seems like I'll probably be getting LBP(Vita version) and ModNation Road Trip.
http://i2.kym-cdn.com/photos/images/original/000/068/894/cool-story-bro-house-Cool-Story-Bro.jpg
2012-01-28 15:12:00

Author:
Schark94
Posts: 3378


http://i2.kym-cdn.com/photos/images/original/000/068/894/cool-story-bro-house-Cool-Story-Bro.jpg

Good one? Honestly.... Some memes are way over used....
2012-01-28 15:25:00

Author:
anoken
Posts: 1654


Good one? Honestly.... Some memes are way over used....
Rly? What if I use it for the first time?
Still in my country there are better memes...
2012-01-28 17:03:00

Author:
Schark94
Posts: 3378


Errr, no actually, should import that.
BTW, I saw your Back-up 2 on the moon this morning, looks awesome already.
lol, and btw were you able to see what was going on in the level? I thought I made it so people couldnt.


http://us.playstation.com/psn/events/vitahillsocialclub.html

Anyone heard about the Vita Hill Social Club? The 5 big cities in America are going to have 3 hour events where people can walk in and play the Vita. You also get free snacks and beverages. LBP Vita is one of the games available for play, anyone able to go to this? Sadly St. Louis isnt one of America's biggest cities anymore, pity me
2012-01-28 18:50:00

Author:
Ricky-III
Posts: 732


lol, and btw were you able to see what was going on in the level? I thought I made it so people couldnt.


http://us.playstation.com/psn/events/vitahillsocialclub.html

Anyone heard about the Vita Hill Social Club? The 5 big cities in America are going to have 3 hour events where people can walk in and play the Vita. You also get free snacks and beverages. LBP Vita is one of the games available for play, anyone able to go to this? Sadly St. Louis isnt one of America's biggest cities anymore, pity me Yeah, I did hear about that. I am considering going to the San Francisco event (50 miles away) but I generally make it a rule not to travel long distances just to play games, even if it is LBP Vita.

Still, it's very interesting stuff! I know that Malamo999 got his hands on an early demo of the game - I wonder if that's how he did it.
2012-01-28 18:57:00

Author:
Taffey
Posts: 3187


...3 more pages?! And TAFFEY? Wow, I need to come round here more. ^-^

Anyway, looking forward to February the 22 (when I will be able to get hold of it) which quite delirious excitement. :3 I'll have to trawl through the thread for some more LBP2 footage I have missed.
2012-01-28 19:55:00

Author:
PygmyOwl
Posts: 1316


Hey do you guys think it will be possible to import levels from LBP2 to the Vita version? Because I don't know if I should start creating on LBP2 or wait for the Vita.2012-01-28 19:57:00

Author:
Schark94
Posts: 3378


I HIGHLY doubt it. If MM was making the Vita version then it would be likely, but since its being made by a different studio I doubt it would work. You also have to consider that the levels in LBP2 have different DLC and materials that could be exclusive to LBP2, which would make linking the two games even more difficult. It would be very cool if that would work though. Hopefully I'm wrong2012-01-28 21:01:00

Author:
Ricky-III
Posts: 732


Yeah but the Trasier Studios worked on LBP as well as MM did, so it may be possible...
I've heard somewhere that the LBP2 levels will be playable on the Vita so the DLC should also work.
2012-01-28 21:08:00

Author:
Schark94
Posts: 3378


@ Poo - Sorry I just got around do reading this thread again and I noticed what you said about people comparing us. Hahaha!! Yeah, I do remember that, and I remember thinking that was so funny, but flattered none the less. We were almost polar opposites in reality. All I ever did was make simple platforming levels, and you made those epic story driven masterpieces. And I always thought it was funny when you called me your rival jokingly.

@ Taffey - Wow, buddy you are so nice, and I will always be your number one fan. Your Space Corps levels were some of the first I ever played, and inspired me and thousands of other creators to be our very best.
2012-01-28 21:42:00

Author:
VelcroJonze
Posts: 1305


Errr, no actually, should import that.
BTW, I saw your Back-up 2 on the moon this morning, looks awesome already.

lol, and btw were you able to see what was going on in the level? I thought I made it so people couldnt.
Hell yes I saw everything! It looks amazing!
2012-01-28 22:57:00

Author:
Schark94
Posts: 3378


I HIGHLY doubt it. If MM was making the Vita version then it would be likely, but since its being made by a different studio I doubt it would work. You also have to consider that the levels in LBP2 have different DLC and materials that could be exclusive to LBP2, which would make linking the two games even more difficult. It would be very cool if that would work though. Hopefully I'm wrong

I thought I read that you could use downloaded ps3 costumes for your sackboy in LBP Vita.
2012-01-29 04:53:00

Author:
Unknown User


And TAFFEY? Wow, I need to come round here more. ^-^Dizzy! Glad to see you around!




@ Taffey - Wow, buddy you are so nice, and I will always be your number one fan.Haha thanks VJ! Well then, it's settled. We're mutually each other's #1 fans. I can live with that!




I thought I read that you could use downloaded ps3 costumes for your sackboy in LBP Vita.Yes, that is my understanding as well... although I don't think that has been officially confirmed. I really don't see why the costumes wouldn't carry over.
2012-01-29 08:02:00

Author:
Taffey
Posts: 3187


Hell yes I saw everything! It looks amazing!

I played through my data backup, and it seems I did make a whoopsie. However, you guys really only saw about 30% of the level, its way more epic than what you saw so far.


I thought I read that you could use downloaded ps3 costumes for your sackboy in LBP Vita.

Yay! I was wrong! Transferring levels then could be a reality, well have to wait and find out I guess.
2012-01-30 03:56:00

Author:
Ricky-III
Posts: 732


I played through my data backup, and it seems I did make a whoopsie. However, you guys really only saw about 30% of the level, its way more epic than what you saw so far.
I believe but remember to avoid lag as possible as you can! I hate lag...
2012-01-30 16:55:00

Author:
Schark94
Posts: 3378


So, yeah, LBP Vita...

I was thinking the other day about how existing LBP levels might work. If we will be able to play LBP1 and LBP2 levels on the Vita (and that is a BIG "if"), I imagine it might be handled like the Move pack levels are. In other words - and this is pure conjecture/guessing - you would be able to play any existing LBP1 or LBP2 level, but no Move levels as the Vita doesn't use the Move. We would be able to publish levels without touch functionality that would be playable by anybody on the PS3, but any touch-controlled levels would not be playable on a PS3.

What do you think? Does this make sense? More than anything, I'm just hoping for a little blending of the PS3 and handheld communities.
2012-01-30 17:52:00

Author:
Taffey
Posts: 3187


Stupid question number 7482969703059... :
Does it have same My Pod like PSP LittleBIGPlanet haves? D:
2012-01-30 19:05:00

Author:
doggy97
Posts: 964


What do you think? Does this make sense? More than anything, I'm just hoping for a little blending of the PS3 and handheld communities.

What a nightmare that would be, just look at how poorly LBP2 handles LBP1 levels. Now you want to inflict all the LBP1 and 2 baggage and glitches on the pristine Vita version?!? Not to mention having to update both versions for new DLC, etc. No thanks, I'll play levels soley on the version they were intended and created for.

If they wanted to have a level import feature so you could pull in basic level geometry, etc. to build off of that might be cool, and it wouldn't need to be perfect since it's not out there for other people to play...
2012-01-30 19:08:00

Author:
fullofwin
Posts: 1214


If they wanted to have a level import feature so you could pull in basic level geometry, etc. to build off of that might be cool, and it wouldn't need to be perfect since it's not out there for other people to play...That's actually a really interesting perspective... I hadn't thought of that before. It would be a nice feature to have for sure.2012-01-30 19:25:00

Author:
Taffey
Posts: 3187


I'd say I was planning on buying the Vita strictly for LBP so I'm not sure how that equates in percents but it was pretty high. Now that I see that the LBPC PSP elites are going to be there as well...it's off the charts.

Once they stopped supporting the PSP version I lost interest in LBP PSP pretty quick. I could not get past all the problems with create mode. Having a couple of kids didn't help matters either. Vita LBP has me excited about creating again. My only hope is that Vita LBP will be more like PSP version and less like PS3. I loved the control I had of sackboy so much more on the portable version. Also the single player only focus was great as well. There was a strong focus on gameplay. With most of what I've seen on LBP3 most levels are on the novelty of what you can do with the tools. It's cool at first but finding a fun level to play is a major chore.
2012-01-30 21:12:00

Author:
Xenon
Posts: 306


I hope that this game won't have limitations like on the PSP. I want it awesome like on LBP2!2012-01-30 22:40:00

Author:
Schark94
Posts: 3378


I hope that this game won't have limitations like on the PSP. I wan't it awesome like on LBP2!

Too much ignorance to compute.....
2012-01-30 23:31:00

Author:
anoken
Posts: 1654


I hope that this game won't have limitations like on the PSP. I wan't it awesome like on LBP2!

LBP1: Easy Create mode.
LBP PSP: Same as LBP1, but actually requires skill, creativity, and problem solving to make very good levels.
LBP2: "HEY, LET'S MAKE EVERYTHING EASIER FOR PEOPLE BY ADDING THESE GADGETS AND GIZOMS SO THEY DONT HAVE TO THINK TOO HARD" ~ Mm


I wan't it awesome like on LBP2!

I'm pretty sure you just meant more effects and tools, like lighting, but somehow your comment makes me feel "offended". Perhaps I've gone to a state of full-on-PSPer-defending-his-game?
2012-01-31 02:21:00

Author:
CyberSora
Posts: 5551


Perhaps I've gone to a state of full-on-PSPer-defending-his-game?

I didn't know where this CyberSora had gone. Glad you're back.
2012-01-31 03:46:00

Author:
WoodburyRaider
Posts: 1651


LBP1: Easy Create mode.
LBP PSP: Same as LBP1, but actually requires skill, creativity, and problem solving to make very good levels.
LBP2: "HEY, LET'S MAKE EVERYTHING EASIER FOR PEOPLE BY ADDING THESE GADGETS AND GIZOMS SO THEY DONT HAVE TO THINK TOO HARD" ~ Mm
I'm pretty sure you just meant more effects and tools, like lighting, but somehow your comment makes me feel "offended". Perhaps I've gone to a state of full-on-PSPer-defending-his-game?
Maybe I wasn't clear enough sorry. I totally love the PSP version and you're right. I was talking about all these tools like bounce pads, creatinators, water etc. PS3 stuff. Things like these should be on the Vita. The only thing I hate by the PSP is that it is totally glitchy. I don't wanna get stuck in a corner during gameplay like it used to be on LBP PSP. What about all these profile corruptions?

Also speaking about creativity and skill... when I'm creating a level on the PSP, it takes me realy too much time because I want to do it with precision, I always pay attention to detail. Still if they add all these functions like the material cutting one for example, I don't have to spend hours on creating a "ringed shape". It will take me about one second, like on LBP2.


I want it awesome like on LBP2!Also by saying this I meant that I don't wanna get disappointed like on the PSP because there's no online gaming. I don't want them to cut out anything like this because of some hardware limitations. BTW I totally feel like a n00b by saying this. "We want like PS3!" xD. I have no idea why did I say this. Again sorry for that. C:
2012-01-31 06:07:00

Author:
Schark94
Posts: 3378


I know the PSP version had a lot of bugs and, yes, if that's what you're calling limitations I agree. But for me, I don't think LBP PSP was hurt by not having simultaneous multiplayer or lighting or whatever other functionality. The PSP simply wasn't up to it and I think we were all jolly lucky they managed to squeeze what they did into the game. I also enjoyed the simplicity of pared-down create mode. I've never quite felt as comfortable playing LBP2 as I did PSP.

As for multiplayer, well, coop or versus or whatever is fine, and I quite enjoy it at times, but for me the real multiplayer element of LBP has always been the sharing of content. I remember remarking to someone ages ago that LBP PSP was the only really meaningful and enjoyable multiplayer experience I'd had since being hooked on World of Warcraft cca 2006.

Now there's Mario Kart 7 of course...
2012-01-31 07:25:00

Author:
SalieriAAX
Posts: 421


Whoa, it's been a long time since I've been here. Seeing familiar faces such as amazingflyingpoo, Taffey, VelcroJonze...that brings back nostalgia.

Anyways, I'd have to say I'm super hyped for LBP Vita. Although I probably won't be getting it day one because I just bought a PS3 and LBP2, it's certainly a game that's sparked my interest.

So, I guess on a scale of 1-10, I'd have to say I'm a 9.
2012-01-31 14:32:00

Author:
Unknown User


Got all the marks back from my exams, no fails so I can rank my excitement level up to 11. *-* No more worries till Summer. 2012-01-31 17:06:00

Author:
PygmyOwl
Posts: 1316


I didn't know where this CyberSora had gone. Glad you're back.

Thanks. I was in a little magical land called... what was it called again? Calloffield? Battle Duty? I don't know, but I could have sworn to see you there... killing me. Constantly.


I know the PSP version had a lot of bugs and, yes, if that's what you're calling limitations I agree. But for me, I don't think LBP PSP was hurt by not having simultaneous multiplayer or lighting or whatever other functionality. The PSP simply wasn't up to it and I think we were all jolly lucky they managed to squeeze what they did into the game. I also enjoyed the simplicity of pared-down create mode. I've never quite felt as comfortable playing LBP2 as I did PSP.

As for multiplayer, well, coop or versus or whatever is fine, and I quite enjoy it at times, but for me the real multiplayer element of LBP has always been the sharing of content. I remember remarking to someone ages ago that LBP PSP was the only really meaningful and enjoyable multiplayer experience I'd had since being hooked on World of Warcraft cca 2006.

Now there's Mario Kart 7 of course...

Again, I apologize. Didn't think I would have gone there, but I did. However, I agree with the new tools and effects needed, since there were several times where I wished lighting and Paintenators (misspelled, I'm sure) were available. Gameplay could have been enhanced greatly had the PSP been more powerful, but it's not, and while I hated this flaw because LBP PSP would get buggy or crash, at least something good cam out of it: detail and quality. No other LBP game requires more determination and focus than LBP PSP, because you don't have everything there ready for you; you want a circle? Corner Edit one. Need a 3D effect for your background? Corner Edit an optic illusion. Going to make a mechanism? Get ready for a lot of logic.

The point: I love LBP PSP, not only for its portability, but because of the amount patience and thinking you need to put in in order to make good levels. The feeling you get for being praised for your handiwork in LBP PSP is something you can't get from the other LBP versions, because they're simple and easy feats compared to the PSP ones.

As for Mario Kart 7...

MARIO KART 64 > ALL


Got all the marks back from my exams, no fails so I can rank my excitement level up to 11. *-* No more worries till Summer.

http://img26.imageshack.us/img26/7164/pheww.jpg

So... the Temple of Glass 2 card is still on the table?
2012-02-01 00:09:00

Author:
CyberSora
Posts: 5551


Its currently not on the table but rather covered with clean film in the fridge, ready to be reheated in the lbp2 microwave.

Wait...theres a Mario Kart 7? I am a little behind here. o,o
2012-02-01 17:04:00

Author:
PygmyOwl
Posts: 1316


I probably will ask for one next christmas. So I wont have a vita soon.2012-02-02 22:37:00

Author:
unc92sax
Posts: 928


I haven't visited LBPC in a long while. Wonder if anything interesting has happened...

http://fc05.deviantart.net/fs70/f/2011/285/3/4/nc_goes_pop_by_gamemastertom-d4cmx06.gif

And thanks to Woodbury for pointing this out:


When Taffey makes a post, I'd say I would love the PSP side again too.



Many
2012-02-02 23:04:00

Author:
Silver39
Posts: 1703


I haven't visited LBPC in a long while. Wonder if anything interesting has happened...Silver! You're here. It's turning into a proper reunion now.



When Taffey makes a post, I'd say I would love the PSP side again too.Haha You're too kind. :blush:

I remember seeing that months ago - sometime during the summer - but I completely forgot about it. I must have not been logged in at the time otherwise I would have thanked/replied. Regardless, it's nice to be back around the community, and even better to have something LBP-related to look forward to.

Remember: Life happens and that's not up to you. Deciding whether or not you will let it get you down, however, is 100% your choice.

That, in a nutshell, is why I'm back. Hi everyone.
2012-02-02 23:39:00

Author:
Taffey
Posts: 3187


Hi. TAFFFFFEYYYYYYY!!!!! WAZZZZZZZZZZZZZUUPPP??? How u doin? No, how uuuuu doinn? oh wait, you weren't supposed to see that.... :02012-02-03 03:28:00

Author:
Ricky-III
Posts: 732


Hi. TAFFFFFEYYYYYYY!!!!! WAZZZZZZZZZZZZZUUPPP??? How u doin? No, how uuuuu doinn? oh wait, you weren't supposed to see that.... :0Good man! How you doinn? ;-)

And that's why I'm excited for LBP Vita.
2012-02-04 00:32:00

Author:
Taffey
Posts: 3187


It's pretty high for me, but I have my concerns. I loved how simple (or limiting) the PSP version was. It might be selfish, but I felt I had a chance to make a level that more people liked because it was a lot easier. With the Vita version, it really feels like a fresh start. Brand new levels without being bogged down with all the bad ones (oh, there will be more, I know, but hopefully not so many). Unfortunately, I feel like games like these get harder and harder to create in the longer they exist. In a sense, they aren't fun after expectations rise like they did with LBP2. I'm just hoping they are a bit less to start with.2012-02-04 01:46:00

Author:
Fading-Dream
Posts: 164


I'd say my excitement level couldn't get much higher!! If I could physically go to Sweden and help them with the game I would, I can't wait to play it

But I need a PSVita first...
2012-02-04 16:40:00

Author:
Coxy224
Posts: 2645


I agree Fading-Dream, there was something nice about being able to try and push the boundaries, without having everything laid out before you.

I don't mind high expectations though, it gives one a challenge - although it can sometimes be quite daunting. I find this with most creative things I do, on the internet there are always amazing professionals, it can really bog you down at first, simply because you feel you can never be as good. But remember as well as quality, there is also the uniqueness of your work. No one can do anything quite like you, so focus on improving but don't feel too dazzled. Simply appreciate it. ^-^
Yeah, even I was really, really crap (which hopefully I am not - um... o.o) I would continue trying to get better anyway, because I love creating.
2012-02-04 18:50:00

Author:
PygmyOwl
Posts: 1316


I'd say my excitement level couldn't get much higher!! If I could physically go to Sweden and help them with the game I would, I can't wait to play it

But I need a PSVita first...

Coxy! He's/she's/it's back!

I can die happy now.... But not until I figure out what to refer to him/her/that-thing as.
2012-02-04 19:08:00

Author:
CyberSora
Posts: 5551


Coxy! He's/she's/it's back!

As is the obvious mystery of my gender
Haha seriously though, even thinking of lbp psv is making me excited, I need to hone my skills again, so maybe one last hurrah on psp??

Who knows
2012-02-04 20:19:00

Author:
Coxy224
Posts: 2645


As is the obvious mystery of my gender
Ladies of LBPC?
2012-02-04 23:42:00

Author:
Schark94
Posts: 3378


I don't mind high expectations though, it gives one a challenge - although it can sometimes be quite daunting. I find this with most creative things I do, on the internet there are always amazing professionals, it can really bog you down at first, simply because you feel you can never be as good. But remember as well as quality, there is also the uniqueness of your work. No one can do anything quite like you, so focus on improving but don't feel too dazzled. Simply appreciate it. ^-^Wow, really nicely said Dizzy! I totally agree.



Yeah, even I was really, really crap (which hopefully I am not - um... o.o) I would continue trying to get better anyway, because I love creating. Uh, yeah. You are definitely NOT crap. Not even a little bit.




As is the obvious mystery of my gender People, please. Male? Female? Everybody knows that Coxy is actually leather cleaner. The Internet provides proof:


http://i900.photobucket.com/albums/ac207/tross13/Coxy-Dubbin-200ml.jpg

2012-02-04 23:53:00

Author:
Taffey
Posts: 3187


If its functions similarly to console LBP games, then it's going to be fantastic.

I like the idea for the touch screen to be used to pick up objects on screen, or at least some interesting idle interactions like "tap your sackboy for him to pop and placed back to a checkpoint" type of interaction.*
2012-02-04 23:58:00

Author:
PerfectlyDarkTails
Posts: 269


Coxy, now works on suede!


http://i1205.photobucket.com/albums/bb435/WoodburyRaider/LeatherCleaner.jpg

Right....Vita.


If its functions similarly to console LBP games, then it's going to be fantastic.

I like the idea for the touch screen to be used to pick up objects on screen, or at least some interesting idle interactions like "tap your sackboy for him to pop and placed back to a checkpoint" type of interaction.*

Interesting idea. I do hope to see good use of the touch screen controls, even if it is little things like you mentioned.
2012-02-05 00:00:00

Author:
WoodburyRaider
Posts: 1651


As is the obvious mystery of my gender
Haha seriously though, even thinking of lbp psv is making me excited, I need to hone my skills again, so maybe one last hurrah on psp??

Who knows

Well, I always figured you were female, but then some people referred to you as a guy... and then the whole IceMaiden thing came into play. I just got way too confused at that point.

If it makes you feel better, I always thought you were part of that Ladies group thing just to spy on the ladies, so yeah... at least I acknowledge that!
2012-02-05 01:10:00

Author:
CyberSora
Posts: 5551


Well, I always figured you were female, but then some people referred to you as a guy... and then the whole IceMaiden thing came into play. I just got way too confused at that point.

If it makes you feel better, I always thought you were part of that Ladies group thing just to spy on the ladies, so yeah... at least I acknowledge that! That's interesting, because it's always been very clear to me about Coxy. He gives lots of clues about her gender, which can be evidenced in its post above. Also, if you think about the way she says certain things, it's obvious he isn't trying to hide anything about whether she's a she, which of course he definitely is based on her signature and his avatar.
2012-02-05 01:36:00

Author:
Taffey
Posts: 3187


Very excited =)! I'm more excited for LBP Vita than I am for any other game. It's the only reason I really want a PS Vita, actually, and it's reason enough. The fact that it seems like so many of you are going to be there just adds to the reasons I want it.

It's really great to see that a lot of you have come back - not that I've been very active myself - but it's still really nice =)
2012-02-05 02:13:00

Author:
Phalaina
Posts: 181


That's interesting, because it's always been very clear to me about Coxy. He gives lots of clues about her gender, which can be evidenced in its post above. Also, if you think about the way she says certain things, it's obvious he isn't trying to hide anything about whether she's a she, which of course he definitely is based on her signature and his avatar.

Oh Taffey

Anyway, I'm still kind of having some second thoughts about the Vita. I admit that the game seems awesome enough, but I just can't shake the feeling that the actual system is going to screw me over. Kind of like how I spent $250.00 on the 3DS and then it went down by $100.00 shortly after release. I don't want to get burned again. Plus, Remote Play doesn't seem to work like advertised (we'll see upon launch). Question, however: Is there really a point in getting LBP Vita if Remote Play does end up working? Couldn't you just play LBP 2 on the Vita and get nearly the same experience.

That said, I'll almost certainly get it shortly after launch
2012-02-05 03:10:00

Author:
Fading-Dream
Posts: 164


That's interesting, because it's always been very clear to me about Coxy. He gives lots of clues about her gender, which can be evidenced in its post above. Also, if you think about the way she says certain things, it's obvious he isn't trying to hide anything about whether she's a she, which of course he definitely is based on her signature and his avatar.

My mind....

*looks around the floor for his mind*
2012-02-05 03:59:00

Author:
CyberSora
Posts: 5551


LOL. How could I have missed this discussion? I remember having a couple pages talking about Coxy's mysterious gender in the 'Looks on the PSP Side' forum more than a year ago. I think we found the quotes:


lol, I like paramore...but I like her a lot


I, Coxy224, am a lesbian. Thank you.

I'm still convinced she's a guy though.

On a random note, if anyone is up for entertainment, read the Grammar Bet (https://lbpcentral.lbp-hub.com/index.php?t=31358-Grammar-bet) thread. Good times... good times....
2012-02-05 21:51:00

Author:
anoken
Posts: 1654


I, Coxy224, am a lesbian. Thank you.
Epic quote.

'Nuff said.
2012-02-05 22:10:00

Author:
Schark94
Posts: 3378


LOL. How could I have missed this discussion? I remember having a couple pages talking about Coxy's mysterious gender in the 'Looks on the PSP Side' forum more than a year ago. I think we found the quotes:





I'm still convinced she's a guy though.

On a random note, if anyone is up for entertainment, read the Grammar Bet (https://lbpcentral.lbp-hub.com/index.php?t=31358-Grammar-bet) thread. Good times... good times....

Oh my, I remember making these quotes. The lesbian one was my 2000th post

But let's not derail the thread. Anyone got any ideas of what they want to make on lbp vita? Or is everyone just waiting for more details?
2012-02-05 22:26:00

Author:
Coxy224
Posts: 2645


I like how every thread that has Coxy posting in it always ends up getting derailed because of her gender. 2012-02-05 22:35:00

Author:
CyberSora
Posts: 5551


Stop picking on Coxy.

He is a dude, I have seen pictures.
2012-02-06 04:06:00

Author:
VelcroJonze
Posts: 1305


Coxy! He's/she's/it's back!

I can die happy now.... But not until I figure out what to refer to him/her/that-thing as.

well actually, Coxy has been around this whole time, it's you that has been away :0. Just in case you didn't knwo you were gone

BTW: I'm sure speculation will ensue still, but unless Coxy is one of the first female football players, he's a dude.
You know what, since the Bro Code states that a woman can be a bro, I shall call Coxy "bro" from now on so I nevel get the reference wrong.
2012-02-06 04:11:00

Author:
Ricky-III
Posts: 732


Anyone got any ideas of what they want to make on lbp vita? Or is everyone just waiting for more details?As much as I would like to wait for more details, it's at least as much fun thinking of things that we might be able to make depending on how things turn out. I remember fondly doing that for LBP PSP... Ah, the memories.

Anyway, one thing I'm very interested in is the rear touch pad. The mechanic of "squeezing" something from both the front and the back of the device is a completely new game mechanic I don't think has existed on any device or console anywhere. I like the concept of being able to pick up objects by touching and dragging, making them switch layers by pushing them from behind, or destroying them by squeezing. This is a VERY rough idea, but maybe using these three techniques you could have a level where you build a catapult or something, destroy a section of wall by squeezing it, and then shoot Sackboy through the resulting hole with the resulting catapult. That would be a cool puzzle would also still feel like classic LBP.




On a random note, if anyone is up for entertainment, read the Grammar Bet (https://lbpcentral.lbp-hub.com/index.php?t=31358-Grammar-bet) thread. Good times... good times....omg LOL I had forgotten all about that thread. Hahahaha Some really good laughs in there. Nice find.
2012-02-06 04:30:00

Author:
Taffey
Posts: 3187


But let's not derail the thread. Anyone got any ideas of what they want to make on lbp vita? Or is everyone just waiting for more details?

First thing ill be doing once i get lbp vita, is remaking every single one of my published lbp psp levels. Hopefully some of you guys will too, as there are a lot of gems that will be lost when the online part of lbp psp gets shut down.

On a side note, finally decided to go with the 3g Vita Bundle today and preordered on Amazon!! 17 More daaaays!
2012-02-06 06:26:00

Author:
Unknown User


I can't wait.

All of the new glitches to find... *falls into daydream*





Ah yes... well...
Anyway, here is what we know about the story for story mode.

Like moths to a flame, the people of Craftworld are drawn to the mesmerizing lights of a strange new planet that has appeared in the cosmos. The celestial body looms ever closer, and while the Sackfolk are used to a spot of mild peril by now, they don’t know what’s about to hit ’em...

Found on the official LBPVita website: http://www.littlebigplanet.com/en/vita/
2012-02-06 11:37:00

Author:
ConverseFox
Posts: 2333


Okay like I said here's the video from Inside PS Vita about Play, Create and Share. Guess what? Spaff's in there!


http://www.youtube.com/watch?feature=player_embedded&v=hqp9HZ-nXjs
2012-02-08 23:20:00

Author:
Schark94
Posts: 3378


Nice find! Thanks schark. 2012-02-10 04:29:00

Author:
Taffey
Posts: 3187


Ha ha, that's the first time I've ever seen Spaff being serious.

Note: LBP PSP servers aren't going to be getting shut down any time soon. Yes, the game is no longer very popular in general, but it's still a moneymaker. I'm guesstimating that the servers wont be shut down for years to come, that being the Mayans don't get us all first.

Taffey, I love how hard you are trying to keep everyone on topic.
2012-02-12 21:41:00

Author:
Ricky-III
Posts: 732


Well I'm now offically 100000% excited for the Vita having played it at the GameJam, trust me it's worth the hype - Tarsier are doing a fantastic job.


Ha ha, that's the first time I've ever seen Spaff being serious.
Spaff is even less serious in real life, I'm amazed he ever got a job
2012-02-13 21:21:00

Author:
Coxy224
Posts: 2645


http://www.lbpcentral.com/forums/attachment.php?attachmentid=38801&d=1329060400

A - Wexfordian
B - Syroc
C - GruntosUK
D - Lockstitch
E - CompherMC
F - JackOfCourse
G - rtm223
H - StevenI
I - Slaeden-Bob
J - Bobtox
K - Tobsn08
L - Jeffcu28
M - Coxy224
N - Leklack
O - SallieriAAX
P - AmazingFlyingPoo
Q - Taffey
R - Ladylyn1
S - Holguin86
T - Rialrees
U - Keldur
V - Mnniska
W - Stellakris



38801

I found Coxy!!! She/He looks like a guy to me...
2012-02-13 21:36:00

Author:
ConverseFox
Posts: 2333


It also appears that Coxy attempted to cover his face with a blanket in order to not reveal her true identity. 2012-02-13 21:42:00

Author:
WoodburyRaider
Posts: 1651


http://www.lbpcentral.com/forums/attachment.php?attachmentid=38801&d=1329060400

Too much epicness at this photo...
2012-02-13 21:43:00

Author:
Schark94
Posts: 3378


@ Cory, thanks for quoting that! It's always awesome to put a face to a name2012-02-13 22:52:00

Author:
anoken
Posts: 1654


Ha ha, that's the first time I've ever seen Spaff being serious.
Spaff is even less serious in real life, I'm amazed he ever got a job
I just made this for fun, out of no-where, and now I feel kind of dumb.


http://i301.photobucket.com/albums/nn65/warlord_evil/firing_comic.png

2012-02-13 23:01:00

Author:
warlord_evil
Posts: 4193


Oh my, I remember making these quotes. The lesbian one was my 2000th post

But let's not derail the thread. Anyone got any ideas of what they want to make on lbp vita? Or is everyone just waiting for more details?

You're right! Let's get back to our Vita discussion!


I found Coxy!!! She/He looks like a guy to me...



It also appears that Coxy attempted to cover his face with a blanket in order to not reveal her true identity.

http://img513.imageshack.us/img513/9104/1302399304245.png
2012-02-13 23:06:00

Author:
CyberSora
Posts: 5551


Well I'm now offically 100000% excited for the Vita having played it at the GameJam, trust me it's worth the hype - Tarsier are doing a fantastic job.You got that right. I totally agree, and it's not just because we got invited there.

LBP Vita is the bomb - even the PS3 folks were in love with it. Really.




Spaff is even less serious in real life, I'm amazed he ever got a job Hahahaha That is SO true! When I was describing my level to him he just started laughing and yelled over his shoulder to rtm223: "Hey Rich, these guys make awesome s***!!" LOL He is crazy fun to hang out with.
2012-02-14 04:16:00

Author:
Taffey
Posts: 3187


none of you guys look like how i imagined u. lol2012-02-14 07:56:00

Author:
Unknown User


Aaaaand there's more info about LBP Vita: CLICK! (http://forums.littlebigplanet.com/t5/General-Discussion/LBP-Vita-New-Tools-Features-Tweaks-and-More/m-p/392413/highlight/true#M185216) 2012-02-14 08:46:00

Author:
Schark94
Posts: 3378


Multiple corner editing. YES YES YES YES YES.2012-02-14 10:47:00

Author:
PygmyOwl
Posts: 1316


LBP Vita is just incredible. I had high hoped of a LBP2 experience with touch features added, but it is so much more. You can read about it in so many places so I am not going to go into much detail, but the fact is that they pretty much tweaked everything to perfection.

So you have the major changes like the addition of touch, memorizers, animated materials, UV options, etc...

but there are also minor changes that REALLY help with creating, like the ability to reset an emitter so the emitted object is destroyed, the ability to count tags and output a signal, much better Notes that have many functions, and static/dynamic options.

The Vita version will be the best version. There is no doubt in my mind.
2012-02-14 17:02:00

Author:
amazingflyingpoo
Posts: 1515


Got to handle a Vita for the first time yesterday. I must say that it's the first time I've ever described a games console as sexy. 2012-02-14 19:56:00

Author:
Fastbro
Posts: 1277


Got to handle a Vita for the first time yesterday. I must say that it's the first time I've ever described a games console as sexy.

"... So here we go, with the, Fast-bro"

Anyway, I agree that it is a very nice handheld. I was so comfortable with it that multiple times I would just stop and be like, "Wow! This is a vita! And it already seems like I've been using one forever".
2012-02-14 20:12:00

Author:
amazingflyingpoo
Posts: 1515


I envy all of you.2012-02-14 20:35:00

Author:
unc92sax
Posts: 928


The Vita was very comfortable to use. The buttons seem to be laid out just slightly differently than a PSP 1000/2000/3000 but after 5 minutes I totally didn't notice at all. I thought the analog sticks were going to get in my way because they seem close to the buttons but they didn't cause me any issues. The screen is very sexy indeed.2012-02-14 21:37:00

Author:
Taffey
Posts: 3187


I have to buy one2012-02-14 21:40:00

Author:
unc92sax
Posts: 928


I have to buy oneActually yes, that is exactly right. You do have to buy one. 2012-02-14 21:42:00

Author:
Taffey
Posts: 3187


How are the analog sticks? Do they protrude like the PS3 ones, or do they slide around like on PSP? Oh and is there L3 and R3?2012-02-14 21:43:00

Author:
WoodburyRaider
Posts: 1651


Actually yes, that is exactly right. You do have to buy one.

If my parents let me. And if the wifi version is under 200 bucks.
2012-02-14 21:51:00

Author:
unc92sax
Posts: 928


How are the analog sticks? Do they protrude like the PS3 ones, or do they slide around like on PSP? Oh and is there L3 and R3?
The sticks are NOT at all like the PSP "nub". They are proper, PS3-style analog sticks - just a little bit scaled down is all. They are superb.

There is no L3 or R3. If you're talking about how that relates to LBP... Much can be made up for with the use of on-screen touch buttons though, like what the game provides for in create mode. Instead of hitting L3 to copy (or is it R3? I forget) there is a little virtual "copy" button in the lower left corner of the screen within easy reach of your thumb. You could use something like that in a level to add extra control buttons, like if you were going to build a mech or something.
2012-02-14 23:11:00

Author:
Taffey
Posts: 3187


Hey all,

Well, looks like I'm late to the party as usual.

I guess I have nothing more to add than what has already been said, but it doesn't hurt to give my perspective in hopes that I can help some of you decide whether to buy the Vita or not. Like many of you, I had a concern about the giant leap from the humble PSP to the almighty Vita. I loved the PSP because its simplicity was so non-threatening, and I felt I had a greater chance of being noticed on it than the PS3.

As I have said so many times before, logic isn't exactly my strength, but its mastery seems to be the mark of all great creators. So why did I get invited to Sweden? Well, I'm not exactly sure, but I'd like to think that I was representing the casual PSP creators out there who are still learning the ropes of logic.

Contrary to my expectations, the Vita was very friendly, and it helped me to learn more about logic systems without frustrating me to the point of giving up. I had imagined two types of simple gameplay prior to the event and settled on a Trine-like touch mechanic where you draw shapes to help you solve platforming puzzles. This would've been impossible on the PSP since (besides touch) I needed AND, OR, BUT, WHATEVER logic swtiches, all of which I would've had to make myself using pistons and whatnot. The new tools enabled rather than overwhelmed me, and as a constantly learning creator, this got me excited to try more mechanics.

I highly recommend the Vita for those who'd like to grow as creators, and remember that you are part of a supportive community who will help you whenever you need it. Heck, without help during the event, I sure would've came home crying. As a previously undecided Vita player, I am now certain to get LBP Vita. When... is another question. Hehe.

Vita+Sweaty Hands=Hot Mess,
jeffcu28
2012-02-15 00:07:00

Author:
jeffcu28
Posts: 648


Vita+Sweaty Hands=Hot Mess,
jeffcu28

Oh how I love jeff's signatures in his every post. <3
2012-02-15 01:18:00

Author:
CyberSora
Posts: 5551


Vita+Sweaty Hands=Hot MessWe also know that jeffcu28 + 5:30am = Hot Mess. We can infer:

Vita + sweaty hands = jeffcu28 + 5:30am

Therefore:

Vita = jeffcu28 + 5:30am - sweaty hands
2012-02-15 01:23:00

Author:
Taffey
Posts: 3187


We also know that jeffcu28 + 5:30am = Hot Mess. We can infer:

Vita + sweaty hands = jeffcu28 + 5:30am

Therefore:

Vita = jeffcu28 + 5:30am - sweaty hands

Oh my goodness that's so true! I don't think my hands were sweaty as soon as the clock hit 5:30 am during the game jam. But before that, you should've seen me constantly wiping the screen with a ... um ... "napkin" I took from the "toiletta." Hehe.

I remember poo turning around and being amused while he watched me diligently scrubbing away at the screen. I knew he was amused because of his eyebrows. Poo has very expressive eyebrows. When they protrude and become misaligned, you know he's judging you!

Don't judge,
jeffcu28
2012-02-15 01:57:00

Author:
jeffcu28
Posts: 648


Oh my goodness that's so true! I don't think my hands were sweaty as soon as the clock hit 5:30 am during the game jam. But before that, you should've seen me constantly wiping the screen with a ... um ... "napkin" I took from the "toiletta." Hehe.

I remember poo turning around and being amused while he watched me diligently scrubbing away at the screen. I knew he was amused because of his eyebrows. Poo has very expressive eyebrows. When they protrude and become misaligned, you know he's judging you!

Don't judge,
jeffcu28

Sweaty Hands + Toilet Paper = Poo judging you

Don't let your poo judge your toilet paper preferences.

Please wash your hands,
WoodburyRaider
2012-02-15 02:11:00

Author:
WoodburyRaider
Posts: 1651


LOL! I love the fact that this has turned into me judging JeffCu28... but in all honesty, I was judging him. How can you not judge someone who is wiping a brand new piece of technology with toilet paper?

Anyway, I was surprised that no one commented on how angry I look. I pretty much have a permanent scowl going on unless something happens that makes me smile. I was afraid that everyone would think I was very PO'd while I was at the event since no one knew me. No one said anything, so perhaps there was enough good stuff going on at a consistent rate that I was smiling enough :-)
2012-02-15 10:55:00

Author:
amazingflyingpoo
Posts: 1515


I was afraid that everyone would think I was very PO'd.... No one said anything)

Of course not, who wants to talk to the moody git!?
2012-02-15 14:34:00

Author:
rtm223
Posts: 6497


Of course not, who wants to talk to the moody git!?

Ah! Good! Glad to hear that that was why no one spoke to me the entire time :-)
2012-02-15 14:46:00

Author:
amazingflyingpoo
Posts: 1515


Aww, poor Poo. ;-;

Anyway, looking through all the new features of the Vita, it seems they have somehow improved it even from the PS3 version. 7 days to go till I can get it. e_e You are all very lucky to have tried it out already. :kz:
2012-02-15 15:59:00

Author:
PygmyOwl
Posts: 1316


Does anybody knows what kind of "My Pod" LittleBIGPlanet Vita have? :/2012-02-15 16:23:00

Author:
doggy97
Posts: 964


Ah! Good! Glad to hear that that was why no one spoke to me the entire time :-)
No, actually I'm pretty sure it was the "Genius In Progress - DO NOT DISTURB" sign that StevenI stuck on your back.




Does anybody knows what kind of "My Pod" LittleBIGPlanet Vita have? :/
Yep, it has a pod that's essentially the same as the PS3 version. Cozy place. Mine had spaceship parts in it and Coxy's had a fireplace. And an ice rink.
2012-02-15 16:33:00

Author:
Taffey
Posts: 3187


Whouh! Finally somekind of good news (:2012-02-15 16:46:00

Author:
doggy97
Posts: 964


Whouh! Finally somekind of good news (:

Has everything else been bad news?
2012-02-15 17:39:00

Author:
amazingflyingpoo
Posts: 1515


Yep, it has a pod that's essentially the same as the PS3 version. Cozy place. Mine had spaceship parts in it and Coxy's had a fireplace. And an ice rink.

Taffey's was really like him, a bit nutty but totally awesome

The pod's are really great, and there's even more stuff to decorate it with
2012-02-15 17:42:00

Author:
Coxy224
Posts: 2645


Anyway, looking through all the new features of the Vita, it seems they have somehow improved it even from the PS3 version. 7 days to go till I can get it. e_e You are all very lucky to have tried it out already. :kz:

Only 7 Days 'till the PS Vita comes out. Unfortunately, we have no idea when LittleBigPlanet is coming out.



Has everything else been bad news?

Not through my eyes.
2012-02-15 20:57:00

Author:
ConverseFox
Posts: 2333


Has everything else been bad news?

Well no? I'm just excited about pods ♥o♥ you can put more than two stickers in there like PSP version only had ;~;
2012-02-15 21:13:00

Author:
doggy97
Posts: 964


Aaaaand there's more info about LBP Vita: CLICK! (http://forums.littlebigplanet.com/t5/General-Discussion/LBP-Vita-New-Tools-Features-Tweaks-and-More/m-p/392413/highlight/true#M185216)

Static and Dynamic settings are making a return! Excitement now up to 11.
2012-02-15 21:17:00

Author:
Xenon
Posts: 306


Don't forget about multiple corner select on the corner editor, and the "officialized" merge glitch (aka unphysicalize tool). All the best features of the PSP are making a return. 2012-02-15 22:52:00

Author:
Taffey
Posts: 3187


*after reading all of the epic features it'll have*

Excitement level =
*HEAD ASPLODES*

http://2.bp.blogspot.com/_XmQF92nhADQ/S018L5qXzLI/AAAAAAAAAQg/GNK-TED0fk4/s320/Head+Asplode.jpg
2012-02-16 00:02:00

Author:
ConverseFox
Posts: 2333


Don't forget about multiple corner select on the corner editor, and the "officialized" merge glitch (aka unphysicalize tool). All the best features of the PSP are making a return.

Who cares about that! There's Rain Material now, and you know what that means? More Bomb Survivals in the rain! Just think about all the possibilities: the same, never-changing repetitive possibilities! Soon, reelz waterz will be introduced, and the glory of Sharks and Bombs Suvivals (with H4H) shall live on in LBP history! :kz:
2012-02-16 00:12:00

Author:
CyberSora
Posts: 5551


Who cares about that! There's Rain Material now, and you know what that means? More Bomb Survivals in the rain! Just think about all the possibilities: the same, never-changing repetitive possibilities! Soon, reelz waterz will be introduced, and the glory of Sharks and Bombs Suvivals (with H4H) shall live on in LBP history! :kz:

Forget about Bomb Survivals! How about Cut The Angry Bird's Rope? *Looks at Taffey and Poo.

Fling me,
jeffcu28
2012-02-16 00:19:00

Author:
jeffcu28
Posts: 648


Forget about Bomb Survivals! How about Cut The Angry Bird's Rope? *Looks at Taffey and Poo.

Fling me,
jeffcu28LOL Yeah, ain't that the truth?

Touch material, 2 pieces of elastic, stack of dynamic blocks, publish. Repeat 500,000 times. *barf*
2012-02-16 00:31:00

Author:
Taffey
Posts: 3187


I'll try to make at least 25,000 of those 500,000 levels :-)2012-02-16 01:53:00

Author:
amazingflyingpoo
Posts: 1515


Forget about Bomb Survivals! How about Cut The Angry Bird's Rope? *Looks at Taffey and Poo.

Fling me,
jeffcu28

Jeff... I love you.

http://i.imgur.com/ZcxpN.jpg
2012-02-16 04:07:00

Author:
CyberSora
Posts: 5551


Static and Dynamic settings are making a return!

*faints with relief* ;‿;
2012-02-16 07:45:00

Author:
PygmyOwl
Posts: 1316


Having just picked up my psp again after the game jam, I'm totally excited for the Vita. The psp is too clunky and the analogue is horrible compared to that lovely vita.

And the screen - OH THE SCREEN
2012-02-16 12:50:00

Author:
Coxy224
Posts: 2645


Don't forget about multiple corner select on the corner editor, and the "officialized" merge glitch (aka unphysicalize tool). All the best features of the PSP are making a return.

Looking over the list it looks more like a wish list than actual features =) But after playing with LBP2 for a bit I couldn't handle creating without static material. I'm happy the Vita LBP crew saw its value, because I don't have the patience to create without it.
2012-02-16 19:29:00

Author:
Xenon
Posts: 306


Looking over the list it looks more like a wish list than actual features =) But after playing with LBP2 for a bit I couldn't handle creating without static material. I'm happy the Vita LBP crew saw its value, because I don't have the patience to create without it.One of the best things about the jam for me was seeing the reaction of the PS3 folks to the PSP features they brought over. Out of everybody there only 5 of us had done any significant creating on the PSP, so when they announced the static/dynamic tweaking, typical reactions were: "Ohhh... OH. OH!! But, why in the hell haven't they had this before? Wait, you mean the PSP has ALWAYS had it??? Ok, LOVE." Same thing with the multiple corner edit, dephysicalize, etc. This game is definitely going to be converting some PS3 creators over.2012-02-16 20:20:00

Author:
Taffey
Posts: 3187


Pocket Moon Podcast just published the special LBP Vita Game Jam edition which is about everything from the new tools to the levels that other creators made to the crazy stuff that went on there :-)

Check it out HERE (https://lbpcentral.lbp-hub.com/index.php?t=67973-Pocket-Moon-Podcast-LBP-Vita-Game-Jam-Edition)
2012-02-17 16:54:00

Author:
amazingflyingpoo
Posts: 1515


I had a quick play with a Vita last weekend and it's surprising how different it feels I was expecting it to be just like the phat but it's not

No LBP though, but it does look very sexy. I dunno if I'll get a vita, if I do it won't be for a while probably, but if I do I need to get LBP
2012-02-18 11:20:00

Author:
ARD
Posts: 4291


I dunno if I'll get a vita, if I do it won't be for a while probably, but if I do I need to get LBP There is no 'if', there is only 'get'. 2012-02-18 17:20:00

Author:
Taffey
Posts: 3187


There is no 'if', there is only 'get'.

To be fair, with the amount of use I've had out of my PSPs over the last 6 years I think it's fairly likely that I'll buy a Vita at some point And I loved the LBP2 beta and still play it occasionally, I never bothered wit the retail game but this version is very tempting
2012-02-18 17:29:00

Author:
ARD
Posts: 4291


I HAVE RETURNED!! WHERE ARE THE WOMEN?!?!

seriously though, OHAI DER :3 It's great to see everyone back, especially VJ, we missed you man :3 As for the actual excitement i am getting, it's high! One, because ii can sense everyone will move to there and it'll be like PSP times all over again and Two: I really want to play the Vita....On another not, WHO MISSED ME? Oh no-one? Kay...
2012-02-18 19:05:00

Author:
Hellobob5
Posts: 382


WHO MISSED ME? Oh no-one? Kay... Me!!

Ok, well so we talk in Twitter all time, but still. Nice to see you here again.
2012-02-18 19:07:00

Author:
Taffey
Posts: 3187


Bob, you're here, again. yey! =32012-02-18 19:09:00

Author:
nysudyrgh
Posts: 5482


Btw: Does anyone know when LBP2 PSV will be released? My Google detective skills are failing me. -facedesk-2012-02-18 19:43:00

Author:
PygmyOwl
Posts: 1316


Hopefully not before I finish that new PSP level. It will distract me and I'll never finish it. D:
On the other hand, I wish I already had it.
2012-02-18 19:55:00

Author:
nysudyrgh
Posts: 5482


Btw: Does anyone know when LBP2 PSV will be released?
Oh they didn't release LBP Vita and you want part 2 already... (JK)
Well at SONY it says it'll be on spring 2012. D:
2012-02-18 20:13:00

Author:
Schark94
Posts: 3378


Aha, plenty of time to finish it.
...
Why is everyone looking at me that way? D:
2012-02-18 20:17:00

Author:
nysudyrgh
Posts: 5482


Why is everyone looking at me that way? D:
>.>

.....

Which PSP level do you mean?

EDIT: :memory comes back: Oh that level! I remember now. C:
2012-02-18 20:20:00

Author:
Schark94
Posts: 3378


That one you BETA tested. Do you still have it?
I'd like some pics of it, can you do it? Yeeeees? :Smile:
2012-02-18 20:25:00

Author:
nysudyrgh
Posts: 5482


Well at SONY it says it'll be on spring 2012. D:

So if we're lucky it might be released by Christmas 2014 -.-
2012-02-18 20:26:00

Author:
ARD
Posts: 4291


Here's the proof, stolen borrowed from the LBP2 Blog:

http://contentm.mkt3456.com/ra/2012/39028/01/38729073/eng_vitapre_20120119_images_b_11.jpg

http://cdn.lbp2blog.com/post_files/Screen_Shot_2012_01_20_at_7.18.32_AM.png
2012-02-18 20:37:00

Author:
Schark94
Posts: 3378


Don't mean to be a downer but just because it has 'a date' on their blog doesn't mean it will be released for sure during that time. Amazon (http://www.amazon.com/LittleBigPlanet-PlayStation-Vita/dp/B0050SW2NA/ref=sr_1_1?ie=UTF8&qid=1329599912&sr=8-1) originally had it as a launch title but now it says LBP Vita will be released June 26, 2012... So it's still subject to change. :/2012-02-18 21:20:00

Author:
anoken
Posts: 1654


Don't mean to be a downer but just because it has 'a date' on their blog doesn't mean it will be released for sure during that time. Amazon (http://www.amazon.com/LittleBigPlanet-PlayStation-Vita/dp/B0050SW2NA/ref=sr_1_1?ie=UTF8&qid=1329599912&sr=8-1) originally had it as a launch title but now it says LBP Vita will be released June 26, 2012... So it's still subject to change. :/
These dates aren't confirmed, sure. Still the first pic came from sony's email.
Go here for more info: New Possible LittleBigPlanet VITA release date (http://lbp2blog.com/page/index.html/_/littlebigplanet/new-possible-littlebigplanet-vita-release-date-r23)
2012-02-18 21:39:00

Author:
Schark94
Posts: 3378


Btw: Does anyone know when LBP2 PSV will be released?Nope, not even the devs. Either that or they ain't saying.




SONY it says it'll be on spring 2012. D:Nope.




So if we're lucky it might be released by Christmas 2014 -.-Yeah, pretty much, but I hope a lot sooner than that. The version we played looked pretty close to done, at least as far as create mode is concerned.




Here's the proof, stolen borrowed from the LBP2 Blog:Nope. That ain't proof, it's a guess.




Don't mean to be a downer but just because it has 'a date' on their blog doesn't mean it will be released for sure during that timeEXACTLY. Listen to valmassoi, he's smart.




Go here for more info: New Possible LittleBigPlanet VITA release date (http://lbp2blog.com/page/index.html/_/littlebigplanet/new-possible-littlebigplanet-vita-release-date-r23)Also a guess.
2012-02-19 01:33:00

Author:
Taffey
Posts: 3187


Oh you just misread this sentence: "These dates aren't confirmed, sure. Still the first pic came from sony's email." - that's a fact Taffey. C:2012-02-19 10:46:00

Author:
Schark94
Posts: 3378


I'm backing Tom up on what he said. There is no release date, and I am STRONGLY under the impression that there is currently not even a release window. I specifically talked to the dev team about it at the Game Jam, and that is what gave me the impression that I have. Then again, they could just be shrouding it in secrecy

If you hear anyone saying that is is coming out on a certain date then it is either a placeholder or it is a lie :-) Obviously Sony is not lying to us, so I'll stick with placeholder for that one.
2012-02-19 15:20:00

Author:
amazingflyingpoo
Posts: 1515


Thinking about it, I'm kind of hoping the game doesn't come out until summer. If it is released in May I'm going to fail my AS levels 2012-02-19 22:23:00

Author:
ARD
Posts: 4291


Well I guess that It wound released 22.2.2012 It might be in March or May or... Some day! But I buy Resistance and play it like NEVER BEFORE! and wait for LittleBIGPlanet VITA! :32012-02-20 14:26:00

Author:
doggy97
Posts: 964


Between playing a sexy PSVita at gamestop yesterday and listening to the pocket moon podcast about LBPV I must say my excitement is at 10/10, regardless of the nostalgia I'll have about LBP PSP.

Also I found a new trailer for LBPV (it recycles most clips):


http://www.youtube.com/watch?v=3IOSlg1gpyw
2012-02-23 21:28:00

Author:
anoken
Posts: 1654


Also I found a new trailer for LBPV (it recycles most clips)Nice find on the trailer. Yes, some recycled stuff in there but I hadn't seen that one before. In particular I find it interesting that they specifically confirm both online play and downloading of community levels. Right there are answers to some of the questions we've been getting. 2012-02-23 22:31:00

Author:
Taffey
Posts: 3187


So I just searched a bit and found the official LBP Vita release date. It is set for June 26th 2012. C:
Here some proof: CLICK! (https://www.facebook.com/sackboy.returns)
2012-02-29 17:15:00

Author:
Schark94
Posts: 3378


So I just searched a bit and found the official LBP Vita release date. It is set for June 26th 2012. C:
Here some proof: CLICK! (https://www.facebook.com/sackboy.returns)

Aya addressed this in another thread.
https://lbpcentral.lbp-hub.com/index.php?t=67819&p=983864&viewfull=1#post983864
2012-02-29 17:24:00

Author:
Lady_Luck__777
Posts: 3458


Aya addressed this in another thread.
https://lbpcentral.lbp-hub.com/index.php?t=67819&p=983864&viewfull=1#post983864
Wha? Another fake?! I hate when they're doing this!
2012-02-29 17:29:00

Author:
Schark94
Posts: 3378


So many dates

But I've just got so many ideas that I can't do on psp :'( Why must we wait?
2012-02-29 22:21:00

Author:
Coxy224
Posts: 2645



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